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Shuhey Koyama

Publications and source records attributed to Shuhey Koyama.

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OnomaCompass: A Texture Exploration Interface that Shuttles between Words and Images

Humans can finely perceive material textures, yet articulating such somatic impressions in words is a cognitive bottleneck in design ideation. We present OnomaCompass, a web-based exploration system that links sound-symbolic onomatopoeia and visual texture representations to support early-stage material discovery. Instead of requiring users to craft precise prompts for generative AI, OnomaCompass provides two coordinated latent-space maps--one for texture images and one for onomatopoeic term--built from an authored dataset of invented onomatopoeia and corresponding textures generated via Stable Diffusion. Users can navigate both spaces, trigger cross-modal highlighting, curate findings in a gallery, and preview textures applied to objects via an image-editing model. The system also supports video interpolation between selected textures and re-embedding of extracted frames to form an emergent exploration loop. We conducted a within-subjects study with 11 participants comparing OnomaCompass to a prompt-based image-generation workflow using Gemini 2.5 Flash Image ("Nano Banana"). OnomaCompass significantly reduced workload (NASA-TLX overall, mental demand, effort, and frustration; p < .05) and increased hedonic user experience (UEQ), while usability (SUS) favored the baseline. Qualitative findings indicate that OnomaCompass helps users externalize vague sensory expectations and promotes serendipitous discovery, but also reveals interaction challenges in spatial navigation. Overall, leveraging sound symbolism as a lightweight cue offers a complementary approach to Kansei-driven material ideation beyond prompt-centric generation.

cs.HC

AnimeGaze: Real-Time Mutual Gaze Synthesis for Anime-Style Avatars in Physical Environments via Behind-Display Camera

Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical environment using a camera-behind-the-display system. The system uses a display that rapidly alternates between visible and transparent states. During the transparent state, a camera positioned behind the display captures the physical environment. This configuration physically aligns the position of the avatar's eyes with the camera, enabling two-way gaze communication with people and objects in the physical environment. Building on this system, we developed a framework for mutual gaze communication between avatars and people. The framework detects the user's gaze and dynamically synthesizes the avatar's gaze towards people or objects in the environment. This capability was integrated into an AI agent system to generate real-time, context-aware gaze behaviors during conversations, enabling more seamless and natural interactions. To evaluate the system, we conducted a user study to assess its effectiveness in supporting physical gaze awareness and generating human-like gaze behaviors. The results show that the behind-display approach significantly enhances the user's perception of being observed and attended to by the avatar. By bridging the gap between virtual avatars and the physical environment through enhanced gaze interactions, our system offers a promising avenue for more immersive and human-like AI-mediated communication in everyday environments.

cs.HC