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Shuaijun Wang

Publications and source records attributed to Shuaijun Wang.

7 recordsLinked to original sources

ViTacPhys: Physical Property-Aware Grasping from Human Visual-Tactile Demonstrations

Recent vision-based action models have demonstrated strong capabilities in complex manipulation, but they rarely leverage explicit object physical properties to adapt their policies. We introduce ViTacPhys, a visual-tactile framework and data acquisition system that estimates object mass and friction-coefficient classes, together with continuous stiffness, from human manipulation demonstrations. Trained on data from 60 rigid and deformable objects, ViTacPhys combines temporal visual-tactile modeling, cross-attention multimodal fusion, and a semantic prior derived from a vision-language model. On seen objects, it achieves 97.2% mass classification accuracy, 98.8% friction-coefficient classification accuracy, and a stiffness mean absolute percentage error (MAPE) of 5.51%. On held-out objects from known categories, it achieves 87.5% mass accuracy, 97.5% friction-coefficient accuracy, and a stiffness MAPE of 9.08%. We transfer ViTacPhys from the human domain to the robot domain using limited robot teleoperation data, robot-style video augmentation, and human demonstrations with matched actions, and deploy it as an online module for adaptive grasping. The resulting physical-property-conditioned policy achieves total grasping success rates of 95.0% on in-distribution objects and 83.4% on out-of-distribution objects. For out-of-distribution objects successfully grasped by both methods, its force profiles are more consistent with human teleoperation than those produced by ACT. These results demonstrate the feasibility of explicitly estimating and conditioning on object physical properties for real-world adaptive grasping.

cs.RO

TacRefineNet: Goal-Conditioned Tactile Grasp Refinement for Edge-Prominent Objects

Accurate final grasp alignment remains challenging for edge-prominent objects such as thin plates, discs, and rods, whose sparse contacts are easily occluded and poorly resolved by depth sensing. We present TacRefineNet, a tactile-only, goal-conditioned framework for local refinement along tactilely observable pose dimensions. Given current and target multi-finger tactile images and their corresponding hand-joint configurations, a Siamese policy network directly predicts corrective wrist pose increments. The hand iteratively opens, moves, and regrasps, forming an external-dexterity tactile servoing loop. Cross-combination training pairs current and target samples, allowing targets within the sampled pose range to be specified without retraining. We collect 156,007 simulated samples from 15 plates, discs, and rods and train the policy entirely in MuJoCo before zero-shot deployment to an 11-DoF five-fingered hand with piezoresistive sensors. On seen objects, the real system achieves 80.7\% and 59.3\% success under the $10^\circ$/10\,mm criterion for fixed and random targets, respectively; after five steps, the mean errors are approximately 5.2\,mm and $3.5^\circ$. Experiments further show continuous correction under long-horizon perturbations and limited within-category transfer to unseen objects, with reduced performance for symmetric or weakly discriminative contacts. Project website is available at https://sites.google.com/view/tacrefinenet

cs.RO

DyDexHandover: Human-like Bimanual Dynamic Dexterous Handover using RGB-only Perception

Dynamic in air handover is a fundamental challenge for dual-arm robots, requiring accurate perception, precise coordination, and natural motion. Prior methods often rely on dynamics models, strong priors, or depth sensing, limiting generalization and naturalness. We present DyDexHandover, a novel framework that employs multi-agent reinforcement learning to train an end to end RGB based policy for bimanual object throwing and catching. To achieve more human-like behavior, the throwing policy is guided by a human policy regularization scheme, encouraging fluid and natural motion, and enhancing the generalization capability of the policy. A dual arm simulation environment was built in Isaac Sim for experimental evaluation. DyDexHandover achieves nearly 99 percent success on training objects and 75 percent on unseen objects, while generating human-like throwing and catching behaviors. To our knowledge, it is the first method to realize dual-arm in-air handover using only raw RGB perception.

cs.RO

NeuPAN: Direct Point Robot Navigation with End-to-End Model-based Learning

Navigating a nonholonomic robot in a cluttered, unknown environment requires accurate perception and precise motion control for real-time collision avoidance. This paper presents NeuPAN: a real-time, highly accurate, map-free, easy-to-deploy, and environment-invariant robot motion planner. Leveraging a tightly coupled perception-to-control framework, NeuPAN has two key innovations compared to existing approaches: 1) it directly maps raw point cloud data to a latent distance feature space for collision-free motion generation, avoiding error propagation from the perception to control pipeline; 2) it is interpretable from an end-to-end model-based learning perspective. The crux of NeuPAN is solving an end-to-end mathematical model with numerous point-level constraints using a plug-and-play (PnP) proximal alternating-minimization network (PAN), incorporating neurons in the loop. This allows NeuPAN to generate real-time, physically interpretable motions. It seamlessly integrates data and knowledge engines, and its network parameters can be fine-tuned via backpropagation. We evaluate NeuPAN on a ground mobile robot, a wheel-legged robot, and an autonomous vehicle, in extensive simulated and real-world environments. Results demonstrate that NeuPAN outperforms existing baselines in terms of accuracy, efficiency, robustness, and generalization capabilities across various environments, including the cluttered sandbox, office, corridor, and parking lot. We show that NeuPAN works well in unknown and unstructured environments with arbitrarily shaped objects, transforming impassable paths into passable ones.

cs.RO

RDA: An Accelerated Collision Free Motion Planner for Autonomous Navigation in Cluttered Environments

Autonomous motion planning is challenging in multi-obstacle environments due to nonconvex collision avoidance constraints. Directly applying numerical solvers to these nonconvex formulations fails to exploit the constraint structures, resulting in excessive computation time. In this paper, we present an accelerated collision-free motion planner, namely regularized dual alternating direction method of multipliers (RDADMM or RDA for short), for the model predictive control (MPC) based motion planning problem. The proposed RDA addresses nonconvex motion planning via solving a smooth biconvex reformulation via duality and allows the collision avoidance constraints to be computed in parallel for each obstacle to reduce computation time significantly. We validate the performance of the RDA planner through path-tracking experiments with car-like robots in both simulation and real-world settings. Experimental results show that the proposed method generates smooth collision-free trajectories with less computation time compared with other benchmarks and performs robustly in cluttered environments. The source code is available at https://github.com/hanruihua/RDA_planner.

cs.RO

Adaptive Environment Modeling Based Reinforcement Learning for Collision Avoidance in Complex Scenes

The major challenges of collision avoidance for robot navigation in crowded scenes lie in accurate environment modeling, fast perceptions, and trustworthy motion planning policies. This paper presents a novel adaptive environment model based collision avoidance reinforcement learning (i.e., AEMCARL) framework for an unmanned robot to achieve collision-free motions in challenging navigation scenarios. The novelty of this work is threefold: (1) developing a hierarchical network of gated-recurrent-unit (GRU) for environment modeling; (2) developing an adaptive perception mechanism with an attention module; (3) developing an adaptive reward function for the reinforcement learning (RL) framework to jointly train the environment model, perception function and motion planning policy. The proposed method is tested with the Gym-Gazebo simulator and a group of robots (Husky and Turtlebot) under various crowded scenes. Both simulation and experimental results have demonstrated the superior performance of the proposed method over baseline methods.

cs.RO

Reinforcement Learned Distributed Multi-Robot Navigation with Reciprocal Velocity Obstacle Shaped Rewards

The challenges to solving the collision avoidance problem lie in adaptively choosing optimal robot velocities in complex scenarios full of interactive obstacles. In this paper, we propose a distributed approach for multi-robot navigation which combines the concept of reciprocal velocity obstacle (RVO) and the scheme of deep reinforcement learning (DRL) to solve the reciprocal collision avoidance problem under limited information. The novelty of this work is threefold: (1) using a set of sequential VO and RVO vectors to represent the interactive environmental states of static and dynamic obstacles, respectively; (2) developing a bidirectional recurrent module based neural network, which maps the states of a varying number of surrounding obstacles to the actions directly; (3) developing a RVO area and expected collision time based reward function to encourage reciprocal collision avoidance behaviors and trade off between collision risk and travel time. The proposed policy is trained through simulated scenarios and updated by the actor-critic based DRL algorithm. We validate the policy in complex environments with various numbers of differential drive robots and obstacles. The experiment results demonstrate that our approach outperforms the state-of-art methods and other learning based approaches in terms of the success rate, travel time, and average speed. Source code of this approach is available at https://github.com/hanruihua/rl_rvo_nav.

cs.RO