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Shuang Qiu

Publications and source records attributed to Shuang Qiu.

At least 73 records · Page 4Linked to original sources

Gradient-Variation Bound for Online Convex Optimization with Constraints

We study online convex optimization with constraints consisting of multiple functional constraints and a relatively simple constraint set, such as a Euclidean ball. As enforcing the constraints at each time step through projections is computationally challenging in general, we allow decisions to violate the functional constraints but aim to achieve a low regret and cumulative violation of the constraints over a horizon of $T$ time steps. First-order methods achieve an $\mathcal{O}(\sqrt{T})$ regret and an $\mathcal{O}(1)$ constraint violation, which is the best-known bound under the Slater's condition, but do not take into account the structural information of the problem. Furthermore, the existing algorithms and analysis are limited to Euclidean space. In this paper, we provide an \emph{instance-dependent} bound for online convex optimization with complex constraints obtained by a novel online primal-dual mirror-prox algorithm. Our instance-dependent regret is quantified by the total gradient variation $V_*(T)$ in the sequence of loss functions. The proposed algorithm works in \emph{general} normed spaces and simultaneously achieves an $\mathcal{O}(\sqrt{V_*(T)})$ regret and an $\mathcal{O}(1)$ constraint violation, which is never worse than the best-known $( \mathcal{O}(\sqrt{T}), \mathcal{O}(1) )$ result and improves over previous works that applied mirror-prox-type algorithms for this problem achieving $\mathcal{O}(T^{2/3})$ regret and constraint violation. Finally, our algorithm is computationally efficient, as it only performs mirror descent steps in each iteration instead of solving a general Lagrangian minimization problem.

math.OC↗

Provably Efficient Fictitious Play Policy Optimization for Zero-Sum Markov Games with Structured Transitions

While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents playing in a potentially competitive environment. We take steps forward by proposing and analyzing new fictitious play policy optimization algorithms for zero-sum Markov games with structured but unknown transitions. We consider two classes of transition structures: factored independent transition and single-controller transition. For both scenarios, we prove tight $\widetilde{\mathcal{O}}(\sqrt{K})$ regret bounds after $K$ episodes in a two-agent competitive game scenario. The regret of each agent is measured against a potentially adversarial opponent who can choose a single best policy in hindsight after observing the full policy sequence. Our algorithms feature a combination of Upper Confidence Bound (UCB)-type optimism and fictitious play under the scope of simultaneous policy optimization in a non-stationary environment. When both players adopt the proposed algorithms, their overall optimality gap is $\widetilde{\mathcal{O}}(\sqrt{K})$.

cs.LG↗

Stochastic Gradient Descent without Full Data Shuffle

Stochastic gradient descent (SGD) is the cornerstone of modern machine learning (ML) systems. Despite its computational efficiency, SGD requires random data access that is inherently inefficient when implemented in systems that rely on block-addressable secondary storage such as HDD and SSD, e.g., TensorFlow/PyTorch and in-DB ML systems over large files. To address this impedance mismatch, various data shuffling strategies have been proposed to balance the convergence rate of SGD (which favors randomness) and its I/O performance (which favors sequential access). In this paper, we first conduct a systematic empirical study on existing data shuffling strategies, which reveals that all existing strategies have room for improvement -- they all suffer in terms of I/O performance or convergence rate. With this in mind, we propose a simple but novel hierarchical data shuffling strategy, CorgiPile. Compared with existing strategies, CorgiPile avoids a full data shuffle while maintaining comparable convergence rate of SGD as if a full shuffle were performed. We provide a non-trivial theoretical analysis of CorgiPile on its convergence behavior. We further integrate CorgiPile into PyTorch by designing new parallel/distributed shuffle operators inside a new CorgiPileDataSet API. We also integrate CorgiPile into PostgreSQL by introducing three new physical operators with optimizations. Our experimental results show that CorgiPile can achieve comparable convergence rate with the full shuffle based SGD for both deep learning and generalized linear models. For deep learning models on ImageNet dataset, CorgiPile is 1.5X faster than PyTorch with full data shuffle. For in-DB ML with linear models, CorgiPile is 1.6X-12.8X faster than two state-of-the-art in-DB ML systems, Apache MADlib and Bismarck, on both HDD and SSD.

cs.LG↗

On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game

To achieve sample efficiency in reinforcement learning (RL), it necessitates efficiently exploring the underlying environment. Under the offline setting, addressing the exploration challenge lies in collecting an offline dataset with sufficient coverage. Motivated by such a challenge, we study the reward-free RL problem, where an agent aims to thoroughly explore the environment without any pre-specified reward function. Then, given any extrinsic reward, the agent computes the policy via a planning algorithm with offline data collected in the exploration phase. Moreover, we tackle this problem under the context of function approximation, leveraging powerful function approximators. Specifically, we propose to explore via an optimistic variant of the value-iteration algorithm incorporating kernel and neural function approximations, where we adopt the associated exploration bonus as the exploration reward. Moreover, we design exploration and planning algorithms for both single-agent MDPs and zero-sum Markov games and prove that our methods can achieve $\widetilde{\mathcal{O}}(1 /\varepsilon^2)$ sample complexity for generating a $\varepsilon$-suboptimal policy or $\varepsilon$-approximate Nash equilibrium when given an arbitrary extrinsic reward. To the best of our knowledge, we establish the first provably efficient reward-free RL algorithm with kernel and neural function approximators.

cs.LG↗

Deep Leaning-Based Ultra-Fast Stair Detection

Staircases are some of the most common building structures in urban environments. Stair detection is an important task for various applications, including the environmental perception of exoskeleton robots, humanoid robots, and rescue robots and the navigation of visually impaired people. Most existing stair detection algorithms have difficulty dealing with the diversity of stair structure materials, extreme light and serious occlusion. Inspired by human perception, we propose an end-to-end method based on deep learning. Specifically, we treat the process of stair line detection as a multitask involving coarse-grained semantic segmentation and object detection. The input images are divided into cells, and a simple neural network is used to judge whether each cell contains stair lines. For cells containing stair lines, the locations of the stair lines relative to each cell are regressed. Extensive experiments on our dataset show that our method can achieve high performance in terms of both speed and accuracy. A lightweight version can even achieve 300+ frames per second with the same resolution. Our code and dataset will be soon available at GitHub.

cs.CV↗

Safe Screening for Sparse Conditional Random Fields

Sparse Conditional Random Field (CRF) is a powerful technique in computer vision and natural language processing for structured prediction. However, solving sparse CRFs in large-scale applications remains challenging. In this paper, we propose a novel safe dynamic screening method that exploits an accurate dual optimum estimation to identify and remove the irrelevant features during the training process. Thus, the problem size can be reduced continuously, leading to great savings in the computational cost without sacrificing any accuracy on the finally learned model. To the best of our knowledge, this is the first screening method which introduces the dual optimum estimation technique -- by carefully exploring and exploiting the strong convexity and the complex structure of the dual problem -- in static screening methods to dynamic screening. In this way, we can absorb the advantages of both the static and dynamic screening methods and avoid their drawbacks. Our estimation would be much more accurate than those developed based on the duality gap, which contributes to a much stronger screening rule. Moreover, our method is also the first screening method in sparse CRFs and even structure prediction models. Experimental results on both synthetic and real-world datasets demonstrate that the speedup gained by our method is significant.

cs.CV↗

Upper Confidence Primal-Dual Reinforcement Learning for CMDP with Adversarial Loss

We consider online learning for episodic stochastically constrained Markov decision processes (CMDPs), which plays a central role in ensuring the safety of reinforcement learning. Here the loss function can vary arbitrarily across the episodes, and both the loss received and the budget consumption are revealed at the end of each episode. Previous works solve this problem under the restrictive assumption that the transition model of the Markov decision processes (MDPs) is known a priori and establish regret bounds that depend polynomially on the cardinalities of the state space $\mathcal{S}$ and the action space $\mathcal{A}$. In this work, we propose a new \emph{upper confidence primal-dual} algorithm, which only requires the trajectories sampled from the transition model. In particular, we prove that the proposed algorithm achieves $\widetilde{\mathcal{O}}(L|\mathcal{S}|\sqrt{|\mathcal{A}|T})$ upper bounds of both the regret and the constraint violation, where $L$ is the length of each episode. Our analysis incorporates a new high-probability drift analysis of Lagrange multiplier processes into the celebrated regret analysis of upper confidence reinforcement learning, which demonstrates the power of "optimism in the face of uncertainty" in constrained online learning.

cs.LG↗

VisDrone-CC2020: The Vision Meets Drone Crowd Counting Challenge Results

Crowd counting on the drone platform is an interesting topic in computer vision, which brings new challenges such as small object inference, background clutter and wide viewpoint. However, there are few algorithms focusing on crowd counting on the drone-captured data due to the lack of comprehensive datasets. To this end, we collect a large-scale dataset and organize the Vision Meets Drone Crowd Counting Challenge (VisDrone-CC2020) in conjunction with the 16th European Conference on Computer Vision (ECCV 2020) to promote the developments in the related fields. The collected dataset is formed by $3,360$ images, including $2,460$ images for training, and $900$ images for testing. Specifically, we manually annotate persons with points in each video frame. There are $14$ algorithms from $15$ institutes submitted to the VisDrone-CC2020 Challenge. We provide a detailed analysis of the evaluation results and conclude the challenge. More information can be found at the website: \url{http://www.aiskyeye.com/}.

cs.CV↗

Stylized Neural Painting

This paper proposes an image-to-painting translation method that generates vivid and realistic painting artworks with controllable styles. Different from previous image-to-image translation methods that formulate the translation as pixel-wise prediction, we deal with such an artistic creation process in a vectorized environment and produce a sequence of physically meaningful stroke parameters that can be further used for rendering. Since a typical vector render is not differentiable, we design a novel neural renderer which imitates the behavior of the vector renderer and then frame the stroke prediction as a parameter searching process that maximizes the similarity between the input and the rendering output. We explored the zero-gradient problem on parameter searching and propose to solve this problem from an optimal transportation perspective. We also show that previous neural renderers have a parameter coupling problem and we re-design the rendering network with a rasterization network and a shading network that better handles the disentanglement of shape and color. Experiments show that the paintings generated by our method have a high degree of fidelity in both global appearance and local textures. Our method can be also jointly optimized with neural style transfer that further transfers visual style from other images. Our code and animated results are available at \url{https://jiupinjia.github.io/neuralpainter/}.

cs.CV↗

Single-Timescale Stochastic Nonconvex-Concave Optimization for Smooth Nonlinear TD Learning

Temporal-Difference (TD) learning with nonlinear smooth function approximation for policy evaluation has achieved great success in modern reinforcement learning. It is shown that such a problem can be reformulated as a stochastic nonconvex-strongly-concave optimization problem, which is challenging as naive stochastic gradient descent-ascent algorithm suffers from slow convergence. Existing approaches for this problem are based on two-timescale or double-loop stochastic gradient algorithms, which may also require sampling large-batch data. However, in practice, a single-timescale single-loop stochastic algorithm is preferred due to its simplicity and also because its step-size is easier to tune. In this paper, we propose two single-timescale single-loop algorithms which require only one data point each step. Our first algorithm implements momentum updates on both primal and dual variables achieving an $O(\varepsilon^{-4})$ sample complexity, which shows the important role of momentum in obtaining a single-timescale algorithm. Our second algorithm improves upon the first one by applying variance reduction on top of momentum, which matches the best known $O(\varepsilon^{-3})$ sample complexity in existing works. Furthermore, our variance-reduction algorithm does not require a large-batch checkpoint. Moreover, our theoretical results for both algorithms are expressed in a tighter form of simultaneous primal and dual side convergence.

cs.LG↗

Robust One-Bit Recovery via ReLU Generative Networks: Near-Optimal Statistical Rate and Global Landscape Analysis

We study the robust one-bit compressed sensing problem whose goal is to design an algorithm that faithfully recovers any sparse target vector $θ_0\in\mathbb{R}^d$ \textit{uniformly} via $m$ quantized noisy measurements. Specifically, we consider a new framework for this problem where the sparsity is implicitly enforced via mapping a low dimensional representation $x_0 \in \mathbb{R}^k$ through a known $n$-layer ReLU generative network $G:\mathbb{R}^k\rightarrow\mathbb{R}^d$ such that $θ_0 = G(x_0)$. Such a framework poses low-dimensional priors on $θ_0$ without a known sparsity basis. We propose to recover the target $G(x_0)$ solving an unconstrained empirical risk minimization (ERM). Under a weak \textit{sub-exponential measurement assumption}, we establish a joint statistical and computational analysis. In particular, we prove that the ERM estimator in this new framework achieves a statistical rate of $m=\widetilde{\mathcal{O}}(kn \log d /\varepsilon^2)$ recovering any $G(x_0)$ uniformly up to an error $\varepsilon$. When the network is shallow (i.e., $n$ is small), we show this rate matches the information-theoretic lower bound up to logarithm factors of $\varepsilon^{-1}$. From the lens of computation, we prove that under proper conditions on the network weights, our proposed empirical risk, despite non-convexity, has no stationary point outside of small neighborhoods around the true representation $x_0$ and its negative multiple; furthermore, we show that the global minimizer of the empirical risk stays within the neighborhood around $x_0$ rather than its negative multiple under further assumptions on the network weights.

math.ST↗

Central Server Free Federated Learning over Single-sided Trust Social Networks

Federated learning has become increasingly important for modern machine learning, especially for data privacy-sensitive scenarios. Existing federated learning mostly adopts the central server-based architecture or centralized architecture. However, in many social network scenarios, centralized federated learning is not applicable (e.g., a central agent or server connecting all users may not exist, or the communication cost to the central server is not affordable). In this paper, we consider a generic setting: 1) the central server may not exist, and 2) the social network is unidirectional or of single-sided trust (i.e., user A trusts user B but user B may not trust user A). We propose a central server free federated learning algorithm, named Online Push-Sum (OPS) method, to handle this challenging but generic scenario. A rigorous regret analysis is also provided, which shows very interesting results on how users can benefit from communication with trusted users in the federated learning scenario. This work builds upon the fundamental algorithm framework and theoretical guarantees for federated learning in the generic social network scenario.

cs.LG↗

A Covariance-Based Hybrid Channel Feedback in FDD Massive MIMO Systems

In this paper, a novel covariance-based channel feedback mechanism is investigated for frequency division duplexing (FDD) massive multi-input multi-output (MIMO) systems. The concept capitalizes on the notion of user statistical separability which was hinted in several prior works in the massive antenna regime but not fully exploited so far. We here propose a hybrid statistical-instantaneous feedback mechanism where the users are separated into two classes of feedback design based on their channel covariance. Under the hybrid framework, each user either operates on a statistical feedback mode or quantized instantaneous channel feedback mode depending on their so-called statistical isolability. The key challenge lies in the design of a covariance-aware classification algorithm which can handle the complex mutual interactions between all users. The classification is derived from rate bound principles. A suitable precoding method is also devised under the mixed statistical and instantaneous feedback model. Simulations are performed to validate our analytical results and illustrate the sum rate advantages of the proposed feedback scheme under a global feedback overhead constraint.

cs.IT↗

PINE: Universal Deep Embedding for Graph Nodes via Partial Permutation Invariant Set Functions

Graph node embedding aims at learning a vector representation for all nodes given a graph. It is a central problem in many machine learning tasks (e.g., node classification, recommendation, community detection). The key problem in graph node embedding lies in how to define the dependence to neighbors. Existing approaches specify (either explicitly or implicitly) certain dependencies on neighbors, which may lead to loss of subtle but important structural information within the graph and other dependencies among neighbors. This intrigues us to ask the question: can we design a model to give the maximal flexibility of dependencies to each node's neighborhood. In this paper, we propose a novel graph node embedding (named PINE) via a novel notion of partial permutation invariant set function, to capture any possible dependence. Our method 1) can learn an arbitrary form of the representation function from the neighborhood, withour losing any potential dependence structures, and 2) is applicable to both homogeneous and heterogeneous graph embedding, the latter of which is challenged by the diversity of node types. Furthermore, we provide theoretical guarantee for the representation capability of our method for general homogeneous and heterogeneous graphs. Empirical evaluation results on benchmark data sets show that our proposed PINE method outperforms the state-of-the-art approaches on producing node vectors for various learning tasks of both homogeneous and heterogeneous graphs.

cs.LG↗

Proximal Online Gradient is Optimum for Dynamic Regret

In online learning, the dynamic regret metric chooses the reference (optimal) solution that may change over time, while the typical (static) regret metric assumes the reference solution to be constant over the whole time horizon. The dynamic regret metric is particularly interesting for applications such as online recommendation (since the customers' preference always evolves over time). While the online gradient method has been shown to be optimal for the static regret metric, the optimal algorithm for the dynamic regret remains unknown. In this paper, we show that proximal online gradient (a general version of online gradient) is optimum to the dynamic regret by showing that the proved lower bound matches the upper bound that slightly improves existing upper bound.

cs.LG↗

$\texttt{DeepSqueeze}$: Decentralization Meets Error-Compensated Compression

Communication is a key bottleneck in distributed training. Recently, an \emph{error-compensated} compression technology was particularly designed for the \emph{centralized} learning and receives huge successes, by showing significant advantages over state-of-the-art compression based methods in saving the communication cost. Since the \emph{decentralized} training has been witnessed to be superior to the traditional \emph{centralized} training in the communication restricted scenario, therefore a natural question to ask is "how to apply the error-compensated technology to the decentralized learning to further reduce the communication cost." However, a trivial extension of compression based centralized training algorithms does not exist for the decentralized scenario. key difference between centralized and decentralized training makes this extension extremely non-trivial. In this paper, we propose an elegant algorithmic design to employ error-compensated stochastic gradient descent for the decentralized scenario, named $\texttt{DeepSqueeze}$. Both the theoretical analysis and the empirical study are provided to show the proposed $\texttt{DeepSqueeze}$ algorithm outperforms the existing compression based decentralized learning algorithms. To the best of our knowledge, this is the first time to apply the error-compensated compression to the decentralized learning.

cs.DC↗

Decentralized Online Learning: Take Benefits from Others' Data without Sharing Your Own to Track Global Trend

Decentralized Online Learning (online learning in decentralized networks) attracts more and more attention, since it is believed that Decentralized Online Learning can help the data providers cooperatively better solve their online problems without sharing their private data to a third party or other providers. Typically, the cooperation is achieved by letting the data providers exchange their models between neighbors, e.g., recommendation model. However, the best regret bound for a decentralized online learning algorithm is $\Ocal{n\sqrt{T}}$, where $n$ is the number of nodes (or users) and $T$ is the number of iterations. This is clearly insignificant since this bound can be achieved \emph{without} any communication in the networks. This reminds us to ask a fundamental question: \emph{Can people really get benefit from the decentralized online learning by exchanging information?} In this paper, we studied when and why the communication can help the decentralized online learning to reduce the regret. Specifically, each loss function is characterized by two components: the adversarial component and the stochastic component. Under this characterization, we show that decentralized online gradient (DOG) enjoys a regret bound $\Ocal{n\sqrt{T}G + \sqrt{nT}σ}$, where $G$ measures the magnitude of the adversarial component in the private data (or equivalently the local loss function) and $σ$ measures the randomness within the private data. This regret suggests that people can get benefits from the randomness in the private data by exchanging private information. Another important contribution of this paper is to consider the dynamic regret -- a more practical regret to track users' interest dynamics. Empirical studies are also conducted to validate our analysis.

cs.LG↗

Which Factorization Machine Modeling is Better: A Theoretical Answer with Optimal Guarantee

Factorization machine (FM) is a popular machine learning model to capture the second order feature interactions. The optimal learning guarantee of FM and its generalized version is not yet developed. For a rank $k$ generalized FM of $d$ dimensional input, the previous best known sampling complexity is $\mathcal{O}[k^{3}d\cdot\mathrm{polylog}(kd)]$ under Gaussian distribution. This bound is sub-optimal comparing to the information theoretical lower bound $\mathcal{O}(kd)$. In this work, we aim to tighten this bound towards optimal and generalize the analysis to sub-gaussian distribution. We prove that when the input data satisfies the so-called $τ$-Moment Invertible Property, the sampling complexity of generalized FM can be improved to $\mathcal{O}[k^{2}d\cdot\mathrm{polylog}(kd)/τ^{2}]$. When the second order self-interaction terms are excluded in the generalized FM, the bound can be improved to the optimal $\mathcal{O}[kd\cdot\mathrm{polylog}(kd)]$ up to the logarithmic factors. Our analysis also suggests that the positive semi-definite constraint in the conventional FM is redundant as it does not improve the sampling complexity while making the model difficult to optimize. We evaluate our improved FM model in real-time high precision GPS signal calibration task to validate its superiority.

stat.ML↗