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Shoukang Hu

Publications and source records attributed to Shoukang Hu.

At least 19 recordsLinked to original sources

Real-Time Generation of Streamable Talking Portrait Video with Reference-Guided Deep Compression VAEs

Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an autoregressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.

cs.CV

Towards Effective and Efficient Non-autoregressive decoders for Conformer and LLM-based ASR using Block-based Attention Mask

Automatic speech recognition (ASR) systems often rely on autoregressive (AR) Transformer decoder architectures, which limit efficient inference parallelization due to their sequential nature. To this end, non-autoregressive (NAR) approaches aim primarily to achieve significant decoding speedup while the maintaining recognition accuracy that is comparable to AR baselines. This paper proposes a novel NAR block-based attention mask decoder (AMD) that effectively improves decoding efficiency while maintaining ASR accuracy, and also offering flexibility in balancing the performance-efficiency trade-off on both Conformer and large language model (LLM)-based ASR systems. The proposed AMD performs parallel inference within contiguous blocks of output labels while maintaining monotonic left-to-right prediction between blocks. A one-pass beam search algorithm is designed to dynamically fuse Connectionist Temporal Classification (CTC), AR decoder, and AMD probabilities. Experiments are conducted on normal speech LS960 and DBank elderly speech across: a) The Conformer encoder-decoder ASR system with filterbank input features; b) its integration with WavLM features; and c) further advancement by integrating an LLM-based decoder. On the LS960 task, the proposed AMD empowered tripartite decoder achieves decoding speedup ratios of up to 1.44x, 1.55x, and 2.31x under the three model configurations over the CTC + AR baselines, without statistically significant WER increases. When operating with real-time factors (RTFs) comparable to the baselines, the tripartite decoder produces statistically significant WER reductions of 0.19%, 0.62% and 0.13% absolute (4.3%, 16.3%, and 3.8% relative). Similar improvements are also obtained on the DBank task.

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Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry

We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage.

cs.CV

Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency

We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video datasets for expensive training, with limited generalization ability due to the scarcity of 4D scene data. In contrast, our key insight is to distill pre-trained foundation models for consistent 4D scene representation, which offers promising advantages such as efficiency and generalizability. 1) To achieve this, we first animate the input image using image-to-video diffusion models followed by 4D geometric structure initialization. 2) To turn this coarse structure into spatial-temporal consistent multiview videos, we design an adaptive guidance mechanism with a point-guided denoising strategy for spatial consistency and a novel latent replacement strategy for temporal coherence. 3) To lift these generated observations into consistent 4D representation, we propose a modulation-based refinement to mitigate inconsistencies while fully leveraging the generated information. The resulting 4D representation enables real-time, controllable rendering, marking a significant advancement in single-image-based 4D scene generation.

cs.CV

HumanGif: Single-View Human Diffusion with Generative Prior

Previous 3D human creation methods have made significant progress in synthesizing view-consistent and temporally aligned results from sparse-view images or monocular videos. However, it remains challenging to produce perpetually realistic, view-consistent, and temporally coherent human avatars from a single image, as limited information is available in the single-view input setting. Motivated by the success of 2D character animation, we propose HumanGif, a single-view human diffusion model with generative prior. Specifically, we formulate the single-view-based 3D human novel view and pose synthesis as a single-view-conditioned human diffusion process, utilizing generative priors from foundational diffusion models to complement the missing information. To ensure fine-grained and consistent novel view and pose synthesis, we introduce a Human NeRF module in HumanGif to learn spatially aligned features from the input image, implicitly capturing the relative camera and human pose transformation. Furthermore, we introduce an image-level loss during optimization to bridge the gap between latent and image spaces in diffusion models. Extensive experiments on RenderPeople, DNA-Rendering, THuman 2.1, and TikTok datasets demonstrate that HumanGif achieves the best perceptual performance, with better generalizability for novel view and pose synthesis.

cs.CV

WildAvatar: Learning In-the-wild 3D Avatars from the Web

Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real-world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with $10000+$ different human subjects and scenes. WildAvatar is at least $10\times$ richer than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications.

cs.CV

Towards Effective and Efficient Non-autoregressive Decoding Using Block-based Attention Mask

This paper proposes a novel non-autoregressive (NAR) block-based Attention Mask Decoder (AMD) that flexibly balances performance-efficiency trade-offs for Conformer ASR systems. AMD performs parallel NAR inference within contiguous blocks of output labels that are concealed using attention masks, while conducting left-to-right AR prediction and history context amalgamation between blocks. A beam search algorithm is designed to leverage a dynamic fusion of CTC, AR Decoder, and AMD probabilities. Experiments on the LibriSpeech-100hr corpus suggest the tripartite Decoder incorporating the AMD module produces a maximum decoding speed-up ratio of 1.73x over the baseline CTC+AR decoding, while incurring no statistically significant word error rate (WER) increase on the test sets. When operating with the same decoding real time factors, statistically significant WER reductions of up to 0.7% and 0.3% absolute (5.3% and 6.1% relative) were obtained over the CTC+AR baseline.

cs.SD

One-pass Multiple Conformer and Foundation Speech Systems Compression and Quantization Using An All-in-one Neural Model

We propose a novel one-pass multiple ASR systems joint compression and quantization approach using an all-in-one neural model. A single compression cycle allows multiple nested systems with varying Encoder depths, widths, and quantization precision settings to be simultaneously constructed without the need to train and store individual target systems separately. Experiments consistently demonstrate the multiple ASR systems compressed in a single all-in-one model produced a word error rate (WER) comparable to, or lower by up to 1.01\% absolute (6.98\% relative) than individually trained systems of equal complexity. A 3.4x overall system compression and training time speed-up was achieved. Maximum model size compression ratios of 12.8x and 3.93x were obtained over the baseline Switchboard-300hr Conformer and LibriSpeech-100hr fine-tuned wav2vec2.0 models, respectively, incurring no statistically significant WER increase.

cs.SD

GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping

Generating novel views from a single image remains a challenging task due to the complexity of 3D scenes and the limited diversity in the existing multi-view datasets to train a model on. Recent research combining large-scale text-to-image (T2I) models with monocular depth estimation (MDE) has shown promise in handling in-the-wild images. In these methods, an input view is geometrically warped to novel views with estimated depth maps, then the warped image is inpainted by T2I models. However, they struggle with noisy depth maps and loss of semantic details when warping an input view to novel viewpoints. In this paper, we propose a novel approach for single-shot novel view synthesis, a semantic-preserving generative warping framework that enables T2I generative models to learn where to warp and where to generate, through augmenting cross-view attention with self-attention. Our approach addresses the limitations of existing methods by conditioning the generative model on source view images and incorporating geometric warping signals. Qualitative and quantitative evaluations demonstrate that our model outperforms existing methods in both in-domain and out-of-domain scenarios. Project page is available at https://GenWarp-NVS.github.io/.

cs.CV

MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo

We present MVSGaussian, a new generalizable 3D Gaussian representation approach derived from Multi-View Stereo (MVS) that can efficiently reconstruct unseen scenes. Specifically, 1) we leverage MVS to encode geometry-aware Gaussian representations and decode them into Gaussian parameters. 2) To further enhance performance, we propose a hybrid Gaussian rendering that integrates an efficient volume rendering design for novel view synthesis. 3) To support fast fine-tuning for specific scenes, we introduce a multi-view geometric consistent aggregation strategy to effectively aggregate the point clouds generated by the generalizable model, serving as the initialization for per-scene optimization. Compared with previous generalizable NeRF-based methods, which typically require minutes of fine-tuning and seconds of rendering per image, MVSGaussian achieves real-time rendering with better synthesis quality for each scene. Compared with the vanilla 3D-GS, MVSGaussian achieves better view synthesis with less training computational cost. Extensive experiments on DTU, Real Forward-facing, NeRF Synthetic, and Tanks and Temples datasets validate that MVSGaussian attains state-of-the-art performance with convincing generalizability, real-time rendering speed, and fast per-scene optimization.

cs.CV

GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting

We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 3$\sim$5 minute video for training material, in comparison with previous 2D and 3D NeRF-based modeling frameworks which require hours of training and seconds of rendering per frame. Specifically, GSTalker learns an audio-driven Gaussian deformation field to translate and transform 3D Gaussians to synchronize with audio information, in which multi-resolution hashing grid-based tri-plane and temporal smooth module are incorporated to learn accurate deformation for fine-grained facial details. In addition, a pose-conditioned deformation field is designed to model the stabilized torso. To enable efficient optimization of the condition Gaussian deformation field, we initialize 3D Gaussians by learning a coarse static Gaussian representation. Extensive experiments in person-specific videos with audio tracks validate that GSTalker can generate high-fidelity and audio-lips synchronized results with fast training and real-time rendering speed.

cs.CV

GauHuman: Articulated Gaussian Splatting from Monocular Human Videos

We present, GauHuman, a 3D human model with Gaussian Splatting for both fast training (1 ~ 2 minutes) and real-time rendering (up to 189 FPS), compared with existing NeRF-based implicit representation modelling frameworks demanding hours of training and seconds of rendering per frame. Specifically, GauHuman encodes Gaussian Splatting in the canonical space and transforms 3D Gaussians from canonical space to posed space with linear blend skinning (LBS), in which effective pose and LBS refinement modules are designed to learn fine details of 3D humans under negligible computational cost. Moreover, to enable fast optimization of GauHuman, we initialize and prune 3D Gaussians with 3D human prior, while splitting/cloning via KL divergence guidance, along with a novel merge operation for further speeding up. Extensive experiments on ZJU_Mocap and MonoCap datasets demonstrate that GauHuman achieves state-of-the-art performance quantitatively and qualitatively with fast training and real-time rendering speed. Notably, without sacrificing rendering quality, GauHuman can fast model the 3D human performer with ~13k 3D Gaussians.

cs.CV

HumanLiff: Layer-wise 3D Human Generation with Diffusion Model

3D human generation from 2D images has achieved remarkable progress through the synergistic utilization of neural rendering and generative models. Existing 3D human generative models mainly generate a clothed 3D human as an undetectable 3D model in a single pass, while rarely considering the layer-wise nature of a clothed human body, which often consists of the human body and various clothes such as underwear, outerwear, trousers, shoes, etc. In this work, we propose HumanLiff, the first layer-wise 3D human generative model with a unified diffusion process. Specifically, HumanLiff firstly generates minimal-clothed humans, represented by tri-plane features, in a canonical space, and then progressively generates clothes in a layer-wise manner. In this way, the 3D human generation is thus formulated as a sequence of diffusion-based 3D conditional generation. To reconstruct more fine-grained 3D humans with tri-plane representation, we propose a tri-plane shift operation that splits each tri-plane into three sub-planes and shifts these sub-planes to enable feature grid subdivision. To further enhance the controllability of 3D generation with 3D layered conditions, HumanLiff hierarchically fuses tri-plane features and 3D layered conditions to facilitate the 3D diffusion model learning. Extensive experiments on two layer-wise 3D human datasets, SynBody (synthetic) and TightCap (real-world), validate that HumanLiff significantly outperforms state-of-the-art methods in layer-wise 3D human generation. Our code will be available at https://skhu101.github.io/HumanLiff.

cs.CV

Hyper-parameter Adaptation of Conformer ASR Systems for Elderly and Dysarthric Speech Recognition

Automatic recognition of disordered and elderly speech remains highly challenging tasks to date due to data scarcity. Parameter fine-tuning is often used to exploit the large quantities of non-aged and healthy speech pre-trained models, while neural architecture hyper-parameters are set using expert knowledge and remain unchanged. This paper investigates hyper-parameter adaptation for Conformer ASR systems that are pre-trained on the Librispeech corpus before being domain adapted to the DementiaBank elderly and UASpeech dysarthric speech datasets. Experimental results suggest that hyper-parameter adaptation produced word error rate (WER) reductions of 0.45% and 0.67% over parameter-only fine-tuning on DBank and UASpeech tasks respectively. An intuitive correlation is found between the performance improvements by hyper-parameter domain adaptation and the relative utterance length ratio between the source and target domain data.

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ConsistentNeRF: Enhancing Neural Radiance Fields with 3D Consistency for Sparse View Synthesis

Neural Radiance Fields (NeRF) has demonstrated remarkable 3D reconstruction capabilities with dense view images. However, its performance significantly deteriorates under sparse view settings. We observe that learning the 3D consistency of pixels among different views is crucial for improving reconstruction quality in such cases. In this paper, we propose ConsistentNeRF, a method that leverages depth information to regularize both multi-view and single-view 3D consistency among pixels. Specifically, ConsistentNeRF employs depth-derived geometry information and a depth-invariant loss to concentrate on pixels that exhibit 3D correspondence and maintain consistent depth relationships. Extensive experiments on recent representative works reveal that our approach can considerably enhance model performance in sparse view conditions, achieving improvements of up to 94% in PSNR, 76% in SSIM, and 31% in LPIPS compared to the vanilla baselines across various benchmarks, including DTU, NeRF Synthetic, and LLFF.

cs.CV

SHERF: Generalizable Human NeRF from a Single Image

Existing Human NeRF methods for reconstructing 3D humans typically rely on multiple 2D images from multi-view cameras or monocular videos captured from fixed camera views. However, in real-world scenarios, human images are often captured from random camera angles, presenting challenges for high-quality 3D human reconstruction. In this paper, we propose SHERF, the first generalizable Human NeRF model for recovering animatable 3D humans from a single input image. SHERF extracts and encodes 3D human representations in canonical space, enabling rendering and animation from free views and poses. To achieve high-fidelity novel view and pose synthesis, the encoded 3D human representations should capture both global appearance and local fine-grained textures. To this end, we propose a bank of 3D-aware hierarchical features, including global, point-level, and pixel-aligned features, to facilitate informative encoding. Global features enhance the information extracted from the single input image and complement the information missing from the partial 2D observation. Point-level features provide strong clues of 3D human structure, while pixel-aligned features preserve more fine-grained details. To effectively integrate the 3D-aware hierarchical feature bank, we design a feature fusion transformer. Extensive experiments on THuman, RenderPeople, ZJU_MoCap, and HuMMan datasets demonstrate that SHERF achieves state-of-the-art performance, with better generalizability for novel view and pose synthesis.

cs.CV

Exploiting prompt learning with pre-trained language models for Alzheimer's Disease detection

Early diagnosis of Alzheimer's disease (AD) is crucial in facilitating preventive care and to delay further progression. Speech based automatic AD screening systems provide a non-intrusive and more scalable alternative to other clinical screening techniques. Textual embedding features produced by pre-trained language models (PLMs) such as BERT are widely used in such systems. However, PLM domain fine-tuning is commonly based on the masked word or sentence prediction costs that are inconsistent with the back-end AD detection task. To this end, this paper investigates the use of prompt-based fine-tuning of PLMs that consistently uses AD classification errors as the training objective function. Disfluency features based on hesitation or pause filler token frequencies are further incorporated into prompt phrases during PLM fine-tuning. The decision voting based combination among systems using different PLMs (BERT and RoBERTa) or systems with different fine-tuning paradigms (conventional masked-language modelling fine-tuning and prompt-based fine-tuning) is further applied. Mean, standard deviation and the maximum among accuracy scores over 15 experiment runs are adopted as performance measurements for the AD detection system. Mean detection accuracy of 84.20% (with std 2.09%, best 87.5%) and 82.64% (with std 4.0%, best 89.58%) were obtained using manual and ASR speech transcripts respectively on the ADReSS20 test set consisting of 48 elderly speakers.

cs.CL

Bayesian Neural Network Language Modeling for Speech Recognition

State-of-the-art neural network language models (NNLMs) represented by long short term memory recurrent neural networks (LSTM-RNNs) and Transformers are becoming highly complex. They are prone to overfitting and poor generalization when given limited training data. To this end, an overarching full Bayesian learning framework encompassing three methods is proposed in this paper to account for the underlying uncertainty in LSTM-RNN and Transformer LMs. The uncertainty over their model parameters, choice of neural activations and hidden output representations are modeled using Bayesian, Gaussian Process and variational LSTM-RNN or Transformer LMs respectively. Efficient inference approaches were used to automatically select the optimal network internal components to be Bayesian learned using neural architecture search. A minimal number of Monte Carlo parameter samples as low as one was also used. These allow the computational costs incurred in Bayesian NNLM training and evaluation to be minimized. Experiments are conducted on two tasks: AMI meeting transcription and Oxford-BBC LipReading Sentences 2 (LRS2) overlapped speech recognition using state-of-the-art LF-MMI trained factored TDNN systems featuring data augmentation, speaker adaptation and audio-visual multi-channel beamforming for overlapped speech. Consistent performance improvements over the baseline LSTM-RNN and Transformer LMs with point estimated model parameters and drop-out regularization were obtained across both tasks in terms of perplexity and word error rate (WER). In particular, on the LRS2 data, statistically significant WER reductions up to 1.3% and 1.2% absolute (12.1% and 11.3% relative) were obtained over the baseline LSTM-RNN and Transformer LMs respectively after model combination between Bayesian NNLMs and their respective baselines.

cs.CL