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Shiyun Lin

Publications and source records attributed to Shiyun Lin.

6 recordsLinked to original sources

Adaptive Bandit Algorithms for Contextual Matching Markets

We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm matches them to players, aiming to minimize each player's regret against a stable matching benchmark. This contextual structure creates significant complexity: subtle context shifts can slightly alter one player's utility while completely reconfiguring the underlying benchmark, causing large regret spikes for others. We address this in two settings: stochastic contexts, drawn from a latent distribution, and adversarial contexts, which may be arbitrary. For the stochastic case, we introduce a novel minimum preference gap to capture learning difficulty and provide a fully adaptive algorithm with an instance-dependent poly-logarithmic regret upper bound. We also establish matching instance-independent regret upper and lower bounds under a mild distributional assumption. For the adversarial setting, we propose a tractable regret notion that remains valid under arbitrary contexts and achieves an instance-independent sublinear regret bound via an adaptive algorithm.

cs.LG

Bandit Learning in Housing Markets

The housing market, also known as one-sided matching market, is a classic exchange economy model where each agent on the demand side initially owns an indivisible good (a house) and has a personal preference over all goods. The goal is to find a core-stable allocation that exhausts all mutually beneficial exchanges among subgroups of agents. While this model has been extensively studied in economics and computer science due to its broad applications, little attention has been paid to settings where preferences are unknown and must be learned through repeated interactions. In this paper, we propose a statistical learning model within the multi-player multi-armed bandit framework, where players (agents) learn their preferences over arms (goods) from stochastic rewards. We introduce the notion of \emph{core regret} for each player as the market objective. We study both centralized and decentralized approaches, proving $O(\log T / \Delta^2)$ upper bounds on regret, where $T$ is the time horizon and $\Delta$ is the minimum preference gap among players. For the decentralized setting, we also establish a matching lower bound, demonstrating that our algorithm is order-optimal.

cs.GT

Stable Matching with Ties: Approximation Ratios and Learning

We study matching markets with ties, where workers on one side of the market may have tied preferences over jobs, determined by their matching utilities. Unlike classical two-sided markets with strict preferences, no single stable matching exists that is utility-maximizing for all workers. To address this challenge, we introduce the \emph{Optimal Stable Share} (OSS)-ratio, which measures the ratio of a worker's maximum achievable utility in any stable matching to their utility in a given matching. We prove that distributions over only stable matchings can incur linear utility losses, i.e., an $\Omega (N)$ OSS-ratio, where $N$ is the number of workers. To overcome this, we design an algorithm that efficiently computes a distribution over (possibly non-stable) matchings, achieving an asymptotically tight $O (\log N)$ OSS-ratio. When exact utilities are unknown, our second algorithm guarantees workers a logarithmic approximation of their optimal utility under bounded instability. Finally, we extend our offline approximation results to a bandit learning setting where utilities are only observed for matched pairs. In this setting, we consider worker-optimal stable regret, design an adaptive algorithm that smoothly interpolates between markets with strict preferences and those with statistical ties, and establish a lower bound revealing the fundamental trade-off between strict and tied preference regimes.

cs.GT

Principal-Agent Problem with Third Party: Information Design from Social Planner's Perspective

We study the principal-agent problem with a third party that we call social planner, whose responsibility is to reconcile the conflicts of interest between the two players and induce socially optimal outcome in terms of some given social utility function. The social planner owns no contractual power but manages to control the information flow between the principal and the agent. We design a simple workflow with two stages for the social planner. In the first stage, the problem is reformulated as an optimization problem whose solution is the optimal utility profile. In the second stage, we investigate information design and show that binary-signal information structure suffices to induce the socially optimal outcome determined in the first stage. The simplicity and modularity of our method make it easy to implement in various scenarios within the principal-agent problem.

cs.GT

abess: A Fast Best Subset Selection Library in Python and R

We introduce a new library named abess that implements a unified framework of best-subset selection for solving diverse machine learning problems, e.g., linear regression, classification, and principal component analysis. Particularly, the abess certifiably gets the optimal solution within polynomial times with high probability under the linear model. Our efficient implementation allows abess to attain the solution of best-subset selection problems as fast as or even 20x faster than existing competing variable (model) selection toolboxes. Furthermore, it supports common variants like best group subset selection and $\ell_2$ regularized best-subset selection. The core of the library is programmed in C++. For ease of use, a Python library is designed for conveniently integrating with scikit-learn, and it can be installed from the Python library Index. In addition, a user-friendly R library is available at the Comprehensive R Archive Network. The source code is available at: https://github.com/abess-team/abess.

stat.ML

Computational analysis of pathological image enables interpretable prediction for microsatellite instability

Microsatellite instability (MSI) is associated with several tumor types and its status has become increasingly vital in guiding patient treatment decisions. However, in clinical practice, distinguishing MSI from its counterpart is challenging since the diagnosis of MSI requires additional genetic or immunohistochemical tests. In this study, interpretable pathological image analysis strategies are established to help medical experts to automatically identify MSI. The strategies only require ubiquitous Haematoxylin and eosin-stained whole-slide images and can achieve decent performance in the three cohorts collected from The Cancer Genome Atlas. The strategies provide interpretability in two aspects. On the one hand, the image-level interpretability is achieved by generating localization heat maps of important regions based on the deep learning network; on the other hand, the feature-level interpretability is attained through feature importance and pathological feature interaction analysis. More interestingly, both from the image-level and feature-level interpretability, color features and texture characteristics are shown to contribute the most to the MSI predictions. Therefore, the classification models under the proposed strategies can not only serve as an efficient tool for predicting the MSI status of patients, but also provide more insights to pathologists with clinical understanding.

stat.ML