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Shuai Guo

Publications and source records attributed to Shuai Guo.

At least 19 recordsLinked to original sources

Wall-crossing formula and genus-one Virasoro conjecture for Fano complete intersections

The Virasoro conjecture predicts a set of universal relations among all genera Gromov--Witten invariants of any smooth projective variety. The conjecture is well understood for semisimple theories, but remains largely open in the non-semisimple setting. We prove the genus-one Virasoro conjecture on the ambient state space of smooth Fano complete intersections in projective space. For most of these complete intersections, the big quantum cohomology is nowhere semisimple. We also generalize the wall-crossing formula for quasimap invariants with weighted markings to the equivariant twisted setting, allowing descendant insertions at light markings. Together with genus-one quantum Lefschetz for quasimaps with light markings, this wall-crossing formula provides the key bridge from the Gromov--Witten theory of the complete intersection to the semisimple equivariant twisted theory of the projective space.

math.AG

All-Genus Large-Degree Asymptotics for Gromov--Witten Invariants of the Projective Plane

This is the first part of a series of papers on the large-degree asymptotics of Gromov--Witten invariants. In this paper, we prove complete large-degree asymptotic expansions, at every fixed genus, for the primary Gromov--Witten invariants of the complex projective plane. The proof uses singularity analysis to transfer the local expansions of generating functions at their dominant singularities to asymptotic expansions of Gromov--Witten invariants. The genus-zero asymptotic expansion is obtained from an analysis of the Witten--Dijkgraaf--Verlinde--Verlinde (WDVV) equation. The higher-genus cases are obtained from the Givental--Teleman reconstruction theorem for semisimple cohomological field theories and from the graph-sum formula for the $R$-matrix action.

math.AG

LogiShot: Logically Coherent Cross-Shot Video Generation

Generating cross-shot videos that are logically connected is essential for content creation. Currently, most cross-shot video-generation workflows, such as short-drama production, still rely on isolated textual scripts or explicit reference images to specify the generated content. Consequently, when user instructions are underspecified or ambiguous, a generated clip may appear visually plausible on its own but fail to align with the overall narrative, leading to disjointed content. We argue that achieving cross-shot logical coherence in video generation requires establishing logical connections across shots and maintaining visual consistency. To this end, we propose LogiShot, which incorporates information through two complementary paths: 1) LogiShot jointly encodes the context video and other conditioning signals, yielding dense multimodal cues that provide visual-semantic evidence for cross-shot generation; 2) the model maintains a visual memory of the context video throughout generation to preserve visual consistency across shots. Additionally, we construct a dataset with 110K samples and a dedicated benchmark for evaluating cross-shot logical coherence. Experiments demonstrate that LogiShot consistently outperforms existing baselines in terms of logical coherence across multiple shots. Model and data will be made publicly available.

cs.CV

Tail-Aware HiFloat4: W4A4 Post-Training Quantization for Wan2.2

This report describes Tail-Aware HiFloat4, our submission to the low-bit text-to-video generation quantization challenge. Our method adapts the public ViDiT-Q post-training quantization pipeline to Wan2.2 under the HiFloat4 numerical format. We quantize the main linear layers in both Wan2.2 transformer modules with W4A4 HiFloat4 fake quantization, keep numerically sensitive boundary modules in high precision, and introduce an activation-tail-aware percentile calibration module for channel-mask construction. Together with compact PTQ-state restoration, this design reduces the influence of rare calibration outliers while keeping the runtime HiFloat4 arithmetic and sampling pipeline unchanged.

cs.AI

Generalized Kontsevich model, topological recursion, and $r$-spin theory

By employing polynomial-reduced KP integrability, combined with the string equation, this work establishes explicit relationships between the generalized Kontsevich model, the topological recursion of the spectral curve, and the geometry of moduli spaces of $r$-spin curves. For the generalized Kontsevich model with a polynomial potential, we derive an explicit formulation and provide a proof of these widely expected correspondences. Furthermore, the method is extended to the cases with admissible deformed potentials, where the corresponding geometric theory is a deformed version of $r$-spin theory.

math-ph

Gloria: Consistent Character Video Generation via Content Anchors

Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Existing approaches either provide insufficient context to preserve identity or leverage non-character-centric information as the memory, leading to suboptimal consistency. Recognizing that character video generation inherently resembles an outside-looking-in scenario. In this work, we propose representing the character visual attributes through a compact set of anchor frames. This design provides stable references for consistency, while reference-based video generation inherently faces challenges of copy-pasting and multi-reference conflicts. To address these, we introduce two mechanisms: Superset Content Anchoring, providing intra- and extra-training clip cues to prevent duplication, and RoPE as Weak Condition, encoding positional offsets to distinguish multiple anchors. Furthermore, we construct a scalable pipeline to extract these anchors from massive videos. Experiments show our method generates high-quality character videos exceeding 10 minutes, and achieves expressive identity and appearance consistency across views, surpassing existing methods.

cs.CV

Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting

Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian Splatting-based approaches generally rely on full-scene reconstruction, in which substantial redundant background information is introduced, leading to increased computational and storage overhead. To address this limitation, we propose an efficient single-object 3D reconstruction method based on 2D Gaussian Splatting. By directly integrating foreground-background probability cues into Gaussian primitives and dynamically pruning low-probability Gaussians during training, the proposed method fundamentally focuses on an object of interest and improves the memory and computational efficiency. Our pipeline leverages probability masks generated by YOLO and SAM to supervise probabilistic Gaussian attributes, replacing binary masks with continuous probability values to mitigate boundary ambiguity. Additionally, we propose a dual-stage filtering strategy for training's startup to suppress background Gaussians. And, during training, rendered probability masks are conversely employed to refine supervision and enhance boundary consistency across views. Experiments conducted on the MIP-360, T&T, and NVOS datasets demonstrate that our method exhibits strong self-correction capability in the presence of mask errors and achieves reconstruction quality comparable to standard 3DGS approaches, while requiring only approximately 1/10 of their Gaussian amount. These results validate the efficiency and robustness of our method for single-object reconstruction and highlight its potential for applications requiring both high fidelity and computational efficiency.

cs.CV

Arknights: Playable Explanation and Player Agency under Opacity

As generative AI increasingly mediates learning and decision-making, users often act effectively while struggling to interpret how system outcomes are produced. While Explainable Artificial Intelligence (XAI) research has primarily addressed this problem through transparency and visualization, less attention has been paid to how explanation is constructed through interaction. This paper examines digital games as explainable interfaces by analyzing how explanation can be configured as a playable process. Using Arknights as a case study, the paper conducts a qualitative close reading and interface analysis of the diegetic AI system PRTS, focusing on the implied player. The analysis shows that PRTS provides usable but unverifiable explanations: sufficient to initiate action, yet insufficient to stabilize causal understanding. Through incomplete information, delayed feedback, and narrative disruptions of trust, player agency is reorganized from direct control toward interpretive and abductive reasoning. The paper conceptualizes this mode as explanatory agency and discusses its implications for XAI-oriented interface design.

cs.HC

MLB: A Scenario-Driven Benchmark for Evaluating Large Language Models in Clinical Applications

The proliferation of Large Language Models (LLMs) presents transformative potential for healthcare, yet practical deployment is hindered by the absence of frameworks that assess real-world clinical utility. Existing benchmarks test static knowledge, failing to capture the dynamic, application-oriented capabilities required in clinical practice. To bridge this gap, we introduce a Medical LLM Benchmark MLB, a comprehensive benchmark evaluating LLMs on both foundational knowledge and scenario-based reasoning. MLB is structured around five core dimensions: Medical Knowledge (MedKQA), Safety and Ethics (MedSE), Medical Record Understanding (MedRU), Smart Services (SmartServ), and Smart Healthcare (SmartCare). The benchmark integrates 22 datasets (17 newly curated) from diverse Chinese clinical sources, covering 64 clinical specialties. Its design features a rigorous curation pipeline involving 300 licensed physicians. Besides, we provide a scalable evaluation methodology, centered on a specialized judge model trained via Supervised Fine-Tuning (SFT) on expert annotations. Our comprehensive evaluation of 10 leading models reveals a critical translational gap: while the top-ranked model, Kimi-K2-Instruct (77.3% accuracy overall), excels in structured tasks like information extraction (87.8% accuracy in MedRU), performance plummets in patient-facing scenarios (61.3% in SmartServ). Moreover, the exceptional safety score (90.6% in MedSE) of the much smaller Baichuan-M2-32B highlights that targeted training is equally critical. Our specialized judge model, trained via SFT on a 19k expert-annotated medical dataset, achieves 92.1% accuracy, an F1-score of 94.37%, and a Cohen's Kappa of 81.3% for human-AI consistency, validating a reproducible and expert-aligned evaluation protocol. MLB thus provides a rigorous framework to guide the development of clinically viable LLMs.

cs.LG

Exploration of Embodied Space Experience through Umbilical Interaction: A Grounded Theory Approach

This paper critiques the limits of human-centered design in HCI, proposing a shift toward Interface-Centered Design. Drawing on Hookway's philosophy of interfaces, phenomenology, and embodied interaction, we created Umbilink, an umbilical interaction device simulating a uterine environment with tactile sensors and rhythmic feedback to induce a pre-subjectivized state of sensory reduction. Participants' experiences were captured through semi-structured interviews and analyzed with grounded theory. Our contributions are: (1) introducing the novel interface type of Umbilical Interaction; (2) demonstrating the cognitive value of materialized interfaces in a human-interface-environment relation; (3) highlighting the design role of wearing rituals as liminal experiences. As a pilot study, this design suggests imaginative applications in healing, meditation, and sleep, while offering a speculative tool for future interface research.

cs.HC

Virasoro constraints for topological recursion

This is the second paper in a series on {\it Virasoro constraints for Cohomological Field Theory}. We derive the ancestor Virasoro constraints for the topological recursion (TR) for an arbitrary spectral curve and establish the descendent Virasoro constraints for spectral curves satisfying certain conditions. For higher-genus curves, we further establish the corresponding ancestor and descendent Virasoro constraints for the associated non-perturbative generating series. We present several examples that illustrate the comparison between the descendent Virasoro constraints for TR descendent invariants and the original Virasoro constraints for geometric descendent invariants.

math-ph

FF-PNet: A Pyramid Network Based on Feature and Field for Brain Image Registration

In recent years, deformable medical image registration techniques have made significant progress. However, existing models still lack efficiency in parallel extraction of coarse and fine-grained features. To address this, we construct a new pyramid registration network based on feature and deformation field (FF-PNet). For coarse-grained feature extraction, we design a Residual Feature Fusion Module (RFFM), for fine-grained image deformation, we propose a Residual Deformation Field Fusion Module (RDFFM). Through the parallel operation of these two modules, the model can effectively handle complex image deformations. It is worth emphasizing that the encoding stage of FF-PNet only employs traditional convolutional neural networks without any attention mechanisms or multilayer perceptrons, yet it still achieves remarkable improvements in registration accuracy, fully demonstrating the superior feature decoding capabilities of RFFM and RDFFM. We conducted extensive experiments on the LPBA and OASIS datasets. The results show our network consistently outperforms popular methods in metrics like the Dice Similarity Coefficient.

cs.CV

Tetrahedron-Net for Medical Image Registration

Medical image registration plays a vital role in medical image processing. Extracting expressive representations for medical images is crucial for improving the registration quality. One common practice for this end is constructing a convolutional backbone to enable interactions with skip connections among feature extraction layers. The de facto structure, U-Net-like networks, has attempted to design skip connections such as nested or full-scale ones to connect one single encoder and one single decoder to improve its representation capacity. Despite being effective, it still does not fully explore interactions with a single encoder and decoder architectures. In this paper, we embrace this observation and introduce a simple yet effective alternative strategy to enhance the representations for registrations by appending one additional decoder. The new decoder is designed to interact with both the original encoder and decoder. In this way, it not only reuses feature presentation from corresponding layers in the encoder but also interacts with the original decoder to corporately give more accurate registration results. The new architecture is concise yet generalized, with only one encoder and two decoders forming a ``Tetrahedron'' structure, thereby dubbed Tetrahedron-Net. Three instantiations of Tetrahedron-Net are further constructed regarding the different structures of the appended decoder. Our extensive experiments prove that superior performance can be obtained on several representative benchmarks of medical image registration. Finally, such a ``Tetrahedron'' design can also be easily integrated into popular U-Net-like architectures including VoxelMorph, ViT-V-Net, and TransMorph, leading to consistent performance gains.

eess.IV

Cohomological Field Theory with vacuum and its Virasoro constraints

This is the first part of a series of papers on {\it Virasoro constraints for Cohomological Field Theory (CohFT)}. For a CohFT with vacuum, we introduce the concepts of $S$-calibration and $\nu$-calibration. Then, we define the (formal) total descendent potential corresponding to a given calibration. Finally, we introduce an additional structure, namely homogeneity, for both the CohFT and the calibrations. After these preliminary introductions, we propose two crucial conjectures: (1) the ancestor version of the Virasoro conjecture for the homogeneous CohFT with vacuum; and (2) the generalized Virasoro conjecture for the (formal) total descendent potential of a calibrated homogeneous CohFT. We verify the genus-0 part of these conjectures and deduce a simplified form of the genus-1 part of these conjectures for arbitrary CohFTs. Additionally, we prove the full conjectures for semisimple CohFTs. As applications, our results yield the Virasoro constraints for the deformed negative $r$-spin theory. Moreover, by applying the Virasoro constraints, we discover an extension of Grothendieck's dessins d'enfants theory which is widely studied in the literature.

math-ph

The bilinear fermionic form for KP and BKP hierarchies

For a tau-function of the KP or BKP hierarchy, we introduce the notion of lifting operator and derive an equation connecting the corresponding fermionic two-point function and fermionic one-point function through the lifting operator. This provides an effective approach to determine the fermionic two-point function of the tau-function from the lifting operator and the fermionic one-point function. As practical applications, we derive concise formulas for the fermionic two-point functions of several models, like the $r$-spin model and the Br{\' e}zin--Gross--Witten model, which respectively serve as examples for KP and BKP tau-functions.

math-ph

Online Robot Motion Planning Methodology Guided by Group Social Proxemics Feature

Nowadays robot is supposed to demonstrate human-like perception, reasoning and behavior pattern in social or service application. However, most of the existing motion planning methods are incompatible with above requirement. A potential reason is that the existing navigation algorithms usually intend to treat people as another kind of obstacle, and hardly take the social principle or awareness into consideration. In this paper, we attempt to model the proxemics of group and blend it into the scenario perception and navigation of robot. For this purpose, a group clustering method considering both social relevance and spatial confidence is introduced. It can enable robot to identify individuals and divide them into groups. Next, we propose defining the individual proxemics within magnetic dipole model, and further established the group proxemics and scenario map through vector-field superposition. On the basis of the group clustering and proxemics modeling, we present the method to obtain the optimal observation positions (OOPs) of group. Once the OOPs grid and scenario map are established, a heuristic path is employed to generate path that guide robot cruising among the groups for interactive purpose. A series of experiments are conducted to validate the proposed methodology on the practical robot, the results have demonstrated that our methodology has achieved promising performance on group recognition accuracy and path-generation efficiency. This concludes that the group awareness evolved as an important module to make robot socially behave in the practical scenario.

cs.RO

Poincar\'e polynomials of moduli spaces of one-dimensional sheaves on the projective plane

Let $M_{\beta}$ denote the moduli space of stable one-dimensional sheaves on a del Pezzo surface $S$, supported on curves of class $\beta$ with Euler characteristic one. We show that the divisibility property of the Poincar\'e polynomial of $M_{\beta}$, proposed by Choi-van Garrel-Katz-Takahashi follows from Bousseau's conjectural refined sheaves/Gromov-Witten correspondence. Since this correspondence is known for $S=\mathbb{P}^2$, our result proves Choi-van Garrel-Katz-Takahashi's conjecture in this case. For $S=\mathbb{P}^2$, our proof also introduces a novel approach to computing the Poincar\'e polynomials using Gromov-Witten invariants of local $\mathbb{P}^2$ and a local elliptic curve. Specifically, we compute the Poincar\'e polynomials of $M_{d}$ with degrees $d\leq 16$ and derive a closed formula for the leading Betti numbers $b_i(M_d)$ with $d\geq 6$ and $i\leq 4d-22$. We also propose a conjectural formula for the leading Betti numbers $b_i(M_d)$ with $d\geq 4$ and $i\leq 6d-20$. In the Appendix (by M. Moreira), a more general conjecture concerning the higher range Betti numbers of $M_{d}$ is presented, along with another conjecture that involves refinements from the perverse/Chern filtration.

math.AG

A New People-Object Interaction Dataset and NVS Benchmarks

Recently, NVS in human-object interaction scenes has received increasing attention. Existing human-object interaction datasets mainly consist of static data with limited views, offering only RGB images or videos, mostly containing interactions between a single person and objects. Moreover, these datasets exhibit complexities in lighting environments, poor synchronization, and low resolution, hindering high-quality human-object interaction studies. In this paper, we introduce a new people-object interaction dataset that comprises 38 series of 30-view multi-person or single-person RGB-D video sequences, accompanied by camera parameters, foreground masks, SMPL models, some point clouds, and mesh files. Video sequences are captured by 30 Kinect Azures, uniformly surrounding the scene, each in 4K resolution 25 FPS, and lasting for 1$\sim$19 seconds. Meanwhile, we evaluate some SOTA NVS models on our dataset to establish the NVS benchmarks. We hope our work can inspire further research in humanobject interaction.

cs.CV