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Shuguang Cui

Publications and source records attributed to Shuguang Cui.

At least 199 records · Page 11Linked to original sources

An Overview on Over-the-Air Federated Edge Learning

Over-the-air federated edge learning (Air-FEEL) has emerged as a promising solution to support edge artificial intelligence (AI) in future beyond 5G (B5G) and 6G networks. In Air-FEEL, distributed edge devices use their local data to collaboratively train AI models while preserving data privacy, in which the over-the-air model/gradient aggregation is exploited for enhancing the learning efficiency. This article provides an overview on the state of the art of Air-FEEL. First, we present the basic principle of Air-FEEL, and introduce the technical challenges for Air-FEEL design due to the over-the-air aggregation errors, as well as the resource and data heterogeneities at edge devices. Next, we present the fundamental performance metrics for Air-FEEL, and review resource management solutions and design considerations for enhancing the Air-FEEL performance. Finally, several interesting research directions are pointed out to motivate future work.

cs.IT↗

Where Are You Looking?: A Large-Scale Dataset of Head and Gaze Behavior for 360-Degree Videos and a Pilot Study

360° videos in recent years have experienced booming development. Compared to traditional videos, 360° videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for researchers and developers to explore new ideas and conduct reproducible analyses for fair comparisons among different solutions. However, existing related datasets mostly focused on users' field of view (FoV), ignoring the more important eye gaze information, not to mention the integrated extraction and analysis of both FoV and eye gaze. Besides, users' behavior patterns are highly related to videos, yet most existing datasets only contained videos with subjective and qualitative classification from video genres, which lack quantitative analysis and fail to characterize the intrinsic properties of a video scene. To this end, we first propose a quantitative taxonomy for 360° videos that contains three objective technical metrics. Based on this taxonomy, we collect a dataset containing users' head and gaze behaviors simultaneously, which outperforms existing datasets with rich dimensions, large scale, strong diversity, and high frequency. Then we conduct a pilot study on user's behaviors and get some interesting findings such as user's head direction will follow his/her gaze direction with the most possible time interval. A case of application in tile-based 360° video streaming based on our dataset is later conducted, demonstrating a great performance improvement of existing works by leveraging our provided gaze information. Our dataset is available at https://cuhksz-inml.github.io/head_gaze_dataset/

cs.MM↗

Low-Latency Cooperative Spectrum Sensing via Truncated Vertical Federated Learning

In recent years, the exponential increase in the demand of wireless data transmission rises the urgency for accurate spectrum sensing approaches to improve spectrum efficiency. The unreliability of conventional spectrum sensing methods by using measurements from a single secondary user (SU) has motivated research on cooperative spectrum sensing (CSS). In this work, we propose a vertical federated learning (VFL) framework to exploit the distributed features across multiple SUs without compromising data privacy. However, the repetitive training process in VFL faces the issue of high communication latency. To accelerate the training process, we propose a truncated vertical federated learning (T-VFL) algorithm, where the training latency is highly reduced by integrating the standard VFL algorithm with a channel-aware user scheduling policy. The convergence performance of T-VFL is provided via mathematical analysis and justified by simulation results. Moreover, to guarantee the convergence performance of the T-VFL algorithm, we conclude three design rules on the neural architectures used under the VFL framework, whose effectiveness is proved through simulations.

cs.IT↗

Towards High-Fidelity Single-view Holistic Reconstruction of Indoor Scenes

We present a new framework to reconstruct holistic 3D indoor scenes including both room background and indoor objects from single-view images. Existing methods can only produce 3D shapes of indoor objects with limited geometry quality because of the heavy occlusion of indoor scenes. To solve this, we propose an instance-aligned implicit function (InstPIFu) for detailed object reconstruction. Combining with instance-aligned attention module, our method is empowered to decouple mixed local features toward the occluded instances. Additionally, unlike previous methods that simply represents the room background as a 3D bounding box, depth map or a set of planes, we recover the fine geometry of the background via implicit representation. Extensive experiments on the SUN RGB-D, Pix3D, 3D-FUTURE, and 3D-FRONT datasets demonstrate that our method outperforms existing approaches in both background and foreground object reconstruction. Our code and model will be made publicly available.

cs.CV↗

Task-Oriented Sensing, Computation, and Communication Integration for Multi-Device Edge AI

This paper studies a new multi-device edge artificial-intelligent (AI) system, which jointly exploits the AI model split inference and integrated sensing and communication (ISAC) to enable low-latency intelligent services at the network edge. In this system, multiple ISAC devices perform radar sensing to obtain multi-view data, and then offload the quantized version of extracted features to a centralized edge server, which conducts model inference based on the cascaded feature vectors. Under this setup and by considering classification tasks, we measure the inference accuracy by adopting an approximate but tractable metric, namely discriminant gain, which is defined as the distance of two classes in the Euclidean feature space under normalized covariance. To maximize the discriminant gain, we first quantify the influence of the sensing, computation, and communication processes on it with a derived closed-form expression. Then, an end-to-end task-oriented resource management approach is developed by integrating the three processes into a joint design. This integrated sensing, computation, and communication (ISCC) design approach, however, leads to a challenging non-convex optimization problem, due to the complicated form of discriminant gain and the device heterogeneity in terms of channel gain, quantization level, and generated feature subsets. Remarkably, the considered non-convex problem can be optimally solved based on the sum-of-ratios method. This gives the optimal ISCC scheme, that jointly determines the transmit power and time allocation at multiple devices for sensing and communication, as well as their quantization bits allocation for computation distortion control. By using human motions recognition as a concrete AI inference task, extensive experiments are conducted to verify the performance of our derived optimal ISCC scheme.

cs.IT↗

Multi-level Consistency Learning for Semi-supervised Domain Adaptation

Semi-supervised domain adaptation (SSDA) aims to apply knowledge learned from a fully labeled source domain to a scarcely labeled target domain. In this paper, we propose a Multi-level Consistency Learning (MCL) framework for SSDA. Specifically, our MCL regularizes the consistency of different views of target domain samples at three levels: (i) at inter-domain level, we robustly and accurately align the source and target domains using a prototype-based optimal transport method that utilizes the pros and cons of different views of target samples; (ii) at intra-domain level, we facilitate the learning of both discriminative and compact target feature representations by proposing a novel class-wise contrastive clustering loss; (iii) at sample level, we follow standard practice and improve the prediction accuracy by conducting a consistency-based self-training. Empirically, we verified the effectiveness of our MCL framework on three popular SSDA benchmarks, i.e., VisDA2017, DomainNet, and Office-Home datasets, and the experimental results demonstrate that our MCL framework achieves the state-of-the-art performance.

cs.CV↗

Toward Ambient Intelligence: Federated Edge Learning with Task-Oriented Sensing, Computation, and Communication Integration

In this paper, we address the problem of joint sensing, computation, and communication (SC$^{2}$) resource allocation for federated edge learning (FEEL) via a concrete case study of human motion recognition based on wireless sensing in ambient intelligence. First, by analyzing the wireless sensing process in human motion recognition, we find that there exists a thresholding value for the sensing transmit power, exceeding which yields sensing data samples with approximately the same satisfactory quality. Then, the joint SC$^{2}$ resource allocation problem is cast to maximize the convergence speed of FEEL, under the constraints on training time, energy supply, and sensing quality of each edge device. Solving this problem entails solving two subproblems in order: the first one reduces to determine the joint sensing and communication resource allocation that maximizes the total number of samples that can be sensed during the entire training process; the second one concerns the partition of the attained total number of sensed samples over all the communication rounds to determine the batch size at each round for convergence speed maximization. The first subproblem on joint sensing and communication resource allocation is converted to a single-variable optimization problem by exploiting the derived relation between different control variables (resources), which thus allows an efficient solution via one-dimensional grid search. For the second subproblem, it is found that the number of samples to be sensed (or batch size) at each round is a decreasing function of the loss function value attained at the round. Based on this relationship, the approximate optimal batch size at each communication round is derived in closed-form as a function of the round index. Finally, extensive simulation results are provided to validate the superiority of the proposed joint SC$^{2}$ resource allocation scheme.

cs.IT↗

Vertical Federated Edge Learning with Distributed Integrated Sensing and Communication

This letter studies a vertical federated edge learning (FEEL) system for collaborative objects/human motion recognition by exploiting the distributed integrated sensing and communication (ISAC). In this system, distributed edge devices first send wireless signals to sense targeted objects/human, and then exchange intermediate computed vectors (instead of raw sensing data) for collaborative recognition while preserving data privacy. To boost the spectrum and hardware utilization efficiency for FEEL, we exploit ISAC for both target sensing and data exchange, by employing dedicated frequency-modulated continuous-wave (FMCW) signals at each edge device. Under this setup, we propose a vertical FEEL framework for realizing the recognition based on the collected multi-view wireless sensing data. In this framework, each edge device owns an individual local L-model to transform its sensing data into an intermediate vector with relatively low dimensions, which is then transmitted to a coordinating edge device for final output via a common downstream S-model. By considering a human motion recognition task, experimental results show that our vertical FEEL based approach achieves recognition accuracy up to 98\% with an improvement up to 8\% compared to the benchmarks, including on-device training and horizontal FEEL.

eess.SP↗

Networked Sensing in 6G Cellular Networks: Opportunities and Challenges

Radar and wireless communication are widely acknowledged as the two most successful applications of the radio technology over the past decades. Recently, there is a trend in both academia and industry to achieve integrated sensing and communication (ISAC) in one system via utilizing a common radio spectrum and the same hardware platform. This article will discuss about the possibility of exploiting the future sixth-generation (6G) cellular network to realize ISAC. Our vision is that the cellular base stations (BSs) deployed all over the world can be transformed into a powerful sensor to provide highresolution localization services. Specifically, motivated by the joint encoding/decoding gain in multi-cell coordinated communication, we advocate the adoption of the networked sensing technique in 6G network to achieve the above goal, where the BSs can share the sensing information with each other for jointly estimating the locations and velocities of the targets. Several opportunities and challenges to realize networked sensing in the 6G era will be revealed in this article. Moreover, the future research directions for this promising trend will be outlined as well.

eess.SP↗

Coexistence between Task- and Data-Oriented Communications: A Whittle's Index Guided Multi-Agent Reinforcement Learning Approach

We investigate the coexistence of task-oriented and data-oriented communications in a IoT system that shares a group of channels, and study the scheduling problem to jointly optimize the weighted age of incorrect information (AoII) and throughput, which are the performance metrics of the two types of communications, respectively. This problem is formulated as a Markov decision problem, which is difficult to solve due to the large discrete action space and the time-varying action constraints induced by the stochastic availability of channels. By exploiting the intrinsic properties of this problem and reformulating the reward function based on channel statistics, we first simplify the solution space, state space, and optimality criteria, and convert it to an equivalent Markov game, for which the large discrete action space issue is greatly relieved. Then, we propose a Whittle's index guided multi-agent proximal policy optimization (WI-MAPPO) algorithm to solve the considered game, where the embedded Whittle's index module further shrinks the action space, and the proposed offline training algorithm extends the training kernel of conventional MAPPO to address the issue of time-varying constraints. Finally, numerical results validate that the proposed algorithm significantly outperforms state-of-the-art age of information (AoI) based algorithms under scenarios with insufficient channel resources.

cs.IT↗

Service Delay Minimization for Federated Learning over Mobile Devices

Federated learning (FL) over mobile devices has fostered numerous intriguing applications/services, many of which are delay-sensitive. In this paper, we propose a service delay efficient FL (SDEFL) scheme over mobile devices. Unlike traditional communication efficient FL, which regards wireless communications as the bottleneck, we find that under many situations, the local computing delay is comparable to the communication delay during the FL training process, given the development of high-speed wireless transmission techniques. Thus, the service delay in FL should be computing delay + communication delay over training rounds. To minimize the service delay of FL, simply reducing local computing/communication delay independently is not enough. The delay trade-off between local computing and wireless communications must be considered. Besides, we empirically study the impacts of local computing control and compression strategies (i.e., the number of local updates, weight quantization, and gradient quantization) on computing, communication and service delays. Based on those trade-off observation and empirical studies, we develop an optimization scheme to minimize the service delay of FL over heterogeneous devices. We establish testbeds and conduct extensive emulations/experiments to verify our theoretical analysis. The results show that SDEFL reduces notable service delay with a small accuracy drop compared to peer designs.

cs.LG↗

Don't Take It Literally: An Edit-Invariant Sequence Loss for Text Generation

Neural text generation models are typically trained by maximizing log-likelihood with the sequence cross entropy (CE) loss, which encourages an exact token-by-token match between a target sequence with a generated sequence. Such training objective is sub-optimal when the target sequence is not perfect, e.g., when the target sequence is corrupted with noises, or when only weak sequence supervision is available. To address the challenge, we propose a novel Edit-Invariant Sequence Loss (EISL), which computes the matching loss of a target n-gram with all n-grams in the generated sequence. EISL is designed to be robust to various noises and edits in the target sequences. Moreover, the EISL computation is essentially an approximate convolution operation with target n-grams as kernels, which is easy to implement and efficient to compute with existing libraries. To demonstrate the effectiveness of EISL, we conduct experiments on a wide range of tasks, including machine translation with noisy target sequences, unsupervised text style transfer with only weak training signals, and non-autoregressive generation with non-predefined generation order. Experimental results show our method significantly outperforms the common CE loss and other strong baselines on all the tasks. EISL has a simple API that can be used as a drop-in replacement of the CE loss: https://github.com/guangyliu/EISL.

cs.CL↗

Task-Aware Sampling Layer for Point-Wise Analysis

Sampling, grouping, and aggregation are three important components in the multi-scale analysis of point clouds. In this paper, we present a novel data-driven sampler learning strategy for point-wise analysis tasks. Unlike the widely used sampling technique, Farthest Point Sampling (FPS), we propose to learn sampling and downstream applications jointly. Our key insight is that uniform sampling methods like FPS are not always optimal for different tasks: sampling more points around boundary areas can make the point-wise classification easier for segmentation. Towards this end, we propose a novel sampler learning strategy that learns sampling point displacement supervised by task-related ground truth information and can be trained jointly with the underlying tasks. We further demonstrate our methods in various point-wise analysis tasks, including semantic part segmentation, point cloud completion, and keypoint detection. Our experiments show that jointly learning of the sampler and task brings better performance than using FPS in various point-based networks.

cs.CV↗

DArch: Dental Arch Prior-assisted 3D Tooth Instance Segmentation

Automatic tooth instance segmentation on 3D dental models is a fundamental task for computer-aided orthodontic treatments. Existing learning-based methods rely heavily on expensive point-wise annotations. To alleviate this problem, we are the first to explore a low-cost annotation way for 3D tooth instance segmentation, i.e., labeling all tooth centroids and only a few teeth for each dental model. Regarding the challenge when only weak annotation is provided, we present a dental arch prior-assisted 3D tooth segmentation method, namely DArch. Our DArch consists of two stages, including tooth centroid detection and tooth instance segmentation. Accurately detecting the tooth centroids can help locate the individual tooth, thus benefiting the segmentation. Thus, our DArch proposes to leverage the dental arch prior to assist the detection. Specifically, we firstly propose a coarse-to-fine method to estimate the dental arch, in which the dental arch is initially generated by Bezier curve regression, and then a graph-based convolutional network (GCN) is trained to refine it. With the estimated dental arch, we then propose a novel Arch-aware Point Sampling (APS) method to assist the tooth centroid proposal generation. Meantime, a segmentor is independently trained using a patch-based training strategy, aiming to segment a tooth instance from a 3D patch centered at the tooth centroid. Experimental results on $4,773$ dental models have shown our DArch can accurately segment each tooth of a dental model, and its performance is superior to the state-of-the-art methods.

cs.CV↗

X-Trans2Cap: Cross-Modal Knowledge Transfer using Transformer for 3D Dense Captioning

3D dense captioning aims to describe individual objects by natural language in 3D scenes, where 3D scenes are usually represented as RGB-D scans or point clouds. However, only exploiting single modal information, e.g., point cloud, previous approaches fail to produce faithful descriptions. Though aggregating 2D features into point clouds may be beneficial, it introduces an extra computational burden, especially in inference phases. In this study, we investigate a cross-modal knowledge transfer using Transformer for 3D dense captioning, X-Trans2Cap, to effectively boost the performance of single-modal 3D caption through knowledge distillation using a teacher-student framework. In practice, during the training phase, the teacher network exploits auxiliary 2D modality and guides the student network that only takes point clouds as input through the feature consistency constraints. Owing to the well-designed cross-modal feature fusion module and the feature alignment in the training phase, X-Trans2Cap acquires rich appearance information embedded in 2D images with ease. Thus, a more faithful caption can be generated only using point clouds during the inference. Qualitative and quantitative results confirm that X-Trans2Cap outperforms previous state-of-the-art by a large margin, i.e., about +21 and about +16 absolute CIDEr score on ScanRefer and Nr3D datasets, respectively.

cs.CV↗

Meta-Reinforcement Learning for Reliable Communication in THz/VLC Wireless VR Networks

In this paper, the problem of enhancing the quality of virtual reality (VR) services is studied for an indoor terahertz (THz)/visible light communication (VLC) wireless network. In the studied model, small base stations (SBSs) transmit high-quality VR images to VR users over THz bands and light-emitting diodes (LEDs) provide accurate indoor positioning services for them using VLC. Here, VR users move in real time and their movement patterns change over time according to their applications, where both THz and VLC links can be blocked by the bodies of VR users. To control the energy consumption of the studied THz/VLC wireless VR network, VLC access points (VAPs) must be selectively turned on so as to ensure accurate and extensive positioning for VR users. Based on the user positions, each SBS must generate corresponding VR images and establish THz links without body blockage to transmit the VR content. The problem is formulated as an optimization problem whose goal is to maximize the reliability of the VR network by selecting the appropriate VAPs to be turned on and controlling the user association with SBSs. To solve this problem, a policy gradient-based reinforcement learning (RL) algorithm that adopts a meta-learning approach is proposed. The proposed meta policy gradient (MPG) algorithm enables the trained policy to quickly adapt to new user movement patterns. In order to solve the problem of maximizing the average number of successfully served users for VR scenarios with a large number of users, a dual method based MPG algorithm (D-MPG) with a low complexity is proposed. Simulation results demonstrate that, compared to the trust region policy optimization algorithm (TRPO), the proposed MPG and D-MPG algorithms yield up to 26.8% and 21.9% improvement in the reliability as well as 81.2% and 87.5% gains in the convergence speed, respectively.

cs.NI↗

Beyond 3D Siamese Tracking: A Motion-Centric Paradigm for 3D Single Object Tracking in Point Clouds

3D single object tracking (3D SOT) in LiDAR point clouds plays a crucial role in autonomous driving. Current approaches all follow the Siamese paradigm based on appearance matching. However, LiDAR point clouds are usually textureless and incomplete, which hinders effective appearance matching. Besides, previous methods greatly overlook the critical motion clues among targets. In this work, beyond 3D Siamese tracking, we introduce a motion-centric paradigm to handle 3D SOT from a new perspective. Following this paradigm, we propose a matching-free two-stage tracker M^2-Track. At the 1^st-stage, M^2-Track localizes the target within successive frames via motion transformation. Then it refines the target box through motion-assisted shape completion at the 2^nd-stage. Extensive experiments confirm that M^2-Track significantly outperforms previous state-of-the-arts on three large-scale datasets while running at 57FPS (~8%, ~17%, and ~22%) precision gains on KITTI, NuScenes, and Waymo Open Dataset respectively). Further analysis verifies each component's effectiveness and shows the motion-centric paradigm's promising potential when combined with appearance matching.

cs.CV↗

PVSeRF: Joint Pixel-, Voxel- and Surface-Aligned Radiance Field for Single-Image Novel View Synthesis

We present PVSeRF, a learning framework that reconstructs neural radiance fields from single-view RGB images, for novel view synthesis. Previous solutions, such as pixelNeRF, rely only on pixel-aligned features and suffer from feature ambiguity issues. As a result, they struggle with the disentanglement of geometry and appearance, leading to implausible geometries and blurry results. To address this challenge, we propose to incorporate explicit geometry reasoning and combine it with pixel-aligned features for radiance field prediction. Specifically, in addition to pixel-aligned features, we further constrain the radiance field learning to be conditioned on i) voxel-aligned features learned from a coarse volumetric grid and ii) fine surface-aligned features extracted from a regressed point cloud. We show that the introduction of such geometry-aware features helps to achieve a better disentanglement between appearance and geometry, i.e. recovering more accurate geometries and synthesizing higher quality images of novel views. Extensive experiments against state-of-the-art methods on ShapeNet benchmarks demonstrate the superiority of our approach for single-image novel view synthesis.

cs.CV↗