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Shotaro Miwa

Publications and source records attributed to Shotaro Miwa.

9 recordsLinked to original sources

TOAST: Stochastic Robot Action Tokenization for Autoregressive Vision-Language-Action Models

Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with standard next-token objectives. FAST has substantially improved this representation by compactly encoding action containing diverse temporal frequencies into relatively few tokens. However, while such compression reduces the number of action tokens required for autoregressive prediction, it does not necessarily improve the efficiency of policy learning from limited demonstrations. In particular, FAST typically assigns a single deterministic tokenization to each quantized action sequence, although multiple token sequences can represent and decode to the same robot motion. We investigate whether exploiting this representational redundancy can improve policy learning. In this paper, we propose TOkenization of Action sequences with STochastic sampling (TOAST), a stochastic action tokenization method that samples alternative tokenizations of the same quantized action sequence during policy training. This diversifies the discrete supervision while preserving the underlying robot action and requires no additional demonstrations. Experiments on LIBERO show that TOAST consistently improves over its deterministic counterpart, with the improvement increasing as training data decreases, achieving a 6.8 point gain in success rate when only 1/16 of training data is available. Across four real-robot manipulation tasks, TOAST further improves mean success rate by 15.8 points over the deterministic counterpart. These results demonstrate the effectiveness of stochastic action tokenization for autoregressive robot policy learning, particularly when training data are limited.

cs.RO↗

Self-Supervised Anchoring of Fingertip Sensing to Proprioception and Proactive Actions for Robot Imitation Learning

Robotic imitation learning often relies on external cameras, yet local interaction cues such as object proximity, contact onset, and grasp state are difficult to observe near the fingertips because of occlusion and limited temporal resolution. We study how to effectively incorporate complementary fingertip sensing into imitation learning using pressure-sensitive tactile and reflective proximity sensors, along with pretrained sensor encoders. The two modalities provide information at different manipulation phases: proximity sensing is informative before contact, whereas tactile sensing becomes informative after contact. However, naively adding these signals to a policy does not consistently improve performance and can even underperform vision-only policies, suggesting that sparse, phase-dependent sensor signals are difficult to exploit from limited demonstrations. We therefore propose a proprioception-anchored pretraining method, PROprioceptive-and-PRoactive Anchoring (PROPRA), which independently aligns each fingertip sensor history with proprioceptive and action segments. This provides a continuously available sensorimotor reference, allowing each sensor to be aligned independently during its informative phases. Experiments on real-world manipulation tasks show that our pretraining method improves average success rates over vision-only policies and image-anchored pretraining baselines. Representation analysis further shows that it preserves richer information about pre-contact states, enabling more effective use of complementary fingertip sensing. Please refer to our project page: https://tomohiromotoda.github.io/nia.propra/

cs.RO↗

TLXML: Task-Level Explanation of Meta-Learning via Influence Functions

Meta-learning enables models to rapidly adapt to new tasks by leveraging prior experience, but its adaptation mechanisms remain opaque, especially regarding how past training tasks influence future predictions. We introduce TLXML (Task-Level eXplanation of Meta-Learning), a novel framework that extends influence functions to meta-learning settings and provides task-level explanations of adaptation and inference. By reformulating influence functions for the bi-level structure of meta-learning, we quantify the contribution of each meta-training task to the adapted model's behaviour. To ensure scalability, we propose a Gauss-Newton-based approximation that significantly reduces computational complexity from $O(pq^2)$ to $O(pq)$, where $p$ and $q$ denote the numbers of model and meta parameters, respectively. Moreover, we propose generalized influence functions defined using pseudo-inverse Hessian, which are applicable even when the loss landscape has flat directions. Results demonstrate that TLXML effectively ranks training tasks by their influence on downstream performance, offering concise, intuitive explanations aligned with user-level abstraction. This work provides a critical step toward interpretable and trustworthy meta-learning systems.

cs.LG↗

Enhancing Hardware Fault Tolerance in Machines with Reinforcement Learning Policy Gradient Algorithms

Industry is moving toward autonomous, network-connected machines that detect and adapt to changing conditions, including hardware faults. Conventional fault-tolerant design duplicates hardware and reroutes control logic; reinforcement learning (RL) offers a learning-based alternative. This paper presents the first systematic comparison of two RL algorithms -- Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) -- for integrating fault tolerance into control. Beyond algorithm choice, we investigate four knowledge-transfer strategies: retaining or discarding model parameters, and retaining or discarding storage contents. Performance is evaluated in two Gymnasium environments: Ant-v5 and FetchReachDense-v3. Results show rapid, fault-specific recovery with clear trade-offs. In Ant-v5, retaining PPO's parameters boosts early returns and remains the safest choice across all faults, while retaining SAC's parameters yields mixed outcomes. SAC's early performance further depends on whether the replay buffer is retained: beneficial when prior experiences match current dynamics, but harmful when they diverge. In FetchReachDense-v3, discarding both PPO's and SAC's parameters was most effective under sensor corruption. Across tasks, both algorithms recover near-normal performance within minutes in low-dimensional settings and within days in high-dimensional settings, highlighting a clear trade-off between adaptation speed and asymptotic performance. These findings demonstrate that RL can deliver robust fault tolerance and offer practical guidelines.

cs.LG↗

ViSA: Visited-State Augmentation for Generalized Goal-Space Contrastive Reinforcement Learning

Goal-Conditioned Reinforcement Learning (GCRL) is a framework for learning a policy that can reach arbitrarily given goals. In particular, Contrastive Reinforcement Learning (CRL) provides a framework for policy updates using an approximation of the value function estimated via contrastive learning, achieving higher sample efficiency compared to conventional methods. However, since CRL treats the visited state as a pseudo-goal during learning, it can accurately estimate the value function only for limited goals. To address this issue, we propose a novel data augmentation approach for CRL called ViSA (Visited-State Augmentation). ViSA consists of two components: 1) generating augmented state samples, with the aim of augmenting hard-to-visit state samples during on-policy exploration, and 2) learning consistent embedding space, which uses an augmented state as auxiliary information to regularize the embedding space by reformulating the objective function of the embedding space based on mutual information. We evaluate ViSA in simulation and real-world robotic tasks and show improved goal-space generalization, which permits accurate value estimation for hard-to-visit goals. Further details can be found on the project page: https://issa-n.github.io/projectPage_ViSA/

cs.RO↗

WINFlowNets: Warm-up Integrated Networks Training of Generative Flow Networks for Robotics and Machine Fault Adaptation

Generative Flow Networks for continuous scenarios (CFlowNets) have shown promise in solving sequential decision-making tasks by learning stochastic policies using a flow and a retrieval network. Despite their demonstrated efficiency compared to state-of-the-art Reinforcement Learning (RL) algorithms, their practical application in robotic control tasks is constrained by the reliance on pre-training the retrieval network. This dependency poses challenges in dynamic robotic environments, where pre-training data may not be readily available or representative of the current environment. This paper introduces WINFlowNets, a novel CFlowNets framework that enables the co-training of flow and retrieval networks. WINFlowNets begins with a warm-up phase for the retrieval network to bootstrap its policy, followed by a shared training architecture and a shared replay buffer for co-training both networks. Experiments in simulated robotic environments demonstrate that WINFlowNets surpasses CFlowNets and state-of-the-art RL algorithms in terms of average reward and training stability. Furthermore, WINFlowNets exhibits strong adaptive capability in fault environments, making it suitable for tasks that demand quick adaptation with limited sample data. These findings highlight WINFlowNets' potential for deployment in dynamic and malfunction-prone robotic systems, where traditional pre-training or sample inefficient data collection may be impractical.

cs.LG↗

Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown

The real value of knowledge lies not just in its accumulation, but in its potential to be harnessed effectively to conquer the unknown. Although recent multimodal large language models (MLLMs) exhibit impressing multimodal capabilities, they often fail in rarely encountered domain-specific tasks due to limited relevant knowledge. To explore this, we adopt visual game cognition as a testbed and select Monster Hunter: World as the target to construct a multimodal knowledge graph (MH-MMKG), which incorporates multi-modalities and intricate entity relations. We also design a series of challenging queries based on MH-MMKG to evaluate the models' ability for complex knowledge retrieval and reasoning. Furthermore, we propose a multi-agent retriever that enables a model to autonomously search relevant knowledge without additional training. Experimental results show that our approach significantly enhances the performance of MLLMs, providing a new perspective on multimodal knowledge-augmented reasoning and laying a solid foundation for future research.

cs.AI↗

A Study of the Efficacy of Generative Flow Networks for Robotics and Machine Fault-Adaptation

Advancements in robotics have opened possibilities to automate tasks in various fields such as manufacturing, emergency response and healthcare. However, a significant challenge that prevents robots from operating in real-world environments effectively is out-of-distribution (OOD) situations, wherein robots encounter unforseen situations. One major OOD situations is when robots encounter faults, making fault adaptation essential for real-world operation for robots. Current state-of-the-art reinforcement learning algorithms show promising results but suffer from sample inefficiency, leading to low adaptation speed due to their limited ability to generalize to OOD situations. Our research is a step towards adding hardware fault tolerance and fast fault adaptability to machines. In this research, our primary focus is to investigate the efficacy of generative flow networks in robotic environments, particularly in the domain of machine fault adaptation. We simulated a robotic environment called Reacher in our experiments. We modify this environment to introduce four distinct fault environments that replicate real-world machines/robot malfunctions. The empirical evaluation of this research indicates that continuous generative flow networks (CFlowNets) indeed have the capability to add adaptive behaviors in machines under adversarial conditions. Furthermore, the comparative analysis of CFlowNets with reinforcement learning algorithms also provides some key insights into the performance in terms of adaptation speed and sample efficiency. Additionally, a separate study investigates the implications of transferring knowledge from pre-fault task to post-fault environments. Our experiments confirm that CFlowNets has the potential to be deployed in a real-world machine and it can demonstrate adaptability in case of malfunctions to maintain functionality.

cs.RO↗

Unsupervised Work Behavior Pattern Extraction Based on Hierarchical Probabilistic Model

Evolving consumer demands and market trends have led to businesses increasingly embracing a production approach that prioritizes flexibility and customization. Consequently, factory workers must engage in tasks that are more complex than before. Thus, productivity depends on each worker's skills in assembling products. Therefore, analyzing the behavior of a worker is crucial for work improvement. However, manual analysis is time consuming and does not provide quick and accurate feedback. Machine learning have been attempted to automate the analyses; however, most of these methods need several labels for training. To this end, we extend the Gaussian process hidden semi-Markov model (GP-HSMM), to enable the rapid and automated analysis of worker behavior without pre-training. The model does not require labeled data and can automatically and accurately segment continuous motions into motion classes. The proposed model is a probabilistic model that hierarchically connects GP-HSMM and HSMM, enabling the extraction of behavioral patterns with different granularities. Furthermore, it mutually infers the parameters between the GP-HSMM and HSMM, resulting in accurate motion pattern extraction. We applied the proposed method to motion data in which workers assembled products at an actual production site. The accuracy of behavior pattern extraction was evaluated using normalized Levenshtein distance (NLD). The smaller the value of NLD, the more accurate is the pattern extraction. The NLD of motion patterns captured by GP-HSMM and HSMM layers in our proposed method was 0.50 and 0.33, respectively, which are the smallest compared to that of the baseline methods.

cs.LG↗