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Shuicheng Yan

Publications and source records attributed to Shuicheng Yan.

At least 217 records · Page 12Linked to original sources

Spikformer: When Spiking Neural Network Meets Transformer

We consider two biologically plausible structures, the Spiking Neural Network (SNN) and the self-attention mechanism. The former offers an energy-efficient and event-driven paradigm for deep learning, while the latter has the ability to capture feature dependencies, enabling Transformer to achieve good performance. It is intuitively promising to explore the marriage between them. In this paper, we consider leveraging both self-attention capability and biological properties of SNNs, and propose a novel Spiking Self Attention (SSA) as well as a powerful framework, named Spiking Transformer (Spikformer). The SSA mechanism in Spikformer models the sparse visual feature by using spike-form Query, Key, and Value without softmax. Since its computation is sparse and avoids multiplication, SSA is efficient and has low computational energy consumption. It is shown that Spikformer with SSA can outperform the state-of-the-art SNNs-like frameworks in image classification on both neuromorphic and static datasets. Spikformer (66.3M parameters) with comparable size to SEW-ResNet-152 (60.2M,69.26%) can achieve 74.81% top1 accuracy on ImageNet using 4 time steps, which is the state-of-the-art in directly trained SNNs models.

cs.NE↗

Seeing Through the Noisy Dark: Towards Real-world Low-Light Image Enhancement and Denoising

Low-light image enhancement (LLIE) aims at improving the illumination and visibility of dark images with lighting noise. To handle the real-world low-light images often with heavy and complex noise, some efforts have been made for joint LLIE and denoising, which however only achieve inferior restoration performance. We attribute it to two challenges: 1) in real-world low-light images, noise is somewhat covered by low-lighting and the left noise after denoising would be inevitably amplified during enhancement; 2) conversion of raw data to sRGB would cause information loss and also more noise, and hence prior LLIE methods trained on raw data are unsuitable for more common sRGB images. In this work, we propose a novel Low-light Enhancement & Denoising Network for real-world low-light images (RLED-Net) in the sRGB color space. In RLED-Net, we apply a plug-and-play differentiable Latent Subspace Reconstruction Block (LSRB) to embed the real-world images into low-rank subspaces to suppress the noise and rectify the errors, such that the impact of noise during enhancement can be effectively shrunk. We then present an efficient Crossed-channel & Shift-window Transformer (CST) layer with two branches to calculate the window and channel attentions to resist the degradation (e.g., speckle noise and blur) caused by the noise in input images. Based on the CST layers, we further present a U-structure network CSTNet as backbone for deep feature recovery, and construct a feature refine block to refine the final features. Extensive experiments on both real noisy images and public image databases well verify the effectiveness of the proposed RLED-Net for RLLIE and denoising simultaneously.

cs.CV↗

Decoupled Cross-Scale Cross-View Interaction for Stereo Image Enhancement in The Dark

Low-light stereo image enhancement (LLSIE) is a relatively new task to enhance the quality of visually unpleasant stereo images captured in dark condition. However, current methods achieve inferior performance on detail recovery and illumination adjustment. We find it is because: 1) the insufficient single-scale inter-view interaction makes the cross-view cues unable to be fully exploited; 2) lacking long-range dependency leads to the inability to deal with the spatial long-range effects caused by illumination degradation. To alleviate such limitations, we propose a LLSIE model termed Decoupled Cross-scale Cross-view Interaction Network (DCI-Net). Specifically, we present a decoupled interaction module (DIM) that aims for sufficient dual-view information interaction. DIM decouples the dual-view information exchange into discovering multi-scale cross-view correlations and further exploring cross-scale information flow. Besides, we present a spatial-channel information mining block (SIMB) for intra-view feature extraction, and the benefits are twofold. One is the long-range dependency capture to build spatial long-range relationship, and the other is expanded channel information refinement that enhances information flow in channel dimension. Extensive experiments on Flickr1024, KITTI 2012, KITTI 2015 and Middlebury datasets show that our method obtains better illumination adjustment and detail recovery, and achieves SOTA performance compared to other related methods. Our codes, datasets and models will be publicly available.

cs.CV↗

SDMuse: Stochastic Differential Music Editing and Generation via Hybrid Representation

While deep generative models have empowered music generation, it remains a challenging and under-explored problem to edit an existing musical piece at fine granularity. In this paper, we propose SDMuse, a unified Stochastic Differential Music editing and generation framework, which can not only compose a whole musical piece from scratch, but also modify existing musical pieces in many ways, such as combination, continuation, inpainting, and style transferring. The proposed SDMuse follows a two-stage pipeline to achieve music generation and editing on top of a hybrid representation including pianoroll and MIDI-event. In particular, SDMuse first generates/edits pianoroll by iteratively denoising through a stochastic differential equation (SDE) based on a diffusion model generative prior, and then refines the generated pianoroll and predicts MIDI-event tokens auto-regressively. We evaluate the generated music of our method on ailabs1k7 pop music dataset in terms of quality and controllability on various music editing and generation tasks. Experimental results demonstrate the effectiveness of our proposed stochastic differential music editing and generation process, as well as the hybrid representations.

cs.SD↗

Towards Sustainable Self-supervised Learning

Although increasingly training-expensive, most self-supervised learning (SSL) models have repeatedly been trained from scratch but not fully utilized, since only a few SOTAs are employed for downstream tasks. In this work, we explore a sustainable SSL framework with two major challenges: i) learning a stronger new SSL model based on the existing pretrained SSL model, also called as "base" model, in a cost-friendly manner, ii) allowing the training of the new model to be compatible with various base models. We propose a Target-Enhanced Conditional (TEC) scheme which introduces two components to the existing mask-reconstruction based SSL. Firstly, we propose patch-relation enhanced targets which enhances the target given by base model and encourages the new model to learn semantic-relation knowledge from the base model by using incomplete inputs. This hardening and target-enhancing help the new model surpass the base model, since they enforce additional patch relation modeling to handle incomplete input. Secondly, we introduce a conditional adapter that adaptively adjusts new model prediction to align with the target of different base models. Extensive experimental results show that our TEC scheme can accelerate the learning speed, and also improve SOTA SSL base models, e.g., MAE and iBOT, taking an explorative step towards sustainable SSL.

cs.CV↗

RPM: Generalizable Behaviors for Multi-Agent Reinforcement Learning

Despite the recent advancement in multi-agent reinforcement learning (MARL), the MARL agents easily overfit the training environment and perform poorly in the evaluation scenarios where other agents behave differently. Obtaining generalizable policies for MARL agents is thus necessary but challenging mainly due to complex multi-agent interactions. In this work, we model the problem with Markov Games and propose a simple yet effective method, ranked policy memory (RPM), to collect diverse multi-agent trajectories for training MARL policies with good generalizability. The main idea of RPM is to maintain a look-up memory of policies. In particular, we try to acquire various levels of behaviors by saving policies via ranking the training episode return, i.e., the episode return of agents in the training environment; when an episode starts, the learning agent can then choose a policy from the RPM as the behavior policy. This innovative self-play training framework leverages agents' past policies and guarantees the diversity of multi-agent interaction in the training data. We implement RPM on top of MARL algorithms and conduct extensive experiments on Melting Pot. It has been demonstrated that RPM enables MARL agents to interact with unseen agents in multi-agent generalization evaluation scenarios and complete given tasks, and it significantly boosts the performance up to 402% on average.

cs.MA↗

Boosting Offline Reinforcement Learning via Data Rebalancing

Offline reinforcement learning (RL) is challenged by the distributional shift between learning policies and datasets. To address this problem, existing works mainly focus on designing sophisticated algorithms to explicitly or implicitly constrain the learned policy to be close to the behavior policy. The constraint applies not only to well-performing actions but also to inferior ones, which limits the performance upper bound of the learned policy. Instead of aligning the densities of two distributions, aligning the supports gives a relaxed constraint while still being able to avoid out-of-distribution actions. Therefore, we propose a simple yet effective method to boost offline RL algorithms based on the observation that resampling a dataset keeps the distribution support unchanged. More specifically, we construct a better behavior policy by resampling each transition in an old dataset according to its episodic return. We dub our method ReD (Return-based Data Rebalance), which can be implemented with less than 10 lines of code change and adds negligible running time. Extensive experiments demonstrate that ReD is effective at boosting offline RL performance and orthogonal to decoupling strategies in long-tailed classification. New state-of-the-arts are achieved on the D4RL benchmark.

cs.LG↗

EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine

There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system's overall throughput. In this paper, we aim to address a common bottleneck in the RL training system, i.e., parallel environment execution, which is often the slowest part of the whole system but receives little attention. With a curated design for paralleling RL environments, we have improved the RL environment simulation speed across different hardware setups, ranging from a laptop and a modest workstation, to a high-end machine such as NVIDIA DGX-A100. On a high-end machine, EnvPool achieves one million frames per second for the environment execution on Atari environments and three million frames per second on MuJoCo environments. When running EnvPool on a laptop, the speed is 2.8x that of the Python subprocess. Moreover, great compatibility with existing RL training libraries has been demonstrated in the open-sourced community, including CleanRL, rl_games, DeepMind Acme, etc. Finally, EnvPool allows researchers to iterate their ideas at a much faster pace and has great potential to become the de facto RL environment execution engine. Example runs show that it only takes five minutes to train agents to play Atari Pong and MuJoCo Ant on a laptop. EnvPool is open-sourced at https://github.com/sail-sg/envpool.

cs.LG↗

AdaptivePose++: A Powerful Single-Stage Network for Multi-Person Pose Regression

Multi-person pose estimation generally follows top-down and bottom-up paradigms. Both of them use an extra stage ($\boldsymbol{e.g.,}$ human detection in top-down paradigm or grouping process in bottom-up paradigm) to build the relationship between the human instance and corresponding keypoints, thus leading to the high computation cost and redundant two-stage pipeline. To address the above issue, we propose to represent the human parts as adaptive points and introduce a fine-grained body representation method. The novel body representation is able to sufficiently encode the diverse pose information and effectively model the relationship between the human instance and corresponding keypoints in a single-forward pass. With the proposed body representation, we further deliver a compact single-stage multi-person pose regression network, termed as AdaptivePose. During inference, our proposed network only needs a single-step decode operation to form the multi-person pose without complex post-processes and refinements. We employ AdaptivePose for both 2D/3D multi-person pose estimation tasks to verify the effectiveness of AdaptivePose. Without any bells and whistles, we achieve the most competitive performance on MS COCO and CrowdPose in terms of accuracy and speed. Furthermore, the outstanding performance on MuCo-3DHP and MuPoTS-3D further demonstrates the effectiveness and generalizability on 3D scenes. Code is available at https://github.com/buptxyb666/AdaptivePose.

cs.CV↗

Value-Consistent Representation Learning for Data-Efficient Reinforcement Learning

Deep reinforcement learning (RL) algorithms suffer severe performance degradation when the interaction data is scarce, which limits their real-world application. Recently, visual representation learning has been shown to be effective and promising for boosting sample efficiency in RL. These methods usually rely on contrastive learning and data augmentation to train a transition model for state prediction, which is different from how the model is used in RL--performing value-based planning. Accordingly, the learned representation by these visual methods may be good for recognition but not optimal for estimating state value and solving the decision problem. To address this issue, we propose a novel method, called value-consistent representation learning (VCR), to learn representations that are directly related to decision-making. More specifically, VCR trains a model to predict the future state (also referred to as the ''imagined state'') based on the current one and a sequence of actions. Instead of aligning this imagined state with a real state returned by the environment, VCR applies a $Q$-value head on both states and obtains two distributions of action values. Then a distance is computed and minimized to force the imagined state to produce a similar action value prediction as that by the real state. We develop two implementations of the above idea for the discrete and continuous action spaces respectively. We conduct experiments on Atari 100K and DeepMind Control Suite benchmarks to validate their effectiveness for improving sample efficiency. It has been demonstrated that our methods achieve new state-of-the-art performance for search-free RL algorithms.

cs.LG↗

Improving Vision Transformers by Revisiting High-frequency Components

The transformer models have shown promising effectiveness in dealing with various vision tasks. However, compared with training Convolutional Neural Network (CNN) models, training Vision Transformer (ViT) models is more difficult and relies on the large-scale training set. To explain this observation we make a hypothesis that \textit{ViT models are less effective in capturing the high-frequency components of images than CNN models}, and verify it by a frequency analysis. Inspired by this finding, we first investigate the effects of existing techniques for improving ViT models from a new frequency perspective, and find that the success of some techniques (e.g., RandAugment) can be attributed to the better usage of the high-frequency components. Then, to compensate for this insufficient ability of ViT models, we propose HAT, which directly augments high-frequency components of images via adversarial training. We show that HAT can consistently boost the performance of various ViT models (e.g., +1.2% for ViT-B, +0.5% for Swin-B), and especially enhance the advanced model VOLO-D5 to 87.3% that only uses ImageNet-1K data, and the superiority can also be maintained on out-of-distribution data and transferred to downstream tasks. The code is available at: https://github.com/jiawangbai/HAT.

cs.CV↗

Video Graph Transformer for Video Question Answering

This paper proposes a Video Graph Transformer (VGT) model for Video Quetion Answering (VideoQA). VGT's uniqueness are two-fold: 1) it designs a dynamic graph transformer module which encodes video by explicitly capturing the visual objects, their relations, and dynamics for complex spatio-temporal reasoning; and 2) it exploits disentangled video and text Transformers for relevance comparison between the video and text to perform QA, instead of entangled cross-modal Transformer for answer classification. Vision-text communication is done by additional cross-modal interaction modules. With more reasonable video encoding and QA solution, we show that VGT can achieve much better performances on VideoQA tasks that challenge dynamic relation reasoning than prior arts in the pretraining-free scenario. Its performances even surpass those models that are pretrained with millions of external data. We further show that VGT can also benefit a lot from self-supervised cross-modal pretraining, yet with orders of magnitude smaller data. These results clearly demonstrate the effectiveness and superiority of VGT, and reveal its potential for more data-efficient pretraining. With comprehensive analyses and some heuristic observations, we hope that VGT can promote VQA research beyond coarse recognition/description towards fine-grained relation reasoning in realistic videos. Our code is available at https://github.com/sail-sg/VGT.

cs.CV↗

MetaFormer Is Actually What You Need for Vision

Transformers have shown great potential in computer vision tasks. A common belief is their attention-based token mixer module contributes most to their competence. However, recent works show the attention-based module in Transformers can be replaced by spatial MLPs and the resulted models still perform quite well. Based on this observation, we hypothesize that the general architecture of the Transformers, instead of the specific token mixer module, is more essential to the model's performance. To verify this, we deliberately replace the attention module in Transformers with an embarrassingly simple spatial pooling operator to conduct only basic token mixing. Surprisingly, we observe that the derived model, termed as PoolFormer, achieves competitive performance on multiple computer vision tasks. For example, on ImageNet-1K, PoolFormer achieves 82.1% top-1 accuracy, surpassing well-tuned Vision Transformer/MLP-like baselines DeiT-B/ResMLP-B24 by 0.3%/1.1% accuracy with 35%/52% fewer parameters and 50%/62% fewer MACs. The effectiveness of PoolFormer verifies our hypothesis and urges us to initiate the concept of "MetaFormer", a general architecture abstracted from Transformers without specifying the token mixer. Based on the extensive experiments, we argue that MetaFormer is the key player in achieving superior results for recent Transformer and MLP-like models on vision tasks. This work calls for more future research dedicated to improving MetaFormer instead of focusing on the token mixer modules. Additionally, our proposed PoolFormer could serve as a starting baseline for future MetaFormer architecture design. Code is available at https://github.com/sail-sg/poolformer.

cs.CV↗

Robustness and Accuracy Could Be Reconcilable by (Proper) Definition

The trade-off between robustness and accuracy has been widely studied in the adversarial literature. Although still controversial, the prevailing view is that this trade-off is inherent, either empirically or theoretically. Thus, we dig for the origin of this trade-off in adversarial training and find that it may stem from the improperly defined robust error, which imposes an inductive bias of local invariance -- an overcorrection towards smoothness. Given this, we advocate employing local equivariance to describe the ideal behavior of a robust model, leading to a self-consistent robust error named SCORE. By definition, SCORE facilitates the reconciliation between robustness and accuracy, while still handling the worst-case uncertainty via robust optimization. By simply substituting KL divergence with variants of distance metrics, SCORE can be efficiently minimized. Empirically, our models achieve top-rank performance on RobustBench under AutoAttack. Besides, SCORE provides instructive insights for explaining the overfitting phenomenon and semantic input gradients observed on robust models. Code is available at https://github.com/P2333/SCORE.

cs.LG↗

$O(N^2)$ Universal Antisymmetry in Fermionic Neural Networks

Fermionic neural network (FermiNet) is a recently proposed wavefunction Ansatz, which is used in variational Monte Carlo (VMC) methods to solve the many-electron Schrödinger equation. FermiNet proposes permutation-equivariant architectures, on which a Slater determinant is applied to induce antisymmetry. FermiNet is proved to have universal approximation capability with a single determinant, namely, it suffices to represent any antisymmetric function given sufficient parameters. However, the asymptotic computational bottleneck comes from the Slater determinant, which scales with $O(N^3)$ for $N$ electrons. In this paper, we substitute the Slater determinant with a pairwise antisymmetry construction, which is easy to implement and can reduce the computational cost to $O(N^2)$. We formally prove that the pairwise construction built upon permutation-equivariant architectures can universally represent any antisymmetric function. Besides, this universality can be achieved via continuous approximators when we aim to represent ground-state wavefunctions.

cs.LG↗

Self-Promoted Supervision for Few-Shot Transformer

The few-shot learning ability of vision transformers (ViTs) is rarely investigated though heavily desired. In this work, we empirically find that with the same few-shot learning frameworks, \eg~Meta-Baseline, replacing the widely used CNN feature extractor with a ViT model often severely impairs few-shot classification performance. Moreover, our empirical study shows that in the absence of inductive bias, ViTs often learn the low-qualified token dependencies under few-shot learning regime where only a few labeled training data are available, which largely contributes to the above performance degradation. To alleviate this issue, for the first time, we propose a simple yet effective few-shot training framework for ViTs, namely Self-promoted sUpervisioN (SUN). Specifically, besides the conventional global supervision for global semantic learning SUN further pretrains the ViT on the few-shot learning dataset and then uses it to generate individual location-specific supervision for guiding each patch token. This location-specific supervision tells the ViT which patch tokens are similar or dissimilar and thus accelerates token dependency learning. Moreover, it models the local semantics in each patch token to improve the object grounding and recognition capability which helps learn generalizable patterns. To improve the quality of location-specific supervision, we further propose two techniques:~1) background patch filtration to filtrate background patches out and assign them into an extra background class; and 2) spatial-consistent augmentation to introduce sufficient diversity for data augmentation while keeping the accuracy of the generated local supervisions. Experimental results show that SUN using ViTs significantly surpasses other few-shot learning frameworks with ViTs and is the first one that achieves higher performance than those CNN state-of-the-arts.

cs.CV↗

Inception Transformer

Recent studies show that Transformer has strong capability of building long-range dependencies, yet is incompetent in capturing high frequencies that predominantly convey local information. To tackle this issue, we present a novel and general-purpose Inception Transformer, or iFormer for short, that effectively learns comprehensive features with both high- and low-frequency information in visual data. Specifically, we design an Inception mixer to explicitly graft the advantages of convolution and max-pooling for capturing the high-frequency information to Transformers. Different from recent hybrid frameworks, the Inception mixer brings greater efficiency through a channel splitting mechanism to adopt parallel convolution/max-pooling path and self-attention path as high- and low-frequency mixers, while having the flexibility to model discriminative information scattered within a wide frequency range. Considering that bottom layers play more roles in capturing high-frequency details while top layers more in modeling low-frequency global information, we further introduce a frequency ramp structure, i.e. gradually decreasing the dimensions fed to the high-frequency mixer and increasing those to the low-frequency mixer, which can effectively trade-off high- and low-frequency components across different layers. We benchmark the iFormer on a series of vision tasks, and showcase that it achieves impressive performance on image classification, COCO detection and ADE20K segmentation. For example, our iFormer-S hits the top-1 accuracy of 83.4% on ImageNet-1K, much higher than DeiT-S by 3.6%, and even slightly better than much bigger model Swin-B (83.3%) with only 1/4 parameters and 1/3 FLOPs. Code and models will be released at https://github.com/sail-sg/iFormer.

cs.CV↗

Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering

In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize rather realistic details for human body, they tend to produce poor results when the input has self-occlusion, especially for unseen humans under sparse views. Moreover, these methods often require a large number of sampling points for rendering, which leads to low efficiency and limits their real-world applicability. To address these challenges, we propose a Geometry-guided Progressive NeRF (GP-NeRF). In particular, to better tackle self-occlusion, we devise a geometry-guided multi-view feature integration approach that utilizes the estimated geometry prior to integrate the incomplete information from input views and construct a complete geometry volume for the target human body. Meanwhile, for achieving higher rendering efficiency, we introduce a progressive rendering pipeline through geometry guidance, which leverages the geometric feature volume and the predicted density values to progressively reduce the number of sampling points and speed up the rendering process. Experiments on the ZJU-MoCap and THUman datasets show that our method outperforms the state-of-the-arts significantly across multiple generalization settings, while the time cost is reduced > 70% via applying our efficient progressive rendering pipeline.

cs.CV↗