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Shoujie Li

Publications and source records attributed to Shoujie Li.

At least 19 recordsLinked to original sources

UniReflex: Plug-and-Play Force Control for Pretrained Generative Policies via Fast-Slow Reflex

Generative imitation learning policies excel at trajectory planning but lack closed-loop force regulation, while directly incorporating force modalities often requires redesigning or retraining the network. We present UniReflex, a universal plug-and-play framework that equips frozen generative policies with variable impedance control (VIC) for contact regulation, guided by force-direction intent collected during demonstration, without further slow-backbone fine-tuning. By non-invasively intercepting deep latent representations from the action head, UniReflex drives a fast reflex network that decouples active force exertion from external interaction response. This scheme predicts normalized anisotropic stiffness directions for directional compliance allocation. Furthermore, UniReflex integrates an adaptive gating mechanism that enables seamless transitions between position-dominant planning and force-dominant execution. Real-world bimanual experiments demonstrate that UniReflex significantly improves contact stability and success rates while preserving original position accuracy. Our approach achieves 25-66x lower per-step backward latency relative to joint training strategies on the evaluated backbones.

cs.RO

Choose What to Manipulate: Revealing Data Scaling Laws in Bounding-Box Guided Policies for Semantic Manipulation

Diffusion-based policies generalize poorly in semantic manipulation, a key obstacle to real-world deployment, because text-only instructions cannot reliably steer the policy toward the target object in cluttered, dynamic scenes. We instead use bounding-box instructions to specify the target directly, and study how performance scales with data. To this end, we build Label-UMI, a handheld segmentation device with an automated annotation pipeline for efficiently collecting semantically labeled demonstrations, and propose a semantic-motion-decoupled framework that couples object detection with a bounding-box-guided diffusion policy; a first-frame anchoring mechanism keeps execution robust to missed detections and noisy boxes. We find that generalization follows a bounded, saturating data-scaling law with diminishing returns, validated on four real-world tasks with 6,400 demonstrations, and distill an object-diversity-first collection strategy reaching 85\% success in cluttered scenes. All data and code will be released.

cs.RO

CheckVLA: Execution-Time Verification with Action-Conditioned World Model for Long-Horizon Mobile Manipulation

Vision-language-action (VLA) policies commonly execute long-horizon mobile manipulation through open-loop action chunks, issuing multiple actions without receiving new high-level visual input. A committed chunk therefore implies how observations should evolve, but accidental deviations can violate this expectation while the remaining actions continue to propagate the error: commit-time policy confidence cannot react to a deviation that occurs after dispatch, and observation-only anomaly scores lack an action-conditioned reference for separating expected effects from unexplained changes. We propose CheckVLA, which verifies execution with a separately trained, frozen action-conditioned world model. A conformally calibrated risk threshold bounds the episode-level probability of an unnecessary first intervention and determines when to intervene, its exceedance controls how strongly the rewritten suffix retains the superseded chunk, latency-aware hard prefixing restricts replacement to actions that remain deployable, and an event-driven keyframe bank preserves evidence of prior progress across repairs. On RoboCasa365, under a common training recipe and a matched invocation budget, CheckVLA attains a 36.1% average success rate against 27.6% for periodic replanning (+8.5 points). At a matched 5% episode-level false-alarm target, action conditioning raises timely recall to 77.9%, against 48.6% for an observation-only control and 37.9% for an action-shuffled control. These simulation results support action-conditioned verification as a way to restore feedback during chunked execution while keeping the repair consistent with inference latency.

cs.RO

TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation

Vision-based tactile sensors require high-fidelity simulation for reinforcement learning, yet existing approaches struggle to provide accurate mechanical stress fields within GPU-accelerated robotics platforms. We present TaCauchy, an extensible Finite Element Method (FEM) framework that integrates rigorous physics-based force computation into Isaac Sim. Built on the Unified Incremental Potential Contact (UIPC) solver, TaCauchy directly computes Cauchy stress tensors from hyperelastic constitutive laws and projects them onto contact surfaces to obtain traction forces and pressure distributions, providing mechanical ground truth from first principles rather than empirical estimation. Our framework features automatic mesh generation with geometry-aware adaptive refinement and a modular sensor interface enabling rapid integration of diverse sensors (GelSight Mini, DIGIT, 9DTact) with minimal configuration. Performance benchmarks demonstrate 33.40 FPS for single environments and 555 FPS aggregate throughput across 60 parallel environments, with stress extraction overhead under 1 ms. Physical validation experiments show strong agreement between simulated and real tactile responses across force ranges from 1.2556 N to 4.7332 N, achieving SSIM above 0.93, confirming the framework's capability to provide accurate, physically-grounded force supervision for downstream robotic manipulation tasks.

cs.RO

OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation

World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.

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Time-Division Multiplexing Actuation in Tendon-Driven Arms: Lightweight Design and Fault Tolerance

Robotic manipulators for aerospace applications require a delicate balance between lightweight construction and fault-tolerant operation to satisfy strict weight limitations and ensure reliability in remote, hazardous environments. This paper presents Time-Division Multiplexing Actuation (TDMA), a practical approach for tendon-driven robots that significantly reduces actuator count while preserving high torque output and intrinsic fault tolerance. The key hardware employs a vertically-stacked rotational selection structure that integrates self-rotating TDM motors for rapid configuration, electromagnetic clutches enabling sub-0.1 second engagement, a worm gear reducer for enhanced load capacity and self-locking capability, and a dual-encoder system for precise, long-term positioning. Leveraging TDMA, the proposed MuxArm achieves a self-weight of 2.17 kg, supports an actuator driving capacity of 10 kg, and maintains end-effector accuracy up to 1% of its length, even under partial servo failure. Additionally, an actuation space trajectory planning algorithm is developed, enabling fault-tolerant control and reducing tendon load by up to 50% compared to conventional methods. Comprehensive experiments demonstrate MuxArm's robust performance in diverse settings, including free-space, cluttered, and confined environments.

cs.RO

FlexiCup: Wireless Multimodal Suction Cup with Dual-Zone Vision-Tactile Sensing

Conventional suction cups lack sensing capabilities for contact-aware manipulation in unstructured environments. This paper presents FlexiCup, a multimodal suction cup with wireless electronics that integrate dual-zone vision-tactile sensing. The central zone dynamically switches between vision and tactile modalities via illumination control, while the peripheral zone provides continuous spatial awareness. The modular mechanical design supports both vacuum (sustained-contact adhesion) and Bernoulli (contactless lifting) actuation while maintaining the identical dual-zone sensing architecture, demonstrating sensing-actuation decoupling where sensing and actuation principles are orthogonally separable. We validate hardware versatility through dual control paradigms. Modular perception-driven grasping achieves comparable success rates across vacuum (90.0%) and Bernoulli (86.7%) modes using identical sensing and control pipelines, validating the sensing architecture's effectiveness across fundamentally different pneumatic principles. Diffusion-based end-to-end learning achieves 73.3% and 66.7% success on contact-aware manipulation tasks, with ablation studies confirming 13% improvements from multi-head attention coordinating dual-zone observations. Hardware designs, firmware, and experimental videos are available at the companion website: https://flexicup.junhaogong.top.

cs.RO

Master Micro Residual Correction with Adaptive Tactile Fusion and Force-Mixed Control for Contact-Rich Manipulation

Robotic contact-rich and fine-grained manipulation remains a significant challenge due to complex interaction dynamics and the competing requirements of multi-timescale control. While current visual imitation learning methods excel at long-horizon planning, they often fail to perceive critical interaction cues like friction variations or incipient slip, and struggle to balance global task coherence with local reactive feedback. To address these challenges, we propose M2-ResiPolicy, a novel Master-Micro residual control architecture that synergizes high-level action guidance with low-level correction. The framework consists of a Master-Guidance Policy (MGP) operating at 10 Hz, which generates temporally consistent action chunks via a diffusion-based backbone and employs a tactile-intensity-driven adaptive fusion mechanism to dynamically modulate perceptual weights between vision and touch. Simultaneously, a high-frequency (60 Hz) Micro-Residual Corrector (MRC) utilizes a lightweight GRU to provide real-time action compensation based on TCP wrench feedback. This policy is further integrated with a force-mixed PBIC execution layer, effectively regulating contact forces to ensure interaction safety. Experiments across several demanding tasks including fragile object grasping and precision insertion, demonstrate that M2-ResiPolicy significantly outperforms standard Diffusion Policy (DP) and state-of-the-art Reactive Diffusion Policy (RDP), achieving a 93\% damage-free success rate in chip grasping and superior force regulation stability.

cs.RO

FUTURE-VLA: Forecasting Unified Trajectories Under Real-time Execution

General vision-language models increasingly support unified spatiotemporal reasoning over long video streams, yet deploying such capabilities on robots remains constrained by the prohibitive latency of processing long-horizon histories and generating high-dimensional future predictions. To bridge this gap, we present FUTURE-VLA, a unified architecture that reformulates long-horizon control and future forecasting as a monolithic sequence-generation task. Adopting a dual-sided efficiency paradigm, FUTURE-VLA leverages a temporally adaptive compression strategy to maximize spatiotemporal information density, enabling the ingestion of extensive multi-view histories while maintaining constant inference latency. Simultaneously, it performs latent-space autoregression to align actionable dynamics with reviewable visual look-aheads in a single forward pass. These real-time predictive capabilities further enable a prediction-guided Human-In-the-Loop mechanism via interactive execution gating, allowing operators to dynamically validate behaviors based on interpretable future previews. Extensive evaluations demonstrate that FUTURE-VLA establishes new state-of-the-art performance, attaining success rates of 99.2% on LIBERO, 75.4% on RoboTwin, and 78.0% on a real-world Piper platform, all with a $16\times$ extended spatiotemporal window while maintaining the inference latency of a single-frame baseline.

cs.RO

SandWorm: Event-based Visuotactile Perception with Active Vibration for Screw-Actuated Robot in Granular Media

Perception in granular media remains challenging due to unpredictable particle dynamics. To address this challenge, we present SandWorm, a biomimetic screw-actuated robot augmented by peristaltic motion to enhance locomotion, and SWTac, a novel event-based visuotactile sensor with an actively vibrated elastomer. The event camera is mechanically decoupled from vibrations by a spring isolation mechanism, enabling high-quality tactile imaging of both dynamic and stationary objects. For algorithm design, we propose an IMU-guided temporal filter to enhance imaging consistency, improving MSNR by 24%. Moreover, we systematically optimize SWTac with vibration parameters, event camera settings and elastomer properties. Motivated by asymmetric edge features, we also implement contact surface estimation by U-Net. Experimental validation demonstrates SWTac's 0.2 mm texture resolution, 98% stone classification accuracy, and 0.15 N force estimation error, while SandWorm demonstrates versatile locomotion (up to 12.5 mm/s) in challenging terrains, successfully executes pipeline dredging and subsurface exploration in complex granular media (observed 90% success rate). Field experiments further confirm the system's practical performance.

cs.RO

CEI: A Unified Interface for Cross-Embodiment Visuomotor Policy Learning in 3D Space

Robotic foundation models trained on large-scale manipulation datasets have shown promise in learning generalist policies, but they often overfit to specific viewpoints, robot arms, and especially parallel-jaw grippers due to dataset biases. To address this limitation, we propose Cross-Embodiment Interface (\CEI), a framework for cross-embodiment learning that enables the transfer of demonstrations across different robot arm and end-effector morphologies. \CEI introduces the concept of \textit{functional similarity}, which is quantified using Directional Chamfer Distance. Then it aligns robot trajectories through gradient-based optimization, followed by synthesizing observations and actions for unseen robot arms and end-effectors. In experiments, \CEI transfers data and policies from a Franka Panda robot to \textbf{16} different embodiments across \textbf{3} tasks in simulation, and supports bidirectional transfer between a UR5+AG95 gripper robot and a UR5+Xhand robot across \textbf{6} real-world tasks, achieving an average transfer ratio of 82.4\%. Finally, we demonstrate that \CEI can also be extended with spatial generalization and multimodal motion generation capabilities using our proposed techniques. Project website: https://cross-embodiment-interface.github.io/

cs.RO

UMIGen: A Unified Framework for Egocentric Point Cloud Generation and Cross-Embodiment Robotic Imitation Learning

Data-driven robotic learning faces an obvious dilemma: robust policies demand large-scale, high-quality demonstration data, yet collecting such data remains a major challenge owing to high operational costs, dependence on specialized hardware, and the limited spatial generalization capability of current methods. The Universal Manipulation Interface (UMI) relaxes the strict hardware requirements for data collection, but it is restricted to capturing only RGB images of a scene and omits the 3D geometric information on which many tasks rely. Inspired by DemoGen, we propose UMIGen, a unified framework that consists of two key components: (1) Cloud-UMI, a handheld data collection device that requires no visual SLAM and simultaneously records point cloud observation-action pairs; and (2) a visibility-aware optimization mechanism that extends the DemoGen pipeline to egocentric 3D observations by generating only points within the camera's field of view. These two components enable efficient data generation that aligns with real egocentric observations and can be directly transferred across different robot embodiments without any post-processing. Experiments in both simulated and real-world settings demonstrate that UMIGen supports strong cross-embodiment generalization and accelerates data collection in diverse manipulation tasks.

cs.RO

AVR: Active Vision-Driven Precise Robot Manipulation with Viewpoint and Focal Length Optimization

Robotic manipulation in complex scenes demands precise perception of task-relevant details, yet fixed or suboptimal viewpoints often impair fine-grained perception and induce occlusions, constraining imitation-learned policies. We present AVR (Active Vision-driven Robotics), a bimanual teleoperation and learning framework that unifies head-tracked viewpoint control (HMD-to-2-DoF gimbal) with motorized optical zoom to keep targets centered at an appropriate scale during data collection and deployment. In simulation, an AVR plugin augments RoboTwin demonstrations by emulating active vision (ROI-conditioned viewpoint change, aspect-ratio-preserving crops with explicit zoom ratios, and super-resolution), yielding 5-17% gains in task success across diverse manipulations. On our real-world platform, AVR improves success on most tasks, with over 25% gains compared to the static-view baseline, and extended studies further demonstrate robustness under occlusion, clutter, and lighting disturbances, as well as generalization to unseen environments and objects. These results pave the way for future robotic precision manipulation methods in the pursuit of human-level dexterity and precision.

cs.RO

MoiréTac: A Dual-Mode Visuotactile Sensor for Multidimensional Perception Using Moiré Pattern Amplification

Visuotactile sensors typically employ sparse marker arrays that limit spatial resolution and lack clear analytical force-to-image relationships. To solve this problem, we present \textbf{MoiréTac}, a dual-mode sensor that generates dense interference patterns via overlapping micro-gratings within a transparent architecture. When two gratings overlap with misalignment, they create moiré patterns that amplify microscopic deformations. The design preserves optical clarity for vision tasks while producing continuous moiré fields for tactile sensing, enabling simultaneous 6-axis force/torque measurement, contact localization, and visual perception. We combine physics-based features (brightness, phase gradient, orientation, and period) from moiré patterns with deep spatial features. These are mapped to 6-axis force/torque measurements, enabling interpretable regression through end-to-end learning. Experimental results demonstrate three capabilities: force/torque measurement with R^2 > 0.98 across tested axes; sensitivity tuning through geometric parameters (threefold gain adjustment); and vision functionality for object classification despite moiré overlay. Finally, we integrate the sensor into a robotic arm for cap removal with coordinated force and torque control, validating its potential for dexterous manipulation.

cs.RO

UltraTac: Integrated Ultrasound-Augmented Visuotactile Sensor for Enhanced Robotic Perception

Visuotactile sensors provide high-resolution tactile information but are incapable of perceiving the material features of objects. We present UltraTac, an integrated sensor that combines visuotactile imaging with ultrasound sensing through a coaxial optoacoustic architecture. The design shares structural components and achieves consistent sensing regions for both modalities. Additionally, we incorporate acoustic matching into the traditional visuotactile sensor structure, enabling integration of the ultrasound sensing modality without compromising visuotactile performance. Through tactile feedback, we dynamically adjust the operating state of the ultrasound module to achieve flexible functional coordination. Systematic experiments demonstrate three key capabilities: proximity sensing in the 3-8 cm range ($R^2=0.90$), material classification (average accuracy: 99.20%), and texture-material dual-mode object recognition achieving 92.11% accuracy on a 15-class task. Finally, we integrate the sensor into a robotic manipulation system to concurrently detect container surface patterns and internal content, which verifies its potential for advanced human-machine interaction and precise robotic manipulation.

cs.RO

Data-Driven MPC with Data Selection for Flexible Cable-Driven Robotic Arms

Flexible cable-driven robotic arms (FCRAs) offer dexterous and compliant motion. Still, the inherent properties of cables, such as resilience, hysteresis, and friction, often lead to particular difficulties in modeling and control. This paper proposes a model predictive control (MPC) method that relies exclusively on input-output data, without a physical model, to improve the control accuracy of FCRAs. First, we develop an implicit model based on input-output data and integrate it into an MPC optimization framework. Second, a data selection algorithm (DSA) is introduced to filter the data that best characterize the system, thereby reducing the solution time per step to approximately 4 ms, which is an improvement of nearly 80%. Lastly, the influence of hyperparameters on tracking error is investigated through simulation. The proposed method has been validated on a real FCRA platform, including five-point positioning accuracy tests, a five-point response tracking test, and trajectory tracking for letter drawing. The results demonstrate that the average positioning accuracy is approximately 2.070 mm. Moreover, compared to the PID method with an average tracking error of 1.418°, the proposed method achieves an average tracking error of 0.541°.

cs.RO

Universal Visuo-Tactile Video Understanding for Embodied Interaction

Tactile perception is essential for embodied agents to understand physical attributes of objects that cannot be determined through visual inspection alone. While existing approaches have made progress in visual and language modalities for physical understanding, they fail to effectively incorporate tactile information that provides crucial haptic feedback for real-world interaction. In this paper, we present VTV-LLM, the first multi-modal large language model for universal Visuo-Tactile Video (VTV) understanding that bridges the gap between tactile perception and natural language. To address the challenges of cross-sensor and cross-modal integration, we contribute VTV150K, a comprehensive dataset comprising 150,000 video frames from 100 diverse objects captured across three different tactile sensors (GelSight Mini, DIGIT, and Tac3D), annotated with four fundamental tactile attributes (hardness, protrusion, elasticity, and friction). We develop a novel three-stage training paradigm that includes VTV enhancement for robust visuo-tactile representation, VTV-text alignment for cross-modal correspondence, and text prompt finetuning for natural language generation. Our framework enables sophisticated tactile reasoning capabilities including feature assessment, comparative analysis, scenario-based decision making and so on. Experimental evaluations demonstrate that VTV-LLM achieves superior performance in tactile video understanding tasks, establishing a foundation for more intuitive human-machine interaction in tactile domains.

cs.CV

MoDex: Planning High-Dimensional Dexterous Control via Learning Neural Internal Models

Controlling hands in high-dimensional action space has been a longstanding challenge, yet humans naturally perform dexterous tasks with ease. In this paper, we draw inspiration from the concept of internal model exhibited in human behavior and reconsider dexterous hands as learnable systems. Specifically, we introduce MoDex, a framework that includes a couple of neural networks (NNs) capturing the dynamical characteristics of hands and a bidirectional planning approach, which demonstrates both training and planning efficiency. To show the versatility of MoDex, we further integrate it with an external model to manipulate in-hand objects and a large language model (LLM) to generate various gestures in both simulation and real world. Extensive experiments on different dexterous hands address the data efficiency in learning a new task and the transferability between different tasks.

cs.RO