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Shresth Grover

Publications and source records attributed to Shresth Grover.

7 recordsLinked to original sources

RAFT: Reasoning-Aligned Fine-Tuning Improves Robustness of VLA Post-Training

Adapting a generalist vision-language-action (VLA) policy to a target task with limited demonstrations can improve nominal task success while reducing robustness to variations in appearance, objects, and instructions. We introduce reasoning-aligned fine-tuning (RAFT), a two-stage post-training procedure: RAFT first trains low-rank adapters on task-relevant reasoning annotations, then freezes them while fine-tuning the policy on action demonstrations. On a physical DROID robot, RAFT achieves $75.0\%$ out-of-distribution success, compared with $27.9\%$ for plain fine-tuning; on a multi-stage bimanual YAM task, it reaches $70.0\%$ mean success, compared with $36.0\%$ for the strongest baseline. RAFT also improves success under visual, object, and instruction shifts in simulated pick-and-place and open-drawer tasks. Compared with plain fine-tuning, RAFT policies place more attention on annotated task regions and yield higher linear-probe accuracy for object identity in later layers. A broader reasoning-data mixture further improves downstream success across demonstration budgets.

cs.RO↗

EgoLAP: Learning from Egocentric Human Data through Language-Action Reasoning

Egocentric human data offer a path to scaling robot learning beyond costly robot demonstrations, yet the embodiment gap makes raw human trajectories a poor supervisory target for control. Our key insight is that, although low-level actions are embodiment-specific, their underlying motion intent can capture task-relevant structure that transfers across humans and robots. We introduce EgoLAP, a VLA pre-training framework that jointly learns from human and robot trajectories through a shared language-based action chain-of-thought. EgoLAP expresses motion intent as structured, temporally abstracted language actions and pairs them with motion-level reasoning grounded in scene geometry, physics, and object affordances. Across extensive real-world and simulated experiments, EgoLAP transfers human experience to robot control more effectively than alternative action representations and reaches 80.1% mean real-world task progress, a 2.3x performance gain over alternative action representations. Motion-level reasoning also outperforms a composite reasoning format that combines subtask, object-box, and visual-trace reasoning.

cs.RO↗

OverLay++: Dense-Overlap Layout-to-Image Generation Dataset

Layout-to-Image generation has made substantial progress in spatial and object-level control. However, existing methods still struggle with complex scenes containing many overlapping and interacting objects. We argue that training data is a particular bottleneck: existing datasets lack examples with dense, complex object interactions. To address this gap, we introduce OverLay++, a large-scale Layout-to-Image dataset with structurally complex scenes. OverLay++ contains approximately 500K images with an average of 6.6 objects per image, exceeding existing datasets by 1.67 times in annotation density. Beyond annotation density, OverLay++ provides rich semantic detail with object captions over six times longer than in current datasets. Our dataset generation pipeline is simple and produces dense, overlapping object annotations with rich per-object captions. Across multiple benchmarks, state-of-the-art Layout-to-Image methods trained on the OverLay++ dataset show consistent improvement and faster convergence, demonstrating the importance of dense, overlap-aware, and caption-rich supervision for controllable image generation.

cs.CV↗

CoSPlan: Corrective Sequential Planning via Scene Graph Incremental Updates

Vision Language Models (VLMs) have shown promising planning capabilities, yet their success remains confined to the text domain, leaving visual decision-making relatively underexplored. Addressing this gap, we introduce Corrective Sequence Planning (CoSPlan) benchmark, where VLMs must plan a sequence of visual actions from an initial scene to a target scene. CoSPlan evaluates models on their ability to imagine and execute a coherent set of visual steps required to reach the goal (Step Completion). To prevent any shortcuts that simply describe the final scene, we introduce an erroneous action in decision-making, which must be detected (Error Detection) and corrected to reach the goal, enabling a deeper understanding of the task. CoSPlan spans across 4 tasks: maze navigation, block re-arrangement, image reconstruction, and object re-organization. Despite using advanced reasoning strategies such as Chain-of-Thought and Scene Graphs, VLMs struggle on CoSPlan, while still showing promising performance in the text domain. Addressing this, we propose Scene Graph Incremental updates (SGI), a novel training-free method to transform images into `textual' scene graphs, enabling step-by-step reasoning through iterative scene graph refinement. SGI yields an average of ~4.4% improvement on CoSPlan w/ generalization on PlanBench and VQA. Link for solving puzzles on the project page.

cs.CV↗

How Do Inpainting Artifacts Propagate to Language?

We study how visual artifacts introduced by diffusion-based inpainting affect language generation in vision-language models. We use a two-stage diagnostic setup in which masked image regions are reconstructed and then provided to captioning models, enabling controlled comparisons between captions generated from original and reconstructed inputs. Across multiple datasets, we analyze the relationship between reconstruction fidelity and downstream caption quality. We observe consistent associations between pixel-level and perceptual reconstruction metrics and both lexical and semantic captioning performance. Additional analysis of intermediate visual representations and attention patterns shows that inpainting artifacts lead to systematic, layer-dependent changes in model behavior. Together, these results provide a practical diagnostic framework for examining how visual reconstruction quality influences language generation in multimodal systems.

cs.CV↗

Enhancing Generalization in Vision-Language-Action Models by Preserving Pretrained Representations

Vision-language-action (VLA) models finetuned from vision-language models (VLMs) hold the promise of leveraging rich pretrained representations to build generalist robots across diverse tasks and environments. However, direct fine-tuning on robot data often disrupts these representations and limits generalization. We present a framework that better preserves pretrained features while adapting them for robot manipulation. Our approach introduces three components: (i) a dual-encoder design with one frozen vision encoder to retain pretrained features and another trainable for task adaptation, (ii) a string-based action tokenizer that casts continuous actions into character sequences aligned with the model's pretraining domain, and (iii) a co-training strategy that combines robot demonstrations with vision-language datasets emphasizing spatial reasoning and affordances. Evaluations in simulation and on real robots show that our method improves robustness to visual perturbations, generalization to novel instructions and environments, and overall task success compared to baselines.

cs.RO↗

Navigating Hallucinations for Reasoning of Unintentional Activities

In this work we present a novel task of understanding unintentional human activities in videos. We formalize this problem as a reasoning task under zero-shot scenario, where given a video of an unintentional activity we want to know why it transitioned from intentional to unintentional. We first evaluate the effectiveness of current state-of-the-art Large Multimodal Models on this reasoning task and observe that they suffer from hallucination. We further propose a novel prompting technique,termed as Dream of Thoughts (DoT), which allows the model to navigate through hallucinated thoughts to achieve better reasoning. To evaluate the performance on this task, we also introduce three different specialized metrics designed to quantify the models reasoning capability. We perform our experiments on two different datasets, OOPs and UCF-Crimes, and our findings show that DOT prompting technique is able to outperform standard prompting, while minimizing hallucinations.

cs.CV↗