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Shuhao Ye

Publications and source records attributed to Shuhao Ye.

5 recordsLinked to original sources

Revisiting Topological Graphs for Macro Action based Closed-loop Reinforcement Learning of Vision Language Navigation in Continuous Environment

Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.

cs.RO

RecEvolve: A Knowledge-Driven Autonomous Agent System for Recommender Systems

The rise of agentic AI has catalyzed a shift toward self-iterating systems, opening new frontiers for the autonomous optimization of production recommender models. This paper presents the empirical validation of a knowledge-driven autonomous agent system, deployed directly on a production large-scale Two-Tower retrieval model. By delegating the entire research lifecycle, spanning idea generation, code implementation, offline training, and metric evaluation, to a continuous closed-loop autonomous framework, the agent system executed over 40 completed autonomous training runs from scratch. Executing these runs under rigorous production-scale evaluations, the system systematically navigated hidden architectural bottlenecks on the latest production model to achieve a breakthrough ~20% relative improvement in NDCG, a gain that translated directly to a +3.77% increase in user satisfaction in live production traffic. Furthermore, the deployment exposed critical vulnerabilities in standard evaluation protocols, as the agent system autonomously discovered reward-hacking shortcuts. These findings prove that an autonomous pipeline can dramatically accelerate the pace of machine learning research and stress-test the rigorousness of underlying experimental infrastructure, while also exposing novel challenges such as reward hacking and redundant exploration of failed hypotheses.

cs.IR

G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation

Recovering the relative 6-DoF pose between two image groups underlies cross-sequence relocalization and multi-camera rig odometry. Each group carries known intra-group geometry from visual odometry or rig calibration, and pretrained multi-view backbones already fuse such geometry into visual features. Yet current models treat all views as an unstructured set, leaving cross-group reasoning as the missing piece. We introduce \ours{}, which keeps the foundation model entirely frozen and adds three lightweight trainable modules to bridge the two groups: a perceiver resampler, a cross-group bridge with merged self-attention, and a multi-frame pose head. The trainable footprint totals about 32M parameters, under 6\% of the full model, and is supervised only by relative poses. Across four datasets that span indoor and outdoor simulation, real-world cross-season capture, and zero-shot sim-to-real transfer, \ours{} attains state-of-the-art accuracy on both tasks, while every baseline is retrained with its full original supervision. Code is available at https://github.com/WeiYuFei0217/G2G.

cs.CV

Fast-SegSim: Real-Time Open-Vocabulary Segmentation for Robotics in Simulation

Open-vocabulary panoptic reconstruction is crucial for advanced robotics and simulation. However, existing 3D reconstruction methods, such as NeRF or Gaussian Splatting variants, often struggle to achieve the real-time inference frequency required by robotic control loops. Existing methods incur prohibitive latency when processing the high-dimensional features required for robust open-vocabulary segmentation. We propose Fast-SegSim, a novel, simple, and end-to-end framework built upon 2D Gaussian Splatting, designed to realize real-time, high-fidelity, and 3D-consistent open-vocabulary segmentation reconstruction. Our core contribution is a highly optimized rendering pipeline that specifically addresses the computational bottleneck of high-channel segmentation feature accumulation. We introduce two key optimizations: Precise Tile Intersection to reduce rasterization redundancy, and a novel Top-K Hard Selection strategy. This strategy leverages the geometric sparsity inherent in the 2D Gaussian representation to greatly simplify feature accumulation and alleviate bandwidth limitations, achieving render rates exceeding 40 FPS. Fast-SegSim provides critical value in robotic applications: it serves both as a high-frequency sensor input for simulation platforms like Gazebo, and its 3D-consistent outputs provide essential multi-view 'ground truth' labels for fine-tuning downstream perception tasks. We demonstrate this utility by using the generated labels to fine-tune the perception module in object goal navigation, successfully doubling the navigation success rate. Our superior rendering speed and practical utility underscore Fast-SegSim's potential to bridge the sim-to-real gap.

cs.RO

ETP-R1: Evolving Topological Planning with Reinforcement Fine-tuning for Vision-Language Navigation in Continuous Environments

Vision-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to navigate towards target in continuous environments, following natural language instructions. While current graph-based methods offer an efficient, structured approach by abstracting the environment into a topological map and simplifying the action space to waypoint selection, they lag behind methods based on Large Vision-Language Models (LVLMs) in leveraging large-scale data and advanced training paradigms. In this paper, we try to bridge this gap by introducing ETP-R1, a framework that applies the paradigm of scaling up data and Reinforcement Fine-Tuning (RFT) to a graph-based VLN-CE model. To build a strong foundation, we first construct a high-quality, large-scale pretraining dataset using the Gemini API. This dataset consists of diverse, low-hallucination instructions for topological trajectories, providing rich supervision for our graph-based policy to map language to topological paths. This foundation is further strengthened by unifying data from both R2R and RxR tasks for joint pretraining. Building on this, we introduce a three-stage training paradigm, which culminates in the first application of closed-loop, online RFT to a graph-based VLN-CE model, powered by the Group Relative Policy Optimization (GRPO) algorithm. Extensive experiments demonstrate that our approach is highly effective, establishing new state-of-the-art performance across all major metrics on both the R2R-CE and RxR-CE benchmarks. Our code is available at https://github.com/Cepillar/ETP-R1.

cs.RO