SearcharxivSearch

arXiv subjects

Shujuan Li

Publications and source records attributed to Shujuan Li.

11 recordsLinked to original sources

TARS: Timestep-Aware Data Scaling for 3D-Free Video Re-Shooting

Video re-shooting aims to regenerate videos with controllable camera motion and viewpoint. Existing methods rely on explicit 3D priors, which are limited by reconstruction quality and often perform poorly when synthesizing previously unseen regions, or on paired videos with different camera trajectories, whose scarcity hinders generalization. We revisit video re-shooting through text-driven semantic viewpoint specification, enabling control over shot scale, viewing angle, and first-/third-person perspective. To this end, we propose TARS, a 3D-free video re-shooting paradigm. Timestep-wise sensitivity analysis reveals that camera motion is primarily established during high-noise stages, where coarse spatiotemporal structures are formed. Based on this insight, we introduce self-supervised training to learn camera dynamics and fundamental visual representations without paired re-shooting data or 3D reconstruction. Through data scaling and joint textual-camera conditioning, TARS supports robust camera and viewpoint control, plausibly synthesizing regions beyond the source view under large camera motions while enabling reverse-angle re-shooting and perspective switching. Extensive experiments show that TARS provides more accurate and temporally consistent camera control than prior methods. Project Page: https://ymlinfeng.github.io/TARS.github.io/

cs.CV

Vera: Identity-Faithful Human Subject-to-Video Generation

Subject-to-video (S2V) generation has made substantial progress in preserving reference subjects across diverse categories, yet generic subject consistency remains insufficient for human-centric generation. A video may appear globally consistent while identity-critical human details still drift across frames, poses, and interactions. This issue becomes more severe in multi-person scenarios, where incorrect identity-role binding leads to subject confusion, attribute swapping, and excessive copying of reference-specific appearance cues. We propose Vera, a unified human-centric S2V framework for single- and multi-person generation. We first construct a million-pair identity-aligned human image-video dataset through person-level cross-clip retrieval, providing explicit identity correspondence and diverse references. Built on this dataset, Vera introduces two complementary designs. Identity-Focal Masked Supervision (IFMS) strengthens identity-aware learning with spatially focused supervision while reducing interference from irrelevant artifacts. Reference-Aware Layer-wise Attention (RALA) regulates how video tokens interact with reference identity cues in the DiT backbone, preserving stable identity anchors and enhancing layer-aware identity readout. Extensive experiments demonstrate that Vera improves human identity consistency, multi-person subject binding, and motion naturalness, while reducing identity confusion and excessive reference-image copying.

cs.CV

OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data

Cloning camera motion from reference videos is an important task in video generation, as videos provide intuitive and precise control. Existing methods either directly use parametric representations that fail to handle multi-shot generation or synthesize cross-paired data, which suffer from data scarcity, resulting in poor performance in complicated camera motion cloning. To address these issues, we introduce a general camera motion representation that encodes cameras as grid motion videos. This camera grid represents the camera parameters visually and supports the integration of diverse trajectories for multi-shot video generation. Building upon this, we propose OmniDirector, a unified framework trained on a million-scale camera grid-video pairs that coordinates characters, actions, and cameras to provide director-level control for multimodal diffusion transformers. Furthermore, we design a novel hierarchical prompt expansion agent that harmoniously integrates different control signals by systematically describing camera motion and visual content through understanding signal relationships. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework. Project page: https://ymlinfeng.github.io/OmniDirector.github.io/

cs.CV

RealCamo: Boosting Real Camouflage Synthesis with Layout Controls and Textual-Visual Guidance

Camouflaged image generation (CIG) has recently emerged as an efficient alternative for acquiring high-quality training data for camouflaged object detection (COD). However, existing CIG methods still suffer from a substantial gap to real camouflaged imagery: generated images either lack sufficient camouflage due to weak visual similarity, or exhibit cluttered backgrounds that are semantically inconsistent with foreground targets. To address these limitations, we propose RealCamo, a novel out-painting-based framework for controllable realistic camouflaged image generation. RealCamo explicitly introduces additional layout controls to regulate global image structure, thereby improving semantic coherence between foreground objects and generated backgrounds. Moreover, we construct a multimodal textual-visual condition by combining a unified fine-grained textual task description with texture-oriented background retrieval, which jointly guides the generation process to enhance visual fidelity and realism. To quantitatively assess camouflage quality, we further introduce a background-foreground distribution divergence metric that measures the effectiveness of camouflage in generated images. Extensive experiments and visualizations demonstrate the effectiveness of our proposed framework.

cs.CV

GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting

Reconstructing open surfaces from multi-view images is vital in digitalizing complex objects in daily life. A widely used strategy is to learn unsigned distance functions (UDFs) by checking if their appearance conforms to the image observations through neural rendering. However, it is still hard to learn continuous and implicit UDF representations through 3D Gaussians splatting (3DGS) due to the discrete and explicit scene representation, i.e., 3D Gaussians. To resolve this issue, we propose a novel approach to bridge the gap between 3D Gaussians and UDFs. Our key idea is to overfit thin and flat 2D Gaussian planes on surfaces, and then, leverage the self-supervision and gradient-based inference to supervise unsigned distances in both near and far area to surfaces. To this end, we introduce novel constraints and strategies to constrain the learning of 2D Gaussians to pursue more stable optimization and more reliable self-supervision, addressing the challenges brought by complicated gradient field on or near the zero level set of UDFs. We report numerical and visual comparisons with the state-of-the-art on widely used benchmarks and real data to show our advantages in terms of accuracy, efficiency, completeness, and sharpness of reconstructed open surfaces with boundaries.

cs.CV

Learning Continuous Implicit Field with Local Distance Indicator for Arbitrary-Scale Point Cloud Upsampling

Point cloud upsampling aims to generate dense and uniformly distributed point sets from a sparse point cloud, which plays a critical role in 3D computer vision. Previous methods typically split a sparse point cloud into several local patches, upsample patch points, and merge all upsampled patches. However, these methods often produce holes, outliers or nonuniformity due to the splitting and merging process which does not maintain consistency among local patches. To address these issues, we propose a novel approach that learns an unsigned distance field guided by local priors for point cloud upsampling. Specifically, we train a local distance indicator (LDI) that predicts the unsigned distance from a query point to a local implicit surface. Utilizing the learned LDI, we learn an unsigned distance field to represent the sparse point cloud with patch consistency. At inference time, we randomly sample queries around the sparse point cloud, and project these query points onto the zero-level set of the learned implicit field to generate a dense point cloud. We justify that the implicit field is naturally continuous, which inherently enables the application of arbitrary-scale upsampling without necessarily retraining for various scales. We conduct comprehensive experiments on both synthetic data and real scans, and report state-of-the-art results under widely used benchmarks.

cs.CV

Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection

Latest methods represent shapes with open surfaces using unsigned distance functions (UDFs). They train neural networks to learn UDFs and reconstruct surfaces with the gradients around the zero level set of the UDF. However, the differential networks struggle from learning the zero level set where the UDF is not differentiable, which leads to large errors on unsigned distances and gradients around the zero level set, resulting in highly fragmented and discontinuous surfaces. To resolve this problem, we propose to learn a more continuous zero level set in UDFs with level set projections. Our insight is to guide the learning of zero level set using the rest non-zero level sets via a projection procedure. Our idea is inspired from the observations that the non-zero level sets are much smoother and more continuous than the zero level set. We pull the non-zero level sets onto the zero level set with gradient constraints which align gradients over different level sets and correct unsigned distance errors on the zero level set, leading to a smoother and more continuous unsigned distance field. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore the performance in unsupervised point cloud upsampling and unsupervised point normal estimation with the learned UDF, which demonstrate our non-trivial improvements over the state-of-the-art methods. Code is available at https://github.com/junshengzhou/LevelSetUDF .

cs.CV

NeAF: Learning Neural Angle Fields for Point Normal Estimation

Normal estimation for unstructured point clouds is an important task in 3D computer vision. Current methods achieve encouraging results by mapping local patches to normal vectors or learning local surface fitting using neural networks. However, these methods are not generalized well to unseen scenarios and are sensitive to parameter settings. To resolve these issues, we propose an implicit function to learn an angle field around the normal of each point in the spherical coordinate system, which is dubbed as Neural Angle Fields (NeAF). Instead of directly predicting the normal of an input point, we predict the angle offset between the ground truth normal and a randomly sampled query normal. This strategy pushes the network to observe more diverse samples, which leads to higher prediction accuracy in a more robust manner. To predict normals from the learned angle fields at inference time, we randomly sample query vectors in a unit spherical space and take the vectors with minimal angle values as the predicted normals. To further leverage the prior learned by NeAF, we propose to refine the predicted normal vectors by minimizing the angle offsets. The experimental results with synthetic data and real scans show significant improvements over the state-of-the-art under widely used benchmarks.

cs.CV

CAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field Optimization

Surface reconstruction for point clouds is an important task in 3D computer vision. Most of the latest methods resolve this problem by learning signed distance functions from point clouds, which are limited to reconstructing closed surfaces. Some other methods tried to represent open surfaces using unsigned distance functions (UDF) which are learned from ground truth distances. However, the learned UDF is hard to provide smooth distance fields due to the discontinuous character of point clouds. In this paper, we propose CAP-UDF, a novel method to learn consistency-aware UDF from raw point clouds. We achieve this by learning to move queries onto the surface with a field consistency constraint, where we also enable to progressively estimate a more accurate surface. Specifically, we train a neural network to gradually infer the relationship between queries and the approximated surface by searching for the moving target of queries in a dynamic way. Meanwhile, we introduce a polygonization algorithm to extract surfaces using the gradients of the learned UDF. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore our performance in unsupervised point normal estimation, which demonstrate non-trivial improvements of CAP-UDF over the state-of-the-art methods.

cs.CV

Two-Dimensional Water in Graphene Nanocapillaries Simulated with Different Force Fields: Rhombic Versus Square Structures, Proton Ordering, and Phase Transitions

Hydrogen bond patterns, proton ordering, and phase transitions of monolayer ice in two-dimensional hydrophobic confinement are fundamentally different from those found for bulk ice. To investigate the behavior of quasi-2D ice, we perform molecular dynamics simulations of water confined between fixed graphene plates at a distance of 0.65 nm. While experimental results are still limited and theoretical investigations are often based on a single force field model, this work presents a systematic study using different water force fields, i.e. SPCE, TIP3P, TIP4P, TIP4P/ICE, TIP5P. The water occupancy of the graphene capillary at a pressure of 1000 MPa is determined to be between 13.5 and 13.9 water molecules per square nanometer, depending on the choice of the water force field. To ensure complete sampling of the configurational space and to overcome barriers separating metastable structures, these simulations are based on the replica exchange molecular dynamics technique. We report different tetragonal hydrogen bond patterns which are classified as nearly square or as rhombic. While many of these arrangements are flat, in some cases puckered arrangements are found, too. Also the proton ordering of the quasi-2D water structures is considered, allowing to identify them as ferroelectric, ferrielectric or antiferroelectric. For temperatures between 200 K and 400 K we find several second-order phase transitions from one ice structure to another, changing in many cases both the arrangements of the oxygen atoms and the proton ordering. For temperatures between 400 K and 600 K there are melting-like transitions from a monolayer of ice to a monolayer of liquid water. These first-order phase transitions have a latent heat between 3.4 and 4.0 kJ/mol.

physics.chem-ph

Curvature-dependent adsorption of water inside and outside armchair carbon nanotubes

The curvature dependence of the physisorption properties of a water molecule inside and outside an armchair carbon nanotube (CNTs) is investigated by an incremental density-fitting local coupled cluster treatment with single and double excitations and perturbative triples (DF-LCCSD(T)) study. Our results show that a water molecule outside and inside (n, n) CNTs (n=4, 5, 6, 7, 8, 10) is stabilized by electron correlation. The adsorption energy of water inside CNTs decreases quickly with the decrease of curvature (increase of radius) and the configuration with the oxygen pointing towards the CNT wall is the most stable one. However, when the water molecule is adsorbed outside the CNT, the adsorption energy varies only slightly with the curvature and the configuration with hydrogens pointing towards the CNT wall is the most stable one. We also use the DF-LCCSD(T) results to parametrize Lennard-Jones (LJ) force fields for the interaction of water both with the inner and outer sides of CNTs and with graphene representing the zero curvature limit. It is not possible to reproduce all DF-LCCSD(T) results for water inside and outside CNTs of different curvature by a single set of LJ parameters, but two sets have to be used instead. Each of the two resulting sets can reproduce three out of four minima of the effective potential curves reasonably well. These LJ models are then used to calculate the water adsorption energies of larger CNTs, approaching the graphene limit, thus bridging the gap between CNTs of increasing radius and flat graphene sheets.

physics.chem-ph