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Shuaihang Yuan

Publications and source records attributed to Shuaihang Yuan.

At least 19 recordsLinked to original sources

FastMap: Real-Time Semantic Map Completion via Bitwise Masked Modeling

Semantic map completion, which predicts the layout of unobserved regions from partial observations, is a critical capability for indoor robot navigation. Existing approaches either rely on high-dimensional discrete codebooks that inflate memory, or on iterative diffusion sampling that is too slow for real-time use. We present FastMap, a lightweight two-stage framework for completing top-down categorical semantic maps. First, a lookup-free BitVAE exploits the inherently binary (one-hot) structure of semantic maps to compress each map patch into compact bitwise tokens, yielding a 0.41GB model that is 3.7 times smaller than the prior masked-modeling baseline. Second, a Masked AutoEncoder (MAE)-style transformer reconstructs missing tokens in a single forward pass at 0.011s/map. To support object goal navigation, we additionally introduce an object-aware masking strategy that masks the target category during training and conditions generation on a learnable category embedding, without adding inference cost. On the Gibson benchmark, FastMap achieves 34.10% mIoU and 45.84% semantic Success Rate (sSR), more than doubling the previous best (21.88%), and reaches 83.8% Success Rate on downstream ObjectNav, the highest among the compared navigation methods.

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CST-WM: A Causally Structured World Model for Embodied Visual Tracking

Embodied visual tracking requires a robot not only to react to the current view, but to choose actions that preserve or recover future evidence of a moving target under ego-motion, occlusion, and distractors. It is therefore a predictive decision problem over future target observability and apparent scale. A central difficulty is a task-specific form of causal hallucination: in action-conditioned prediction, a model can exploit the strong correlation between robot control and target-related observations by hallucinating a direct causal effect from the current action to target evidence, rather than letting action influence that evidence only through robot motion and the resulting observation change. The shortcut yields plausible futures with the wrong semantics for tracking-oriented planning and re-acquisition. We propose CST-WM, a causally structured world model that decomposes the latent state into target-evidence, robot, and observation branches and factorizes the transition so that direct action injection into the target-evidence branch is blocked, while action remains available to robot motion and observation updates. Combined with rollout-based model-predictive control, CST-WM supports both stable following and temporary target re-acquisition in one planning framework. On EVT-Bench and Habitat 3.0, covering standard tracking, target-loss recovery, and cross-dataset transfer, it improves following quality, distance-range control, safety, and re-acquisition over reactive and world-model baselines; offline diagnostics show better multi-step rollout fidelity, stronger planning-value consistency, and substantially reduced direct action leakage. For embodied visual tracking, future prediction alone is not enough: the predictive structure itself must align with how target evidence enters planning.

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Focus Where It Counts: A Salience-Driven Vision-Language Model for Low Vision Assistance

Vision-language models (VLMs) are rapidly progressing and offer promising capabilities for assistive technologies supporting persons with blindness or low vision. However, existing VLMs are primarily designed for general-purpose captioning and do not explicitly model human perceptual priorities, thereby limiting their ability to emphasize the most relevant information in a scene. To address this gap, we propose a salience-driven captioning framework that prioritizes scene elements according to their importance for human-centered assistance. We curate three salience-aware datasets, namely, Salience COCO, Salience Flickr, and Salience VizWiz, with object-level salience annotations designed to reflect the visual information most relevant to low vision users across different environments. Building on these datasets, we introduce Salience-LLaVA, a salience-aware VLM that incorporates salience cues to generate captions in which important elements are mentioned in the order of importance. Our work makes four main contributions. We build salience-aware datasets verified by low vision participants, propose Salience-LLaVA to describe objects in the order of importance, introduce SCMI to evaluate ordering accuracy, and deploy the system on assistive glasses to demonstrate real-world practicality. Code and datasets are available at: https://github.com/topo-focus/Topofocus

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Learning Adaptive Safety Margins for Visual Navigation

Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.

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VCS-SLAM: Geometry-Validated Semantic Evidence Fusion for 3D Gaussian SLAM

Visual SLAM performance often deteriorates in complex real-world applications. Semantic 3D Gaussian SLAM commonly fuses 2D semantic priors into a persistent 3D map using uniform optimization weights. However, such priors are not equally reliable in online mapping: occlusions, unsupported semantic boundaries, and ambiguous ray geometry can introduce persistent semantic artifacts into the global Gaussian map. We propose VCS-SLAM, a geometry-validated semantic evidence fusion framework for RGB-D 3D Gaussian SLAM. Instead of treating all semantic observations as uniformly valid supervision, VCS-SLAM evaluates their geometric reliability through visibility consistency, surface-supported boundary evidence, and ray-level conflict uncertainty. The resulting reliability-aware objective suppresses occluded semantic updates, reduces unsupported semantic bleeding, and delays premature label assignment in ambiguous regions. Experiments on Replica demonstrate improved semantic consistency, boundary preservation, and reconstruction quality. Results on ScanNet further show that VCS-SLAM maintains competitive tracking performance under real RGB-D inputs

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AnyImageNav: Any-View Geometry for Precise Last-Meter Image-Goal Navigation

Image Goal Navigation (ImageNav) is evaluated by a coarse success criterion, the agent must stop within 1m of the target, which is sufficient for finding objects but falls short for downstream tasks such as grasping that require precise positioning. We introduce AnyImageNav, a training-free system that pushes ImageNav toward this more demanding setting. Our key insight is that the goal image can be treated as a geometric query: any photo of an object, a hallway, or a room corner can be registered to the agent's observations via dense pixel-level correspondences, enabling recovery of the exact 6-DoF camera pose. Our method realizes this through a semantic-to-geometric cascade: a semantic relevance signal guides exploration and acts as a proximity gate, invoking a 3D multi-view foundation model only when the current view is highly relevant to the goal image; the model then self-certifies its registration in a loop for an accurate recovered pose. Our method sets state-of-the-art navigation success rates on Gibson (93.1%) and HM3D (82.6%), and achieves pose recovery that prior methods do not provide: a position error of 0.27m and heading error of 3.41 degrees on Gibson, and 0.21m / 1.23 degrees on HM3D, a 5-10x improvement over adapted baselines.Our project page: https://yijie21.github.io/ain/

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One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors

Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion, rendering the collection of high-quality human motion datasets both labor-intensive and costly. To address this, we propose a data-efficient adaptation approach that learns a new humanoid motion from a single non-walking target sample together with auxiliary walking motions and a walking-trained base model. The core idea lies in leveraging order-preserving optimal transport to compute distances between walking and non-walking sequences, followed by interpolation along geodesics to generate new intermediate pose skeletons, which are then optimized for collision-free configurations and retargeted to the humanoid before integration into a simulated environment for policy adaptation via reinforcement learning. Experimental evaluations on the CMU MoCap dataset demonstrate that our method consistently outperforms baselines, achieving superior performance across metrics. Our code is available at: https://github.com/hhuang-code/One-shot-WBM.

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AudioScene: Integrating Object-Event Audio into 3D Scenes

The rapid advances in audio analysis underscore its vast potential for humancomputer interaction, environmental monitoring, and public safety; yet, existing audioonly datasets often lack spatial context. To address this gap, we present two novel audiospatial scene datasets, AudioScanNet and AudioRoboTHOR, designed to explore audioconditioned tasks within 3D environments. By integrating audio clips with spatially aligned 3D scenes, our datasets enable research on how audio signals interact with spatial context. To associate audio events with corresponding spatial information, we leverage the common sense reasoning ability of large language models and supplement them with rigorous human verification, This approach offers greater scalability compared to purely manual annotation while maintaining high standards of accuracy, completeness, and diversity, quantified through inter annotator agreement and performance on two benchmark tasks audio based 3D visual grounding and audio based robotic zeroshot navigation. The results highlight the limitations of current audiocentric methods and underscore the practical challenges and significance of our datasets in advancing audio guided spatial learning.

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Humanoid Agent via Embodied Chain-of-Action Reasoning with Multimodal Foundation Models for Zero-Shot Loco-Manipulation

Humanoid loco-manipulation, which integrates whole-body locomotion with dexterous manipulation, remains a fundamental challenge in robotics. Beyond whole-body coordination and balance, a central difficulty lies in understanding human instructions and translating them into coherent sequences of embodied actions. Recent advances in foundation models provide transferable multimodal representations and reasoning capabilities, yet existing efforts remain largely restricted to either locomotion or manipulation in isolation, with limited applicability to humanoid settings. In this paper, we propose Humanoid-COA, the first humanoid agent framework that integrates foundation model reasoning with an Embodied Chain-of-Action (CoA) mechanism for zero-shot loco-manipulation. Within the perception--reasoning--action paradigm, our key contribution lies in the reasoning stage, where the proposed CoA mechanism decomposes high-level human instructions into structured sequences of locomotion and manipulation primitives through affordance analysis, spatial inference, and whole-body action reasoning. Extensive experiments on two humanoid robots, Unitree H1-2 and G1, in both an open test area and an apartment environment, demonstrate that our framework substantially outperforms prior baselines across manipulation, locomotion, and loco-manipulation tasks, achieving robust generalization to long-horizon and unstructured scenarios. Project page: https://humanoid-coa.github.io/

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Wavelet Policy: Lifting Scheme for Policy Learning in Long-Horizon Tasks

Policy learning focuses on devising strategies for agents in embodied artificial intelligence systems to perform optimal actions based on their perceived states. One of the key challenges in policy learning involves handling complex, long-horizon tasks that require managing extensive sequences of actions and observations with multiple modes. Wavelet analysis offers significant advantages in signal processing, notably in decomposing signals at multiple scales to capture both global trends and fine-grained details. In this work, we introduce a novel wavelet policy learning framework that utilizes wavelet transformations to enhance policy learning. Our approach leverages learnable multi-scale wavelet decomposition to facilitate detailed observation analysis and robust action planning over extended sequences. We detail the design and implementation of our wavelet policy, which incorporates lifting schemes for effective multi-resolution analysis and action generation. This framework is evaluated across multiple complex scenarios, including robotic manipulation, self-driving, and multi-robot collaboration, demonstrating the effectiveness of our method in improving the precision and reliability of the learned policy.

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Hierarchical Scoring with 3D Gaussian Splatting for Instance Image-Goal Navigation

Instance Image-Goal Navigation (IIN) requires autonomous agents to identify and navigate to a target object or location depicted in a reference image captured from any viewpoint. While recent methods leverage powerful novel view synthesis (NVS) techniques, such as three-dimensional Gaussian splatting (3DGS), they typically rely on randomly sampling multiple viewpoints or trajectories to ensure comprehensive coverage of discriminative visual cues. This approach, however, creates significant redundancy through overlapping image samples and lacks principled view selection, substantially increasing both rendering and comparison overhead. In this paper, we introduce a novel IIN framework with a hierarchical scoring paradigm that estimates optimal viewpoints for target matching. Our approach integrates cross-level semantic scoring, utilizing CLIP-derived relevancy fields to identify regions with high semantic similarity to the target object class, with fine-grained local geometric scoring that performs precise pose estimation within promising regions. Extensive evaluations demonstrate that our method achieves state-of-the-art performance on simulated IIN benchmarks and real-world applicability.

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How Secure Are Large Language Models (LLMs) for Navigation in Urban Environments?

In the field of robotics and automation, navigation systems based on Large Language Models (LLMs) have recently demonstrated impressive performance. However, the security aspects of these systems have received relatively less attention. This paper pioneers the exploration of vulnerabilities in LLM-based navigation models in urban outdoor environments, a critical area given the widespread application of this technology in autonomous driving, logistics, and emergency services. Specifically, we introduce a novel Navigational Prompt Attack that manipulates LLM-based navigation models by perturbing the original navigational prompt, leading to incorrect actions. Based on the method of perturbation, our attacks are divided into two types: Navigational Prompt Insert (NPI) Attack and Navigational Prompt Swap (NPS) Attack. We conducted comprehensive experiments on an LLM-based navigation model that employs various LLMs for reasoning. Our results, derived from the Touchdown and Map2Seq street-view datasets under both few-shot learning and fine-tuning configurations, demonstrate notable performance declines across seven metrics in the face of both white-box and black-box attacks. Moreover, our attacks can be easily extended to other LLM-based navigation models with similarly effective results. These findings highlight the generalizability and transferability of the proposed attack, emphasizing the need for enhanced security in LLM-based navigation systems. As an initial countermeasure, we propose the Navigational Prompt Engineering (NPE) Defense strategy, which concentrates on navigation-relevant keywords to reduce the impact of adversarial attacks. While initial findings indicate that this strategy enhances navigational safety, there remains a critical need for the wider research community to develop stronger defense methods to effectively tackle the real-world challenges faced by these systems.

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H2-COMPACT: Human-Humanoid Co-Manipulation via Adaptive Contact Trajectory Policies

We present a hierarchical policy-learning framework that enables a legged humanoid to cooperatively carry extended loads with a human partner using only haptic cues for intent inference. At the upper tier, a lightweight behavior-cloning network consumes six-axis force/torque streams from dual wrist-mounted sensors and outputs whole-body planar velocity commands that capture the leader's applied forces. At the lower tier, a deep-reinforcement-learning policy, trained under randomized payloads (0-3 kg) and friction conditions in Isaac Gym and validated in MuJoCo and on a real Unitree G1, maps these high-level twists to stable, under-load joint trajectories. By decoupling intent interpretation (force -> velocity) from legged locomotion (velocity -> joints), our method combines intuitive responsiveness to human inputs with robust, load-adaptive walking. We collect training data without motion-capture or markers, only synchronized RGB video and F/T readings, employing SAM2 and WHAM to extract 3D human pose and velocity. In real-world trials, our humanoid achieves cooperative carry-and-move performance (completion time, trajectory deviation, velocity synchrony, and follower-force) on par with a blindfolded human-follower baseline. This work is the first to demonstrate learned haptic guidance fused with full-body legged control for fluid human-humanoid co-manipulation. Code and videos are available on the H2-COMPACT website.

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Socially-Aware Robot Navigation Enhanced by Bidirectional Natural Language Conversations Using Large Language Models

Robot navigation is crucial across various domains, yet traditional methods focus on efficiency and obstacle avoidance, often overlooking human behavior in shared spaces. With the rise of service robots, socially aware navigation has gained prominence. However, existing approaches primarily predict pedestrian movements or issue alerts, lacking true human-robot interaction. We introduce Hybrid Soft Actor-Critic with Large Language Model (HSAC-LLM), a novel framework for socially aware navigation. By integrating deep reinforcement learning with large language models, HSAC-LLM enables bidirectional natural language interactions, predicting both continuous and discrete navigation actions. When potential collisions arise, the robot proactively communicates with pedestrians to determine avoidance strategies. Experiments in 2D simulation, Gazebo, and real-world environments demonstrate that HSAC-LLM outperforms state-of-the-art DRL methods in interaction, navigation, and obstacle avoidance. This paradigm advances effective human-robot interactions in dynamic settings. Videos are available at https://hsacllm.github.io/.

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A Chain-of-Thought Subspace Meta-Learning for Few-shot Image Captioning with Large Vision and Language Models

A large-scale vision and language model that has been pretrained on massive data encodes visual and linguistic prior, which makes it easier to generate images and language that are more natural and realistic. Despite this, there is still a significant domain gap between the modalities of vision and language, especially when training data is scarce in few-shot settings, where only very limited data are available for training. In order to mitigate this issue, a multi-modal meta-learning framework has been proposed to bridge the gap between two frozen pretrained large vision and language models by introducing a tunable prompt connecting these two large models. For few-shot image captioning, the existing multi-model meta-learning framework utilizes a one-step prompting scheme to accumulate the visual features of input images to guide the language model, which struggles to generate accurate image descriptions with only a few training samples. Instead, we propose a chain-of-thought (CoT) meta-learning scheme as a multi-step image captioning procedure to better imitate how humans describe images. In addition, we further propose to learn different meta-parameters of the model corresponding to each CoT step in distinct subspaces to avoid interference. We evaluated our method on three commonly used image captioning datasets, i.e., MSCOCO, Flickr8k, and Flickr30k, under few-shot settings. The results of our experiments indicate that our chain-of-thought subspace meta-learning strategy is superior to the baselines in terms of performance across different datasets measured by different metrics.

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GAMap: Zero-Shot Object Goal Navigation with Multi-Scale Geometric-Affordance Guidance

Zero-Shot Object Goal Navigation (ZS-OGN) enables robots or agents to navigate toward objects of unseen categories without object-specific training. Traditional approaches often leverage categorical semantic information for navigation guidance, which struggles when only objects are partially observed or detailed and functional representations of the environment are lacking. To resolve the above two issues, we propose \textit{Geometric-part and Affordance Maps} (GAMap), a novel method that integrates object parts and affordance attributes as navigation guidance. Our method includes a multi-scale scoring approach to capture geometric-part and affordance attributes of objects at different scales. Comprehensive experiments conducted on HM3D and Gibson benchmark datasets demonstrate improvements in Success Rate and Success weighted by Path Length, underscoring the efficacy of our geometric-part and affordance-guided navigation approach in enhancing robot autonomy and versatility, without any additional object-specific training or fine-tuning with the semantics of unseen objects and/or the locomotions of the robot.

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Reliable Semantic Understanding for Real World Zero-shot Object Goal Navigation

We introduce an innovative approach to advancing semantic understanding in zero-shot object goal navigation (ZS-OGN), enhancing the autonomy of robots in unfamiliar environments. Traditional reliance on labeled data has been a limitation for robotic adaptability, which we address by employing a dual-component framework that integrates a GLIP Vision Language Model for initial detection and an InstructionBLIP model for validation. This combination not only refines object and environmental recognition but also fortifies the semantic interpretation, pivotal for navigational decision-making. Our method, rigorously tested in both simulated and real-world settings, exhibits marked improvements in navigation precision and reliability.

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Exploring the Reliability of Foundation Model-Based Frontier Selection in Zero-Shot Object Goal Navigation

In this paper, we present a novel method for reliable frontier selection in Zero-Shot Object Goal Navigation (ZS-OGN), enhancing robotic navigation systems with foundation models to improve commonsense reasoning in indoor environments. Our approach introduces a multi-expert decision framework to address the nonsensical or irrelevant reasoning often seen in foundation model-based systems. The method comprises two key components: Diversified Expert Frontier Analysis (DEFA) and Consensus Decision Making (CDM). DEFA utilizes three expert models: furniture arrangement, room type analysis, and visual scene reasoning, while CDM aggregates their outputs, prioritizing unanimous or majority consensus for more reliable decisions. Demonstrating state-of-the-art performance on the RoboTHOR and HM3D datasets, our method excels at navigating towards untrained objects or goals and outperforms various baselines, showcasing its adaptability to dynamic real-world conditions and superior generalization capabilities.

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