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Shoon Kit Lim

Publications and source records attributed to Shoon Kit Lim.

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DL-VINS-Factory: A Modular Framework for Learned Visual Front-Ends in Visual-Inertial SLAM

Deep-learning features excel in visual matching, yet their practical value in tightly coupled visual-inertial SLAM (VI-SLAM) remains insufficiently characterized. We present DL-VINS-Factory, a unified framework that integrates learned feature extractors (ALIKED, RaCo, SuperPoint, XFeat) with either Lucas--Kanade (LK) optical-flow tracking or LightGlue (LG) descriptor matching. All front-ends share a sliding-window Ceres back-end, with optional AnyLoc DINOv2-VLAD loop closure, and 4-DoF pose-graph optimization. We benchmark the system across the four datasets covering indoor, unstructured outdoor, aggressive-motion, and visually degraded conditions. Results show that learned front-ends are viable for real-time embedded VI-SLAM, but are not universally superior to classical tracking. Relative to the corresponding GFTT+LK baseline, ALIKED+LG reduces EuRoC ATE by $5\%$ in monocular odometry and by $7\%$ in stereo with loop-closure. On NTU-VIRAL, where aggressive aerial motion increases inter-frame viewpoint change, ALIKED+LG stereo reduces loop-closed ATE by $12\%$. In Botanic Garden dataset, optical-flow tracking remains preferable, but learned keypoints still improve over the baseline GFTT, in which SuperPoint+LK reduces grayscale camera ATE by $29\%$, while RaCo+LK reduces RGB camera ATE by $38\%$. On SubT-MRS, learned front-ends display varying degree of improvement based on individual cases. With TensorRT acceleration on a Jetson AGX Orin, all valid configurations run in real time between $29$--$47$ FPS in monocular mode and $18$--$33$ FPS in stereo mode for the EuRoC and NTU-VIRAL datasets. AnyLoc further confirms roughly $2$--$7\times$ more valid loops than BRIEF+DBoW2. The implementation is open-sourced at https://github.com/limshoonkit/DL-VINS-Factory-ROS2/.

cs.CV

Taking Flight with Dialogue: Enabling Natural Language Control for PX4-based Drone Agent

Recent advances in agentic and physical artificial intelligence (AI) have largely focused on ground-based platforms such as humanoid and wheeled robots, leaving aerial robots relatively underexplored. Meanwhile, state-of-the-art unmanned aerial vehicle (UAV) multimodal vision-language systems typically rely on closed-source models accessible only to well-resourced organizations. To democratize natural language control of autonomous drones, we present an open-source agentic framework that integrates PX4-based flight control, Robot Operating System 2 (ROS 2) middleware, and locally hosted models using Ollama. We evaluate performance both in simulation and on a custom quadcopter platform, benchmarking four large language model (LLM) families for command generation and three vision-language model (VLM) families for scene understanding.

cs.RO