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Shuai Fan

Publications and source records attributed to Shuai Fan.

23 records · Page 2Linked to original sources

AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the complex dynamics of facial expressions and nonverbal cues, AniTalker employs a universal motion representation. This innovative representation effectively captures a wide range of facial dynamics, including subtle expressions and head movements. AniTalker enhances motion depiction through two self-supervised learning strategies: the first involves reconstructing target video frames from source frames within the same identity to learn subtle motion representations, and the second develops an identity encoder using metric learning while actively minimizing mutual information between the identity and motion encoders. This approach ensures that the motion representation is dynamic and devoid of identity-specific details, significantly reducing the need for labeled data. Additionally, the integration of a diffusion model with a variance adapter allows for the generation of diverse and controllable facial animations. This method not only demonstrates AniTalker's capability to create detailed and realistic facial movements but also underscores its potential in crafting dynamic avatars for real-world applications. Synthetic results can be viewed at https://github.com/X-LANCE/AniTalker.

cs.CV↗

The X-LANCE Technical Report for Interspeech 2024 Speech Processing Using Discrete Speech Unit Challenge

Discrete speech tokens have been more and more popular in multiple speech processing fields, including automatic speech recognition (ASR), text-to-speech (TTS) and singing voice synthesis (SVS). In this paper, we describe the systems developed by the SJTU X-LANCE group for the TTS (acoustic + vocoder), SVS, and ASR tracks in the Interspeech 2024 Speech Processing Using Discrete Speech Unit Challenge. Notably, we achieved 1st rank on the leaderboard in the TTS track both with the whole training set and only 1h training data, with the highest UTMOS score and lowest bitrate among all submissions.

eess.AS↗

DiffDub: Person-generic Visual Dubbing Using Inpainting Renderer with Diffusion Auto-encoder

Generating high-quality and person-generic visual dubbing remains a challenge. Recent innovation has seen the advent of a two-stage paradigm, decoupling the rendering and lip synchronization process facilitated by intermediate representation as a conduit. Still, previous methodologies rely on rough landmarks or are confined to a single speaker, thus limiting their performance. In this paper, we propose DiffDub: Diffusion-based dubbing. We first craft the Diffusion auto-encoder by an inpainting renderer incorporating a mask to delineate editable zones and unaltered regions. This allows for seamless filling of the lower-face region while preserving the remaining parts. Throughout our experiments, we encountered several challenges. Primarily, the semantic encoder lacks robustness, constricting its ability to capture high-level features. Besides, the modeling ignored facial positioning, causing mouth or nose jitters across frames. To tackle these issues, we employ versatile strategies, including data augmentation and supplementary eye guidance. Moreover, we encapsulated a conformer-based reference encoder and motion generator fortified by a cross-attention mechanism. This enables our model to learn person-specific textures with varying references and reduces reliance on paired audio-visual data. Our rigorous experiments comprehensively highlight that our ground-breaking approach outpaces existing methods with considerable margins and delivers seamless, intelligible videos in person-generic and multilingual scenarios.

cs.CV↗

Sentiment-Aware Word and Sentence Level Pre-training for Sentiment Analysis

Most existing pre-trained language representation models (PLMs) are sub-optimal in sentiment analysis tasks, as they capture the sentiment information from word-level while under-considering sentence-level information. In this paper, we propose SentiWSP, a novel Sentiment-aware pre-trained language model with combined Word-level and Sentence-level Pre-training tasks. The word level pre-training task detects replaced sentiment words, via a generator-discriminator framework, to enhance the PLM's knowledge about sentiment words. The sentence level pre-training task further strengthens the discriminator via a contrastive learning framework, with similar sentences as negative samples, to encode sentiments in a sentence. Extensive experimental results show that SentiWSP achieves new state-of-the-art performance on various sentence-level and aspect-level sentiment classification benchmarks. We have made our code and model publicly available at https://github.com/XMUDM/SentiWSP.

cs.CL↗

Approximation Algorithms for Link Scheduling with Physical Interference Model in Wireless Multi-hop Networks

The link scheduling in wireless multi-hop networks is addressed. Different from most of work that adopt the protocol interference model which merely take consideration of packet collisions, our proposed algorithms use the physical interference model to reflect the aggregated signal to interference and noise ratio (SINR), which is a more accurate abstraction of the real scenario. We first propose a centralized scheduling method based on the Integer Linear Programming (ILP) and resolve it by an approximate solution based on the randomized rounding method. The probability bound of getting a guaranteed approximate factor is given. We then extend the centralized algorithm to a distributed solution, which is favorable in wireless networks. It is proven that with the distributed scheduling method, all links can transmit without interference, and the approximate ratio of the algorithm is also given.

cs.NI↗