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Shuai Ren

Publications and source records attributed to Shuai Ren.

At least 19 recordsLinked to original sources

SOLAR-RL: Semi-Online Long-horizon Assignment Reinforcement Learning

As Multimodal Large Language Models (MLLMs) mature, GUI agents are evolving from static interactions to complex navigation. While Reinforcement Learning (RL) has emerged as a promising paradigm for training MLLM agents on dynamic GUI tasks, its effective application faces a dilemma. Standard Offline RL often relies on static step-level data, neglecting global trajectory semantics such as task completion and execution quality. Conversely, Online RL captures the long-term dynamics but suffers from high interaction costs and potential environmental instability. To bridge this gap, we propose SOLAR-RL (Semi-Online Long-horizon Assignment Reinforcement Learning). Instead of relying solely on expensive online interactions, our framework integrates global trajectory insights directly into the offline learning process. Specifically, we reconstruct diverse rollout candidates from static data, detect the first failure point using per-step validity signals, and retroactively assign dense step-level rewards with target-aligned shaping to reflect trajectory-level execution quality, effectively simulating online feedback without interaction costs. Extensive experiments demonstrate that SOLAR-RL significantly improves long-horizon task completion rates and robustness compared to strong baselines, offering a sample-efficient solution for autonomous GUI navigation.

cs.LG

A3: Android Agent Arena for Mobile GUI Agents with Essential-State Procedural Evaluation

The advancement of Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) has catalyzed the development of mobile graphic user interface (GUI) AI agents, which is designed to autonomously perform tasks on mobile devices. However, a significant gap persists in mobile GUI agent evaluation, where existing benchmarks predominantly rely on either static frame assessments such as AndroidControl or offline static apps such as AndroidWorld and thus fail to capture agent performance in dynamic, real-world online mobile apps. To address this gap, we present Android Agent Arena (A3), a novel "essential-state" based procedural evaluation system for mobile GUI agents. A3 introduces a benchmark of 100 tasks derived from 20 widely-used, dynamic online apps across 20 categories from the Google Play Store, ensuring evaluation comprehension. A3 also presents a novel "essential-state" based procedural evaluation method that leverages MLLMs as reward models to progressively verify task completion and process achievement. This evaluation approach address the limitations of traditional function based evaluation methods on online dynamic apps. Furthermore, A3 includes a toolkit to streamline Android device interaction, reset online environment and apps and facilitate data collection from both human and agent demonstrations. The complete A3 system, including the benchmark and tools, will be publicly released to provide a robust foundation for future research and development in mobile GUI agents.

cs.AI

LLM-Powered GUI Agents in Phone Automation: Surveying Progress and Prospects

With the rapid rise of large language models (LLMs), phone automation has undergone transformative changes. This paper systematically reviews LLM-driven phone GUI agents, highlighting their evolution from script-based automation to intelligent, adaptive systems. We first contextualize key challenges, (i) limited generality, (ii) high maintenance overhead, and (iii) weak intent comprehension, and show how LLMs address these issues through advanced language understanding, multimodal perception, and robust decision-making. We then propose a taxonomy covering fundamental agent frameworks (single-agent, multi-agent, plan-then-act), modeling approaches (prompt engineering, training-based), and essential datasets and benchmarks. Furthermore, we detail task-specific architectures, supervised fine-tuning, and reinforcement learning strategies that bridge user intent and GUI operations. Finally, we discuss open challenges such as dataset diversity, on-device deployment efficiency, user-centric adaptation, and security concerns, offering forward-looking insights into this rapidly evolving field. By providing a structured overview and identifying pressing research gaps, this paper serves as a definitive reference for researchers and practitioners seeking to harness LLMs in designing scalable, user-friendly phone GUI agents. The collection of papers reviewed in this survey will be hosted and regularly updated on the GitHub repository: https://github.com/PhoneLLM/Awesome-LLM-Powered-Phone-GUI-Agents

cs.HC

SmartBench: Is Your LLM Truly a Good Chinese Smartphone Assistant?

Large Language Models (LLMs) have become integral to daily life, especially advancing as intelligent assistants through on-device deployment on smartphones. However, existing LLM evaluation benchmarks predominantly focus on objective tasks like mathematics and coding in English, which do not necessarily reflect the practical use cases of on-device LLMs in real-world mobile scenarios, especially for Chinese users. To address these gaps, we introduce SmartBench, the first benchmark designed to evaluate the capabilities of on-device LLMs in Chinese mobile contexts. We analyze functionalities provided by representative smartphone manufacturers and divide them into five categories: text summarization, text Q&A, information extraction, content creation, and notification management, further detailed into 20 specific tasks. For each task, we construct high-quality datasets comprising 50 to 200 question-answer pairs that reflect everyday mobile interactions, and we develop automated evaluation criteria tailored for these tasks. We conduct comprehensive evaluations of on-device LLMs and MLLMs using SmartBench and also assess their performance after quantized deployment on real smartphone NPUs. Our contributions provide a standardized framework for evaluating on-device LLMs in Chinese, promoting further development and optimization in this critical area. Code and data will be available at https://github.com/vivo-ai-lab/SmartBench.

cs.CL

BlueLM-2.5-3B Technical Report

We present BlueLM-2.5-3B, a compact and unified dense Multimodal Large Language Model (MLLM) designed for efficient edge-device deployment, offering strong general-purpose and reasoning capabilities. To the best of our knowledge, this is the first 3B-scale MLLM to support both thinking and non-thinking modes, while also enabling explicit control over thinking token budget. BlueLM-2.5-3B is developed through diversified data curation, key data resampling, hybrid heterogeneous reinforcement learning, and a high-performance training infrastructure. Our model achieves superior multimodal capacity while preserving competitive pure-text performance with only 2.9 billion parameters. We conduct comprehensive evaluations across a broad range of multimodal and text-only benchmarks. In thinking mode, BlueLM-2.5-3B achieves comparable performance to Qwen3-4B on text-only benchmarks, and trails the larger Kimi-VL-A3B-16B by only about 5% on average across multimodal evaluations. In non-thinking mode, it outperforms Qwen2.5-VL-3B on the majority of multimodal benchmarks. Additionally, BlueLM-2.5-3B exhibits exceptional data efficiency. All of the aforementioned performance is achieved with substantially less total training data than Qwen2.5-VL-3B and Qwen3-4B. We hope our work contributes to the advancement of high-performance, on-device MLLMs and provides meaningful insights to the research community.

cs.AI

AMEX: Android Multi-annotation Expo Dataset for Mobile GUI Agents

AI agents have drawn increasing attention mostly on their ability to perceive environments, understand tasks, and autonomously achieve goals. To advance research on AI agents in mobile scenarios, we introduce the Android Multi-annotation EXpo (AMEX), a comprehensive, large-scale dataset designed for generalist mobile GUI-control agents which are capable of completing tasks by directly interacting with the graphical user interface (GUI) on mobile devices. AMEX comprises over 104K high-resolution screenshots from popular mobile applications, which are annotated at multiple levels. Unlike existing GUI-related datasets, e.g., Rico, AitW, etc., AMEX includes three levels of annotations: GUI interactive element grounding, GUI screen and element functionality descriptions, and complex natural language instructions with stepwise GUI-action chains. We develop this dataset from a more instructive and detailed perspective, complementing the general settings of existing datasets. Additionally, we finetune a baseline model SPHINX Agent and illustrate the effectiveness of AMEX.The project is available at https://yxchai.com/AMEX/.

cs.HC

UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents

In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently pro- cesses historical context and unifies action-level and task-level rewards. To sup- port the training of UI-Genie-RM, we develop deliberately-designed data genera- tion strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI- Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory gen- eration without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.

cs.CL

UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning

The recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in LLMs through reinforcement learning (RL) with rule-based rewards. Despite its success in language models, its application in multi-modal domains, particularly in graphic user interface (GUI) agent tasks, remains under-explored. To address this issue, we propose UI-R1, the first framework to explore how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for GUI action prediction tasks. Specifically, UI-R1 introduces a novel rule-based action reward, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). For efficient training, we curate a small yet high-quality dataset of 136 challenging tasks, encompassing five common action types on mobile devices. Experimental results demonstrate that our proposed UI-R1-3B achieves significant improvements over the base model (i.e. Qwen2.5-VL-3B) on both in-domain (ID) and out-of-domain (OOD) tasks, with average accuracy gains of 22.1% on ScreenSpot, 6.0% on ScreenSpot-Pro, and 12.7% on ANDROIDCONTROL. Furthermore, UI-R1-3B delivers competitive performance compared to larger models (e.g., OS-Atlas-7B) trained via supervised fine-tuning (SFT) on 76K samples. We additionally develop an optimized version, UI-R1-E-3B, which significantly improves both grounding efficiency and accuracy. These results underscore the potential of rule-based reinforcement learning to advance GUI understanding and control, paving the way for future research in this domain. Code website: https://github.com/lll6gg/UI-R1.

cs.AI

Adaptive Markup Language Generation for Contextually-Grounded Visual Document Understanding

Visual Document Understanding has become essential with the increase of text-rich visual content. This field poses significant challenges due to the need for effective integration of visual perception and textual comprehension, particularly across diverse document types with complex layouts. Moreover, existing fine-tuning datasets for this domain often fall short in providing the detailed contextual information for robust understanding, leading to hallucinations and limited comprehension of spatial relationships among visual elements. To address these challenges, we propose an innovative pipeline that utilizes adaptive generation of markup languages, such as Markdown, JSON, HTML, and TiKZ, to build highly structured document representations and deliver contextually-grounded responses. We introduce two fine-grained structured datasets: DocMark-Pile, comprising approximately 3.8M pretraining data pairs for document parsing, and DocMark-Instruct, featuring 624k fine-tuning data annotations for grounded instruction following. Extensive experiments demonstrate that our proposed model significantly outperforms existing state-of-theart MLLMs across a range of visual document understanding benchmarks, facilitating advanced reasoning and comprehension capabilities in complex visual scenarios. Our code and models are released at https://github. com/Euphoria16/DocMark.

cs.CV

LearnAct: Few-Shot Mobile GUI Agent with a Unified Demonstration Benchmark

Mobile GUI agents show promise in automating tasks but face generalization challenges in diverse real-world scenarios. Traditional approaches using pre-training or fine-tuning with massive datasets struggle with the diversity of mobile applications and user-specific tasks. We propose enhancing mobile GUI agent capabilities through human demonstrations, focusing on improving performance in unseen scenarios rather than pursuing universal generalization through larger datasets. To realize this paradigm, we introduce LearnGUI, the first comprehensive dataset specifically designed for studying demonstration-based learning in mobile GUI agents, comprising 2,252 offline tasks and 101 online tasks with high-quality human demonstrations. We further develop LearnAct, a sophisticated multi-agent framework that automatically extracts knowledge from demonstrations to enhance task completion. This framework integrates three specialized agents: DemoParser for knowledge extraction, KnowSeeker for relevant knowledge retrieval, and ActExecutor for demonstration-enhanced task execution. Our experimental results show significant performance gains in both offline and online evaluations. In offline assessments, a single demonstration improves model performance, increasing Gemini-1.5-Pro's accuracy from 19.3% to 51.7%. In online evaluations, our framework enhances UI-TARS-7B-SFT's task success rate from 18.1% to 32.8%. LearnAct framework and LearnGUI benchmark establish demonstration-based learning as a promising direction for more adaptable, personalized, and deployable mobile GUI agents.

cs.HC

GenieBlue: Integrating both Linguistic and Multimodal Capabilities for Large Language Models on Mobile Devices

Recent advancements in Multimodal Large Language Models (MLLMs) have enabled their deployment on mobile devices. However, challenges persist in maintaining strong language capabilities and ensuring hardware compatibility, both of which are crucial for user experience and practical deployment efficiency. In our deployment process, we observe that existing MLLMs often face performance degradation on pure language tasks, and the current NPU platforms on smartphones do not support the MoE architecture, which is commonly used to preserve pure language capabilities during multimodal training. To address these issues, we systematically analyze methods to maintain pure language capabilities during the training of MLLMs, focusing on both training data and model architecture aspects. Based on these analyses, we propose GenieBlue, an efficient MLLM structural design that integrates both linguistic and multimodal capabilities for LLMs on mobile devices. GenieBlue freezes the original LLM parameters during MLLM training to maintain pure language capabilities. It acquires multimodal capabilities by duplicating specific transformer blocks for full fine-tuning and integrating lightweight LoRA modules. This approach preserves language capabilities while achieving comparable multimodal performance through extensive training. Deployed on smartphone NPUs, GenieBlue demonstrates efficiency and practicality for applications on mobile devices.

cs.CL

BlueLM-V-3B: Algorithm and System Co-Design for Multimodal Large Language Models on Mobile Devices

The emergence and growing popularity of multimodal large language models (MLLMs) have significant potential to enhance various aspects of daily life, from improving communication to facilitating learning and problem-solving. Mobile phones, as essential daily companions, represent the most effective and accessible deployment platform for MLLMs, enabling seamless integration into everyday tasks. However, deploying MLLMs on mobile phones presents challenges due to limitations in memory size and computational capability, making it difficult to achieve smooth and real-time processing without extensive optimization. In this paper, we present BlueLM-V-3B, an algorithm and system co-design approach specifically tailored for the efficient deployment of MLLMs on mobile platforms. To be specific, we redesign the dynamic resolution scheme adopted by mainstream MLLMs and implement system optimization for hardware-aware deployment to optimize model inference on mobile phones. BlueLM-V-3B boasts the following key highlights: (1) Small Size: BlueLM-V-3B features a language model with 2.7B parameters and a vision encoder with 400M parameters. (2) Fast Speed: BlueLM-V-3B achieves a generation speed of 24.4 token/s on the MediaTek Dimensity 9300 processor with 4-bit LLM weight quantization. (3) Strong Performance: BlueLM-V-3B has attained the highest average score of 66.1 on the OpenCompass benchmark among models with $\leq$ 4B parameters and surpassed a series of models with much larger parameter sizes (e.g., MiniCPM-V-2.6, InternVL2-8B).

cs.CV

Inflight Performance and Calibrations of the Lyman-alpha Solar Telescope on board the Advanced Space-based Solar Observatory

The Lyman-alpha Solar Telescope (LST) on board the Advanced Space-based Solar Observatory (ASO-S) is the first payload to image the full solar disk and the solar corona in both white-light (WL) and ultraviolet (UV) H I Lya, extending up to 2.5 solar radii (Rs). Since the launch of the ASO-S on 9 October 2022, LST has captured various significant solar activities including flares, prominences, coronal mass ejections (CMEs). LST covers different passbands of 121.6 nm, 360 nm and 700 nm. The Lya Solar Disk Imager (SDI) has a field of view (FOV) of 38.4 arcmin and a spatial resolution of around 9.5 arcsec, while the White-Light Solar Telescope (WST) has a FOV of 38.43 arcmin and a spatial resolution of around 3.0 arcsec. The FOV of the Lya Solar Corona Imager (SCI) reaches 81.1 arcmin and its spatial resolution is 4.3 arcsec. The stray-light level in the 700 nm waveband is about 7.8e-6 MSB (mean solar brightness) at 1.1 Rs and 7.6e-7 MSB at 2.5 Rs, and in the Lya waveband it is around 4.3e-3 MSB at 1.1 Rs and 4.1e-4 MSB at 2.5 Rs. This article will detail the results from on-orbit tests and calibrations.

astro-ph.SR

ImageBind-LLM: Multi-modality Instruction Tuning

We present ImageBind-LLM, a multi-modality instruction tuning method of large language models (LLMs) via ImageBind. Existing works mainly focus on language and image instruction tuning, different from which, our ImageBind-LLM can respond to multi-modality conditions, including audio, 3D point clouds, video, and their embedding-space arithmetic by only image-text alignment training. During training, we adopt a learnable bind network to align the embedding space between LLaMA and ImageBind's image encoder. Then, the image features transformed by the bind network are added to word tokens of all layers in LLaMA, which progressively injects visual instructions via an attention-free and zero-initialized gating mechanism. Aided by the joint embedding of ImageBind, the simple image-text training enables our model to exhibit superior multi-modality instruction-following capabilities. During inference, the multi-modality inputs are fed into the corresponding ImageBind encoders, and processed by a proposed visual cache model for further cross-modal embedding enhancement. The training-free cache model retrieves from three million image features extracted by ImageBind, which effectively mitigates the training-inference modality discrepancy. Notably, with our approach, ImageBind-LLM can respond to instructions of diverse modalities and demonstrate significant language generation quality. Code is released at https://github.com/OpenGVLab/LLaMA-Adapter.

cs.MM

Real-Time Image Demoireing on Mobile Devices

Moire patterns appear frequently when taking photos of digital screens, drastically degrading the image quality. Despite the advance of CNNs in image demoireing, existing networks are with heavy design, causing redundant computation burden for mobile devices. In this paper, we launch the first study on accelerating demoireing networks and propose a dynamic demoireing acceleration method (DDA) towards a real-time deployment on mobile devices. Our stimulus stems from a simple-yet-universal fact that moire patterns often unbalancedly distribute across an image. Consequently, excessive computation is wasted upon non-moire areas. Therefore, we reallocate computation costs in proportion to the complexity of image patches. In order to achieve this aim, we measure the complexity of an image patch by designing a novel moire prior that considers both colorfulness and frequency information of moire patterns. Then, we restore image patches with higher-complexity using larger networks and the ones with lower-complexity are assigned with smaller networks to relieve the computation burden. At last, we train all networks in a parameter-shared supernet paradigm to avoid additional parameter burden. Extensive experiments on several benchmarks demonstrate the efficacy of our proposed DDA. In addition, the acceleration evaluated on the VIVO X80 Pro smartphone equipped with a chip of Snapdragon 8 Gen 1 shows that our method can drastically reduce the inference time, leading to a real-time image demoireing on mobile devices. Source codes and models are released at https://github.com/zyxxmu/DDA

cs.CV

Failure behaviors and processing maps with failure domains for hot compression of a powder metallurgy Ni-based superalloy

Processing maps are key to guiding the thermo-mechanical processing (TMP) of superalloys. However, traditional processing maps are incapable of delimiting failure, which is an essential factor to be concerned about during the TMP of superalloys. Employing isothermal hot compression experiments and finite element analysis (FEA), the present study examined the failure behaviors of a powder metallurgy (P/M) Ni-based superalloy and constructed processing maps with failure domains based on the predicted failure threshold. The micromechanical Gurson-Tvergaard-Needleman (GTN) damage model was employed in the FEA to model the cavity-driven intergranular fracture of the superalloy. Deformation temperature and strain rate were considered in the range of 1050 ~ 1150 C and 0.001 ~ 1 s-1, respectively. The FEA results reveal that the maximum tensile stress locates at the outer budging surfaces of the samples, which causes failure initiation and subsequent propagation into longitudinal cracks, being consistent with the experiments. It is further demonstrated that the failure is strain-controlled and the critical failure strain remains nearly insensitive to the range of strain rates considered while increasing with the increase of temperature in a third-order polynomial. Finally, an optimized processing window for hot deformation of the superalloy is formulated to warrant good hot workability while avoiding flow instability and failure. The present study offers direct insights into the failure behaviors of P/M Ni-based superalloys and details a modeling strategy to delineate optimized parametric spaces for the TMP of superalloys.

cond-mat.mtrl-sci

Entrapment of Interfacial Nanobubbles on Nano Structured Surfaces

Spherical-cap-shaped interfacial nanobubbles (NBs) forming on hydrophobic surfaces in aqueous solutions have extensively been studied both from a fundamental point of view and due to their relevance for various practical applications. In this study, the nucleation mechanism of spontaneously generated NBs at solid-liquid interfaces of immersed nanostructured hydrophobic surfaces is studied. Depending on the size and density of the surface nanostructures, NBs with different size and density were reproducibly and deterministically obtained. A two-step process can explain the NB nucleation, based on the crevice model, i.e., entrapped air pockets in surface cavities which grow by diffusion. The results show direct evidence for the spontaneous formation of NBs on a surface at its immersion. Next, the influence of size and shape of the nanostructures on the nucleated NBs are revealed. In particular, on non-circular nanopits we obtain NBs with a non-circular footprint, demonstrating the strong pinning forces at the three-phase contact line.

physics.flu-dyn

MD Simulation of Hundred-Billion-Metal-Atom Cascade Collision on Sunway Taihulight

Radiation damage to the steel material of reactor pressure vessels is a major threat to the nuclear reactor safety. It is caused by the metal atom cascade collision, initialized when the atoms are struck by a high-energy neutron. The paper presents MISA-MD, a new implementation of molecular dynamics, to simulate such cascade collision with EAM potential. MISA-MD realizes (1) a hash-based data structure to efficiently store an atom and find its neighbors, and (2) several acceleration and optimization strategies based on SW26010 processor of Sunway Taihulight supercomputer, including an efficient potential table storage and interpolation method, a coloring method to avoid write conflicts, and double-buffer and data reuse strategies. The experimental results demonstrated that MISA-MD has good accuracy and scalability, and obtains a parallel efficiency of over 79% in an 655-billion-atom system. Compared with a state-of-the-art MD program LAMMPS, MISA-MD requires less memory usage and achieves better computational performance.

cs.DC