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Shuai Liang

Publications and source records attributed to Shuai Liang.

11 recordsLinked to original sources

AgentChaos: Chaos Engineering for Agent Systems via Programmatic Fault Injection

Agent systems rely on LLM APIs for every response, but these APIs can return server errors, truncated responses, or corrupted content that propagates through downstream agents and causes task failure. Evaluating robustness under these faults is crucial for reliable deployment. Existing fault injection methods are offline, require source code modification, or cannot modify specific response fields. A comprehensive evaluation also requires a systematic fault taxonomy because different fault types affect downstream agents differently. We propose AgentChaos, a chaos engineering framework for controlled, runtime, non-intrusive LLM API fault injection. Since all agent systems access LLMs through the same HTTP interface, we inject faults at this shared layer without modifying source code. We define crash, omission, and value faults on content and tool call fields, intercept and modify LLM API responses at runtime, and verify whether each fault is triggered to filter untriggered tasks and avoid underestimating fault impact. Evaluations across agent systems, benchmarks, and backbone LLMs under 65 fault configurations show that all systems degrade under fault injection, with pass@1 dropping by up to 50 percentage points. The ranking is consistent across models, suggesting that robustness depends on system implementation rather than model capability. Existing fault diagnosis methods achieve below 53% accuracy on fault type and below 56% on fault step, leaving room for improvement. We further reveal practical findings for agent system developers.

cs.SE

MetaRCA: A Generalizable Root Cause Analysis Framework for Cloud-Native Systems Powered by Meta Causal Knowledge

The dynamics and complexity of cloud-native systems present significant challenges for Root Cause Analysis (RCA). While causality-based RCA methods have shown significant progress in recent years, their practical adoption is fundamentally limited by three intertwined challenges: poor scalability against system complexity, brittle generalization across different system topologies, and inadequate integration of domain knowledge. These limitations create a vicious cycle, hindering the development of robust and efficient RCA solutions. This paper introduces MetaRCA, a generalizable RCA framework for cloud-native systems. MetaRCA first constructs a Meta Causal Graph (MCG) offline, a reusable knowledge base defined at the metadata level. To build the MCG, we propose an evidence-driven algorithm that systematically fuses knowledge from Large Language Models (LLMs), historical fault reports, and observability data. When a fault occurs, MetaRCA performs a lightweight online inference by dynamically instantiating the MCG into a localized graph based on the current context, and then leverages real-time data to weight and prune causal links for precise root cause localization. Evaluated on 252 public and 59 production failures, MetaRCA demonstrates state-of-the-art performance. It surpasses the strongest baseline by 29 percentage points in service-level and 48 percentage points in metric-level accuracy. This performance advantage widens as system complexity increases, with its overhead scaling near-linearly. Crucially, MetaRCA shows robust cross-system generalization, maintaining over 80% accuracy across diverse systems.

cs.SE

LongCat-Flash Technical Report

We introduce LongCat-Flash, a 560-billion-parameter Mixture-of-Experts (MoE) language model designed for both computational efficiency and advanced agentic capabilities. Stemming from the need for scalable efficiency, LongCat-Flash adopts two novel designs: (a) Zero-computation Experts, which enables dynamic computational budget allocation and activates 18.6B-31.3B (27B on average) per token depending on contextual demands, optimizing resource usage. (b) Shortcut-connected MoE, which enlarges the computation-communication overlap window, demonstrating notable gains in inference efficiency and throughput compared to models of a comparable scale. We develop a comprehensive scaling framework for large models that combines hyperparameter transfer, model-growth initialization, a multi-pronged stability suite, and deterministic computation to achieve stable and reproducible training. Notably, leveraging the synergy among scalable architectural design and infrastructure efforts, we complete model training on more than 20 trillion tokens within 30 days, while achieving over 100 tokens per second (TPS) for inference at a cost of \$0.70 per million output tokens. To cultivate LongCat-Flash towards agentic intelligence, we conduct a large-scale pre-training on optimized mixtures, followed by targeted mid- and post-training on reasoning, code, and instructions, with further augmentation from synthetic data and tool use tasks. Comprehensive evaluations demonstrate that, as a non-thinking foundation model, LongCat-Flash delivers highly competitive performance among other leading models, with exceptional strengths in agentic tasks. The model checkpoint of LongCat-Flash is open-sourced to foster community research. LongCat Chat: https://longcat.ai Hugging Face: https://huggingface.co/meituan-longcat GitHub: https://github.com/meituan-longcat

cs.CL

KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systems

Embodied AI agents responsible for executing interconnected, long-sequence household tasks often face difficulties with in-context memory, leading to inefficiencies and errors in task execution. To address this issue, we introduce KARMA, an innovative memory system that integrates long-term and short-term memory modules, enhancing large language models (LLMs) for planning in embodied agents through memory-augmented prompting. KARMA distinguishes between long-term and short-term memory, with long-term memory capturing comprehensive 3D scene graphs as representations of the environment, while short-term memory dynamically records changes in objects' positions and states. This dual-memory structure allows agents to retrieve relevant past scene experiences, thereby improving the accuracy and efficiency of task planning. Short-term memory employs strategies for effective and adaptive memory replacement, ensuring the retention of critical information while discarding less pertinent data. Compared to state-of-the-art embodied agents enhanced with memory, our memory-augmented embodied AI agent improves success rates by 1.3x and 2.3x in Composite Tasks and Complex Tasks within the AI2-THOR simulator, respectively, and enhances task execution efficiency by 3.4x and 62.7x. Furthermore, we demonstrate that KARMA's plug-and-play capability allows for seamless deployment on real-world robotic systems, such as mobile manipulation platforms.Through this plug-and-play memory system, KARMA significantly enhances the ability of embodied agents to generate coherent and contextually appropriate plans, making the execution of complex household tasks more efficient. The experimental videos from the work can be found at https://youtu.be/4BT7fnw9ehs. Our code is available at https://github.com/WZX0Swarm0Robotics/KARMA/tree/master.

cs.RO

Openfly: A comprehensive platform for aerial vision-language navigation

Vision-Language Navigation (VLN) aims to guide agents by leveraging language instructions and visual cues, playing a pivotal role in embodied AI. Indoor VLN has been extensively studied, whereas outdoor aerial VLN remains underexplored. The potential reason is that outdoor aerial view encompasses vast areas, making data collection more challenging, which results in a lack of benchmarks. To address this problem, we propose OpenFly, a platform comprising various rendering engines, a versatile toolchain, and a large-scale benchmark for aerial VLN. Firstly, we integrate diverse rendering engines and advanced techniques for environment simulation, including Unreal Engine, GTA V, Google Earth, and 3D Gaussian Splatting (3D GS). Particularly, 3D GS supports real-to-sim rendering, further enhancing the realism of our environments. Secondly, we develop a highly automated toolchain for aerial VLN data collection, streamlining point cloud acquisition, scene semantic segmentation, flight trajectory creation, and instruction generation. Thirdly, based on the toolchain, we construct a large-scale aerial VLN dataset with 100k trajectories, covering diverse heights and lengths across 18 scenes. Moreover, we propose OpenFly-Agent, a keyframe-aware VLN model emphasizing key observations during flight. For benchmarking, extensive experiments and analyses are conducted, evaluating several recent VLN methods and showcasing the superiority of our OpenFly platform and agent. The toolchain, dataset, and codes will be open-sourced.

cs.CV

FastUMI: A Scalable and Hardware-Independent Universal Manipulation Interface with Dataset

Real-world manipulation data involving robotic arms is crucial for developing generalist action policies, yet such data remains scarce since existing data collection methods are hindered by high costs, hardware dependencies, and complex setup requirements. In this work, we introduce FastUMI, a substantial redesign of the Universal Manipulation Interface (UMI) system that addresses these challenges by enabling rapid deployment, simplifying hardware-software integration, and delivering robust performance in real-world data acquisition. Compared with UMI, FastUMI has several advantages: 1) It adopts a decoupled hardware design and incorporates extensive mechanical modifications, removing dependencies on specialized robotic components while preserving consistent observation perspectives. 2) It also refines the algorithmic pipeline by replacing complex Visual-Inertial Odometry (VIO) implementations with an off-the-shelf tracking module, significantly reducing deployment complexity while maintaining accuracy. 3) FastUMI includes an ecosystem for data collection, verification, and integration with both established and newly developed imitation learning algorithms, accelerating policy learning advancement. Additionally, we have open-sourced a high-quality dataset of over 10,000 real-world demonstration trajectories spanning 22 everyday tasks, forming one of the most diverse UMI-like datasets to date. Experimental results confirm that FastUMI facilitates rapid deployment, reduces operational costs and labor demands, and maintains robust performance across diverse manipulation scenarios, thereby advancing scalable data-driven robotic learning.

cs.RO

DaDu-E: Rethinking the Role of Large Language Model in Robotic Computing Pipeline

Performing complex tasks in open environments remains challenging for robots, even when using large language models (LLMs) as the core planner. Many LLM-based planners are inefficient due to their large number of parameters and prone to inaccuracies because they operate in open-loop systems. We think the reason is that only applying LLMs as planners is insufficient. In this work, we propose DaDu-E, a robust closed-loop planning framework for embodied AI robots. Specifically, DaDu-E is equipped with a relatively lightweight LLM, a set of encapsulated robot skill instructions, a robust feedback system, and memory augmentation. Together, these components enable DaDu-E to (i) actively perceive and adapt to dynamic environments, (ii) optimize computational costs while maintaining high performance, and (iii) recover from execution failures using its memory and feedback mechanisms. Extensive experiments on real-world and simulated tasks show that DaDu-E achieves task success rates comparable to embodied AI robots with larger models as planners like COME-Robot, while reducing computational requirements by $6.6 \times$. Users are encouraged to explore our system at: \url{https://rlc-lab.github.io/dadu-e/}.

cs.RO

Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification

Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they encounter difficulties on creative tasks with open goals and abstract criteria due to the inability to bridge the gap between them, thus lacking feedback for self-improvement in solving the task. In this work, we introduce autonomous embodied verification techniques for agents to fill the gap, laying the groundwork for creative tasks. Specifically, we propose the Luban agent target creative building tasks in Minecraft, which equips with two-level autonomous embodied verification inspired by human design practices: (1) visual verification of 3D structural speculates, which comes from agent synthesized CAD modeling programs; (2) pragmatic verification of the creation by generating and verifying environment-relevant functionality programs based on the abstract criteria. Extensive multi-dimensional human studies and Elo ratings show that the Luban completes diverse creative building tasks in our proposed benchmark and outperforms other baselines ($33\%$ to $100\%$) in both visualization and pragmatism. Additional demos on the real-world robotic arm show the creation potential of the Luban in the physical world.

cs.AI

Depth-NeuS: Neural Implicit Surfaces Learning for Multi-view Reconstruction Based on Depth Information Optimization

Recently, methods for neural surface representation and rendering, for example NeuS, have shown that learning neural implicit surfaces through volume rendering is becoming increasingly popular and making good progress. However, these methods still face some challenges. Existing methods lack a direct representation of depth information, which makes object reconstruction unrestricted by geometric features, resulting in poor reconstruction of objects with texture and color features. This is because existing methods only use surface normals to represent implicit surfaces without using depth information. Therefore, these methods cannot model the detailed surface features of objects well. To address this problem, we propose a neural implicit surface learning method called Depth-NeuS based on depth information optimization for multi-view reconstruction. In this paper, we introduce depth loss to explicitly constrain SDF regression and introduce geometric consistency loss to optimize for low-texture areas. Specific experiments show that Depth-NeuS outperforms existing technologies in multiple scenarios and achieves high-quality surface reconstruction in multiple scenarios.

cs.CV

Study of Neutron-Capture Element Abundances in Metal-Poor Stars

This work describes a study of elemental abundances for 30 metal-poor stars whose chemical abundances provide excellent information for setting constraints on models of neutron-capture processes. Based on the abundances of main r- and weak r-process stars, the abundance patterns of main r-process and weak r-process are obtained. The two r-process component coefficients are defined to determine the relative contributions from individual neutron-capture process to abundances of metal-poor stars. Based on the component coefficients, we find that metal-poor stars BD+4 2621 and HD 4306 are also weak r-process stars, which means that the abundance pattern produced by weak r-process is stable. All metal-poor star abundances contain the contributions of both main r-process and weak r-process. The elements produced by weak r-process have increased along with Fe over the polluted history. Most of the metal-poor star abundances do not follow the pattern observed in solar system, but there is a small fraction that do. For the low-[Sr/Fe] star BD-18 5550 ([Sr/Fe]$\lesssim-1$), neutron-capture element abundances can be explained by the mixture of two r-process components. Since lighter elements in this star cannot be fitted by the two components, the abundance pattern of P-component is estimated from those abundances.

astro-ph.SR

Study of The Abundance Patterns in The Metal-Poor Stellar Stream

The chemical abundances of the metal-poor stars in the stellar stream provide important information for setting constraints on models of neutron-capture processes. The study of these stars could give us a better understanding of r-process nucleosynthesis and chemical composition of the early Galaxy. Using the updated main r-process and weak r-process patterns, we fit abundances in the stellar stream stars. The weak r-process component coefficients are almost constant for the sample stars, including r-rich stars, which means that both weak r-process and Fe are produced as primary elements from SNeII and their yields have nearly a constant mass fraction. The difference between the stream stars and r-rich stars is obvious. For the stream stars, that the increase trend in the main r-process component coefficients as metallicity increases means the gradual increase in the production of main r-process elements relative to iron. This behavior implies that the masses of progenitors for the main r-process are smaller than those of the weak r-process. Furthermore, we find metal-poor stream star HD 237846 is a weak r-process star.

astro-ph.SR