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Shuhan Shen

Publications and source records attributed to Shuhan Shen.

At least 19 recordsLinked to original sources

HiSfM: Disambiguating Structure-from-Motion via Scaffold-Anchored Hierarchical Reconstruction

Structure-from-Motion (SfM) is a fundamental tool for sparse 3D reconstruction with broad impact in robotics and vision, supporting mapping, localization, and large-scale scene modeling. However, conventional pipelines often fail under hard visual ambiguity caused by repeated or symmetric structures, and incur heavy computational cost due to redundant cameras and constraints. We present HiSfM, a hierarchical coarse-to-fine SfM framework that improves robustness and efficiency through scaffold construction. HiSfM first forms strong local communities using geometrical induced heuristics, then connects communities with a compact yet strong skeleton by packing edge-disjoint spanning trees (EDST) while verifying skeletal edges with a two-view disambiguator. We reconstruct a stable scaffold on this verified skeleton, serving as an anchor to capture the essence of the scene, and subsequently absorb remaining images via efficient registration and triangulation for further refinements. Experiments on ambiguity-focused benchmarks and general datasets show that HiSfM prevents ambiguity-induced failures while substantially reducing runtime compared to previous methods, and improves completeness over aggressive sparsification methods. Code is available at https://github.com/3dv-casia/HiSfM.

cs.CV

Predicting Consequences and Reinforcing Navigation Policies with Latent World Models

World models enable agents to reason about future outcomes and learn policies from their knowledge of state transition, but existing approaches primarily focus on reconstructing future observations or features, which introduces unnecessary complexity and limits their effectiveness for decision making. In this work, we propose a compatibility prediction Latent World Model (LWM) for robot navigation that predicts action-conditioned latent feature compatibility rather than reconstructing observations. Our key insight is that spatial proximity correlates with latent feature similarity, enabling action consequences to be evaluated directly in latent space. To support counterfactual training, our model leverages action sequences sampled across trajectories and learns to predict which sequences lead closer to the goal. Furthermore, we demonstrate how the learned world model can supervise policy learning from unlabeled video data and further improve policies through reinforcement learning entirely within the world model. This imagination-driven framework eliminates the need for action annotations and additional environment interaction. Extensive experiments on multiple real-world robot navigation datasets show that our approach significantly outperforms prior world model and imitation learning methods in prediction accuracy, policy learning, and real-world navigation performance. The code, pretrained models, and additional materials are available at https://wzm206.github.io/latent-world-model-nav.

cs.AI

HETA++: Global Structure-from-Motion with Hybrid Explicit Translation Averaging

Global Structure-from-Motion (SfM) offers advantages over incremental methods in terms of efficiency and error distribution. However, the task of translation averaging remains challenging. Many existing methods rely solely on relative translations or feature tracks, which either degrade under collinear camera motion or are susceptible to outliers. In this paper, we propose a novel hybrid explicit translation averaging framework that incorporates both relative translations and feature tracks. Specifically, we first refine the relative translations using global camera rotations and remove globally inconsistent relative translations. Next, we employ convex distance-based objective functions to estimate the initial camera positions and 3D points, followed by refinement using a non-bilinear angle-based objective function. Furthermore, since camera rotations are fixed during translation averaging, inaccurate camera rotations can severely limit the accuracy of camera positions. To address this issue, we then robustly refine both camera rotations and camera positions with selected feature tracks through bounded angle-based refinement and subsequent reprojection-based bundle adjustment. In this step, feature tracks are selected to maintain a balanced spatial distribution and improve optimization efficiency. Finally, we perform a complete bundle adjustment using all reliable feature tracks to refine the camera parameters and 3D points. Extensive experiments on various sequential and unordered real-world datasets demonstrate the superior accuracy, robustness, and scalability of our approach, outperforming state-of-the-art methods in both accuracy and computational efficiency.

cs.CV

M$^\text{4}$World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming

Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M$^\text{4}$World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M$^\text{4}$World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M$^\text{4}$World for controllable, scalable driving simulation.

cs.CV

Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping

Long-horizon online visual mapping is a core capability for robot perception, requiring continuous camera-motion and scene-geometry estimation from visual streams under bounded memory and computation. Recent feed-forward 3D reconstruction models provide strong geometric priors, but their streaming variants often predict poses in a fixed coordinate system tied to the first frame or a persistent scene memory. This fixed-gauge design leads to train--test mismatch, attention bias toward early anchors, and accumulated drift on sequences much longer than those seen during training. We propose \emph{Anchor3R}, a streaming 3D reconstruction framework that treats feed-forward reconstruction as current-centric local measurement prediction rather than persistent global-gauge regression. At each time step, Anchor3R predicts window-relative poses and a local pointmap in the current-frame coordinate system, turning streaming reconstruction into relative-pose measurement generation. These measurements support online pose updates, while loop-closure reinsertion and motion averaging align the trajectory and transform local pointmaps into a coherent global reconstruction. Experiments on indoor, outdoor, driving, and RGB-D benchmarks show that Anchor3R improves long-horizon pose accuracy and dense reconstruction quality over existing streaming baselines, while supporting bounded-memory online inference.

cs.CV

PlanaReLoc: Camera Relocalization in 3D Planar Primitives via Region-Based Structure Matching

While structure-based relocalizers have long strived for point correspondences when establishing or regressing query-map associations, in this paper, we pioneer the use of planar primitives and 3D planar maps for lightweight 6-DoF camera relocalization in structured environments. Planar primitives, beyond being fundamental entities in projective geometry, also serve as region-based representations that encapsulate both structural and semantic richness. This motivates us to introduce PlanaReLoc, a streamlined plane-centric paradigm where a deep matcher associates planar primitives across the query image and the map within a learned unified embedding space, after which the 6-DoF pose is solved and refined under a robust framework. Through comprehensive experiments on the ScanNet and 12Scenes datasets across hundreds of scenes, our method demonstrates the superiority of planar primitives in facilitating reliable cross-modal structural correspondences and achieving effective camera relocalization without requiring realistically textured/colored maps, pose priors, or per-scene training. The code and data are available at https://github.com/3dv-casia/PlanaReLoc .

cs.CV

Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction

We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of an initial round using SLAM-generated camera poses (with noisy trajectories) and a final round using COLMAP poses (highly accurate). To robustly handle these heterogeneous settings, we develop a two-stage solution. In the first round, we use reverse per-Gaussian parallel optimization and compact forward splatting based on Taming-GS and Speedy-splat, load-balanced tiling, an anchor-based Neural-Gaussian representation enabling rapid convergence with fewer learnable parameters, initialization from monocular depth and partially from feed-forward 3DGS models, and a global pose refinement module for noisy SLAM trajectories. In the final round, the accurate COLMAP poses change the optimization landscape; we disable pose refinement, revert from Neural-Gaussians back to standard 3DGS to eliminate MLP inference overhead, introduce multi-view consistency-guided Gaussian splitting inspired by Fast-GS, and introduce a depth estimator to supervise the rendered depth. Together, these techniques enable high-fidelity reconstruction under a strict one-minute budget. Our method achieved the top performance with a PSNR of 28.43 and ranked first in the competition.

cs.CV

MGSfM: Multi-Camera Geometry Driven Global Structure-from-Motion

Multi-camera systems are increasingly vital in the environmental perception of autonomous vehicles and robotics. Their physical configuration offers inherent fixed relative pose constraints that benefit Structure-from-Motion (SfM). However, traditional global SfM systems struggle with robustness due to their optimization framework. We propose a novel global motion averaging framework for multi-camera systems, featuring two core components: a decoupled rotation averaging module and a hybrid translation averaging module. Our rotation averaging employs a hierarchical strategy by first estimating relative rotations within rigid camera units and then computing global rigid unit rotations. To enhance the robustness of translation averaging, we incorporate both camera-to-camera and camera-to-point constraints to initialize camera positions and 3D points with a convex distance-based objective function and refine them with an unbiased non-bilinear angle-based objective function. Experiments on large-scale datasets show that our system matches or exceeds incremental SfM accuracy while significantly improving efficiency. Our framework outperforms existing global SfM methods, establishing itself as a robust solution for real-world multi-camera SfM applications. The code is available at https://github.com/3dv-casia/MGSfM/.

cs.CV

Decoupled Geometric Parameterization and its Application in Deep Homography Estimation

Planar homography, with eight degrees of freedom (DOFs), is fundamental in numerous computer vision tasks. While the positional offsets of four corners are widely adopted (especially in neural network predictions), this parameterization lacks geometric interpretability and typically requires solving a linear system to compute the homography matrix. This paper presents a novel geometric parameterization of homographies, leveraging the similarity-kernel-similarity (SKS) decomposition for projective transformations. Two independent sets of four geometric parameters are decoupled: one for a similarity transformation and the other for the kernel transformation. Additionally, the geometric interpretation linearly relating the four kernel transformation parameters to angular offsets is derived. Our proposed parameterization allows for direct homography estimation through matrix multiplication, eliminating the need for solving a linear system, and achieves performance comparable to the four-corner positional offsets in deep homography estimation.

cs.CV

CoMatcher: Multi-View Collaborative Feature Matching

This paper proposes a multi-view collaborative matching strategy for reliable track construction in complex scenarios. We observe that the pairwise matching paradigms applied to image set matching often result in ambiguous estimation when the selected independent pairs exhibit significant occlusions or extreme viewpoint changes. This challenge primarily stems from the inherent uncertainty in interpreting intricate 3D structures based on limited two-view observations, as the 3D-to-2D projection leads to significant information loss. To address this, we introduce CoMatcher, a deep multi-view matcher to (i) leverage complementary context cues from different views to form a holistic 3D scene understanding and (ii) utilize cross-view projection consistency to infer a reliable global solution. Building on CoMatcher, we develop a groupwise framework that fully exploits cross-view relationships for large-scale matching tasks. Extensive experiments on various complex scenarios demonstrate the superiority of our method over the mainstream two-view matching paradigm.

cs.CV

MESA: Effective Matching Redundancy Reduction by Semantic Area Segmentation

We propose MESA and DMESA as novel feature matching methods, which utilize Segment Anything Model (SAM) to effectively mitigate matching redundancy. The key insight of our methods is to establish implicit-semantic area matching prior to point matching, based on advanced image understanding of SAM. Then, informative area matches with consistent internal semantic are able to undergo dense feature comparison, facilitating precise inside-area point matching. Specifically, MESA adopts a sparse matching framework and first obtains candidate areas from SAM results through a novel Area Graph (AG). Then, area matching among the candidates is formulated as graph energy minimization and solved by graphical models derived from AG. To address the efficiency issue of MESA, we further propose DMESA as its dense counterpart, applying a dense matching framework. After candidate areas are identified by AG, DMESA establishes area matches through generating dense matching distributions. The distributions are produced from off-the-shelf patch matching utilizing the Gaussian Mixture Model and refined via the Expectation Maximization. With less repetitive computation, DMESA showcases a speed improvement of nearly five times compared to MESA, while maintaining competitive accuracy. Our methods are extensively evaluated on five datasets encompassing indoor and outdoor scenes. The results illustrate consistent performance improvements from our methods for five distinct point matching baselines across all datasets. Furthermore, our methods exhibit promise generalization and improved robustness against image resolution variations. The code is publicly available at https://github.com/Easonyesheng/A2PM-MESA.

cs.CV

PolyRoom: Room-aware Transformer for Floorplan Reconstruction

Reconstructing geometry and topology structures from raw unstructured data has always been an important research topic in indoor mapping research. In this paper, we aim to reconstruct the floorplan with a vectorized representation from point clouds. Despite significant advancements achieved in recent years, current methods still encounter several challenges, such as missing corners or edges, inaccuracies in corner positions or angles, self-intersecting or overlapping polygons, and potentially implausible topology. To tackle these challenges, we present PolyRoom, a room-aware Transformer that leverages uniform sampling representation, room-aware query initialization, and room-aware self-attention for floorplan reconstruction. Specifically, we adopt a uniform sampling floorplan representation to enable dense supervision during training and effective utilization of angle information. Additionally, we propose a room-aware query initialization scheme to prevent non-polygonal sequences and introduce room-aware self-attention to enhance memory efficiency and model performance. Experimental results on two widely used datasets demonstrate that PolyRoom surpasses current state-of-the-art methods both quantitatively and qualitatively. Our code is available at: https://github.com/3dv-casia/PolyRoom/.

cs.CV

Unsigned Orthogonal Distance Fields: An Accurate Neural Implicit Representation for Diverse 3D Shapes

Neural implicit representation of geometric shapes has witnessed considerable advancements in recent years. However, common distance field based implicit representations, specifically signed distance field (SDF) for watertight shapes or unsigned distance field (UDF) for arbitrary shapes, routinely suffer from degradation of reconstruction accuracy when converting to explicit surface points and meshes. In this paper, we introduce a novel neural implicit representation based on unsigned orthogonal distance fields (UODFs). In UODFs, the minimal unsigned distance from any spatial point to the shape surface is defined solely in one orthogonal direction, contrasting with the multi-directional determination made by SDF and UDF. Consequently, every point in the 3D UODFs can directly access its closest surface points along three orthogonal directions. This distinctive feature leverages the accurate reconstruction of surface points without interpolation errors. We verify the effectiveness of UODFs through a range of reconstruction examples, extending from simple watertight or non-watertight shapes to complex shapes that include hollows, internal or assembling structures.

cs.CV

BEV$^2$PR: BEV-Enhanced Visual Place Recognition with Structural Cues

In this paper, we propose a new image-based visual place recognition (VPR) framework by exploiting the structural cues in bird's-eye view (BEV) from a single monocular camera. The motivation arises from two key observations about place recognition methods based on both appearance and structure: 1) For the methods relying on LiDAR sensors, the integration of LiDAR in robotic systems has led to increased expenses, while the alignment of data between different sensors is also a major challenge. 2) Other image-/camera-based methods, involving integrating RGB images and their derived variants (eg, pseudo depth images, pseudo 3D point clouds), exhibit several limitations, such as the failure to effectively exploit the explicit spatial relationships between different objects. To tackle the above issues, we design a new BEV-enhanced VPR framework, namely BEV$^2$PR, generating a composite descriptor with both visual cues and spatial awareness based on a single camera. The key points lie in: 1) We use BEV features as an explicit source of structural knowledge in constructing global features. 2) The lower layers of the pre-trained backbone from BEV generation are shared for visual and structural streams in VPR, facilitating the learning of fine-grained local features in the visual stream. 3) The complementary visual and structural features can jointly enhance VPR performance. Our BEV$^2$PR framework enables consistent performance improvements over several popular aggregation modules for RGB global features. The experiments on our collected VPR-NuScenes dataset demonstrate an absolute gain of 2.47% on Recall@1 for the strong Conv-AP baseline to achieve the best performance in our setting, and notably, a 18.06% gain on the hard set. The code and dataset will be available at https://github.com/FudongGe/BEV2PR.

cs.CV

Fast and Interpretable 2D Homography Decomposition: Similarity-Kernel-Similarity and Affine-Core-Affine Transformations

In this paper, we present two fast and interpretable decomposition methods for 2D homography, which are named Similarity-Kernel-Similarity (SKS) and Affine-Core-Affine (ACA) transformations respectively. Under the minimal $4$-point configuration, the first and the last similarity transformations in SKS are computed by two anchor points on target and source planes, respectively. Then, the other two point correspondences can be exploited to compute the middle kernel transformation with only four parameters. Furthermore, ACA uses three anchor points to compute the first and the last affine transformations, followed by computation of the middle core transformation utilizing the other one point correspondence. ACA can compute a homography up to a scale with only $85$ floating-point operations (FLOPs), without even any division operations. Therefore, as a plug-in module, ACA facilitates the traditional feature-based Random Sample Consensus (RANSAC) pipeline, as well as deep homography pipelines estimating $4$-point offsets. In addition to the advantages of geometric parameterization and computational efficiency, SKS and ACA can express each element of homography by a polynomial of input coordinates ($7$th degree to $9$th degree), extend the existing essential Similarity-Affine-Projective (SAP) decomposition and calculate 2D affine transformations in a unified way. Source codes are released in https://github.com/cscvlab/SKS-Homography.

cs.CV

Incremental Rotation Averaging Revisited

In order to further advance the accuracy and robustness of the incremental parameter estimation-based rotation averaging methods, in this paper, a new member of the Incremental Rotation Averaging (IRA) family is introduced, which is termed as IRAv4. As its most significant feature, a task-specific connected dominating set is extracted in IRAv4 to serve as a more reliable and accurate reference for rotation local-to-global alignment. This alignment reference is incrementally constructed, together with the absolute rotations of the vertices belong to it simultaneously estimated. Comprehensive evaluations are performed on the 1DSfM dataset, by which the effectiveness of both the reference construction method and the entire rotation averaging pipeline proposed in this paper is demonstrated.

cs.CV

Shape Anchor Guided Holistic Indoor Scene Understanding

This paper proposes a shape anchor guided learning strategy (AncLearn) for robust holistic indoor scene understanding. We observe that the search space constructed by current methods for proposal feature grouping and instance point sampling often introduces massive noise to instance detection and mesh reconstruction. Accordingly, we develop AncLearn to generate anchors that dynamically fit instance surfaces to (i) unmix noise and target-related features for offering reliable proposals at the detection stage, and (ii) reduce outliers in object point sampling for directly providing well-structured geometry priors without segmentation during reconstruction. We embed AncLearn into a reconstruction-from-detection learning system (AncRec) to generate high-quality semantic scene models in a purely instance-oriented manner. Experiments conducted on the challenging ScanNetv2 dataset demonstrate that our shape anchor-based method consistently achieves state-of-the-art performance in terms of 3D object detection, layout estimation, and shape reconstruction. The code will be available at https://github.com/Geo-Tell/AncRec.

cs.CV

Graph-Based Parallel Large Scale Structure from Motion

While Structure from Motion (SfM) achieves great success in 3D reconstruction, it still meets challenges on large scale scenes. In this work, large scale SfM is deemed as a graph problem, and we tackle it in a divide-and-conquer manner. Firstly, the images clustering algorithm divides images into clusters with strong connectivity, leading to robust local reconstructions. Then followed with an image expansion step, the connection and completeness of scenes are enhanced by expanding along with a maximum spanning tree. After local reconstructions, we construct a minimum spanning tree (MinST) to find accurate similarity transformations. Then the MinST is transformed into a Minimum Height Tree (MHT) to find a proper anchor node and is further utilized to prevent error accumulation. When evaluated on different kinds of datasets, our approach shows superiority over the state-of-the-art in accuracy and efficiency. Our algorithm is open-sourced at https://github.com/AIBluefisher/GraphSfM.

cs.CV