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Shuhei Kurita

Publications and source records attributed to Shuhei Kurita.

At least 19 recordsLinked to original sources

Does Adversarial Training Improve Generalization in Multi-View VLAs? Revealing and Mitigating View Collapse

Vision-language-action (VLA) models adapt pretrained vision-language models (VLMs) for closed-loop robot control, transferring their perceptual and semantic capabilities to action prediction. Despite strong in-distribution performance, however, VLAs often degrade under deployment shifts. Adversarial training (AT) offers a model-adaptive approach to robustness without explicitly anticipating individual shifts, but its effect on natural distribution-shift generalization in multi-view VLAs remains unclear. We study this question using a multi-view VLA directly adapted from a pretrained VLM and evaluate generalization across seven LIBERO-Plus shift axes. Direct AT substantially improves Camera Viewpoint and Sensor Noise, the two shifts affecting only the third-person view, yet produces mixed or negative effects on other shifts. Controlled view interventions reveal a surprising failure mode that we term view collapse: Direct AT can shift cross-view reliance so strongly that the policy becomes dominated by the wrist view. This exposes a \textit{robustness shortcut}: apparent robustness to a shifted view can arise from reduced use of that view rather than more robust perception of it. This motivates a distinction between robust perception, extracting reliable information under within-view shifts, and robust fusion, adapting reliance across views according to their reliability. To reduce fixed view reliance, we use a simple View Swap intervention and then re-evaluate AT. With View Swap, AT further improves Camera Viewpoint, Sensor Noise, and Robot Initial State, while its effects remain mixed on other shifts. Our results show that multi-view robustness requires separating improved perception from changes in cross-view reliance, and that AT provides selective rather than generic distribution-shift benefits.

cs.AI↗

CapFrame: Text-Instructed Viewpoint Grounding in 3D Gaussian Scenes via Geometric Pseudo Labels

3D Gaussian Splatting (3DGS) enables photorealistic real-time novel view synthesis, yet placing a virtual camera to capture a desired frame remains largely manual. Existing language-guided approaches in 3D scenes mainly focus on object-centric grounding, determining what to observe but rarely controlling how it should appear in a single frame, such as subject orientation or frame layout. To address this limitation, we introduce a new task, Text-Instructed Viewpoint Grounding (TIVG), which aims to identify a 6-DoF camera pose in a 3D Gaussian scene whose rendered frame aligns with a text instruction. To solve this task, we propose CapFrame, a partially differentiable framework that converts language into geometric pseudo labels for camera pose optimization. CapFrame follows a Retrieve-Translate-Refine pipeline: it retrieves relevant views and ranks them through a Question-Evaluation process with MLLMs, translates the instruction into orientation and layout pseudo labels, and refines the camera pose via differentiable optimization with layout and orientation losses in 3DGS. Experiments on 38 real-world scenes with 135 instructions indicate that CapFrame produces viewpoints better aligned with texts than heuristic viewpoint search and adapted trajectory generation baselines, validated by VLM metrics, MLLM judges, and user studies. Code is available at: https://github.com/jirongli/CapFrame

cs.CV↗

From Dialogue to Execution: Mixture-of-Agents Assisted Interactive Planning for Behavior Tree-Based Long-Horizon Robot Execution

Interactive task planning with large language models (LLMs) lets robots generate high-level action plans from natural language, but over long horizons it asks many questions, and tabular plan representations become hard to manage. We propose a framework that integrates Mixture-of-Agents (MoA)-based proxy answering into interactive planning and generates Behavior Trees (BTs) for structured long-term execution. We formulate the MoA as an abstention-based delegation cascade: each expert agent answers only the questions entailed by its own prerequisite description, forwards the rest unchanged, and the human user acts as the terminal fallback. The question set is thus partitioned disjointly, so no answer fusion or arbitration is required while every question is still resolved. The BT represents task logic hierarchically and enables retry and dynamic switching among robot policies. Experiments on a cocktail-making task show that the method removes approximately 27% of the human responses while keeping the generated BTs within the baseline generator's own variance. Real-robot experiments on a smoothie-making task further demonstrate successful long-horizon execution with adaptive policy switching and recovery from action failures. We further analyze the failure modes of the framework and show that its applicability boundary is set by the reliability of the weakest action node rather than by the planner. These results indicate that MoA-assisted interactive planning improves dialogue efficiency while preserving execution quality in real-world robotic tasks.

cs.RO↗

Synth-JDoc: Synthesizing a Japanese Document Image Dataset for OCR with Diverse Layouts and Embedded Images

The ability of Large Vision Language Models (LVLMs) to read text within document images is crucial, as it enables various applications such as Document Visual Question Answering. To enhance the text-reading capabilities of LVLMs, high-quality OCR datasets are essential. This need is particularly critical for Japanese documents, which often feature vertically written text alongside horizontally written text. Current LVLMs demonstrate considerably lower performance on vertically written Japanese text than on horizontally written text, necessitating specialized OCR datasets to bridge this gap. However, manually constructing OCR datasets is expensive and difficult to scale. Alternatively, constructing datasets by extracting text from existing document images using OCR models introduces challenges, such as text recognition errors and the prerequisite of sourcing document images. To address these issues, we construct an OCR dataset by synthesizing document images directly from text. Leveraging HTML and CSS, we generate multi-column documents that incorporate both vertical and horizontal writing styles. Furthermore, to ensure the visual realism of the documents, we embed images generated by text-to-image models within the layout. Additionally, to foster model robustness, we apply noise and degradation filters to the synthesized document images. In our experiments, we compared the performance of models fine-tuned on our synthetic dataset against baselines fine-tuned on synthetic datasets from prior work and those generated by a high-performance text-to-image model. Evaluation results demonstrate that our synthetic dataset is the most effective approach for improving LVLM performance on reading vertically written Japanese text. Our dataset and code are publicly available (https://github.com/llm-jp/synth-jdoc).

cs.CV↗

Jagle: Building a Large-Scale Japanese Multimodal Post-Training Dataset for Vision-Language Models

Developing vision-language models (VLMs) that generalize across diverse tasks requires large-scale training datasets with diverse content. In English, such datasets are typically constructed by aggregating and curating numerous existing visual question answering (VQA) resources. However, this strategy does not readily extend to other languages, where VQA datasets remain limited in both scale and domain coverage. In this work, we introduce Jagle, the largest Japanese multimodal post-training dataset to date, comprising approximately 9.2 million instances across diverse tasks. Rather than relying on existing VQA datasets, we collect heterogeneous source data, including images, image-text pairs, and PDF documents, and generate VQA pairs through multiple strategies such as VLM-based QA generation, translation, and text rendering. Experiments demonstrate that a 2.2B model trained with Jagle surpasses InternVL3.5-2B in average score across ten Japanese evaluation tasks and comes within five points of Qwen3-VL-2B-Instruct. Moreover, combining Jagle with FineVision improves English performance over training with FineVision alone. These benefits generalize across model backbones and scales: LLM-jp-4-VL 9B beta, a 9B-scale model built on the Japanese-centric LLM-jp-4-8B-instruct, achieves Japanese performance comparable to Qwen3-VL-8B-Instruct. To facilitate reproducibility and future research, we release the dataset, models, and code.

cs.CV↗

Diagnosing Long-Video Quantitative Reasoning in Multimodal LLMs via Enumeration and Counting

Final-answer video QA can show whether a model predicts the right number, but not which instances it counted, when the supporting evidence occurs, or why it failed. We diagnose long-video quantitative reasoning in multimodal large language models (MLLMs) through three coupled abilities: enumerating query-relevant instances, temporally grounding supporting evidence, and aggregating the evidence into counts. To support this analysis, we build EC-Bench, an evidence-annotated evaluation suite with 152 untrimmed videos longer than 30 minutes, 1,699 open-ended queries across six reasoning categories, and human-verified evidence spans. We evaluate 22 open-source and proprietary MLLMs using timestamped visual frames and transcripts. The best average scores reach only 29.98% Enumeration F1 and 23.74% Counting accuracy, compared with human performance of 78.57% and 82.97%, respectively. Our analyses show that counting errors are rarely isolated arithmetic mistakes: Enumeration F1 is strongly associated with Counting accuracy, temporal grounding quality is associated with lower counting error, and Counting accuracy drops as supporting evidence becomes more distributed. These findings recast long-video counting as evidence retrieval, temporal grounding, deduplication, and aggregation across the video, rather than simple numerical prediction.

cs.CV↗

LongEgoRefer: A Benchmark for Long-Form Egocentric Video Referring Expression Comprehension

Egocentric videos capture rich and diverse human-object interactions and have emerged as a fundamental resource for understanding human activities related to objects. In this context, Video Referring Expression Comprehension (Video REC), the task of localizing the temporal and spatial extent of a referred object in video frames given a natural language query, plays a key role in linking textual descriptions to observed objects in untrimmed egocentric recordings. However, existing egocentric Video REC benchmarks primarily focus on short video clips, where some target object appears densely within frames. Such settings do not reflect real-world egocentric recordings, which are long-form, untrimmed, and characterized by sparse object occurrences and complex activity transitions. To address this limitation, we introduce LongEgoRefer, a novel and challenging benchmark constructed from long-form videos in the Ego4D dataset. LongEgoRefer contains 1,498 referring expressions with an average video duration of 45 minutes. The benchmark exhibits extreme target sparsity, detailed linguistic descriptions, and complex human-object interactions embedded in long, dynamic egocentric narratives. Consequently, it defines a demanding spatio-temporal grounding problem that requires models to identify both when an event occurs and where the referred object appears within extended video sequences. We evaluate existing Video REC approaches, including training-free baselines based on vision-language models combined with Grounded SAM2. Extensive experiments show that even advanced baselines and current state-of-the-art models struggle significantly on LongEgoRefer. These results highlight the intrinsic difficulty of long-form egocentric spatio-temporal grounding and emphasize the need for more robust video understanding models.

cs.CV↗

E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.

cs.CV↗

LLM-Guided Test-Time Discovery of Quantum-Chemical Approximation Algorithms

Quantum chemistry simulations underpin modern materials discovery, yet their impact is limited by steep computational cost and dependence on fixed approximation schemes. Foundation models, such as machine-learned interatomic potentials, have accelerated parts of this workflow, but their reliance on large-scale pretraining restricts adaptability at the frontier of chemical space, where methodological innovation and sparse data are the norm. Agentic AI systems can automate existing simulation pipelines, yet they remain constrained by the predefined tools and algorithms they orchestrate. In response, we introduce LADeQ, an LLM-guided workflow that discovers, implements, and benchmarks candidate approximation algorithms at test-time within existing quantum chemistry codes. Rather than selecting from a predefined repertoire, LADeQ constructs candidate approximation schemes on demand, drawing on techniques from disciplines such as spatial statistics, circuit simulation, and kernel methods that have had little prior presence in electronic-structure theory. Because it builds on an out-of-the-box language model, LADeQ requires no task-specific pretraining or curated data, and the resulting implementations are transparent and inspectable, with explicitly traceable approximation errors that enable principled control of accuracy--efficiency trade-offs. We show that LADeQ accelerates coupled cluster singles and doubles (CCSD) and configuration interaction singles and doubles (CISD) calculations while keeping correlation-energy errors within user-specified tolerances, demonstrating autonomous, objective-driven discovery of approximation algorithms inside existing electronic-structure solvers.

physics.chem-ph↗

Neuron Level Analysis of Large Language Model in Legal Domain Reasoning

We presented a neuron-level analysis of legal-domain reasoning in LLMs, comparing it with other applied domain tasks across seven open-weight models. Using neuron attribution scores to rank and suppress influential neurons, we confirmed that suppressing the identified neurons collapses accuracy on the target task, whereas suppressing the same number of random neurons does not. We further found a small subset of neurons influential across all seven tasks; once these are removed, suppressing the remaining neurons degrades only the task they were identified from, revealing genuinely task-specific neurons in every model studied. Within the legal domain, the three benchmarks exhibit relatively high neuron overlap and tend to be affected jointly, suggesting of legal components neurons that span jurisdictions. The distribution of identified neurons in our experiments suggests that the hypothesis that influential neurons are concentrated in middle MLP layers may depend on the input format and content, rather than being a universal phenomenon.

cs.CL↗

NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation

Goal-conditioned visual navigation requires a robot to act under partial observability by anticipating how its motion will change the future egocentric view and whether that change brings it closer to the goal. Navigation world models provide such visual foresight, but they remain prediction modules that require an external planner to convert predicted futures into closed-loop control. We propose Navigation World Action Model (NavWAM), a diffusion-transformer policy that turns navigation world-model prediction into executable action by representing future observations, goal-progress values, and action chunks in a shared latent sequence. By learning future prediction jointly with the action and value targets that determine closed-loop behavior, NavWAM makes visual foresight directly usable for robot control. We build NavWAM through simulation pretraining and real-robot adaptation, and evaluate it on image-goal navigation against planning-based world models and a representative direct navigation policy. Across offline benchmarks and closed-loop real-robot deployment, NavWAM improves over planning-based world-model baselines in our evaluations while using the default policy mode without CEM-style action search. Project page: https://dachii-azm.github.io/navwam/

cs.RO↗

WAON: A Large-Scale Japanese Image-Text Dataset for Cultural Adaptation in Contrastive Vision-Language Models

Contrastive vision-language models have achieved remarkable progress through large-scale pretraining. Recent work has shown that removing English-only caption filters and pretraining on global data is effective for improving multicultural performance. We study whether such global pretraining is sufficient for culture-specific understanding, or whether further adaptation with natively sourced data can boost performance beyond what global pretraining alone achieves. To enable this investigation, we present WAON, the largest publicly available native Japanese image-text dataset constructed from native Japanese web content in Common Crawl, containing approximately 155 million examples. We also introduce WAON-Bench, a manually curated Japanese cultural benchmark spanning 374 classes. Through comparative fine-tuning experiments on multiple Japanese image-text datasets, we observe that models fine-tuned on WAON consistently achieve stronger performance on Japanese cultural benchmarks than those fine-tuned on English-to-Japanese translated data. We release our dataset and code.

cs.CV↗

HakushoBench: A Japanese Chart and Table VQA Benchmark from Governmental White Papers

Understanding chart and table images is essential for applying vision-language models (VLMs) to real-world document understanding. While English benchmarks have advanced rapidly, non-English counterparts remain scarce, leaving it unclear whether this progress generalizes across languages. A key obstacle is the difficulty of collecting realistic and diverse non-English chart and table images at scale. To address this, we leverage governmental white papers as a scalable source for benchmark construction beyond English, as they contain naturally occurring charts and tables across diverse formats and domains and are freely accessible in many countries. As a first instantiation, we introduce HakushoBench, a challenging Japanese chart and table VQA benchmark built from 33 governmental white papers. HakushoBench contains 2,053 images spanning over 10 image types, with manually annotated QA pairs, designed to assess deep and holistic understanding of charts and tables, rather than local visual cues alone. Experiments across a broad range of VLMs demonstrate that HakushoBench remains challenging for open-weight models: the best open-weight model achieves only 58.6% accuracy, and a 34.9-point gap between open-weight and proprietary models highlights substantial room for improvement in complex chart and table understanding. We release our dataset and code.

cs.CV↗

ABMAMBA: Multimodal Large Language Model with Aligned Hierarchical Bidirectional Scan for Efficient Video Captioning

In this study, we focus on video captioning by fully open multimodal large language models (MLLMs). The comprehension of visual sequences is challenging because of their intricate temporal dependencies and substantial sequence length. The core attention mechanisms of existing Transformer-based approaches scale quadratically with the sequence length, making them computationally prohibitive. To address these limitations, we propose Aligned Hierarchical Bidirectional Scan Mamba (ABMamba), a fully open MLLM with linear computational complexity that enables the scalable processing of video sequences. ABMamba extends Deep State Space Models as its language backbone, replacing the costly quadratic attention mechanisms, and employs a novel Aligned Hierarchical Bidirectional Scan module that processes videos across multiple temporal resolutions. On standard video captioning benchmarks such as VATEX and MSR-VTT, ABMamba demonstrates competitive performance compared to typical MLLMs while achieving approximately three times higher throughput.

cs.CV↗

JAMMEval: A Refined Collection of Japanese Benchmarks for Reliable VLM Evaluation

Reliable evaluation is essential for the development of vision-language models (VLMs). However, Japanese VQA benchmarks have undergone far less iterative refinement than their English counterparts. As a result, many existing benchmarks contain issues such as ambiguous questions, incorrect answers, and instances that can be solved without visual grounding, undermining evaluation reliability and leading to misleading conclusions in model comparisons. To address these limitations, we introduce JAMMEval, a refined collection of Japanese benchmarks for reliable VLM evaluation. It is constructed by systematically refining seven existing Japanese benchmark datasets through two rounds of human annotation, improving both data quality and evaluation reliability. In our experiments, we evaluate open-weight and proprietary VLMs on JAMMEval and analyze the capabilities of recent models on Japanese VQA. We further demonstrate the effectiveness of our refinement by showing that the resulting benchmarks yield evaluation scores that better reflect model capability, exhibit lower run-to-run variance, and improve the ability to distinguish between models of different capability levels. We release our dataset and code to advance reliable evaluation of VLMs.

cs.CV↗

HiFlow: Tokenization-Free Scale-Wise Autoregressive Policy Learning via Flow Matching

Coarse-to-fine autoregressive modeling has recently shown strong promise for visuomotor policy learning, combining the inference efficiency of autoregressive methods with the global trajectory coherence of diffusion-based policies. However, existing approaches rely on discrete action tokenizers that map continuous action sequences to codebook indices, a design inherited from image generation where learned compression is necessary for high-dimensional pixel data. We observe that robot actions are inherently low-dimensional continuous vectors, for which such tokenization introduces unnecessary quantization error and a multi-stage training pipeline. In this work, we propose Hierarchical Flow Policy (HiFlow), a tokenization-free coarse-to-fine autoregressive policy that operates directly on raw continuous actions. HiFlow constructs multi-scale continuous action targets from each action chunk via simple temporal pooling. Specifically, it averages contiguous action windows to produce coarse summaries that are refined at finer temporal resolutions. The entire model is trained end-to-end in a single stage, eliminating the need for a separate tokenizer. Experiments on MimicGen, RoboTwin 2.0, and real-world environments demonstrate that HiFlow consistently outperforms existing methods including diffusion-based and tokenization-based autoregressive policies.

cs.RO↗

PhysQuantAgent: An Inference Pipeline of Mass Estimation for Vision-Language Models

Vision-Language Models (VLMs) are increasingly applied to robotic perception and manipulation, yet their ability to infer physical properties required for manipulation remains limited. In particular, estimating the mass of real-world objects is essential for determining appropriate grasp force and ensuring safe interaction. However, current VLMs lack reliable mass reasoning capabilities, and most existing benchmarks do not explicitly evaluate physical quantity estimation under realistic sensing conditions. In this work, we propose PhysQuantAgent, a framework for real-world object mass estimation using VLMs, together with VisPhysQuant, a new benchmark dataset for evaluation. VisPhysQuant consists of RGB-D videos of real objects captured from multiple viewpoints, annotated with precise mass measurements. To improve estimation accuracy, we introduce three visual prompting methods that enhance the input image with object detection, scale estimation, and cross-sectional image generation to help the model comprehend the size and internal structure of the target object. Experiments show that visual prompting significantly improves mass estimation accuracy on real-world data, suggesting the efficacy of integrating spatial reasoning with VLM knowledge for physical inference.

cs.CV↗

Llama-Mimi: Exploring the Limits of Flattened Speech Language Modeling

Speech Language Models (SpeechLMs) model tokenized speech to capture both semantic and acoustic information. When neural audio codecs based on Residual Vector Quantization (RVQ) are used as audio tokenizers, they produce multiple discrete tokens per time step, yielding inherently multi-level representations. To process these multi-level tokens together, prior work typically adopts hierarchical architectures to capture this structure. In contrast, recent progress in NLP has progressively reduced architectural inductive biases, moving toward simpler and more scalable single-Transformer architectures. In this work, we propose Llama-Mimi, which flattens multi-level RVQ tokens produced by the Mimi neural audio codec into a single sequence and models them autoregressively with a Transformer decoder. We show that Llama-Mimi outperforms a CSM-based hierarchical model on most tasks and achieves the best performance on acoustic consistency. Our models, code, and speech samples are publicly available.

cs.CL↗