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Shota Onohara

Publications and source records attributed to Shota Onohara.

5 recordsLinked to original sources

WebChoreArena: Evaluating Web Browsing Agents on Realistic Tedious Web Tasks

Powered by large language models (LLMs), web browsing agents operate graphical user interfaces in a human-like manner, offering a transparent and general framework for automating web-based tasks. As these agents rapidly improve and achieve strong performance on existing benchmarks such as WebArena, a key question arises: $\textit{Can current benchmarks still accurately evaluate the capabilities of increasingly powerful agents, especially for more tedious and cognitively demanding tasks?}$ In this paper, we present $\textbf{WebChoreArena}$, a substantial extension of WebArena designed to push beyond general browsing scenarios. WebChoreArena introduces 532 carefully curated tasks developed over 300+ hours, explicitly targeting more labor-intensive and complex web chores. It systematically expands the evaluation space along three critical dimensions: (i) $\textbf{Massive Memory}$, requiring agents to accurately retain and retrieve large amounts of information from observations; (ii) $\textbf{Calculation}$, demanding precise mathematical reasoning over collected information; and (iii) $\textbf{Long-Term Memory}$, necessitating consistent information tracking across multiple webpages. Built directly on top of the four reproducible WebArena environments, WebChoreArena ensures strict compatibility and enables fair, controlled comparisons with prior work. Our experimental results demonstrate that as LLMs evolve, significant performance improvements are observed on WebChoreArena. These findings suggest that WebChoreArena is well-suited to measure the advancement of state-of-the-art LLMs with greater clarity. Nevertheless, the results also indicate that even with GPT-5, there remains substantial room for improvement compared to WebArena, highlighting the increased challenges posed by WebChoreArena.

cs.CL

Manga109-v2026: Revisiting Manga109 Annotations for Modern Manga Understanding

Manga is a culturally distinctive multimodal medium and one of the most influential forms of Japanese popular culture. As AI systems increasingly target manga understanding, OCR, and translation, Manga109 has become a foundational dataset for manga-related AI research. However, the current Manga109 dataset contains inaccurate transcriptions and coarse annotations, which do not align well with modern OCR and multimodal manga understanding tasks. In this work, we revisit the dialogue text annotations of Manga109 and identify five categories of annotation issues, including inaccurate transcriptions, missing text regions, overlapping dialogue and onomatopoeia, and under-segmented speech balloons. To address these issues, we combine OCR-based issue detection and manual revision to construct Manga109-v2026, revising approximately 29,000 dialogue annotations. Our revisions better align Manga109 with modern OCR and multimodal manga understanding systems while preserving expressive structures characteristic of manga.

cs.CL

MangaVQA and MangaLMM: A Benchmark and Specialized Model for Multimodal Manga Understanding

Manga, or Japanese comics, is a richly multimodal narrative form that blends images and text in complex ways. Teaching large multimodal models (LMMs) to understand such narratives at a human-like level could help manga creators reflect on and refine their stories. To this end, we introduce two benchmarks for multimodal manga understanding: MangaOCR, which targets in-page text recognition, and MangaVQA, a novel benchmark designed to evaluate contextual understanding through visual question answering. MangaVQA consists of 526 high-quality, manually constructed question-answer pairs, enabling reliable evaluation across diverse narrative and visual scenarios. Building on these benchmarks, we develop MangaLMM, a manga-specialized model finetuned from the open-source LMM Qwen2.5-VL to jointly handle both tasks. Through extensive experiments, including comparisons with proprietary models such as GPT-4o and Gemini 2.5, we assess how well LMMs understand manga. Our benchmark and model provide a comprehensive foundation for evaluating and advancing LMMs in the richly narrative domain of manga.

cs.CL

JMMMU-Pro: Image-based Japanese Multi-discipline Multimodal Understanding Benchmark via Vibe Benchmark Construction

This paper introduces JMMMU-Pro, an image-based Japanese Multi-discipline Multimodal Understanding Benchmark, and Vibe Benchmark Construction, a scalable construction method. Following the evolution from MMMU to MMMU-Pro, JMMMU-Pro extends JMMMU by composing the question image and question text into a single image, thereby creating a benchmark that requires integrated visual-textual understanding through visual perception. To build JMMMU-Pro, we propose Vibe Benchmark Construction, a methodology in which an image generative model (e.g., Nano Banana Pro) produces candidate visual questions, and humans verify the outputs and, when necessary, regenerate with adjusted prompts to ensure quality. By leveraging Nano Banana Pro's highly realistic image generation capabilities and its ability to embed clean Japanese text, we construct a high-quality benchmark at low cost, covering a wide range of background and layout designs. Experimental results show that all open-source LMMs struggle substantially with JMMMU-Pro, underscoring JMMMU-Pro as an important benchmark for guiding future efforts in the open-source community. We believe that JMMMU-Pro provides a more rigorous evaluation tool for assessing the Japanese capabilities of LMMs and that our Vibe Benchmark Construction also offers an efficient guideline for future development of image-based VQA benchmarks.

cs.CL

JMMMU: A Japanese Massive Multi-discipline Multimodal Understanding Benchmark for Culture-aware Evaluation

Accelerating research on Large Multimodal Models (LMMs) in non-English languages is crucial for enhancing user experiences across broader populations. In this paper, we introduce JMMMU (Japanese MMMU), the first large-scale Japanese benchmark designed to evaluate LMMs on expert-level tasks based on the Japanese cultural context. To facilitate comprehensive culture-aware evaluation, JMMMU features two complementary subsets: (i) culture-agnostic (CA) subset, where the culture-independent subjects (e.g., Math) are selected and translated into Japanese, enabling one-to-one comparison with its English counterpart MMMU; and (ii) culture-specific (CS) subset, comprising newly crafted subjects that reflect Japanese cultural context. Using the CA subset, we observe performance drop in many LMMs when evaluated in Japanese, which is purely attributable to language variation. Using the CS subset, we reveal their inadequate Japanese cultural understanding. Further, by combining both subsets, we identify that some LMMs perform well on the CA subset but not on the CS subset, exposing a shallow understanding of the Japanese language that lacks depth in cultural understanding. We hope this work will not only help advance LMM performance in Japanese but also serve as a guideline to create high-standard, culturally diverse benchmarks for multilingual LMM development. The project page is https://mmmu-japanese-benchmark.github.io/JMMMU/.

cs.CL