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Shuaicheng Liu

Publications and source records attributed to Shuaicheng Liu.

At least 37 records · Page 2Linked to original sources

Hierarchical Neural Semantic Representation for 3D Semantic Correspondence

This paper presents a new approach to estimate accurate and robust 3D semantic correspondence with the hierarchical neural semantic representation. Our work has three key contributions. First, we design the hierarchical neural semantic representation (HNSR), which consists of a global semantic feature to capture high-level structure and multi-resolution local geometric features to preserve fine details, by carefully harnessing 3D priors from pre-trained 3D generative models. Second, we design a progressive global-to-local matching strategy, which establishes coarse semantic correspondence using the global semantic feature, then iteratively refines it with local geometric features, yielding accurate and semantically-consistent mappings. Third, our framework is training-free and broadly compatible with various pre-trained 3D generative backbones, demonstrating strong generalization across diverse shape categories. Our method also supports various applications, such as shape co-segmentation, keypoint matching, and texture transfer, and generalizes well to structurally diverse shapes, with promising results even in cross-category scenarios. Both qualitative and quantitative evaluations show that our method outperforms previous state-of-the-art techniques.

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AIM 2025 challenge on Inverse Tone Mapping Report: Methods and Results

This paper presents a comprehensive review of the AIM 2025 Challenge on Inverse Tone Mapping (ITM). The challenge aimed to push forward the development of effective ITM algorithms for HDR image reconstruction from single LDR inputs, focusing on perceptual fidelity and numerical consistency. A total of \textbf{67} participants submitted \textbf{319} valid results, from which the best five teams were selected for detailed analysis. This report consolidates their methodologies and performance, with the lowest PU21-PSNR among the top entries reaching 29.22 dB. The analysis highlights innovative strategies for enhancing HDR reconstruction quality and establishes strong benchmarks to guide future research in inverse tone mapping.

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Blind-Spot Guided Diffusion for Self-supervised Real-World Denoising

In this work, we present Blind-Spot Guided Diffusion, a novel self-supervised framework for real-world image denoising. Our approach addresses two major challenges: the limitations of blind-spot networks (BSNs), which often sacrifice local detail and introduce pixel discontinuities due to spatial independence assumptions, and the difficulty of adapting diffusion models to self-supervised denoising. We propose a dual-branch diffusion framework that combines a BSN-based diffusion branch, generating semi-clean images, with a conventional diffusion branch that captures underlying noise distributions. To enable effective training without paired data, we use the BSN-based branch to guide the sampling process, capturing noise structure while preserving local details. Extensive experiments on the SIDD and DND datasets demonstrate state-of-the-art performance, establishing our method as a highly effective self-supervised solution for real-world denoising. Code and pre-trained models are released at: https://github.com/Sumching/BSGD.

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Learning Arbitrary-Scale RAW Image Downscaling with Wavelet-based Recurrent Reconstruction

Image downscaling is critical for efficient storage and transmission of high-resolution (HR) images. Existing learning-based methods focus on performing downscaling within the sRGB domain, which typically suffers from blurred details and unexpected artifacts. RAW images, with their unprocessed photonic information, offer greater flexibility but lack specialized downscaling frameworks. In this paper, we propose a wavelet-based recurrent reconstruction framework that leverages the information lossless attribute of wavelet transformation to fulfill the arbitrary-scale RAW image downscaling in a coarse-to-fine manner, in which the Low-Frequency Arbitrary-Scale Downscaling Module (LASDM) and the High-Frequency Prediction Module (HFPM) are proposed to preserve structural and textural integrity of the reconstructed low-resolution (LR) RAW images, alongside an energy-maximization loss to align high-frequency energy between HR and LR domain. Furthermore, we introduce the Realistic Non-Integer RAW Downscaling (Real-NIRD) dataset, featuring a non-integer downscaling factor of 1.3$\times$, and incorporate it with publicly available datasets with integer factors (2$\times$, 3$\times$, 4$\times$) for comprehensive benchmarking arbitrary-scale image downscaling purposes. Extensive experiments demonstrate that our method outperforms existing state-of-the-art competitors both quantitatively and visually. The code and dataset will be released at https://github.com/RenYangSCU/ASRD.

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Learning to See in the Extremely Dark

Learning-based methods have made promising advances in low-light RAW image enhancement, while their capability to extremely dark scenes where the environmental illuminance drops as low as 0.0001 lux remains to be explored due to the lack of corresponding datasets. To this end, we propose a paired-to-paired data synthesis pipeline capable of generating well-calibrated extremely low-light RAW images at three precise illuminance ranges of 0.01-0.1 lux, 0.001-0.01 lux, and 0.0001-0.001 lux, together with high-quality sRGB references to comprise a large-scale paired dataset named See-in-the-Extremely-Dark (SIED) to benchmark low-light RAW image enhancement approaches. Furthermore, we propose a diffusion-based framework that leverages the generative ability and intrinsic denoising property of diffusion models to restore visually pleasing results from extremely low-SNR RAW inputs, in which an Adaptive Illumination Correction Module (AICM) and a color consistency loss are introduced to ensure accurate exposure correction and color restoration. Extensive experiments on the proposed SIED and publicly available benchmarks demonstrate the effectiveness of our method. The code and dataset are available at https://github.com/JianghaiSCU/SIED.

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Estimating 2D Camera Motion with Hybrid Motion Basis

Estimating 2D camera motion is a fundamental computer vision task that models the projection of 3D camera movements onto the 2D image plane. Current methods rely on either homography-based approaches, limited to planar scenes, or meshflow techniques that use grid-based local homographies but struggle with complex non-linear transformations. A key insight of our work is that combining flow fields from different homographies creates motion patterns that cannot be represented by any single homography. We introduce CamFlow, a novel framework that represents camera motion using hybrid motion bases: physical bases derived from camera geometry and stochastic bases for complex scenarios. Our approach includes a hybrid probabilistic loss function based on the Laplace distribution that enhances training robustness. For evaluation, we create a new benchmark by masking dynamic objects in existing optical flow datasets to isolate pure camera motion. Experiments show CamFlow outperforms state-of-the-art methods across diverse scenarios, demonstrating superior robustness and generalization in zero-shot settings. Code and datasets are available at our project page: https://lhaippp.github.io/CamFlow/.

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Benchmarking Generalizable Bimanual Manipulation: RoboTwin Dual-Arm Collaboration Challenge at CVPR 2025 MEIS Workshop

Embodied Artificial Intelligence (Embodied AI) is an emerging frontier in robotics, driven by the need for autonomous systems that can perceive, reason, and act in complex physical environments. While single-arm systems have shown strong task performance, collaborative dual-arm systems are essential for handling more intricate tasks involving rigid, deformable, and tactile-sensitive objects. To advance this goal, we launched the RoboTwin Dual-Arm Collaboration Challenge at the 2nd MEIS Workshop, CVPR 2025. Built on the RoboTwin Simulation platform (1.0 and 2.0) and the AgileX COBOT-Magic Robot platform, the competition consisted of three stages: Simulation Round 1, Simulation Round 2, and a final Real-World Round. Participants totally tackled 17 dual-arm manipulation tasks, covering rigid, deformable, and tactile-based scenarios. The challenge attracted 64 global teams and over 400 participants, producing top-performing solutions like SEM and AnchorDP3 and generating valuable insights into generalizable bimanual policy learning. This report outlines the competition setup, task design, evaluation methodology, key findings and future direction, aiming to support future research on robust and generalizable bimanual manipulation policies. The Challenge Webpage is available at https://robotwin-benchmark.github.io/cvpr-2025-challenge/.

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Hand-Shadow Poser

Hand shadow art is a captivating art form, creatively using hand shadows to reproduce expressive shapes on the wall. In this work, we study an inverse problem: given a target shape, find the poses of left and right hands that together best produce a shadow resembling the input. This problem is nontrivial, since the design space of 3D hand poses is huge while being restrictive due to anatomical constraints. Also, we need to attend to the input's shape and crucial features, though the input is colorless and textureless. To meet these challenges, we design Hand-Shadow Poser, a three-stage pipeline, to decouple the anatomical constraints (by hand) and semantic constraints (by shadow shape): (i) a generative hand assignment module to explore diverse but reasonable left/right-hand shape hypotheses; (ii) a generalized hand-shadow alignment module to infer coarse hand poses with a similarity-driven strategy for selecting hypotheses; and (iii) a shadow-feature-aware refinement module to optimize the hand poses for physical plausibility and shadow feature preservation. Further, we design our pipeline to be trainable on generic public hand data, thus avoiding the need for any specialized training dataset. For method validation, we build a benchmark of 210 diverse shadow shapes of varying complexity and a comprehensive set of metrics, including a novel DINOv2-based evaluation metric. Through extensive comparisons with multiple baselines and user studies, our approach is demonstrated to effectively generate bimanual hand poses for a large variety of hand shapes for over 85% of the benchmark cases.

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StabStitch++: Unsupervised Online Video Stitching with Spatiotemporal Bidirectional Warps

We retarget video stitching to an emerging issue, named warping shake, which unveils the temporal content shakes induced by sequentially unsmooth warps when extending image stitching to video stitching. Even if the input videos are stable, the stitched video can inevitably cause undesired warping shakes and affect the visual experience. To address this issue, we propose StabStitch++, a novel video stitching framework to realize spatial stitching and temporal stabilization with unsupervised learning simultaneously. First, different from existing learning-based image stitching solutions that typically warp one image to align with another, we suppose a virtual midplane between original image planes and project them onto it. Concretely, we design a differentiable bidirectional decomposition module to disentangle the homography transformation and incorporate it into our spatial warp, evenly spreading alignment burdens and projective distortions across two views. Then, inspired by camera paths in video stabilization, we derive the mathematical expression of stitching trajectories in video stitching by elaborately integrating spatial and temporal warps. Finally, a warp smoothing model is presented to produce stable stitched videos with a hybrid loss to simultaneously encourage content alignment, trajectory smoothness, and online collaboration. Compared with StabStitch that sacrifices alignment for stabilization, StabStitch++ makes no compromise and optimizes both of them simultaneously, especially in the online mode. To establish an evaluation benchmark and train the learning framework, we build a video stitching dataset with a rich diversity in camera motions and scenes. Experiments exhibit that StabStitch++ surpasses current solutions in stitching performance, robustness, and efficiency, offering compelling advancements in this field by building a real-time online video stitching system.

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Coding-Prior Guided Diffusion Network for Video Deblurring

While recent video deblurring methods have advanced significantly, they often overlook two valuable prior information: (1) motion vectors (MVs) and coding residuals (CRs) from video codecs, which provide efficient inter-frame alignment cues, and (2) the rich real-world knowledge embedded in pre-trained diffusion generative models. We present CPGDNet, a novel two-stage framework that effectively leverages both coding priors and generative diffusion priors for high-quality deblurring. First, our coding-prior feature propagation (CPFP) module utilizes MVs for efficient frame alignment and CRs to generate attention masks, addressing motion inaccuracies and texture variations. Second, a coding-prior controlled generation (CPC) module network integrates coding priors into a pretrained diffusion model, guiding it to enhance critical regions and synthesize realistic details. Experiments demonstrate our method achieves state-of-the-art perceptual quality with up to 30% improvement in IQA metrics. Both the code and the codingprior-augmented dataset will be open-sourced.

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CodingHomo: Bootstrapping Deep Homography With Video Coding

Homography estimation is a fundamental task in computer vision with applications in diverse fields. Recent advances in deep learning have improved homography estimation, particularly with unsupervised learning approaches, offering increased robustness and generalizability. However, accurately predicting homography, especially in complex motions, remains a challenge. In response, this work introduces a novel method leveraging video coding, particularly by harnessing inherent motion vectors (MVs) present in videos. We present CodingHomo, an unsupervised framework for homography estimation. Our framework features a Mask-Guided Fusion (MGF) module that identifies and utilizes beneficial features among the MVs, thereby enhancing the accuracy of homography prediction. Additionally, the Mask-Guided Homography Estimation (MGHE) module is presented for eliminating undesired features in the coarse-to-fine homography refinement process. CodingHomo outperforms existing state-of-the-art unsupervised methods, delivering good robustness and generalizability. The code and dataset are available at: \href{github}{https://github.com/liuyike422/CodingHomo

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Learning Hazing to Dehazing: Towards Realistic Haze Generation for Real-World Image Dehazing

Existing real-world image dehazing methods primarily attempt to fine-tune pre-trained models or adapt their inference procedures, thus heavily relying on the pre-trained models and associated training data. Moreover, restoring heavily distorted information under dense haze requires generative diffusion models, whose potential in dehazing remains underutilized partly due to their lengthy sampling processes. To address these limitations, we introduce a novel hazing-dehazing pipeline consisting of a Realistic Hazy Image Generation framework (HazeGen) and a Diffusion-based Dehazing framework (DiffDehaze). Specifically, HazeGen harnesses robust generative diffusion priors of real-world hazy images embedded in a pre-trained text-to-image diffusion model. By employing specialized hybrid training and blended sampling strategies, HazeGen produces realistic and diverse hazy images as high-quality training data for DiffDehaze. To alleviate the inefficiency and fidelity concerns associated with diffusion-based methods, DiffDehaze adopts an Accelerated Fidelity-Preserving Sampling process (AccSamp). The core of AccSamp is the Tiled Statistical Alignment Operation (AlignOp), which can provide a clean and faithful dehazing estimate within a small fraction of sampling steps to reduce complexity and enable effective fidelity guidance. Extensive experiments demonstrate the superior dehazing performance and visual quality of our approach over existing methods. The code is available at https://github.com/ruiyi-w/Learning-Hazing-to-Dehazing.

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ISPDiffuser: Learning RAW-to-sRGB Mappings with Texture-Aware Diffusion Models and Histogram-Guided Color Consistency

RAW-to-sRGB mapping, or the simulation of the traditional camera image signal processor (ISP), aims to generate DSLR-quality sRGB images from raw data captured by smartphone sensors. Despite achieving comparable results to sophisticated handcrafted camera ISP solutions, existing learning-based methods still struggle with detail disparity and color distortion. In this paper, we present ISPDiffuser, a diffusion-based decoupled framework that separates the RAW-to-sRGB mapping into detail reconstruction in grayscale space and color consistency mapping from grayscale to sRGB. Specifically, we propose a texture-aware diffusion model that leverages the generative ability of diffusion models to focus on local detail recovery, in which a texture enrichment loss is further proposed to prompt the diffusion model to generate more intricate texture details. Subsequently, we introduce a histogram-guided color consistency module that utilizes color histogram as guidance to learn precise color information for grayscale to sRGB color consistency mapping, with a color consistency loss designed to constrain the learned color information. Extensive experimental results show that the proposed ISPDiffuser outperforms state-of-the-art competitors both quantitatively and visually. The code is available at https://github.com/RenYangSCU/ISPDiffuser.

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Single Image Rolling Shutter Removal with Diffusion Models

We present RS-Diffusion, the first Diffusion Models-based method for single-frame Rolling Shutter (RS) correction. RS artifacts compromise visual quality of frames due to the row-wise exposure of CMOS sensors. Most previous methods have focused on multi-frame approaches, using temporal information from consecutive frames for the motion rectification. However, few approaches address the more challenging but important single frame RS correction. In this work, we present an ``image-to-motion" framework via diffusion techniques, with a designed patch-attention module. In addition, we present the RS-Real dataset, comprised of captured RS frames alongside their corresponding Global Shutter (GS) ground-truth pairs. The GS frames are corrected from the RS ones, guided by the corresponding Inertial Measurement Unit (IMU) gyroscope data acquired during capture. Experiments show that RS-Diffusion surpasses previous single-frame RS methods, demonstrates the potential of diffusion-based approaches, and provides a valuable dataset for further research.

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HybridReg: Robust 3D Point Cloud Registration with Hybrid Motions

Scene-level point cloud registration is very challenging when considering dynamic foregrounds. Existing indoor datasets mostly assume rigid motions, so the trained models cannot robustly handle scenes with non-rigid motions. On the other hand, non-rigid datasets are mainly object-level, so the trained models cannot generalize well to complex scenes. This paper presents HybridReg, a new approach to 3D point cloud registration, learning uncertainty mask to account for hybrid motions: rigid for backgrounds and non-rigid/rigid for instance-level foregrounds. First, we build a scene-level 3D registration dataset, namely HybridMatch, designed specifically with strategies to arrange diverse deforming foregrounds in a controllable manner. Second, we account for different motion types and formulate a mask-learning module to alleviate the interference of deforming outliers. Third, we exploit a simple yet effective negative log-likelihood loss to adopt uncertainty to guide the feature extraction and correlation computation. To our best knowledge, HybridReg is the first work that exploits hybrid motions for robust point cloud registration. Extensive experiments show HybridReg's strengths, leading it to achieve state-of-the-art performance on both widely-used indoor and outdoor datasets.

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Realistic Noise Synthesis with Diffusion Models

Deep denoising models require extensive real-world training data, which is challenging to acquire. Current noise synthesis techniques struggle to accurately model complex noise distributions. We propose a novel Realistic Noise Synthesis Diffusor (RNSD) method using diffusion models to address these challenges. By encoding camera settings into a time-aware camera-conditioned affine modulation (TCCAM), RNSD generates more realistic noise distributions under various camera conditions. Additionally, RNSD integrates a multi-scale content-aware module (MCAM), enabling the generation of structured noise with spatial correlations across multiple frequencies. We also introduce Deep Image Prior Sampling (DIPS), a learnable sampling sequence based on depth image prior, which significantly accelerates the sampling process while maintaining the high quality of synthesized noise. Extensive experiments demonstrate that our RNSD method significantly outperforms existing techniques in synthesizing realistic noise under multiple metrics and improving image denoising performance.

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Diff-Shadow: Global-guided Diffusion Model for Shadow Removal

We propose Diff-Shadow, a global-guided diffusion model for shadow removal. Previous transformer-based approaches can utilize global information to relate shadow and non-shadow regions but are limited in their synthesis ability and recover images with obvious boundaries. In contrast, diffusion-based methods can generate better content but they are not exempt from issues related to inconsistent illumination. In this work, we combine the advantages of diffusion models and global guidance to achieve shadow-free restoration. Specifically, we propose a parallel UNets architecture: 1) the local branch performs the patch-based noise estimation in the diffusion process, and 2) the global branch recovers the low-resolution shadow-free images. A Reweight Cross Attention (RCA) module is designed to integrate global contextual information of non-shadow regions into the local branch. We further design a Global-guided Sampling Strategy (GSS) that mitigates patch boundary issues and ensures consistent illumination across shaded and unshaded regions in the recovered image. Comprehensive experiments on datasets ISTD, ISTD+, and SRD have demonstrated the effectiveness of Diff-Shadow. Compared to state-of-the-art methods, our method achieves a significant improvement in terms of PSNR, increasing from 32.33dB to 33.69dB on the ISTD dataset.

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FlowPolicy: Enabling Fast and Robust 3D Flow-based Policy via Consistency Flow Matching for Robot Manipulation

Robots can acquire complex manipulation skills by learning policies from expert demonstrations, which is often known as vision-based imitation learning. Generating policies based on diffusion and flow matching models has been shown to be effective, particularly in robotic manipulation tasks. However, recursion-based approaches are inference inefficient in working from noise distributions to policy distributions, posing a challenging trade-off between efficiency and quality. This motivates us to propose FlowPolicy, a novel framework for fast policy generation based on consistency flow matching and 3D vision. Our approach refines the flow dynamics by normalizing the self-consistency of the velocity field, enabling the model to derive task execution policies in a single inference step. Specifically, FlowPolicy conditions on the observed 3D point cloud, where consistency flow matching directly defines straight-line flows from different time states to the same action space, while simultaneously constraining their velocity values, that is, we approximate the trajectories from noise to robot actions by normalizing the self-consistency of the velocity field within the action space, thus improving the inference efficiency. We validate the effectiveness of FlowPolicy in Adroit and Metaworld, demonstrating a 7$\times$ increase in inference speed while maintaining competitive average success rates compared to state-of-the-art methods. Code is available at https://github.com/zql-kk/FlowPolicy.

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