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Shuang Ma

Publications and source records attributed to Shuang Ma.

At least 19 recordsLinked to original sources

CommBench: Can LLMs Write Correct and Efficient GPU Communication Code?

Training and serving large language models (LLMs) rely heavily on high-performance GPU communication, yet implementing efficient GPU communication primitives requires deep expertise in GPU architectures, networking hardware, and distributed communication patterns, making them particularly challenging for code generation models. We present CommBench, a comprehensive benchmark for GPU communication programming, consisting of over 100 expert-curated tasks spanning point-to-point communication, collective operations, expert-parallel communication, compute--communication fusion, and communication utility functions, with reference implementations either written by GPU communication experts or distilled from production codebases. We further introduce a cheat-resistant evaluation framework that automatically compiles, executes, and validates generated code on multi-GPU systems, and a unified metric that jointly measures functional correctness and communication performance. Evaluating leading frontier and open-source code generation models on both intra-node NVLink and inter-node RDMA platforms reveals that even the strongest model, GPT-5.5, correctly implements and achieves competitive performance on only 30.7\% of the benchmark tasks. Our results expose a substantial gap between current LLMs and expert-written GPU communication code, establishing CommBench as a challenging benchmark for advancing AI-assisted systems programming.

cs.DC

Unleashing Scalable Context Parallelism for Foundation Models Pre-Training via FCP

Context parallelism (CP) has been widely adopted to support the growing context length in foundation model pretraining. However, existing designs fail to handle the large variation in sequence length from training datasets, resulting in suboptimal performance. These methods often over-shard short sequences, leading to compute inefficiency and excessive communication, or process long and short sequences separately without proper bin-packing, causing workload imbalance. In this paper, we propose FCP, a flexible context parallelism paradigm that shards and schedules sequences at block-level granularity. Instead of relying on rigid communication topologies such as ring, FCP enables arbitrary peer-to-peer communication, allowing flexible placement of sequence blocks across workers. By bin-packing blocks from both short and long sequences, FCP achieves both high compute efficiency and balanced workload distribution. Extensive evaluations show that FCP attains near-linear scalability on up to 256 NVIDIA GPUs, with 1.13x-2.21x improvement in the attention MFU.

cs.DC

UCCL-Zip: Lossless Compression Supercharged GPU Communication

The rapid growth of large language models (LLMs) has made GPU communication a critical bottleneck. While prior work reduces communication volume via quantization or lossy compression, these approaches introduce numerical errors that can degrade convergence, accuracy, and stability. We present UCCL-Zip, a unified design that integrates lossless compression directly into GPU communication primitives. UCCL-Zip supports both point-to-point (P2P) and collective communication without modifying user-facing APIs or compromising numerical correctness. For P2P communication, Uzip-P2P employs a split-send pipeline that exposes transmissible data early and overlaps compression with communication, while preserving high GPU efficiency by operating on large data blocks. For collective communication, Uzip-NCCL integrates compression into NCCL's persistent kernel model via fused execution, eliminating redundant memory traffic and kernel launches. In real workloads, UCCL-Zip accelerates RL weight synchronization by up to 47.5% and reduces vLLM end-to-end inference latency by up to 10%, all without application changes.

cs.DC

Bradley-Terry Policy Optimization for Generative Preference Modeling

Reinforcement learning (RL) has recently proven effective at scaling chain-of-thought (CoT) reasoning in large language models for tasks with verifiable answers. However, extending RL-based thought training to more general non-verifiable tasks-where supervision is provided only through pairwise human preferences-remains challenging. Existing approaches typically apply RL objectives designed for verifiable rewards to preference-based settings in a heuristic manner. In this work, we show that introducing CoT reasoning into preference modeling fundamentally changes the structure of the Bradley-Terry (BT) likelihood, as the reasoning process must be treated as a latent variable. This results in a preference likelihood expressed as a ratio of expectations over stochastic generation trajectories, which cannot be optimized using Jensen-style bounds or standard RL objectives. To address this challenge, we derive a consistent Monte Carlo estimator for the gradient of the resulting likelihood, leading to Bradley-Terry Policy Optimization (BTPO). Empirically, BTPO enables stable and effective training of generative preference models with CoT reasoning, consistently outperforming prior heuristic approaches across multiple benchmarks and model scales.

cs.LG

Checklists Are Better Than Reward Models For Aligning Language Models

Language models must be adapted to understand and follow user instructions. Reinforcement learning is widely used to facilitate this -- typically using fixed criteria such as "helpfulness" and "harmfulness". In our work, we instead propose using flexible, instruction-specific criteria as a means of broadening the impact that reinforcement learning can have in eliciting instruction following. We propose "Reinforcement Learning from Checklist Feedback" (RLCF). From instructions, we extract checklists and evaluate how well responses satisfy each item - using both AI judges and specialized verifier programs - then combine these scores to compute rewards for RL. We compare RLCF with other alignment methods applied to a strong instruction following model (Qwen2.5-7B-Instruct) on five widely-studied benchmarks -- RLCF is the only method to improve performance on every benchmark, including a 4-point boost in hard satisfaction rate on FollowBench, a 6-point increase on InFoBench, and a 3-point rise in win rate on Arena-Hard. These results establish checklist feedback as a key tool for improving language models' support of queries that express a multitude of needs.

cs.CL

NTIRE 2025 Challenge on Event-Based Image Deblurring: Methods and Results

This paper presents an overview of NTIRE 2025 the First Challenge on Event-Based Image Deblurring, detailing the proposed methodologies and corresponding results. The primary goal of the challenge is to design an event-based method that achieves high-quality image deblurring, with performance quantitatively assessed using Peak Signal-to-Noise Ratio (PSNR). Notably, there are no restrictions on computational complexity or model size. The task focuses on leveraging both events and images as inputs for single-image deblurring. A total of 199 participants registered, among whom 15 teams successfully submitted valid results, offering valuable insights into the current state of event-based image deblurring. We anticipate that this challenge will drive further advancements in event-based vision research.

cs.CV

Improved bounds for the coefficient of flow polynomials

Let $G$ be a connected bridgeless $(n,m)$-graph which may have loops and multiedges, and let $F(G,t)$ denote the flow polynomial of $G$. Dong and Koh \cite{Dong1} established an upper bound for the absolute value of coefficient $c_{i}$ of $t^{i}$ in the expansion of $F(G,t)$, where $0\leqslant i \leqslant m-n+1$. In this paper, we refine the aforementioned bound. Specifically, we demonstrate that when $n \leqslant m \leqslant n+3$, $|c_{i}|\leqslant d_{i}$, where $d_{i}$ is the coefficient of $t^{i}$ in the expansion $\prod\limits_{j=1}^{m-n+1}(t+j)$; and when $m\geqslant n+4$, $|c_{i}|\leqslant d_{i}$, with $d_{i}$ being the coefficient of $t^{i}$ in the expansion $(t+1)(t+2)(t+3)^{2}(t+4)^{m-n-3}$. Furthermore, we prove that if $G$ is a connected bridgeless cubic graph having only real flow roots, then $b_{i}\leqslant |c_{i}|$, where $b_{i}$ is the coefficient of $t^{i}$ in the expansion $(t+1)(t+2)^{\frac{n}{2}}$. Notably, if $G$ is simple connected bridgeless cubic graph with only real flow roots, then $b_{i}$ is the coefficient of $t^{i}$ in the expansion $(t+1)(t+2)^{\frac{n}{2}-2}(t+3)^{2}$.

math.CO

Step-by-Step Reasoning for Math Problems via Twisted Sequential Monte Carlo

Augmenting the multi-step reasoning abilities of Large Language Models (LLMs) has been a persistent challenge. Recently, verification has shown promise in improving solution consistency by evaluating generated outputs. However, current verification approaches suffer from sampling inefficiencies, requiring a large number of samples to achieve satisfactory performance. Additionally, training an effective verifier often depends on extensive process supervision, which is costly to acquire. In this paper, we address these limitations by introducing a novel verification method based on Twisted Sequential Monte Carlo (TSMC). TSMC sequentially refines its sampling effort to focus exploration on promising candidates, resulting in more efficient generation of high-quality solutions. We apply TSMC to LLMs by estimating the expected future rewards at partial solutions. This approach results in a more straightforward training target that eliminates the need for step-wise human annotations. We empirically demonstrate the advantages of our method across multiple math benchmarks, and also validate our theoretical analysis of both our approach and existing verification methods.

cs.LG

ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities

Recent large language models (LLMs) advancements sparked a growing research interest in tool assisted LLMs solving real-world challenges, which calls for comprehensive evaluation of tool-use capabilities. While previous works focused on either evaluating over stateless web services (RESTful API), based on a single turn user prompt, or an off-policy dialog trajectory, ToolSandbox includes stateful tool execution, implicit state dependencies between tools, a built-in user simulator supporting on-policy conversational evaluation and a dynamic evaluation strategy for intermediate and final milestones over an arbitrary trajectory. We show that open source and proprietary models have a significant performance gap, and complex tasks like State Dependency, Canonicalization and Insufficient Information defined in ToolSandbox are challenging even the most capable SOTA LLMs, providing brand-new insights into tool-use LLM capabilities. ToolSandbox evaluation framework is released at https://github.com/apple/ToolSandbox

cs.CL

Apple Intelligence Foundation Language Models

We present foundation language models developed to power Apple Intelligence features, including a ~3 billion parameter model designed to run efficiently on devices and a large server-based language model designed for Private Cloud Compute. These models are designed to perform a wide range of tasks efficiently, accurately, and responsibly. This report describes the model architecture, the data used to train the model, the training process, how the models are optimized for inference, and the evaluation results. We highlight our focus on Responsible AI and how the principles are applied throughout the model development.

cs.AI

MMAU: A Holistic Benchmark of Agent Capabilities Across Diverse Domains

Recent advances in large language models (LLMs) have increased the demand for comprehensive benchmarks to evaluate their capabilities as human-like agents. Existing benchmarks, while useful, often focus on specific application scenarios, emphasizing task completion but failing to dissect the underlying skills that drive these outcomes. This lack of granularity makes it difficult to deeply discern where failures stem from. Additionally, setting up these environments requires considerable effort, and issues of unreliability and reproducibility sometimes arise, especially in interactive tasks. To address these limitations, we introduce the Massive Multitask Agent Understanding (MMAU) benchmark, featuring comprehensive offline tasks that eliminate the need for complex environment setups. It evaluates models across five domains, including Tool-use, Directed Acyclic Graph (DAG) QA, Data Science and Machine Learning coding, Contest-level programming and Mathematics, and covers five essential capabilities: Understanding, Reasoning, Planning, Problem-solving, and Self-correction. With a total of 20 meticulously designed tasks encompassing over 3K distinct prompts, MMAU provides a comprehensive framework for evaluating the strengths and limitations of LLM agents. By testing 18 representative models on MMAU, we provide deep and insightful analyses. Ultimately, MMAU not only sheds light on the capabilities and limitations of LLM agents but also enhances the interpretability of their performance. Datasets and evaluation scripts of MMAU are released at https://github.com/apple/axlearn/tree/main/docs/research/mmau.

cs.AI

TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning

Despite recent progress in reinforcement learning (RL) from raw pixel data, sample inefficiency continues to present a substantial obstacle. Prior works have attempted to address this challenge by creating self-supervised auxiliary tasks, aiming to enrich the agent's learned representations with control-relevant information for future state prediction. However, these objectives are often insufficient to learn representations that can represent the optimal policy or value function, and they often consider tasks with small, abstract discrete action spaces and thus overlook the importance of action representation learning in continuous control. In this paper, we introduce TACO: Temporal Action-driven Contrastive Learning, a simple yet powerful temporal contrastive learning approach that facilitates the concurrent acquisition of latent state and action representations for agents. TACO simultaneously learns a state and an action representation by optimizing the mutual information between representations of current states paired with action sequences and representations of the corresponding future states. Theoretically, TACO can be shown to learn state and action representations that encompass sufficient information for control, thereby improving sample efficiency. For online RL, TACO achieves 40% performance boost after one million environment interaction steps on average across nine challenging visual continuous control tasks from Deepmind Control Suite. In addition, we show that TACO can also serve as a plug-and-play module adding to existing offline visual RL methods to establish the new state-of-the-art performance for offline visual RL across offline datasets with varying quality.

cs.LG

Premier-TACO is a Few-Shot Policy Learner: Pretraining Multitask Representation via Temporal Action-Driven Contrastive Loss

We present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO's computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO's effectiveness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks. Our code, pretraining data, as well as pretrained model checkpoints will be released at https://github.com/PremierTACO/premier-taco. Our project webpage is at https://premiertaco.github.io.

cs.LG

Is Imitation All You Need? Generalized Decision-Making with Dual-Phase Training

We introduce DualMind, a generalist agent designed to tackle various decision-making tasks that addresses challenges posed by current methods, such as overfitting behaviors and dependence on task-specific fine-tuning. DualMind uses a novel "Dual-phase" training strategy that emulates how humans learn to act in the world. The model first learns fundamental common knowledge through a self-supervised objective tailored for control tasks and then learns how to make decisions based on different contexts through imitating behaviors conditioned on given prompts. DualMind can handle tasks across domains, scenes, and embodiments using just a single set of model weights and can execute zero-shot prompting without requiring task-specific fine-tuning. We evaluate DualMind on MetaWorld and Habitat through extensive experiments and demonstrate its superior generalizability compared to previous techniques, outperforming other generalist agents by over 50$\%$ and 70$\%$ on Habitat and MetaWorld, respectively. On the 45 tasks in MetaWorld, DualMind achieves over 30 tasks at a 90$\%$ success rate.

cs.AI

SMART: Self-supervised Multi-task pretrAining with contRol Transformers

Self-supervised pretraining has been extensively studied in language and vision domains, where a unified model can be easily adapted to various downstream tasks by pretraining representations without explicit labels. When it comes to sequential decision-making tasks, however, it is difficult to properly design such a pretraining approach that can cope with both high-dimensional perceptual information and the complexity of sequential control over long interaction horizons. The challenge becomes combinatorially more complex if we want to pretrain representations amenable to a large variety of tasks. To tackle this problem, in this work, we formulate a general pretraining-finetuning pipeline for sequential decision making, under which we propose a generic pretraining framework \textit{Self-supervised Multi-task pretrAining with contRol Transformer (SMART)}. By systematically investigating pretraining regimes, we carefully design a Control Transformer (CT) coupled with a novel control-centric pretraining objective in a self-supervised manner. SMART encourages the representation to capture the common essential information relevant to short-term control and long-term control, which is transferrable across tasks. We show by extensive experiments in DeepMind Control Suite that SMART significantly improves the learning efficiency among seen and unseen downstream tasks and domains under different learning scenarios including Imitation Learning (IL) and Reinforcement Learning (RL). Benefiting from the proposed control-centric objective, SMART is resilient to distribution shift between pretraining and finetuning, and even works well with low-quality pretraining datasets that are randomly collected.

cs.LG

Masked Autoencoders for Egocentric Video Understanding @ Ego4D Challenge 2022

In this report, we present our approach and empirical results of applying masked autoencoders in two egocentric video understanding tasks, namely, Object State Change Classification and PNR Temporal Localization, of Ego4D Challenge 2022. As team TheSSVL, we ranked 2nd place in both tasks. Our code will be made available.

cs.CV

PACT: Perception-Action Causal Transformer for Autoregressive Robotics Pre-Training

Robotics has long been a field riddled with complex systems architectures whose modules and connections, whether traditional or learning-based, require significant human expertise and prior knowledge. Inspired by large pre-trained language models, this work introduces a paradigm for pre-training a general purpose representation that can serve as a starting point for multiple tasks on a given robot. We present the Perception-Action Causal Transformer (PACT), a generative transformer-based architecture that aims to build representations directly from robot data in a self-supervised fashion. Through autoregressive prediction of states and actions over time, our model implicitly encodes dynamics and behaviors for a particular robot. Our experimental evaluation focuses on the domain of mobile agents, where we show that this robot-specific representation can function as a single starting point to achieve distinct tasks such as safe navigation, localization and mapping. We evaluate two form factors: a wheeled robot that uses a LiDAR sensor as perception input (MuSHR), and a simulated agent that uses first-person RGB images (Habitat). We show that finetuning small task-specific networks on top of the larger pretrained model results in significantly better performance compared to training a single model from scratch for all tasks simultaneously, and comparable performance to training a separate large model for each task independently. By sharing a common good-quality representation across tasks we can lower overall model capacity and speed up the real-time deployment of such systems.

cs.RO

LATTE: LAnguage Trajectory TransformEr

Natural language is one of the most intuitive ways to express human intent. However, translating instructions and commands towards robotic motion generation and deployment in the real world is far from being an easy task. The challenge of combining a robot's inherent low-level geometric and kinodynamic constraints with a human's high-level semantic instructions traditionally is solved using task-specific solutions with little generalizability between hardware platforms, often with the use of static sets of target actions and commands. This work instead proposes a flexible language-based framework that allows a user to modify generic robotic trajectories. Our method leverages pre-trained language models (BERT and CLIP) to encode the user's intent and target objects directly from a free-form text input and scene images, fuses geometrical features generated by a transformer encoder network, and finally outputs trajectories using a transformer decoder, without the need of priors related to the task or robot information. We significantly extend our own previous work presented in Bucker et al. by expanding the trajectory parametrization space to 3D and velocity as opposed to just XY movements. In addition, we now train the model to use actual images of the objects in the scene for context (as opposed to textual descriptions), and we evaluate the system in a diverse set of scenarios beyond manipulation, such as aerial and legged robots. Our simulated and real-life experiments demonstrate that our transformer model can successfully follow human intent, modifying the shape and speed of trajectories within multiple environments. Codebase available at: https://github.com/arthurfenderbucker/LaTTe-Language-Trajectory-TransformEr.git

cs.RO