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Shiyun Zhao

Publications and source records attributed to Shiyun Zhao.

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NormAct: Benchmarking Embodied Agents' Proactive Compliance with Unspoken Social Norms

Embodied agents driven by multimodal large language models (MLLMs) can often complete everyday tasks from visual observations, but goal achievement does not establish whether they proactively respect unstated social norms. Existing benchmarks assess explicit norm judgments or constrained behavior, but rarely test whether agents infer and apply scene-relevant norms during ordinary tasks. We introduce NormAct, a benchmark of 550 TongSim scenarios in which the same goal permits norm-compliant or norm-violating action sequences. Norm-relevant evidence is embedded in each scenario while the applicable rule is omitted from the goal instruction. By progressively increasing normative guidance while holding the goal and scene fixed, NormAct tests whether compliant behavior emerges autonomously or only after prompting. Across three MLLM planners, goal achievement substantially exceeds norm compliance without guidance (67.4% versus 24.7%), while both broad and rule-specific guidance improve compliance, indicating that planners can often comply when prompted but not reliably on their own. With a fixed planner, general-norm retrieval is less effective than norm-relevant scene descriptions or generated norm cues, suggesting that identifying relevant visual evidence is a greater challenge than accessing general norm knowledge. NormAct therefore supports the development of embodied agents that pursue everyday goals while proactively respecting unstated social norms.

cs.AI

TongSIM: A General Platform for Simulating Intelligent Machines

As artificial intelligence (AI) rapidly advances, especially in multimodal large language models (MLLMs), research focus is shifting from single-modality text processing to the more complex domains of multimodal and embodied AI. Embodied intelligence focuses on training agents within realistic simulated environments, leveraging physical interaction and action feedback rather than conventionally labeled datasets. Yet, most existing simulation platforms remain narrowly designed, each tailored to specific tasks. A versatile, general-purpose training environment that can support everything from low-level embodied navigation to high-level composite activities, such as multi-agent social simulation and human-AI collaboration, remains largely unavailable. To bridge this gap, we introduce TongSIM, a high-fidelity, general-purpose platform for training and evaluating embodied agents. TongSIM offers practical advantages by providing over 100 diverse, multi-room indoor scenarios as well as an open-ended, interaction-rich outdoor town simulation, ensuring broad applicability across research needs. Its comprehensive evaluation framework and benchmarks enable precise assessment of agent capabilities, such as perception, cognition, decision-making, human-robot cooperation, and spatial and social reasoning. With features like customized scenes, task-adaptive fidelity, diverse agent types, and dynamic environmental simulation, TongSIM delivers flexibility and scalability for researchers, serving as a unified platform that accelerates training, evaluation, and advancement toward general embodied intelligence.

cs.AI

Evaluating Multimodal Large Language Models with Daily Composite Tasks in Home Environments

A key feature differentiating artificial general intelligence (AGI) from traditional AI is that AGI can perform composite tasks that require a wide range of capabilities. Although embodied agents powered by multimodal large language models (MLLMs) offer rich perceptual and interactive capabilities, it remains largely unexplored whether they can solve composite tasks. In the current work, we designed a set of composite tasks inspired by common daily activities observed in early childhood development. Within a dynamic and simulated home environment, these tasks span three core domains: object understanding, spatial intelligence, and social activity. We evaluated 17 leading proprietary and open-source MLLMs on these tasks. The results consistently showed poor performance across all three domains, indicating a substantial gap between current capabilities and general intelligence requirements. Together, our tasks offer a preliminary framework for evaluating the general capabilities of embodied agents, marking an early but significant step toward the development of embodied MLLMs and their real-world deployment.

cs.AI

Spatial and Temporal Consistency-Aware Dynamic Adaptive Streaming for 360-Degree Videos

The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE) for remote web users, this paper presents a tile-based adaptive streaming method for 360-degree videos. First, we propose a simple yet effective rate adaptation algorithm to determine the requested bitrate for downloading the current video segment by considering the balance between the buffer length and video quality. Then, we propose to use a Gaussian model to predict the field of view at the beginning of each requested video segment. To deal with the circumstance that the view angle is switched during the display of a video segment, we propose to download all the tiles in the 360-degree video with different priorities based on a Zipf model. Finally, in order to allocate bitrates for all the tiles, a two-stage optimization algorithm is proposed to preserve the quality of tiles in FoV and guarantee the spatial and temporal smoothness. Experimental results demonstrate the effectiveness and advantage of the proposed method compared with the state-of-the-art methods. That is, our method preserves both the quality and the smoothness of tiles in FoV, thus providing the best QoE for users.

cs.CV