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Shunsuke Yasuki

Publications and source records attributed to Shunsuke Yasuki.

3 recordsLinked to original sources

Diagnosing Long-Video Quantitative Reasoning in Multimodal LLMs via Enumeration and Counting

Final-answer video QA can show whether a model predicts the right number, but not which instances it counted, when the supporting evidence occurs, or why it failed. We diagnose long-video quantitative reasoning in multimodal large language models (MLLMs) through three coupled abilities: enumerating query-relevant instances, temporally grounding supporting evidence, and aggregating the evidence into counts. To support this analysis, we build EC-Bench, an evidence-annotated evaluation suite with 152 untrimmed videos longer than 30 minutes, 1,699 open-ended queries across six reasoning categories, and human-verified evidence spans. We evaluate 22 open-source and proprietary MLLMs using timestamped visual frames and transcripts. The best average scores reach only 29.98% Enumeration F1 and 23.74% Counting accuracy, compared with human performance of 78.57% and 82.97%, respectively. Our analyses show that counting errors are rarely isolated arithmetic mistakes: Enumeration F1 is strongly associated with Counting accuracy, temporal grounding quality is associated with lower counting error, and Counting accuracy drops as supporting evidence becomes more distributed. These findings recast long-video counting as evidence retrieval, temporal grounding, deduplication, and aggregation across the video, rather than simple numerical prediction.

cs.CV

GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields

The advancement of 3D language fields has enabled intuitive interactions with 3D scenes via natural language. However, existing approaches are typically limited to small-scale environments, lacking the scalability and compositional reasoning capabilities necessary for large, complex urban settings. To overcome these limitations, we propose GeoProg3D, a visual programming framework that enables natural language-driven interactions with city-scale high-fidelity 3D scenes. GeoProg3D consists of two key components: (i) a Geography-aware City-scale 3D Language Field (GCLF) that leverages a memory-efficient hierarchical 3D model to handle large-scale data, integrated with geographic information for efficiently filtering vast urban spaces using directional cues, distance measurements, elevation data, and landmark references; and (ii) Geographical Vision APIs (GV-APIs), specialized geographic vision tools such as area segmentation and object detection. Our framework employs large language models (LLMs) as reasoning engines to dynamically combine GV-APIs and operate GCLF, effectively supporting diverse geographic vision tasks. To assess performance in city-scale reasoning, we introduce GeoEval3D, a comprehensive benchmark dataset containing 952 query-answer pairs across five challenging tasks: grounding, spatial reasoning, comparison, counting, and measurement. Experiments demonstrate that GeoProg3D significantly outperforms existing 3D language fields and vision-language models across multiple tasks. To our knowledge, GeoProg3D is the first framework enabling compositional geographic reasoning in high-fidelity city-scale 3D environments via natural language. The code is available at https://snskysk.github.io/GeoProg3D/.

cs.CV

CAM Back Again: Large Kernel CNNs from a Weakly Supervised Object Localization Perspective

Recently, convolutional neural networks (CNNs) with large size kernels have attracted much attention in the computer vision field, following the success of the Vision Transformers. Large kernel CNNs have been reported to perform well in downstream vision tasks as well as in classification performance. The reason for the high-performance of large kernel CNNs in downstream tasks has been attributed to the large effective receptive field (ERF) produced by large size kernels, but this view has not been fully tested. We therefore revisit the performance of large kernel CNNs in downstream task, focusing on the weakly supervised object localization (WSOL) task. WSOL, a difficult downstream task that is not fully supervised, provides a new angle to explore the capabilities of the large kernel CNNs. Our study compares the modern large kernel CNNs ConvNeXt, RepLKNet, and SLaK to test the validity of the naive expectation that ERF size is important for improving downstream task performance. Our analysis of the factors contributing to high performance provides a different perspective, in which the main factor is feature map improvement. Furthermore, we find that modern CNNs are robust to the CAM problems of local regions of objects being activated, which has long been discussed in WSOL. CAM is the most classic WSOL method, but because of the above-mentioned problems, it is often used as a baseline method for comparison. However, experiments on the CUB-200-2011 dataset show that simply combining a large kernel CNN, CAM, and simple data augmentation methods can achieve performance (90.99% MaxBoxAcc) comparable to the latest WSOL method, which is CNN-based and requires special training or complex post-processing. The code is available at https://github.com/snskysk/CAM-Back-Again.

cs.CV