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Shuchang Zhou

Publications and source records attributed to Shuchang Zhou.

At least 55 records · Page 3Linked to original sources

OccDepth: A Depth-Aware Method for 3D Semantic Scene Completion

3D Semantic Scene Completion (SSC) can provide dense geometric and semantic scene representations, which can be applied in the field of autonomous driving and robotic systems. It is challenging to estimate the complete geometry and semantics of a scene solely from visual images, and accurate depth information is crucial for restoring 3D geometry. In this paper, we propose the first stereo SSC method named OccDepth, which fully exploits implicit depth information from stereo images (or RGBD images) to help the recovery of 3D geometric structures. The Stereo Soft Feature Assignment (Stereo-SFA) module is proposed to better fuse 3D depth-aware features by implicitly learning the correlation between stereo images. In particular, when the input are RGBD image, a virtual stereo images can be generated through original RGB image and depth map. Besides, the Occupancy Aware Depth (OAD) module is used to obtain geometry-aware 3D features by knowledge distillation using pre-trained depth models. In addition, a reformed TartanAir benchmark, named SemanticTartanAir, is provided in this paper for further testing our OccDepth method on SSC task. Compared with the state-of-the-art RGB-inferred SSC method, extensive experiments on SemanticKITTI show that our OccDepth method achieves superior performance with improving +4.82% mIoU, of which +2.49% mIoU comes from stereo images and +2.33% mIoU comes from our proposed depth-aware method. Our code and trained models are available at https://github.com/megvii-research/OccDepth.

cs.CV↗

FQ-ViT: Post-Training Quantization for Fully Quantized Vision Transformer

Network quantization significantly reduces model inference complexity and has been widely used in real-world deployments. However, most existing quantization methods have been developed mainly on Convolutional Neural Networks (CNNs), and suffer severe degradation when applied to fully quantized vision transformers. In this work, we demonstrate that many of these difficulties arise because of serious inter-channel variation in LayerNorm inputs, and present, Power-of-Two Factor (PTF), a systematic method to reduce the performance degradation and inference complexity of fully quantized vision transformers. In addition, observing an extreme non-uniform distribution in attention maps, we propose Log-Int-Softmax (LIS) to sustain that and simplify inference by using 4-bit quantization and the BitShift operator. Comprehensive experiments on various transformer-based architectures and benchmarks show that our Fully Quantized Vision Transformer (FQ-ViT) outperforms previous works while even using lower bit-width on attention maps. For instance, we reach 84.89% top-1 accuracy with ViT-L on ImageNet and 50.8 mAP with Cascade Mask R-CNN (Swin-S) on COCO. To our knowledge, we are the first to achieve lossless accuracy degradation (~1%) on fully quantized vision transformers. The code is available at https://github.com/megvii-research/FQ-ViT.

cs.CV↗

One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation

Neural Radiance Fields (NeRF) methods have proved effective as compact, high-quality and versatile representations for 3D scenes, and enable downstream tasks such as editing, retrieval, navigation, etc. Various neural architectures are vying for the core structure of NeRF, including the plain Multi-Layer Perceptron (MLP), sparse tensors, low-rank tensors, hashtables and their compositions. Each of these representations has its particular set of trade-offs. For example, the hashtable-based representations admit faster training and rendering but their lack of clear geometric meaning hampers downstream tasks like spatial-relation-aware editing. In this paper, we propose Progressive Volume Distillation (PVD), a systematic distillation method that allows any-to-any conversions between different architectures, including MLP, sparse or low-rank tensors, hashtables and their compositions. PVD consequently empowers downstream applications to optimally adapt the neural representations for the task at hand in a post hoc fashion. The conversions are fast, as distillation is progressively performed on different levels of volume representations, from shallower to deeper. We also employ special treatment of density to deal with its specific numerical instability problem. Empirical evidence is presented to validate our method on the NeRF-Synthetic, LLFF and TanksAndTemples datasets. For example, with PVD, an MLP-based NeRF model can be distilled from a hashtable-based Instant-NGP model at a 10X~20X faster speed than being trained the original NeRF from scratch, while achieving a superior level of synthesis quality. Code is available at https://github.com/megvii-research/AAAI2023-PVD.

cs.CV↗

Perceptual Conversational Head Generation with Regularized Driver and Enhanced Renderer

This paper reports our solution for ACM Multimedia ViCo 2022 Conversational Head Generation Challenge, which aims to generate vivid face-to-face conversation videos based on audio and reference images. Our solution focuses on training a generalized audio-to-head driver using regularization and assembling a high-visual quality renderer. We carefully tweak the audio-to-behavior model and post-process the generated video using our foreground-background fusion module. We get first place in the listening head generation track and second place in the talking head generation track on the official leaderboard. Our code is available at https://github.com/megvii-research/MM2022-ViCoPerceptualHeadGeneration.

cs.CV↗

Real-Time Intermediate Flow Estimation for Video Frame Interpolation

Real-time video frame interpolation (VFI) is very useful in video processing, media players, and display devices. We propose RIFE, a Real-time Intermediate Flow Estimation algorithm for VFI. To realize a high-quality flow-based VFI method, RIFE uses a neural network named IFNet that can estimate the intermediate flows end-to-end with much faster speed. A privileged distillation scheme is designed for stable IFNet training and improve the overall performance. RIFE does not rely on pre-trained optical flow models and can support arbitrary-timestep frame interpolation with the temporal encoding input. Experiments demonstrate that RIFE achieves state-of-the-art performance on several public benchmarks. Compared with the popular SuperSlomo and DAIN methods, RIFE is 4--27 times faster and produces better results. Furthermore, RIFE can be extended to wider applications thanks to temporal encoding. The code is available at https://github.com/megvii-research/ECCV2022-RIFE.

cs.CV↗

Synergistic Self-supervised and Quantization Learning

With the success of self-supervised learning (SSL), it has become a mainstream paradigm to fine-tune from self-supervised pretrained models to boost the performance on downstream tasks. However, we find that current SSL models suffer severe accuracy drops when performing low-bit quantization, prohibiting their deployment in resource-constrained applications. In this paper, we propose a method called synergistic self-supervised and quantization learning (SSQL) to pretrain quantization-friendly self-supervised models facilitating downstream deployment. SSQL contrasts the features of the quantized and full precision models in a self-supervised fashion, where the bit-width for the quantized model is randomly selected in each step. SSQL not only significantly improves the accuracy when quantized to lower bit-widths, but also boosts the accuracy of full precision models in most cases. By only training once, SSQL can then benefit various downstream tasks at different bit-widths simultaneously. Moreover, the bit-width flexibility is achieved without additional storage overhead, requiring only one copy of weights during training and inference. We theoretically analyze the optimization process of SSQL, and conduct exhaustive experiments on various benchmarks to further demonstrate the effectiveness of our method. Our code is available at https://github.com/megvii-research/SSQL-ECCV2022.

cs.CV↗

Arch-Net: Model Distillation for Architecture Agnostic Model Deployment

Vast requirement of computation power of Deep Neural Networks is a major hurdle to their real world applications. Many recent Application Specific Integrated Circuit (ASIC) chips feature dedicated hardware support for Neural Network Acceleration. However, as ASICs take multiple years to develop, they are inevitably out-paced by the latest development in Neural Architecture Research. For example, Transformer Networks do not have native support on many popular chips, and hence are difficult to deploy. In this paper, we propose Arch-Net, a family of Neural Networks made up of only operators efficiently supported across most architectures of ASICs. When a Arch-Net is produced, less common network constructs, like Layer Normalization and Embedding Layers, are eliminated in a progressive manner through label-free Blockwise Model Distillation, while performing sub-eight bit quantization at the same time to maximize performance. Empirical results on machine translation and image classification tasks confirm that we can transform latest developed Neural Architectures into fast running and as-accurate Arch-Net, ready for deployment on multiple mass-produced ASIC chips. The code will be available at https://github.com/megvii-research/Arch-Net.

cs.LG↗

The Machine Learning for Combinatorial Optimization Competition (ML4CO): Results and Insights

Combinatorial optimization is a well-established area in operations research and computer science. Until recently, its methods have focused on solving problem instances in isolation, ignoring that they often stem from related data distributions in practice. However, recent years have seen a surge of interest in using machine learning as a new approach for solving combinatorial problems, either directly as solvers or by enhancing exact solvers. Based on this context, the ML4CO aims at improving state-of-the-art combinatorial optimization solvers by replacing key heuristic components. The competition featured three challenging tasks: finding the best feasible solution, producing the tightest optimality certificate, and giving an appropriate solver configuration. Three realistic datasets were considered: balanced item placement, workload apportionment, and maritime inventory routing. This last dataset was kept anonymous for the contestants.

cs.LG↗

ML4CO-KIDA: Knowledge Inheritance in Dataset Aggregation

The Machine Learning for Combinatorial Optimization (ML4CO) NeurIPS 2021 competition aims to improve state-of-the-art combinatorial optimization solvers by replacing key heuristic components with machine learning models. On the dual task, we design models to make branching decisions to promote the dual bound increase faster. We propose a knowledge inheritance method to generalize knowledge of different models from the dataset aggregation process, named KIDA. Our improvement overcomes some defects of the baseline graph-neural-networks-based methods. Further, we won the $1$\textsuperscript{st} Place on the dual task. We hope this report can provide useful experience for developers and researchers. The code is available at https://github.com/megvii-research/NeurIPS2021-ML4CO-KIDA.

cs.AI↗

Optimal Quantization for Batch Normalization in Neural Network Deployments and Beyond

Quantized Neural Networks (QNNs) use low bit-width fixed-point numbers for representing weight parameters and activations, and are often used in real-world applications due to their saving of computation resources and reproducibility of results. Batch Normalization (BN) poses a challenge for QNNs for requiring floating points in reciprocal operations, and previous QNNs either require computing BN at high precision or revise BN to some variants in heuristic ways. In this work, we propose a novel method to quantize BN by converting an affine transformation of two floating points to a fixed-point operation with shared quantized scale, which is friendly for hardware acceleration and model deployment. We confirm that our method maintains same outputs through rigorous theoretical analysis and numerical analysis. Accuracy and efficiency of our quantization method are verified by experiments at layer level on CIFAR and ImageNet datasets. We also believe that our method is potentially useful in other problems involving quantization.

cs.LG↗

Learning to Paint With Model-based Deep Reinforcement Learning

We show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine the position and color of each stroke and make long-term plans to decompose texture-rich images into strokes. Experiments demonstrate that excellent visual effects can be achieved using hundreds of strokes. The training process does not require the experience of human painters or stroke tracking data. The code is available at https://github.com/hzwer/ICCV2019-LearningToPaint.

cs.CV↗

Stroke-based Character Reconstruction

Background elimination for noisy character images or character images from real scene is still a challenging problem, due to the bewildering backgrounds, uneven illumination, low resolution and different distortions. We propose a stroke-based character reconstruction(SCR) method that use a weighted quadratic Bezier curve(WQBC) to represent strokes of a character. Only training on our synthetic data, our stroke extractor can achieve excellent reconstruction effect in real scenes. Meanwhile. It can also help achieve great ability in defending adversarial attacks of character recognizers.

cs.CV↗

Harmonic Adversarial Attack Method

Adversarial attacks find perturbations that can fool models into misclassifying images. Previous works had successes in generating noisy/edge-rich adversarial perturbations, at the cost of degradation of image quality. Such perturbations, even when they are small in scale, are usually easily spottable by human vision. In contrast, we propose Harmonic Adversar- ial Attack Methods (HAAM), that generates edge-free perturbations by using harmonic functions. The property of edge-free guarantees that the generated adversarial images can still preserve visual quality, even when perturbations are of large magnitudes. Experiments also show that adversaries generated by HAAM often have higher rates of success when transferring between models. In addition, we find harmonic perturbations can simulate natural phenomena like natural lighting and shadows. It would then be possible to help find corner cases for given models, as a first step to improving them.

cs.CV↗

Interpolatron: Interpolation or Extrapolation Schemes to Accelerate Optimization for Deep Neural Networks

In this paper we explore acceleration techniques for large scale nonconvex optimization problems with special focuses on deep neural networks. The extrapolation scheme is a classical approach for accelerating stochastic gradient descent for convex optimization, but it does not work well for nonconvex optimization typically. Alternatively, we propose an interpolation scheme to accelerate nonconvex optimization and call the method Interpolatron. We explain motivation behind Interpolatron and conduct a thorough empirical analysis. Empirical results on DNNs of great depths (e.g., 98-layer ResNet and 200-layer ResNet) on CIFAR-10 and ImageNet show that Interpolatron can converge much faster than the state-of-the-art methods such as the SGD with momentum and Adam. Furthermore, Anderson's acceleration, in which mixing coefficients are computed by least-squares estimation, can also be used to improve the performance. Both Interpolatron and Anderson's acceleration are easy to implement and tune. We also show that Interpolatron has linear convergence rate under certain regularity assumptions.

stat.ML↗

Learning to Run challenge solutions: Adapting reinforcement learning methods for neuromusculoskeletal environments

In the NIPS 2017 Learning to Run challenge, participants were tasked with building a controller for a musculoskeletal model to make it run as fast as possible through an obstacle course. Top participants were invited to describe their algorithms. In this work, we present eight solutions that used deep reinforcement learning approaches, based on algorithms such as Deep Deterministic Policy Gradient, Proximal Policy Optimization, and Trust Region Policy Optimization. Many solutions use similar relaxations and heuristics, such as reward shaping, frame skipping, discretization of the action space, symmetry, and policy blending. However, each of the eight teams implemented different modifications of the known algorithms.

cs.LG↗

DoReFa-Net: Training Low Bitwidth Convolutional Neural Networks with Low Bitwidth Gradients

We propose DoReFa-Net, a method to train convolutional neural networks that have low bitwidth weights and activations using low bitwidth parameter gradients. In particular, during backward pass, parameter gradients are stochastically quantized to low bitwidth numbers before being propagated to convolutional layers. As convolutions during forward/backward passes can now operate on low bitwidth weights and activations/gradients respectively, DoReFa-Net can use bit convolution kernels to accelerate both training and inference. Moreover, as bit convolutions can be efficiently implemented on CPU, FPGA, ASIC and GPU, DoReFa-Net opens the way to accelerate training of low bitwidth neural network on these hardware. Our experiments on SVHN and ImageNet datasets prove that DoReFa-Net can achieve comparable prediction accuracy as 32-bit counterparts. For example, a DoReFa-Net derived from AlexNet that has 1-bit weights, 2-bit activations, can be trained from scratch using 6-bit gradients to get 46.1\% top-1 accuracy on ImageNet validation set. The DoReFa-Net AlexNet model is released publicly.

cs.NE↗

Learning to Run with Actor-Critic Ensemble

We introduce an Actor-Critic Ensemble(ACE) method for improving the performance of Deep Deterministic Policy Gradient(DDPG) algorithm. At inference time, our method uses a critic ensemble to select the best action from proposals of multiple actors running in parallel. By having a larger candidate set, our method can avoid actions that have fatal consequences, while staying deterministic. Using ACE, we have won the 2nd place in NIPS'17 Learning to Run competition, under the name of "Megvii-hzwer".

cs.LG↗

EAST: An Efficient and Accurate Scene Text Detector

Previous approaches for scene text detection have already achieved promising performances across various benchmarks. However, they usually fall short when dealing with challenging scenarios, even when equipped with deep neural network models, because the overall performance is determined by the interplay of multiple stages and components in the pipelines. In this work, we propose a simple yet powerful pipeline that yields fast and accurate text detection in natural scenes. The pipeline directly predicts words or text lines of arbitrary orientations and quadrilateral shapes in full images, eliminating unnecessary intermediate steps (e.g., candidate aggregation and word partitioning), with a single neural network. The simplicity of our pipeline allows concentrating efforts on designing loss functions and neural network architecture. Experiments on standard datasets including ICDAR 2015, COCO-Text and MSRA-TD500 demonstrate that the proposed algorithm significantly outperforms state-of-the-art methods in terms of both accuracy and efficiency. On the ICDAR 2015 dataset, the proposed algorithm achieves an F-score of 0.7820 at 13.2fps at 720p resolution.

cs.CV↗