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Shubham Gupta

Publications and source records attributed to Shubham Gupta.

At least 55 records · Page 3Linked to original sources

CrisisKAN: Knowledge-infused and Explainable Multimodal Attention Network for Crisis Event Classification

Pervasive use of social media has become the emerging source for real-time information (like images, text, or both) to identify various events. Despite the rapid growth of image and text-based event classification, the state-of-the-art (SOTA) models find it challenging to bridge the semantic gap between features of image and text modalities due to inconsistent encoding. Also, the black-box nature of models fails to explain the model's outcomes for building trust in high-stakes situations such as disasters, pandemic. Additionally, the word limit imposed on social media posts can potentially introduce bias towards specific events. To address these issues, we proposed CrisisKAN, a novel Knowledge-infused and Explainable Multimodal Attention Network that entails images and texts in conjunction with external knowledge from Wikipedia to classify crisis events. To enrich the context-specific understanding of textual information, we integrated Wikipedia knowledge using proposed wiki extraction algorithm. Along with this, a guided cross-attention module is implemented to fill the semantic gap in integrating visual and textual data. In order to ensure reliability, we employ a model-specific approach called Gradient-weighted Class Activation Mapping (Grad-CAM) that provides a robust explanation of the predictions of the proposed model. The comprehensive experiments conducted on the CrisisMMD dataset yield in-depth analysis across various crisis-specific tasks and settings. As a result, CrisisKAN outperforms existing SOTA methodologies and provides a novel view in the domain of explainable multimodal event classification.

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GSHOT: Few-shot Generative Modeling of Labeled Graphs

Deep graph generative modeling has gained enormous attraction in recent years due to its impressive ability to directly learn the underlying hidden graph distribution. Despite their initial success, these techniques, like much of the existing deep generative methods, require a large number of training samples to learn a good model. Unfortunately, large number of training samples may not always be available in scenarios such as drug discovery for rare diseases. At the same time, recent advances in few-shot learning have opened door to applications where available training data is limited. In this work, we introduce the hitherto unexplored paradigm of few-shot graph generative modeling. Towards this, we develop GSHOT, a meta-learning based framework for few-shot labeled graph generative modeling. GSHOT learns to transfer meta-knowledge from similar auxiliary graph datasets. Utilizing these prior experiences, GSHOT quickly adapts to an unseen graph dataset through self-paced fine-tuning. Through extensive experiments on datasets from diverse domains having limited training samples, we establish that GSHOT generates graphs of superior fidelity compared to existing baselines.

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SO-NeRF: Active View Planning for NeRF using Surrogate Objectives

Despite the great success of Neural Radiance Fields (NeRF), its data-gathering process remains vague with only a general rule of thumb of sampling as densely as possible. The lack of understanding of what actually constitutes good views for NeRF makes it difficult to actively plan a sequence of views that yield the maximal reconstruction quality. We propose Surrogate Objectives for Active Radiance Fields (SOAR), which is a set of interpretable functions that evaluates the goodness of views using geometric and photometric visual cues - surface coverage, geometric complexity, textural complexity, and ray diversity. Moreover, by learning to infer the SOAR scores from a deep network, SOARNet, we are able to effectively select views in mere seconds instead of hours, without the need for prior visits to all the candidate views or training any radiance field during such planning. Our experiments show SOARNet outperforms the baselines with $\sim$80x speed-up while achieving better or comparable reconstruction qualities. We finally show that SOAR is model-agnostic, thus it generalizes across fully neural-implicit to fully explicit approaches.

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WSSL: Weighted Self-supervised Learning Framework For Image-inpainting

Image inpainting is the process of regenerating lost parts of the image. Supervised algorithm-based methods have shown excellent results but have two significant drawbacks. They do not perform well when tested with unseen data. They fail to capture the global context of the image, resulting in a visually unappealing result. We propose a novel self-supervised learning framework for image-inpainting: Weighted Self-Supervised Learning (WSSL) to tackle these problems. We designed WSSL to learn features from multiple weighted pretext tasks. These features are then utilized for the downstream task, image-inpainting. To improve the performance of our framework and produce more visually appealing images, we also present a novel loss function for image inpainting. The loss function takes advantage of both reconstruction loss and perceptual loss functions to regenerate the image. Our experimentation shows WSSL outperforms previous methods, and our loss function helps produce better results.

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GRAFENNE: Learning on Graphs with Heterogeneous and Dynamic Feature Sets

Graph neural networks (GNNs), in general, are built on the assumption of a static set of features characterizing each node in a graph. This assumption is often violated in practice. Existing methods partly address this issue through feature imputation. However, these techniques (i) assume uniformity of feature set across nodes, (ii) are transductive by nature, and (iii) fail to work when features are added or removed over time. In this work, we address these limitations through a novel GNN framework called GRAFENNE. GRAFENNE performs a novel allotropic transformation on the original graph, wherein the nodes and features are decoupled through a bipartite encoding. Through a carefully chosen message passing framework on the allotropic transformation, we make the model parameter size independent of the number of features and thereby inductive to both unseen nodes and features. We prove that GRAFENNE is at least as expressive as any of the existing message-passing GNNs in terms of Weisfeiler-Leman tests, and therefore, the additional inductivity to unseen features does not come at the cost of expressivity. In addition, as demonstrated over four real-world graphs, GRAFENNE empowers the underlying GNN with high empirical efficacy and the ability to learn in continual fashion over streaming feature sets.

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IR Models and the COVID-19 Pandemic: A Comparative Study of Performance and Challenges

This research study investigates the efficiency of different information retrieval (IR) systems in accessing relevant information from the scientific literature during the COVID-19 pandemic. The study applies the TREC framework to the COVID-19 Open Research Dataset (CORD-19) and evaluates BM25, Contriever, and Bag of Embeddings IR frameworks. The objective is to build a test collection for search engines that tackle the complex information landscape during a pandemic. The study uses the CORD-19 dataset to train and evaluate the IR models and compares the results to those manually labeled in the TREC-COVID IR Challenge. The results indicate that advanced IR models like BERT and Contriever better retrieve relevant information during a pandemic. However, the study also highlights the challenges in processing large datasets and the need for strategies to focus on abstracts or summaries. Overall, the research highlights the importance of effectively tailored IR systems in dealing with information overload during crises like COVID-19 and can guide future research and development in this field.

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Hardy and Rellich inequality on lattices

In this paper, we study the asymptotic behaviour of the sharp constant in discrete Hardy and Rellich inequality on the lattice $\mathbb{Z}^d$ as $d \rightarrow \infty$. In the process, we proved some Hardy-type inequalities for the operators $Δ^m$ and $\nabla(Δ^m)$ for non-negative integers $m$ on a $d$ dimensional torus. It turns out that the sharp constant in discrete Hardy and Rellich inequality grows as $d$ and $d^2$ respectively as $ d \rightarrow \infty$.

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Analysis and application of multispectral data for water segmentation using machine learning

Monitoring water is a complex task due to its dynamic nature, added pollutants, and land build-up. The availability of high-resolu-tion data by Sentinel-2 multispectral products makes implementing remote sensing applications feasible. However, overutilizing or underutilizing multispectral bands of the product can lead to inferior performance. In this work, we compare the performances of ten out of the thirteen bands available in a Sentinel-2 product for water segmentation using eight machine learning algorithms. We find that the shortwave infrared bands (B11 and B12) are the most superior for segmenting water bodies. B11 achieves an overall accuracy of $71\%$ while B12 achieves $69\%$ across all algorithms on the test site. We also find that the Support Vector Machine (SVM) algorithm is the most favourable for single-band water segmentation. The SVM achieves an overall accuracy of $69\%$ across the tested bands over the given test site. Finally, to demonstrate the effectiveness of choosing the right amount of data, we use only B11 reflectance data to train an artificial neural network, BandNet. Even with a basic architecture, BandNet is proportionate to known architectures for semantic and water segmentation, achieving a $92.47$ mIOU on the test site. BandNet requires only a fraction of the time and resources to train and run inference, making it suitable to be deployed on web applications to run and monitor water bodies in localized regions. Our codebase is available at https://github.com/IamShubhamGupto/BandNet.

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Rearrangement Inequalities on the Lattice Graph

The Polya-Szegő inequality in $\mathbb{R}^n$ states that, given a non-negative function $f:\mathbb{R}^{n} \rightarrow \mathbb{R}_{}$, its spherically symmetric decreasing rearrangement $f^*:\mathbb{R}^{n} \rightarrow \mathbb{R}_{}$ is `smoother' in the sense of $\| \nabla f^*\|_{L^p} \leq \| \nabla f\|_{L^p}$ for all $1 \leq p \leq \infty$. We study analogues on the lattice grid graph $\mathbb{Z}^2$. The spiral rearrangement is known to satisfy the Polya-Szegő inequality for $p=1$, the Wang-Wang rearrangement satisfies it for $p=\infty$ and no rearrangement can satisfy it for $p=2$. We develop a robust approach to show that both these rearrangements satisfy the Polya-Szegő inequality up to a constant for all $1 \leq p \leq \infty$. In particular, the Wang-Wang rearrangement satisfies $\| \nabla f^*\|_{L^p} \leq 2^{1/p} \| \nabla f\|_{L^p}$ for all $1 \leq p \leq \infty$. We also show the existence of (many) rearrangements on $\mathbb{Z}^d$ such that $\| \nabla f^*\|_{L^p} \leq c_d \cdot \| \nabla f\|_{L^p}$ for all $1 \leq p \leq \infty$.

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Far3Det: Towards Far-Field 3D Detection

We focus on the task of far-field 3D detection (Far3Det) of objects beyond a certain distance from an observer, e.g., $>$50m. Far3Det is particularly important for autonomous vehicles (AVs) operating at highway speeds, which require detections of far-field obstacles to ensure sufficient braking distances. However, contemporary AV benchmarks such as nuScenes underemphasize this problem because they evaluate performance only up to a certain distance (50m). One reason is that obtaining far-field 3D annotations is difficult, particularly for lidar sensors that produce very few point returns for far-away objects. Indeed, we find that almost 50% of far-field objects (beyond 50m) contain zero lidar points. Secondly, current metrics for 3D detection employ a "one-size-fits-all" philosophy, using the same tolerance thresholds for near and far objects, inconsistent with tolerances for both human vision and stereo disparities. Both factors lead to an incomplete analysis of the Far3Det task. For example, while conventional wisdom tells us that high-resolution RGB sensors should be vital for 3D detection of far-away objects, lidar-based methods still rank higher compared to RGB counterparts on the current benchmark leaderboards. As a first step towards a Far3Det benchmark, we develop a method to find well-annotated scenes from the nuScenes dataset and derive a well-annotated far-field validation set. We also propose a Far3Det evaluation protocol and explore various 3D detection methods for Far3Det. Our result convincingly justifies the long-held conventional wisdom that high-resolution RGB improves 3D detection in the far-field. We further propose a simple yet effective method that fuses detections from RGB and lidar detectors based on non-maximum suppression, which remarkably outperforms state-of-the-art 3D detectors in the far-field.

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On a conjecture of Franu\v sić and Jadrijevi\' c: Counter-examples

Let $d\equiv 2\pmod 4$ be a square-free integer such that $x^2 - dy^2 =- 1$ and $x^2 - dy^2 = 6$ are solvable in integers. We prove the existence of infinitely many quadruples in $\mathbb{Z}[\sqrt{d}]$ with the property $D(n)$ when $n \in \{(4m + 1) + 4k\sqrt{d}, (4m + 1) + (4k + 2)\sqrt{d}, (4m + 3) + 4k\sqrt{d}, (4m + 3) + (4k + 2)\sqrt{d}, (4m + 2) + (4k + 2)\sqrt{d}\}$ for $m, k \in \mathbb{Z}$. As a consequence, we provide few counter examples to a conjecture of Franu\v sić and Jadrijevi\' c (see Conjecture 1.1).

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Reinforcement Learning for ConnectX

ConnectX is a two-player game that generalizes the popular game Connect 4. The objective is to get X coins across a row, column, or diagonal of an M x N board. The first player to do so wins the game. The parameters (M, N, X) are allowed to change in each game, making ConnectX a novel and challenging problem. In this paper, we present our work on the implementation and modification of various reinforcement learning algorithms to play ConnectX.

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Consistency of Constrained Spectral Clustering under Graph Induced Fair Planted Partitions

Spectral clustering is popular among practitioners and theoreticians alike. While performance guarantees for spectral clustering are well understood, recent studies have focused on enforcing ``fairness'' in clusters, requiring them to be ``balanced'' with respect to a categorical sensitive node attribute (e.g. the race distribution in clusters must match the race distribution in the population). In this paper, we consider a setting where sensitive attributes indirectly manifest in an auxiliary \textit{representation graph} rather than being directly observed. This graph specifies node pairs that can represent each other with respect to sensitive attributes and is observed in addition to the usual \textit{similarity graph}. Our goal is to find clusters in the similarity graph while respecting a new individual-level fairness constraint encoded by the representation graph. We develop variants of unnormalized and normalized spectral clustering for this task and analyze their performance under a \emph{fair} planted partition model induced by the representation graph. This model uses both the cluster membership of the nodes and the structure of the representation graph to generate random similarity graphs. To the best of our knowledge, these are the first consistency results for constrained spectral clustering under an individual-level fairness constraint. Numerical results corroborate our theoretical findings.

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A Survey on Temporal Graph Representation Learning and Generative Modeling

Temporal graphs represent the dynamic relationships among entities and occur in many real life application like social networks, e commerce, communication, road networks, biological systems, and many more. They necessitate research beyond the work related to static graphs in terms of their generative modeling and representation learning. In this survey, we comprehensively review the neural time dependent graph representation learning and generative modeling approaches proposed in recent times for handling temporal graphs. Finally, we identify the weaknesses of existing approaches and discuss the research proposal of our recently published paper TIGGER[24].

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Differentiable Rule Induction with Learned Relational Features

Rule-based decision models are attractive due to their interpretability. However, existing rule induction methods often result in long and consequently less interpretable rule models. This problem can often be attributed to the lack of appropriately expressive vocabulary, i.e., relevant predicates used as literals in the decision model. Most existing rule induction algorithms presume pre-defined literals, naturally decoupling the definition of the literals from the rule learning phase. In contrast, we propose the Relational Rule Network (R2N), a neural architecture that learns literals that represent a linear relationship among numerical input features along with the rules that use them. This approach opens the door to increasing the expressiveness of induced decision models by coupling literal learning directly with rule learning in an end-to-end differentiable fashion. On benchmark tasks, we show that these learned literals are simple enough to retain interpretability, yet improve prediction accuracy and provide sets of rules that are more concise compared to state-of-the-art rule induction algorithms.

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Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Bandits

We study the problem of \emph{dynamic regret minimization} in $K$-armed Dueling Bandits under non-stationary or time varying preferences. This is an online learning setup where the agent chooses a pair of items at each round and observes only a relative binary `win-loss' feedback for this pair, sampled from an underlying preference matrix at that round. We first study the problem of static-regret minimization for adversarial preference sequences and design an efficient algorithm with $O(\sqrt{KT})$ high probability regret. We next use similar algorithmic ideas to propose an efficient and provably optimal algorithm for dynamic-regret minimization under two notions of non-stationarities. In particular, we establish $\tO(\sqrt{SKT})$ and $\tO({V_T^{1/3}K^{1/3}T^{2/3}})$ dynamic-regret guarantees, $S$ being the total number of `effective-switches' in the underlying preference relations and $V_T$ being a measure of `continuous-variation' non-stationarity. The complexity of these problems have not been studied prior to this work despite the practicability of non-stationary environments in real world systems. We justify the optimality of our algorithms by proving matching lower bound guarantees under both the above-mentioned notions of non-stationarities. Finally, we corroborate our results with extensive simulations and compare the efficacy of our algorithms over state-of-the-art baselines.

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Discrete weighted Hardy Inequality in 1-D

In this paper we consider a weighted version of one dimensional discrete Hardy's Inequality on half-line with power weights of the form $n^α$. Namely we consider: \begin{equation} \sum_{n=1}^\infty |u(n)-u(n-1)|^2 n^α\geq c(α) \sum_{n=1}^\infty \frac{|u(n)|^2}{n^2}n^α\end{equation} We prove the above inequality when $α\in [0,1) \cup [5,\infty)$ with the sharp constant $c(α)$. Furthermore when $α\in [1/3,1) \cup \{0\}$ we prove an improved version of the above inequality. More precisely we prove \begin{equation} \sum_{n=1}^\infty |u(n)-u(n-1)|^2 n^α\geq c(α) \sum_{n=1}^\infty \frac{|u(n)|^2}{n^2} n^α+ \sum_{k=3}^\infty b_k(α) \sum_{n=2}^\infty \frac{|u(n)|^2}{n^k}n^α. \end{equation} for non-negative constants $b_k(α)$.

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Diophantine triples with the property $D(n)$ for distinct $n$

We prove that for every integer $n$, there exist infinitely many $D(n)$-triples which are also $D(t)$-triples for $t\in\mathbb{Z}$ with $n\ne t$. We also prove that there are infinitely many triples with the property $D(-1)$ in $\mathbb{Z}[i]$ which are also $D(n)$-triple in $\mathbb{Z}[i]$ for two distinct $n$'s other than $n = -1$ and these triples are not equivalent to any triple with the property $D(1)$.

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