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Shuhei Kurita

Publications and source records attributed to Shuhei Kurita.

46 records · Page 3Linked to original sources

JDocQA: Japanese Document Question Answering Dataset for Generative Language Models

Document question answering is a task of question answering on given documents such as reports, slides, pamphlets, and websites, and it is a truly demanding task as paper and electronic forms of documents are so common in our society. This is known as a quite challenging task because it requires not only text understanding but also understanding of figures and tables, and hence visual question answering (VQA) methods are often examined in addition to textual approaches. We introduce Japanese Document Question Answering (JDocQA), a large-scale document-based QA dataset, essentially requiring both visual and textual information to answer questions, which comprises 5,504 documents in PDF format and annotated 11,600 question-and-answer instances in Japanese. Each QA instance includes references to the document pages and bounding boxes for the answer clues. We incorporate multiple categories of questions and unanswerable questions from the document for realistic question-answering applications. We empirically evaluate the effectiveness of our dataset with text-based large language models (LLMs) and multimodal models. Incorporating unanswerable questions in finetuning may contribute to harnessing the so-called hallucination generation.

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Vision Language Model-based Caption Evaluation Method Leveraging Visual Context Extraction

Given the accelerating progress of vision and language modeling, accurate evaluation of machine-generated image captions remains critical. In order to evaluate captions more closely to human preferences, metrics need to discriminate between captions of varying quality and content. However, conventional metrics fail short of comparing beyond superficial matches of words or embedding similarities; thus, they still need improvement. This paper presents VisCE$^2$, a vision language model-based caption evaluation method. Our method focuses on visual context, which refers to the detailed content of images, including objects, attributes, and relationships. By extracting and organizing them into a structured format, we replace the human-written references with visual contexts and help VLMs better understand the image, enhancing evaluation performance. Through meta-evaluation on multiple datasets, we validated that VisCE$^2$ outperforms the conventional pre-trained metrics in capturing caption quality and demonstrates superior consistency with human judgment.

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Cross3DVG: Cross-Dataset 3D Visual Grounding on Different RGB-D Scans

We present a novel task for cross-dataset visual grounding in 3D scenes (Cross3DVG), which overcomes limitations of existing 3D visual grounding models, specifically their restricted 3D resources and consequent tendencies of overfitting a specific 3D dataset. We created RIORefer, a large-scale 3D visual grounding dataset, to facilitate Cross3DVG. It includes more than 63k diverse descriptions of 3D objects within 1,380 indoor RGB-D scans from 3RScan, with human annotations. After training the Cross3DVG model using the source 3D visual grounding dataset, we evaluate it without target labels using the target dataset with, e.g., different sensors, 3D reconstruction methods, and language annotators. Comprehensive experiments are conducted using established visual grounding models and with CLIP-based multi-view 2D and 3D integration designed to bridge gaps among 3D datasets. For Cross3DVG tasks, (i) cross-dataset 3D visual grounding exhibits significantly worse performance than learning and evaluation with a single dataset because of the 3D data and language variants across datasets. Moreover, (ii) better object detector and localization modules and fusing 3D data and multi-view CLIP-based image features can alleviate this lower performance. Our Cross3DVG task can provide a benchmark for developing robust 3D visual grounding models to handle diverse 3D scenes while leveraging deep language understanding.

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RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4D

Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of necessity for glass-devices or autonomous robots to localize referred objects in the real-world. In the conventional referring expression comprehension tasks of images, however, datasets are mostly constructed based on the web-crawled data and don't reflect diverse real-world structures on the task of grounding textual expressions in diverse objects in the real world. Recently, a massive-scale egocentric video dataset of Ego4D was proposed. Ego4D covers around the world diverse real-world scenes including numerous indoor and outdoor situations such as shopping, cooking, walking, talking, manufacturing, etc. Based on egocentric videos of Ego4D, we constructed a broad coverage of the video-based referring expression comprehension dataset: RefEgo. Our dataset includes more than 12k video clips and 41 hours for video-based referring expression comprehension annotation. In experiments, we combine the state-of-the-art 2D referring expression comprehension models with the object tracking algorithm, achieving the video-wise referred object tracking even in difficult conditions: the referred object becomes out-of-frame in the middle of the video or multiple similar objects are presented in the video. Codes are available at https://github.com/shuheikurita/RefEgo

cs.CV↗

CityRefer: Geography-aware 3D Visual Grounding Dataset on City-scale Point Cloud Data

City-scale 3D point cloud is a promising way to express detailed and complicated outdoor structures. It encompasses both the appearance and geometry features of segmented city components, including cars, streets, and buildings, that can be utilized for attractive applications such as user-interactive navigation of autonomous vehicles and drones. However, compared to the extensive text annotations available for images and indoor scenes, the scarcity of text annotations for outdoor scenes poses a significant challenge for achieving these applications. To tackle this problem, we introduce the CityRefer dataset for city-level visual grounding. The dataset consists of 35k natural language descriptions of 3D objects appearing in SensatUrban city scenes and 5k landmarks labels synchronizing with OpenStreetMap. To ensure the quality and accuracy of the dataset, all descriptions and labels in the CityRefer dataset are manually verified. We also have developed a baseline system that can learn encoded language descriptions, 3D object instances, and geographical information about the city's landmarks to perform visual grounding on the CityRefer dataset. To the best of our knowledge, the CityRefer dataset is the largest city-level visual grounding dataset for localizing specific 3D objects.

cs.CV↗

Visual Recipe Flow: A Dataset for Learning Visual State Changes of Objects with Recipe Flows

We present a new multimodal dataset called Visual Recipe Flow, which enables us to learn each cooking action result in a recipe text. The dataset consists of object state changes and the workflow of the recipe text. The state change is represented as an image pair, while the workflow is represented as a recipe flow graph (r-FG). The image pairs are grounded in the r-FG, which provides the cross-modal relation. With our dataset, one can try a range of applications, from multimodal commonsense reasoning and procedural text generation.

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ScanQA: 3D Question Answering for Spatial Scene Understanding

We propose a new 3D spatial understanding task of 3D Question Answering (3D-QA). In the 3D-QA task, models receive visual information from the entire 3D scene of the rich RGB-D indoor scan and answer the given textual questions about the 3D scene. Unlike the 2D-question answering of VQA, the conventional 2D-QA models suffer from problems with spatial understanding of object alignment and directions and fail the object identification from the textual questions in 3D-QA. We propose a baseline model for 3D-QA, named ScanQA model, where the model learns a fused descriptor from 3D object proposals and encoded sentence embeddings. This learned descriptor correlates the language expressions with the underlying geometric features of the 3D scan and facilitates the regression of 3D bounding boxes to determine described objects in textual questions and outputs correct answers. We collected human-edited question-answer pairs with free-form answers that are grounded to 3D objects in each 3D scene. Our new ScanQA dataset contains over 40K question-answer pairs from the 800 indoor scenes drawn from the ScanNet dataset. To the best of our knowledge, the proposed 3D-QA task is the first large-scale effort to perform object-grounded question-answering in 3D environments.

cs.CV↗

Generative Language-Grounded Policy in Vision-and-Language Navigation with Bayes' Rule

Vision-and-language navigation (VLN) is a task in which an agent is embodied in a realistic 3D environment and follows an instruction to reach the goal node. While most of the previous studies have built and investigated a discriminative approach, we notice that there are in fact two possible approaches to building such a VLN agent: discriminative \textit{and} generative. In this paper, we design and investigate a generative language-grounded policy which uses a language model to compute the distribution over all possible instructions i.e. all possible sequences of vocabulary tokens given action and the transition history. In experiments, we show that the proposed generative approach outperforms the discriminative approach in the Room-2-Room (R2R) and Room-4-Room (R4R) datasets, especially in the unseen environments. We further show that the combination of the generative and discriminative policies achieves close to the state-of-the art results in the R2R dataset, demonstrating that the generative and discriminative policies capture the different aspects of VLN.

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Multi-Task Semantic Dependency Parsing with Policy Gradient for Learning Easy-First Strategies

In Semantic Dependency Parsing (SDP), semantic relations form directed acyclic graphs, rather than trees. We propose a new iterative predicate selection (IPS) algorithm for SDP. Our IPS algorithm combines the graph-based and transition-based parsing approaches in order to handle multiple semantic head words. We train the IPS model using a combination of multi-task learning and task-specific policy gradient training. Trained this way, IPS achieves a new state of the art on the SemEval 2015 Task 18 datasets. Furthermore, we observe that policy gradient training learns an easy-first strategy.

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Neural Adversarial Training for Semi-supervised Japanese Predicate-argument Structure Analysis

Japanese predicate-argument structure (PAS) analysis involves zero anaphora resolution, which is notoriously difficult. To improve the performance of Japanese PAS analysis, it is straightforward to increase the size of corpora annotated with PAS. However, since it is prohibitively expensive, it is promising to take advantage of a large amount of raw corpora. In this paper, we propose a novel Japanese PAS analysis model based on semi-supervised adversarial training with a raw corpus. In our experiments, our model outperforms existing state-of-the-art models for Japanese PAS analysis.

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