SearcharxivSearch

arXiv subjects

Shu-Ang Yu

Publications and source records attributed to Shu-Ang Yu.

2 recordsLinked to original sources

D3P: Dynamic Denoising Diffusion Policy via Reinforcement Learning

Diffusion policies excel at learning complex action distributions for robotic visuomotor tasks, yet their iterative denoising process poses a major bottleneck for real-time deployment. Existing acceleration methods apply a fixed number of denoising steps per action, implicitly treating all actions as equally important. However, our experiments reveal that robotic tasks often contain a mix of \emph{crucial} and \emph{routine} actions, which differ in their impact on task success. Motivated by this finding, we propose \textbf{D}ynamic \textbf{D}enoising \textbf{D}iffusion \textbf{P}olicy \textbf{(D3P)}, a diffusion-based policy that adaptively allocates denoising steps across actions at test time. D3P uses a lightweight, state-aware adaptor to allocate the optimal number of denoising steps for each action. We jointly optimize the adaptor and base diffusion policy via reinforcement learning to balance task performance and inference efficiency. On simulated tasks, D3P achieves an averaged 2.2$\times$ inference speed-up over baselines without degrading success. Furthermore, we demonstrate D3P's effectiveness on a physical robot, achieving a 1.9$\times$ acceleration over the baseline.

cs.RO

FlightBench: Benchmarking Learning-based Methods for Ego-vision-based Quadrotors Navigation

Ego-vision-based navigation in cluttered environments is crucial for mobile systems, particularly agile quadrotors. While learning-based methods have shown promise recently, head-to-head comparisons with cutting-edge optimization-based approaches are scarce, leaving open the question of where and to what extent they truly excel. In this paper, we introduce FlightBench, the first comprehensive benchmark that implements various learning-based methods for ego-vision-based navigation and evaluates them against mainstream optimization-based baselines using a broad set of performance metrics. More importantly, we develop a suite of criteria to assess scenario difficulty and design test cases that span different levels of difficulty based on these criteria. Our results show that while learning-based methods excel in high-speed flight and faster inference, they struggle with challenging scenarios like sharp corners or view occlusion. Analytical experiments validate the correlation between our difficulty criteria and flight performance. Moreover, we verify the trend in flight performance within real-world environments through full-pipeline and hardware-in-the-loop experiments. We hope this benchmark and these criteria will drive future advancements in learning-based navigation for ego-vision quadrotors. Code and documentation are available at https://github.com/thu-uav/FlightBench.

cs.RO