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Shlomo Zilberstein

Publications and source records attributed to Shlomo Zilberstein.

At least 37 records · Page 2Linked to original sources

Learning to Generate Fair Clusters from Demonstrations

Fair clustering is the process of grouping similar entities together, while satisfying a mathematically well-defined fairness metric as a constraint. Due to the practical challenges in precise model specification, the prescribed fairness constraints are often incomplete and act as proxies to the intended fairness requirement, leading to biased outcomes when the system is deployed. We examine how to identify the intended fairness constraint for a problem based on limited demonstrations from an expert. Each demonstration is a clustering over a subset of the data. We present an algorithm to identify the fairness metric from demonstrations and generate clusters using existing off-the-shelf clustering techniques, and analyze its theoretical properties. To extend our approach to novel fairness metrics for which clustering algorithms do not currently exist, we present a greedy method for clustering. Additionally, we investigate how to generate interpretable solutions using our approach. Empirical evaluation on three real-world datasets demonstrates the effectiveness of our approach in quickly identifying the underlying fairness and interpretability constraints, which are then used to generate fair and interpretable clusters.

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Helpfulness as a Key Metric of Human-Robot Collaboration

As robotic teammates become more common in society, people will assess the robots' roles in their interactions along many dimensions. One such dimension is effectiveness: people will ask whether their robotic partners are trustworthy and effective collaborators. This begs a crucial question: how can we quantitatively measure the helpfulness of a robotic partner for a given task at hand? This paper seeks to answer this question with regards to the interactive robot's decision making. We describe a clear, concise, and task-oriented metric applicable to many different planning and execution paradigms. The proposed helpfulness metric is fundamental to assessing the benefit that a partner has on a team for a given task. In this paper, we define helpfulness, illustrate it on concrete examples from a variety of domains, discuss its properties and ramifications for planning interactions with humans, and present preliminary results.

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Improving Competence for Reliable Autonomy

Given the complexity of real-world, unstructured domains, it is often impossible or impractical to design models that include every feature needed to handle all possible scenarios that an autonomous system may encounter. For an autonomous system to be reliable in such domains, it should have the ability to improve its competence online. In this paper, we propose a method for improving the competence of a system over the course of its deployment. We specifically focus on a class of semi-autonomous systems known as competence-aware systems that model their own competence -- the optimal extent of autonomy to use in any given situation -- and learn this competence over time from feedback received through interactions with a human authority. Our method exploits such feedback to identify important state features missing from the system's initial model, and incorporates them into its state representation. The result is an agent that better predicts human involvement, leading to improvements in its competence and reliability, and as a result, its overall performance.

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Planning in Stochastic Environments with Goal Uncertainty

We present the Goal Uncertain Stochastic Shortest Path (GUSSP) problem -- a general framework to model path planning and decision making in stochastic environments with goal uncertainty. The framework extends the stochastic shortest path (SSP) model to dynamic environments in which it is impossible to determine the exact goal states ahead of plan execution. GUSSPs introduce flexibility in goal specification by allowing a belief over possible goal configurations. The unique observations at potential goals helps the agent identify the true goal during plan execution. The partial observability is restricted to goals, facilitating the reduction to an SSP with a modified state space. We formally define a GUSSP and discuss its theoretical properties. We then propose an admissible heuristic that reduces the planning time using FLARES -- a start-of-the-art probabilistic planner. We also propose a determinization approach for solving this class of problems. Finally, we present empirical results on a search and rescue mobile robot and three other problem domains in simulation.

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Learning to Optimize Autonomy in Competence-Aware Systems

Interest in semi-autonomous systems (SAS) is growing rapidly as a paradigm to deploy autonomous systems in domains that require occasional reliance on humans. This paradigm allows service robots or autonomous vehicles to operate at varying levels of autonomy and offer safety in situations that require human judgment. We propose an introspective model of autonomy that is learned and updated online through experience and dictates the extent to which the agent can act autonomously in any given situation. We define a competence-aware system (CAS) that explicitly models its own proficiency at different levels of autonomy and the available human feedback. A CAS learns to adjust its level of autonomy based on experience to maximize overall efficiency, factoring in the cost of human assistance. We analyze the convergence properties of CAS and provide experimental results for robot delivery and autonomous driving domains that demonstrate the benefits of the approach.

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Balancing the Tradeoff Between Clustering Value and Interpretability

Graph clustering groups entities -- the vertices of a graph -- based on their similarity, typically using a complex distance function over a large number of features. Successful integration of clustering approaches in automated decision-support systems hinges on the interpretability of the resulting clusters. This paper addresses the problem of generating interpretable clusters, given features of interest that signify interpretability to an end-user, by optimizing interpretability in addition to common clustering objectives. We propose a $β$-interpretable clustering algorithm that ensures that at least $β$ fraction of nodes in each cluster share the same feature value. The tunable parameter $β$ is user-specified. We also present a more efficient algorithm for scenarios with $β\!=\!1$ and analyze the theoretical guarantees of the two algorithms. Finally, we empirically demonstrate the benefits of our approaches in generating interpretable clusters using four real-world datasets. The interpretability of the clusters is complemented by generating simple explanations denoting the feature values of the nodes in the clusters, using frequent pattern mining.

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Responsive Planning and Recognition for Closed-Loop Interaction

Many intelligent systems currently interact with others using at least one of fixed communication inputs or preset responses, resulting in rigid interaction experiences and extensive efforts developing a variety of scenarios for the system. Fixed inputs limit the natural behavior of the user in order to effectively communicate, and preset responses prevent the system from adapting to the current situation unless it was specifically implemented. Closed-loop interaction instead focuses on dynamic responses that account for what the user is currently doing based on interpretations of their perceived activity. Agents employing closed-loop interaction can also monitor their interactions to ensure that the user responds as expected. We introduce a closed-loop interactive agent framework that integrates planning and recognition to predict what the user is trying to accomplish and autonomously decide on actions to take in response to these predictions. Based on a recent demonstration of such an assistive interactive agent in a turn-based simulated game, we also discuss new research challenges that are not present in the areas of artificial intelligence planning or recognition alone.

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Minimizing the Negative Side Effects of Planning with Reduced Models

Reduced models of large Markov decision processes accelerate planning by considering a subset of outcomes for each state-action pair. This reduction in reachable states leads to replanning when the agent encounters states without a precomputed action during plan execution. However, not all states are suitable for replanning. In the worst case, the agent may not be able to reach the goal from the newly encountered state. Agents should be better prepared to handle such risky situations and avoid replanning in risky states. Hence, we consider replanning in states that are unsafe for deliberation as a negative side effect of planning with reduced models. While the negative side effects can be minimized by always using the full model, this defeats the purpose of using reduced models. The challenge is to plan with reduced models, but somehow account for the possibility of encountering risky situations. An agent should thus only replan in states that the user has approved as safe for replanning. To that end, we propose planning using a portfolio of reduced models, a planning paradigm that minimizes the negative side effects of planning using reduced models by alternating between different outcome selection approaches. We empirically demonstrate the effectiveness of our approach on three domains: an electric vehicle charging domain using real-world data from a university campus and two benchmark planning problems.

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Lexicographically Ordered Multi-Objective Clustering

We introduce a rich model for multi-objective clustering with lexicographic ordering over objectives and a slack. The slack denotes the allowed multiplicative deviation from the optimal objective value of the higher priority objective to facilitate improvement in lower-priority objectives. We then propose an algorithm called Zeus to solve this class of problems, which is characterized by a makeshift function. The makeshift fine tunes the clusters formed by the processed objectives so as to improve the clustering with respect to the unprocessed objectives, given the slack. We present makeshift for solving three different classes of objectives and analyze their solution guarantees. Finally, we empirically demonstrate the effectiveness of our approach on three applications using real-world data.

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An Anytime Algorithm for Task and Motion MDPs

Integrated task and motion planning has emerged as a challenging problem in sequential decision making, where a robot needs to compute high-level strategy and low-level motion plans for solving complex tasks. While high-level strategies require decision making over longer time-horizons and scales, their feasibility depends on low-level constraints based upon the geometries and continuous dynamics of the environment. The hybrid nature of this problem makes it difficult to scale; most existing approaches focus on deterministic, fully observable scenarios. We present a new approach where the high-level decision problem occurs in a stochastic setting and can be modeled as a Markov decision process. In contrast to prior efforts, we show that complete MDP policies, or contingent behaviors, can be computed effectively in an anytime fashion. Our algorithm continuously improves the quality of the solution and is guaranteed to be probabilistically complete. We evaluate the performance of our approach on a challenging, realistic test problem: autonomous aircraft inspection. Our results show that we can effectively compute consistent task and motion policies for the most likely execution-time outcomes using only a fraction of the computation required to develop the complete task and motion policy.

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Generalizing the Role of Determinization in Probabilistic Planning

The stochastic shortest path problem (SSP) is a highly expressive model for probabilistic planning. The computational hardness of SSPs has sparked interest in determinization-based planners that can quickly solve large problems. However, existing methods employ a simplistic approach to determinization. In particular, they ignore the possibility of tailoring the determinization to the specific characteristics of the target domain. In this work we examine this question, by showing that learning a good determinization for a planning domain can be done efficiently and can improve performance. Moreover, we show how to directly incorporate probabilistic reasoning into the planning problem when a good determinization is not sufficient by itself. Based on these insights, we introduce a planner, FF-LAO*, that outperforms state-of-the-art probabilistic planners on several well-known competition benchmarks.

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Robust Optimization for Tree-Structured Stochastic Network Design

Stochastic network design is a general framework for optimizing network connectivity. It has several applications in computational sustainability including spatial conservation planning, pre-disaster network preparation, and river network optimization. A common assumption in previous work has been made that network parameters (e.g., probability of species colonization) are precisely known, which is unrealistic in real- world settings. We therefore address the robust river network design problem where the goal is to optimize river connectivity for fish movement by removing barriers. We assume that fish passability probabilities are known only imprecisely, but are within some interval bounds. We then develop a planning approach that computes the policies with either high robust ratio or low regret. Empirically, our approach scales well to large river networks. We also provide insights into the solutions generated by our robust approach, which has significantly higher robust ratio than the baseline solution with mean parameter estimates.

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Policy Iteration for Decentralized Control of Markov Decision Processes

Coordination of distributed agents is required for problems arising in many areas, including multi-robot systems, networking and e-commerce. As a formal framework for such problems, we use the decentralized partially observable Markov decision process (DEC-POMDP). Though much work has been done on optimal dynamic programming algorithms for the single-agent version of the problem, optimal algorithms for the multiagent case have been elusive. The main contribution of this paper is an optimal policy iteration algorithm for solving DEC-POMDPs. The algorithm uses stochastic finite-state controllers to represent policies. The solution can include a correlation device, which allows agents to correlate their actions without communicating. This approach alternates between expanding the controller and performing value-preserving transformations, which modify the controller without sacrificing value. We present two efficient value-preserving transformations: one can reduce the size of the controller and the other can improve its value while keeping the size fixed. Empirical results demonstrate the usefulness of value-preserving transformations in increasing value while keeping controller size to a minimum. To broaden the applicability of the approach, we also present a heuristic version of the policy iteration algorithm, which sacrifices convergence to optimality. This algorithm further reduces the size of the controllers at each step by assuming that probability distributions over the other agents actions are known. While this assumption may not hold in general, it helps produce higher quality solutions in our test problems.

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A Bilinear Programming Approach for Multiagent Planning

Multiagent planning and coordination problems are common and known to be computationally hard. We show that a wide range of two-agent problems can be formulated as bilinear programs. We present a successive approximation algorithm that significantly outperforms the coverage set algorithm, which is the state-of-the-art method for this class of multiagent problems. Because the algorithm is formulated for bilinear programs, it is more general and simpler to implement. The new algorithm can be terminated at any time and-unlike the coverage set algorithm-it facilitates the derivation of a useful online performance bound. It is also much more efficient, on average reducing the computation time of the optimal solution by about four orders of magnitude. Finally, we introduce an automatic dimensionality reduction method that improves the effectiveness of the algorithm, extending its applicability to new domains and providing a new way to analyze a subclass of bilinear programs.

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The Complexity of Decentralized Control of Markov Decision Processes

Planning for distributed agents with partial state information is considered from a decision- theoretic perspective. We describe generalizations of both the MDP and POMDP models that allow for decentralized control. For even a small number of agents, the finite-horizon problems corresponding to both of our models are complete for nondeterministic exponential time. These complexity results illustrate a fundamental difference between centralized and decentralized control of Markov processes. In contrast to the MDP and POMDP problems, the problems we consider provably do not admit polynomial-time algorithms and most likely require doubly exponential time to solve in the worst case. We have thus provided mathematical evidence corresponding to the intuition that decentralized planning problems cannot easily be reduced to centralized problems and solved exactly using established techniques.

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Symbolic Generalization for On-line Planning

Symbolic representations have been used successfully in off-line planning algorithms for Markov decision processes. We show that they can also improve the performance of on-line planners. In addition to reducing computation time, symbolic generalization can reduce the amount of costly real-world interactions required for convergence. We introduce Symbolic Real-Time Dynamic Programming (or sRTDP), an extension of RTDP. After each step of on-line interaction with an environment, sRTDP uses symbolic model-checking techniques to generalizes its experience by updating a group of states rather than a single state. We examine two heuristic approaches to dynamic grouping of states and show that they accelerate the planning process significantly in terms of both CPU time and the number of steps of interaction with the environment.

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Region-Based Incremental Pruning for POMDPs

We present a major improvement to the incremental pruning algorithm for solving partially observable Markov decision processes. Our technique targets the cross-sum step of the dynamic programming (DP) update, a key source of complexity in POMDP algorithms. Instead of reasoning about the whole belief space when pruning the cross-sums, our algorithm divides the belief space into smaller regions and performs independent pruning in each region. We evaluate the benefits of the new technique both analytically and experimentally, and show that it produces very significant performance gains. The results contribute to the scalability of POMDP algorithms to domains that cannot be handled by the best existing techniques.

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MAA*: A Heuristic Search Algorithm for Solving Decentralized POMDPs

We present multi-agent A* (MAA*), the first complete and optimal heuristic search algorithm for solving decentralized partially-observable Markov decision problems (DEC-POMDPs) with finite horizon. The algorithm is suitable for computing optimal plans for a cooperative group of agents that operate in a stochastic environment such as multirobot coordination, network traffic control, `or distributed resource allocation. Solving such problems efiectively is a major challenge in the area of planning under uncertainty. Our solution is based on a synthesis of classical heuristic search and decentralized control theory. Experimental results show that MAA* has significant advantages. We introduce an anytime variant of MAA* and conclude with a discussion of promising extensions such as an approach to solving infinite horizon problems.

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