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Shuhang Xu

Publications and source records attributed to Shuhang Xu.

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PS-WL: A Probability-Sensitive Wear Leveling scheme for SSD array scaling

As flash-based Solid State Drive (SSD) arrays become essential to modern data centers, scaling these arrays to meet explosive data growth is a frequent and critical operation. However, the conventional wear-leveling (WL) paradigm applied during scaling suffers from a fundamental flaw: it ignores the non-linear relationship between wear and failure probability, potentially pushing the most vulnerable, aged disks towards premature failure. To address this critical issue at its root, we propose the Probability-Sensitive Wear Leveling (PS-WL) scheme, which shifts the optimization goal from balancing wear to directly balancing failure risk. At its core, PS-WL introduces an "effective lifetime" model derived from a realistic failure probability to more accurately assess disk lifetime. This model guides a PID controller for wear leveling operation, with a conservative zone minimizes performance overhead by restricting warm data migration. Comprehensive simulations validate the superiority of PS-WL over state-of-the-art methods. The results demonstrate that our approach significantly reduces performance overhead while, most critically, consistently and effectively lowering the aggregated array failure risk across diverse system configurations and workloads. This proves that by directly optimizing for reliability, PS-WL builds a scalable storage system that is, by design, fundamentally safer, more efficient, and more stable.

cs.DC

VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models

We introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our approach combines the off-the-shelf active tracking methods with VLMs' reasoning capabilities, deploying a fast visual policy for normal tracking and activating VLM reasoning only upon failure detection. The framework features a memory-augmented self-reflection mechanism that enables the VLM to progressively improve by learning from past experiences, effectively addressing VLMs' limitations in 3D spatial reasoning. Experimental results demonstrate significant performance improvements, with our framework boosting success rates by $72\%$ with state-of-the-art RL-based approaches and $220\%$ with PID-based methods in challenging environments. This work represents the first integration of VLM-based reasoning to assist EVT agents in proactive failure recovery, offering substantial advances for real-world robotic applications that require continuous target monitoring in dynamic, unstructured environments. Project website: https://sites.google.com/view/evt-recovery-assistant.

cs.CV

PartInstruct: Part-level Instruction Following for Fine-grained Robot Manipulation

Fine-grained robot manipulation, such as lifting and rotating a bottle to display the label on the cap, requires robust reasoning about object parts and their relationships with intended tasks. Despite recent advances in training general-purpose robot manipulation policies guided by language instructions, there is a notable lack of large-scale datasets for fine-grained manipulation tasks with part-level instructions and diverse 3D object instances annotated with part-level labels. In this work, we introduce PartInstruct, the first large-scale benchmark for training and evaluating fine-grained robot manipulation models using part-level instructions. PartInstruct comprises 513 object instances across 14 categories, each annotated with part-level information, and 1302 fine-grained manipulation tasks organized into 16 task classes. Our training set consists of over 10,000 expert demonstrations synthesized in a 3D simulator, where each demonstration is paired with a high-level task instruction, a chain of base part-based skill instructions, and ground-truth 3D information about the object and its parts. Additionally, we designed a comprehensive test suite to evaluate the generalizability of learned policies across new states, objects, and tasks. We evaluated several state-of-the-art robot manipulation approaches, including end-to-end vision-language policy learning and bi-level planning models for robot manipulation on our benchmark. The experimental results reveal that current models struggle to robustly ground part concepts and predict actions in 3D space, and face challenges when manipulating object parts in long-horizon tasks.

cs.RO

Is Your LLM Really Mastering the Concept? A Multi-Agent Benchmark

Concepts serve as fundamental abstractions that support human reasoning and categorization. However, it remains unclear whether large language models truly capture such conceptual structures or primarily rely on surface-level pattern memorization. Existing benchmarks are largely static and fact oriented, which limits their ability to probe fine-grained semantic understanding and makes them vulnerable to data leakage and overfitting. To address this limitation, we introduce CK-Arena, a dynamic benchmark for conceptual knowledge evaluation based on a multi agent social deduction game, namely the Undercover game. In this setting, LLM based agents are assigned subtly different concept words and must describe, distinguish, and infer conceptual properties from others' statements. Model performance is evaluated through both game level outcomes and the semantic quality of generated descriptions. Furthermore, CK-Arena leverages the interaction process to automatically construct high quality question answering data for fine grained diagnostic analysis. Experimental results show that conceptual understanding varies substantially across models and categories, and is not strictly aligned with overall model capability. The data and code are available at the project homepage: https://ck-arena.site.

cs.AI

CoMet: Metaphor-Driven Covert Communication for Multi-Agent Language Games

Metaphors are a crucial way for humans to express complex or subtle ideas by comparing one concept to another, often from a different domain. However, many large language models (LLMs) struggle to interpret and apply metaphors in multi-agent language games, hindering their ability to engage in covert communication and semantic evasion, which are crucial for strategic communication. To address this challenge, we introduce CoMet, a framework that enables LLM-based agents to engage in metaphor processing. CoMet combines a hypothesis-based metaphor reasoner with a metaphor generator that improves through self-reflection and knowledge integration. This enhances the agents' ability to interpret and apply metaphors, improving the strategic and nuanced quality of their interactions. We evaluate CoMet on two multi-agent language games - Undercover and Adversarial Taboo - which emphasize Covert Communication and Semantic Evasion. Experimental results demonstrate that CoMet significantly enhances the agents' ability to communicate strategically using metaphors.

cs.CL