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Shun Gui

Publications and source records attributed to Shun Gui.

2 recordsLinked to original sources

GoalGrasp: Grasping Goals in Partially Occluded Scenarios without Grasp Training

Grasping user-specified objects is crucial for robotic assistants; however, most current 6-DoF grasp detection methods are object-agnostic, making it challenging to grasp specific targets from a scene. To achieve that, we present GoalGrasp, a simple yet effective 6-DoF robot grasp pose detection method that does not rely on grasp pose annotations and grasp training. By combining 3D bounding boxes and simple human grasp priors, our method introduces a novel paradigm for robot grasp pose detection. GoalGrasp's novelty is its swift grasping of user-specified objects and partial mitigation of occlusion issues. The experimental evaluation involves 18 common objects categorized into 7 classes. Our method generates dense grasp poses for 1000 scenes. We compare our method's grasp poses to existing approaches using a novel stability metric, demonstrating significantly higher grasp pose stability. In user-specified robot grasping tests, our method achieves a 94% success rate, and 92% under partial occlusion.

cs.RO

Recursive Cross-View: Use Only 2D Detectors to Achieve 3D Object Detection without 3D Annotations

Heavily relying on 3D annotations limits the real-world application of 3D object detection. In this paper, we propose a method that does not demand any 3D annotation, while being able to predict fully oriented 3D bounding boxes. Our method, called Recursive Cross-View (RCV), utilizes the three-view principle to convert 3D detection into multiple 2D detection tasks, requiring only a subset of 2D labels. We propose a recursive paradigm, in which instance segmentation and 3D bounding box generation by Cross-View are implemented recursively until convergence. Specifically, our proposed method involves the use of a frustum for each 2D bounding box, which is then followed by the recursive paradigm that ultimately generates a fully oriented 3D box, along with its corresponding class and score. Note that, class and score are given by the 2D detector. Estimated on the SUN RGB-D and KITTI datasets, our method outperforms existing image-based approaches. To justify that our method can be quickly used to new tasks, we implement it on two real-world scenarios, namely 3D human detection and 3D hand detection. As a result, two new 3D annotated datasets are obtained, which means that RCV can be viewed as a (semi-) automatic 3D annotator. Furthermore, we deploy RCV on a depth sensor, which achieves detection at 7 fps on a live RGB-D stream. RCV is the first 3D detection method that yields fully oriented 3D boxes without consuming 3D labels.

cs.CV