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Shuang Luo

Publications and source records attributed to Shuang Luo.

23 records · Page 2Linked to original sources

CFlowNets: Continuous Control with Generative Flow Networks

Generative flow networks (GFlowNets), as an emerging technique, can be used as an alternative to reinforcement learning for exploratory control tasks. GFlowNet aims to generate distribution proportional to the rewards over terminating states, and to sample different candidates in an active learning fashion. GFlowNets need to form a DAG and compute the flow matching loss by traversing the inflows and outflows of each node in the trajectory. No experiments have yet concluded that GFlowNets can be used to handle continuous tasks. In this paper, we propose generative continuous flow networks (CFlowNets) that can be applied to continuous control tasks. First, we present the theoretical formulation of CFlowNets. Then, a training framework for CFlowNets is proposed, including the action selection process, the flow approximation algorithm, and the continuous flow matching loss function. Afterward, we theoretically prove the error bound of the flow approximation. The error decreases rapidly as the number of flow samples increases. Finally, experimental results on continuous control tasks demonstrate the performance advantages of CFlowNets compared to many reinforcement learning methods, especially regarding exploration ability.

cs.LG↗

Towards Effective Clustered Federated Learning: A Peer-to-peer Framework with Adaptive Neighbor Matching

In federated learning (FL), clients may have diverse objectives, and merging all clients' knowledge into one global model will cause negative transfer to local performance. Thus, clustered FL is proposed to group similar clients into clusters and maintain several global models. In the literature, centralized clustered FL algorithms require the assumption of the number of clusters and hence are not effective enough to explore the latent relationships among clients. In this paper, without assuming the number of clusters, we propose a peer-to-peer (P2P) FL algorithm named PANM. In PANM, clients communicate with peers to adaptively form an effective clustered topology. Specifically, we present two novel metrics for measuring client similarity and a two-stage neighbor matching algorithm based Monte Carlo method and Expectation Maximization under the Gaussian Mixture Model assumption. We have conducted theoretical analyses of PANM on the probability of neighbor estimation and the error gap to the clustered optimum. We have also implemented extensive experiments under both synthetic and real-world clustered heterogeneity. Theoretical analysis and empirical experiments show that the proposed algorithm is superior to the P2P FL counterparts, and it achieves better performance than the centralized cluster FL method. PANM is effective even under extremely low communication budgets.

cs.AI↗

S2RL: Do We Really Need to Perceive All States in Deep Multi-Agent Reinforcement Learning?

Collaborative multi-agent reinforcement learning (MARL) has been widely used in many practical applications, where each agent makes a decision based on its own observation. Most mainstream methods treat each local observation as an entirety when modeling the decentralized local utility functions. However, they ignore the fact that local observation information can be further divided into several entities, and only part of the entities is helpful to model inference. Moreover, the importance of different entities may change over time. To improve the performance of decentralized policies, the attention mechanism is used to capture features of local information. Nevertheless, existing attention models rely on dense fully connected graphs and cannot better perceive important states. To this end, we propose a sparse state based MARL (S2RL) framework, which utilizes a sparse attention mechanism to discard irrelevant information in local observations. The local utility functions are estimated through the self-attention and sparse attention mechanisms separately, then are combined into a standard joint value function and auxiliary joint value function in the central critic. We design the S2RL framework as a plug-and-play module, making it general enough to be applied to various methods. Extensive experiments on StarCraft II show that S2RL can significantly improve the performance of many state-of-the-art methods.

cs.LG↗

Ensemble Federated Adversarial Training with Non-IID data

Despite federated learning endows distributed clients with a cooperative training mode under the premise of protecting data privacy and security, the clients are still vulnerable when encountering adversarial samples due to the lack of robustness. The adversarial samples can confuse and cheat the client models to achieve malicious purposes via injecting elaborate noise into normal input. In this paper, we introduce a novel Ensemble Federated Adversarial Training Method, termed as EFAT, that enables an efficacious and robust coupled training mechanism. Our core idea is to enhance the diversity of adversarial examples through expanding training data with different disturbances generated from other participated clients, which helps adversarial training perform well in Non-IID settings. Experimental results on different Non-IID situations, including feature distribution skew and label distribution skew, show that our proposed method achieves promising results compared with solely combining federated learning with adversarial approaches.

cs.LG↗

Transfer Heterogeneous Knowledge Among Peer-to-Peer Teammates: A Model Distillation Approach

Peer-to-peer knowledge transfer in distributed environments has emerged as a promising method since it could accelerate learning and improve team-wide performance without relying on pre-trained teachers in deep reinforcement learning. However, for traditional peer-to-peer methods such as action advising, they have encountered difficulties in how to efficiently expressed knowledge and advice. As a result, we propose a brand new solution to reuse experiences and transfer value functions among multiple students via model distillation. But it is still challenging to transfer Q-function directly since it is unstable and not bounded. To address this issue confronted with existing works, we adopt Categorical Deep Q-Network. We also describe how to design an efficient communication protocol to exploit heterogeneous knowledge among multiple distributed agents. Our proposed framework, namely Learning and Teaching Categorical Reinforcement (LTCR), shows promising performance on stabilizing and accelerating learning progress with improved team-wide reward in four typical experimental environments.

cs.AI↗