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Shunyu Liu

Publications and source records attributed to Shunyu Liu.

At least 19 recordsLinked to original sources

SpatialCLI: Learning to Reason With Spatial Tools, Then Without Them

Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning. However, a fundamental capability mismatch remains: general VLMs can reason about the overall task but often miss the visual details that determine success, while specialist vision models can capture those details but cannot translate them into task-level decisions. In this work, we propose SpatialCLI, a framework that teaches VLMs to reason with spatial tools and progressively internalize the specialist perceptual capabilities they provide. SpatialCLI proceeds in three stages: (1) Call exposes specialist vision models as spatial tools to augment the VLM's perception; (2) Learn uses Cold-Start SFT and agentic RL to improve tool use; and (3) Internalize verbalizes successful tool-use trajectories to internalize specialist perceptual capabilities. We further introduce SpatialCLI-Bench, a 516-example benchmark for compositional perception across localization, segmentation, depth, and pose. On MindCube, SpatialCLI raises Qwen3-VL-8B-Instruct from 29.3% to 84.6% with tools, surpassing GPT-5.6 Sol with tools (72.1%), while retaining 73.8% without tools after internalization.

cs.AI

Entropy Pacing Policy Optimization for Multi-Task Agentic Reinforcement Learning

Recent breakthroughs of Reinforcement Learning (RL) have highlighted its potential for complex agentic Large Language Model (LLM) tasks. However, existing efforts largely focus on single-task settings, whereas real-world deployment necessitates a generalist agent capable of solving multiple tasks simultaneously. In this work, we identify a critical yet underexplored phenomenon in multi-task agentic RL: different tasks can exhibit exploration-exploitation pace mismatch. Specifically, easier tasks may converge early to low-entropy policies that hinder learning on harder tasks, while harder tasks can, in turn, push easier tasks back toward high-entropy exploration. This back-and-forth interaction creates inter-task entropy crossovers and frequent entropy spikes. Inspired by this observation, we introduce Entropy Pacing Policy Optimization (EPPO) for multi-task agentic LLMs, which coordinates entropy across tasks to stabilize multi-task optimization. At the core of EPPO is a task-wise dynamic clipping mechanism that replaces the fixed clipping threshold in Group Relative Policy Optimization (GRPO) with a task entropy-aware adaptive bound, tightening updates for over-confident tasks while relaxing them for under-explored ones. Experiments on the multi-task agentic benchmarks demonstrate that the proposed EPPO yields results superior to its counterparts.

cs.LG

OpenClaw-Skill: Collective Skill Tree Search for Agentic Large Language Models

Equipping Large Language Model (LLM) agents with effective skills is crucial for solving complex tasks in real-world systems like OpenClaw. In this work, we aim to develop a framework that automatically constructs such reusable skills to enhance LLMs in tool use, multi-step reasoning, and dynamic environment interaction. To this end, we propose Collective Skill Tree Search (CSTS), a novel tree-search-based skill construction framework that constructs structured, diverse and generalizable tree of skills. The core idea of CSTS is to leverage collective intelligence to jointly search, identify and compose effective skills via two iterative phases: Collective Skill Node Generation (CSN-Gen) and Collective Skill Node Assessment (CSN-Assess). CSN-Gen exploits collective knowledge from multiple models to explore diverse candidate skills for each subtask, enabling comprehensive skill exploration. CSN-Assess employs multiple models as judges to evaluate and select skill nodes with two scoring mechanisms: (1) collective quality scoring that aggregates independent evaluations to produce a robust estimate of skill effectiveness, and (2) collective transferability scoring that explicitly verifies whether a skill generalizes well across different models. With CSTS, we construct a set of comprehensive tree of skills along with skill-augmented training data, enabling models to effectively learn and utilize skills. Besides, we introduce Collective Skill Reinforcement Learning, which actively selects multiple relevant skills from the tree to broaden solution-space exploration, avoid being trapped by a single skill and its resulting homogeneous or suboptimal solutions. As a result, our trained model, OpenClaw-Skill, exhibits outstanding agentic capabilities in long-horizon planning, tool use and generalization over challenging benchmarks.

cs.AI

BiTrajDiff: Bidirectional Trajectory Generation with Diffusion Models for Offline Reinforcement Learning

Recent advances in offline Reinforcement Learning (RL) have proven that effective policy learning can benefit from imposing conservative constraints on pre-collected datasets. However, such static datasets often exhibit distribution bias, resulting in limited generalizability. To address this limitation, a straightforward solution is data augmentation (DA), which leverages generative models to enrich data distribution. Despite the promising results, current DA techniques focus solely on reconstructing future trajectories from given states, while ignoring the exploration of history transitions that reach them. This single-direction paradigm inevitably hinders the discovery of diverse behavior patterns, especially those leading to critical states that may have yielded high-reward outcomes. In this work, we introduce Bidirectional Trajectory Diffusion (BiTrajDiff), a novel DA framework for offline RL that models both future and history trajectories from any intermediate states. Specifically, we decompose the trajectory generation task into two independent yet complementary diffusion processes: one generating forward trajectories to predict future dynamics, and the other generating backward trajectories to trace essential history transitions.BiTrajDiff can efficiently leverage critical states as anchors to expand into potentially valuable yet underexplored regions of the state space, thereby facilitating dataset diversity. Extensive experiments on the D4RL benchmark suite demonstrate that BiTrajDiff achieves superior performance compared to other advanced DA methods across various offline RL backbones.

cs.LG

STRIDE: Learnable Stepwise Language Feedback for LLM Reasoning

Recent advances in Reinforcement Learning (RL) have underscored its potential for incentivizing reasoning capabilities of Large Language Models (LLMs). However, existing step-level efforts suffer from costly annotations that limit domain coverage, while scalar scores further impose an information bottleneck, offering insufficient semantic bandwidth to improve intermediate decisions. Alternative language-critique approaches, which rely on frozen or external critics, provide richer textual feedback but lack the scalability needed for sustained policy improvement. In this work, we propose language-driven stepwise trajectory redirection, termed as STRIDE, a novel training framework that shifts process supervision from scalar rewards to learnable stepwise language feedback. Specifically, we co-train a generator and a generative verifier using only outcome-based rewards, eliminating external annotations, while delivering sustained policy improvement through jointly aligned verifier training. The verifier's stepwise language critiques explicitly localize and explain failures, enabling the generator to redirect reasoning trajectories at intermediate steps toward alternative decisions. The trajectory redirection design guarantees harmless policy improvement, even under noisy or suboptimal verifier feedback. Experiments on diverse reasoning benchmarks show that STRIDE significantly outperforms state-of-the-art baselines, as well as achieving breakthroughs on zero-pass-rate problems where scalar methods yield no learning signal in our ablation studies, demonstrating the effectiveness of learnable stepwise language feedback for enhancing LLM reasoning.

cs.LG

GraphScout: Empowering Large Language Models with Intrinsic Exploration Ability for Agentic Graph Reasoning

Knowledge graphs provide structured and reliable information for many real-world applications, motivating increasing interest in combining large language models (LLMs) with graph-based retrieval to improve factual grounding. Recent Graph-based Retrieval-Augmented Generation (GraphRAG) methods therefore introduce iterative interaction between LLMs and knowledge graphs to enhance reasoning capability. However, existing approaches typically depend on manually designed guidance and interact with knowledge graphs through a limited set of predefined tools, which substantially constrains graph exploration. To address these limitations, we propose GraphScout, a training-centric agentic graph reasoning framework equipped with more flexible graph exploration tools. GraphScout enables models to autonomously interact with knowledge graphs to synthesize structured training data which are then used to post-train LLMs, thereby internalizing agentic graph reasoning ability without laborious manual annotation or task curation. Extensive experiments across five knowledge-graph domains show that a small model (e.g., Qwen3-4B) augmented with GraphScout outperforms baseline methods built on leading LLMs (e.g., Qwen-Max) by an average of 16.7\% while requiring significantly fewer inference tokens. Moreover, GraphScout exhibits robust cross-domain transfer performance. Our code will be made publicly available~\footnote{https://github.com/Ying-Yuchen/_GraphScout_}.

cs.AI

GeoZero: Incentivizing Reasoning from Scratch on Geospatial Scenes

Multimodal large language models (MLLMs) have undergone rapid development in advancing geospatial scene understanding. Recent studies have sought to enhance the reasoning capabilities of remote sensing MLLMs, typically through cold-start training with elaborately curated chain-of-thought (CoT) data. However, this approach not only incurs substantial annotation costs but also introduces human biases that may limit the diversity of model reasoning. To address these challenges, we propose GeoZero, a framework that enables MLLMs to perform geospatial reasoning without any predefined CoT supervision. Specifically, we construct two datasets, GeoZero-Instruct and GeoZero-Hard. GeoZero-Instruct allows the model to acquire preliminary geospatial knowledge through supervised fine-tuning, while GeoZero-Hard stimulates deep reasoning during the subsequent reinforcement learning stage. Furthermore, we introduce Answer-Anchored Group Relative Policy Optimization (A$^2$GRPO), where the reasoning process is regularized by the model's own answers, encouraging diverse yet accurate thinking. Extensive experiments on multiple remote sensing vision-language benchmarks demonstrate that GeoZero not only surpasses existing state-of-the-art methods but also fosters universal emergent reasoning capabilities across diverse geospatial tasks. Code, data, and models are available at https://github.com/MiliLab/GeoZero.

cs.CV

A Simple "Motivation" Can Enhance Reinforcement Finetuning of Large Reasoning Models

Reinforcement Learning with Verifiable Rewards~(RLVR) has emerged as a powerful learn-to-reason paradigm for large reasoning models to tackle complex tasks. However, the current RLVR paradigm is still not efficient enough, as it works in a trial-and-error manner. To perform better, the model needs to explore the reward space by numerously generating responses and learn from fragmented reward signals, blind to the overall reward patterns. Fortunately, verifiable rewards make the natural language description of the reward function possible, and meanwhile, LLMs have demonstrated strong in-context learning ability. This motivates us to explore if large reasoning models can benefit from a \textbf{motivation} of the task, \textit{i.e.}, awareness of the reward function, during the reinforcement finetuning process, as we humans sometimes do when learning. In this paper, we introduce \textit{\textbf{M}otivation-\textbf{e}nhanced \textbf{R}einforcement \textbf{F}inetuning}~(\textbf{MeRF}), an intuitive yet effective method enhancing reinforcement finetuning of LLMs by involving \emph{``telling LLMs rules of the game''}. Specifically, \textbf{MeRF} directly injects the reward specification into the prompt, which serves as an in-context motivation for the model to be aware of the optimization objective. This simple modification leverages the in-context learning ability of LLMs, aligning generation with optimization, thereby incentivizing the model to generate desired outputs from both inner motivation and external reward. Empirical evaluations demonstrate that \textbf{MeRF} achieves substantial performance gains over the RLVR baseline. Moreover, ablation studies show that MeRF performs better with greater consistency between the in-context motivation and the external reward function, while the model also demonstrates an ability to adapt to misleading motivations through reinforcement finetuning.

cs.CL

Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft

Recent advancements in Large Language Model~(LLM)-based Multi-Agent Systems (MAS) have demonstrated remarkable potential for tackling complex decision-making tasks. However, existing frameworks inevitably rely on serialized execution paradigms, where agents must complete sequential LLM planning before taking action. This fundamental constraint severely limits real-time responsiveness and adaptation, which is crucial in dynamic environments with ever-changing scenarios like Minecraft. In this paper, we propose a novel parallelized planning-acting framework for LLM-based MAS, featuring a dual-thread architecture with interruptible execution to enable concurrent planning and acting. Specifically, our framework comprises two core threads: (1) a planning thread driven by a centralized memory system, maintaining synchronization of environmental states and agent communication to support dynamic decision-making; and (2) an acting thread equipped with a comprehensive skill library, enabling automated task execution through recursive decomposition. Extensive experiments on Minecraft demonstrate the effectiveness of the proposed framework.

cs.AI

VeriWeb: Verifiable Long-Chain Web Benchmark for Agentic Information-Seeking

Recent advances have showcased the extraordinary capabilities of Large Language Model (LLM) agents in tackling web-based information-seeking tasks. However, existing efforts mainly focus on single-fact retrieval and rely on outcome-only verification, thereby limiting their scalability in realistic knowledge-intensive scenarios that involve long-horizon web tasks requiring large-scale retrieval and synthesis of information from diverse sources. In this work, we introduce VeriWeb, a novel verifiable long-chain web benchmark designed to facilitate the evaluation and development of web agents within realistic web environments. Our benchmark emphasizes two critical dimensions: (1) long-chain complexity, encompassing both breadth- and depth-oriented search tasks to assess how effectively web agents ensure comprehensive information coverage and consistent context tracking in multi-hop reasoning; and (2) subtask-level verifiability, where tasks are decomposed into a sequence of interdependent verifiable subtasks. This structure enables diverse exploration strategies within each subtask, while ensuring that each subtask-level answer remains unchanged and verifiable. The benchmark consists of 302 tasks across five real-world domains, each with a complete trajectory demonstration, annotated by human experts. Extensive experiments on VeriWeb using various agents powered by different foundation models reveal significant performance gaps in handling long-horizon web tasks, highlighting the need for more powerful agentic information-seeking capabilities.

cs.HC

R1-SyntheticVL: Is Synthetic Data from Generative Models Ready for Multimodal Large Language Model?

In this work, we aim to develop effective data synthesis techniques that autonomously synthesize multimodal training data for enhancing MLLMs in solving complex real-world tasks. To this end, we propose Collective Adversarial Data Synthesis (CADS), a novel and general approach to synthesize high-quality, diverse and challenging multimodal data for MLLMs. The core idea of CADS is to leverage collective intelligence to ensure high-quality and diverse generation, while exploring adversarial learning to synthesize challenging samples for effectively driving model improvement. Specifically, CADS operates with two cyclic phases, i.e., Collective Adversarial Data Generation (CAD-Generate) and Collective Adversarial Data Judgment (CAD-Judge). CAD-Generate leverages collective knowledge to jointly generate new and diverse multimodal data, while CAD-Judge collaboratively assesses the quality of synthesized data. In addition, CADS introduces an Adversarial Context Optimization mechanism to optimize the generation context to encourage challenging and high-value data generation. With CADS, we construct MMSynthetic-20K and train our model R1-SyntheticVL, which demonstrates superior performance on various benchmarks.

cs.LG

VTC-R1: Vision-Text Compression for Efficient Long-Context Reasoning

Long-context reasoning has significantly empowered large language models (LLMs) to tackle complex tasks, yet it introduces severe efficiency bottlenecks due to the computational complexity. Existing efficient approaches often rely on complex additional training or external models for compression, which limits scalability and discards critical fine-grained information. In this paper, we propose VTC-R1, a new efficient reasoning paradigm that integrates vision-text compression into the reasoning process. Instead of processing lengthy textual traces, VTC-R1 renders intermediate reasoning segments into compact images, which are iteratively fed back into vision-language models as "optical memory." We construct a training dataset based on OpenR1-Math-220K achieving 3.4x token compression and fine-tune representative VLMs-Glyph and Qwen3-VL. Extensive experiments on benchmarks such as MATH500, AIME25, AMC23 and GPQA-D demonstrate that VTC-R1 consistently outperforms standard long-context reasoning. Furthermore, our approach significantly improves inference efficiency, achieving 2.7x speedup in end-to-end latency, highlighting its potential as a scalable solution for reasoning-intensive applications. Our code is available at https://github.com/w-yibo/VTC-R1.

cs.CL

Physics-informed Diffusion Generation for Geomagnetic Map Interpolation

Geomagnetic map interpolation aims to infer unobserved geomagnetic data at spatial points, yielding critical applications in navigation and resource exploration. However, existing methods for scattered data interpolation are not specifically designed for geomagnetic maps, which inevitably leads to suboptimal performance due to detection noise and the laws of physics. Therefore, we propose a Physics-informed Diffusion Generation framework~(PDG) to interpolate incomplete geomagnetic maps. First, we design a physics-informed mask strategy to guide the diffusion generation process based on a local receptive field, effectively eliminating noise interference. Second, we impose a physics-informed constraint on the diffusion generation results following the kriging principle of geomagnetic maps, ensuring strict adherence to the laws of physics. Extensive experiments and in-depth analyses on four real-world datasets demonstrate the superiority and effectiveness of each component of PDG.

cs.AI

RubricHub: A Comprehensive and Highly Discriminative Rubric Dataset via Automated Coarse-to-Fine Generation

Reinforcement Learning with Verifiable Rewards (RLVR) has driven substantial progress in reasoning-intensive domains like mathematics. However, optimizing open-ended generation remains challenging due to the lack of ground truth. While rubric-based evaluation offers a structured proxy for verification, existing methods suffer from scalability bottlenecks and coarse criteria, resulting in a supervision ceiling effect. To address this, we propose an automated Coarse-to-Fine Rubric Generation framework. By synergizing principle-guided synthesis, multi-model aggregation, and difficulty evolution, our approach produces comprehensive and highly discriminative criteria capable of capturing the subtle nuances. Based on this framework, we introduce RubricHub, a large-scale ($\sim$110k) and multi-domain dataset. We validate its utility through a two-stage post-training pipeline comprising Rubric-based Rejection Sampling Fine-Tuning (RuFT) and Reinforcement Learning (RuRL). Experimental results demonstrate that RubricHub unlocks significant performance gains: our post-trained Qwen3-14B achieves state-of-the-art (SOTA) results on HealthBench (69.3), surpassing proprietary frontier models such as GPT-5. Our code is available at \href{https://github.com/teqkilla/RubricHub}{ this URL}.

cs.AI

SeRL: Self-Play Reinforcement Learning for Large Language Models with Limited Data

Recent advances have demonstrated the effectiveness of Reinforcement Learning (RL) in improving the reasoning capabilities of Large Language Models (LLMs). However, existing works inevitably rely on high-quality instructions and verifiable rewards for effective training, both of which are often difficult to obtain in specialized domains. In this paper, we propose Self-play Reinforcement Learning (SeRL) to bootstrap LLM training with limited initial data. Specifically, SeRL comprises two complementary modules: self-instruction and self-rewarding. The former module generates additional instructions based on the available data at each training step, employing robust online filtering strategies to ensure instruction quality, diversity, and difficulty. The latter module introduces a simple yet effective majority-voting mechanism to estimate response rewards for additional instructions, eliminating the need for external annotations. Finally, SeRL performs conventional RL based on the generated data, facilitating iterative self-play learning. Extensive experiments on various reasoning benchmarks and across different LLM backbones demonstrate that the proposed SeRL yields results superior to its counterparts and achieves performance on par with those obtained by high-quality data with verifiable rewards. Our code is available at https://github.com/wantbook-book/SeRL.

cs.CL

Replay Failures as Successes: Sample-Efficient Reinforcement Learning for Instruction Following

Reinforcement Learning (RL) has shown promise for aligning Large Language Models (LLMs) to follow instructions with various constraints. Despite the encouraging results, RL improvement inevitably relies on sampling successful, high-quality responses; however, the initial model often struggles to generate responses that satisfy all constraints due to its limited capabilities, yielding sparse or indistinguishable rewards that impede learning. In this work, we propose Hindsight instruction Replay (HiR), a novel sample-efficient RL framework for complex instruction following tasks, which employs a select-then-rewrite strategy to replay failed attempts as successes based on the constraints that have been satisfied in hindsight. We perform RL on these replayed samples as well as the original ones, theoretically framing the objective as dual-preference learning at both the instruction- and response-level to enable efficient optimization using only a binary reward signal. Extensive experiments demonstrate that the proposed HiR yields promising results across different instruction following tasks, while requiring less computational budget. Our code and dataset is available at https://github.com/sastpg/HIR.

cs.AI

Tree of Preferences for Diversified Recommendation

Diversified recommendation has attracted increasing attention from both researchers and practitioners, which can effectively address the homogeneity of recommended items. Existing approaches predominantly aim to infer the diversity of user preferences from observed user feedback. Nonetheless, due to inherent data biases, the observed data may not fully reflect user interests, where underexplored preferences can be overwhelmed or remain unmanifested. Failing to capture these preferences can lead to suboptimal diversity in recommendations. To fill this gap, this work aims to study diversified recommendation from a data-bias perspective. Inspired by the outstanding performance of large language models (LLMs) in zero-shot inference leveraging world knowledge, we propose a novel approach that utilizes LLMs' expertise to uncover underexplored user preferences from observed behavior, ultimately providing diverse and relevant recommendations. To achieve this, we first introduce Tree of Preferences (ToP), an innovative structure constructed to model user preferences from coarse to fine. ToP enables LLMs to systematically reason over the user's rationale behind their behavior, thereby uncovering their underexplored preferences. To guide diversified recommendations using uncovered preferences, we adopt a data-centric approach, identifying candidate items that match user preferences and generating synthetic interactions that reflect underexplored preferences. These interactions are integrated to train a general recommender for diversification. Moreover, we scale up overall efficiency by dynamically selecting influential users during optimization. Extensive evaluations of both diversity and relevance show that our approach outperforms existing methods in most cases and achieves near-optimal performance in others, with reasonable inference latency.

cs.IR

3MDiT: Unified Tri-Modal Diffusion Transformer for Text-Driven Synchronized Audio-Video Generation

Text-to-video (T2V) diffusion models have recently achieved impressive visual quality, yet most systems still generate silent clips and treat audio as a secondary concern. Existing audio-video generation pipelines typically decompose the task into cascaded stages, which accumulate errors across modalities and are trained under separate objectives. Recent joint audio-video generators alleviate this issue but often rely on dual-tower architectures with ad-hoc cross-modal bridges and static, single-shot text conditioning, making it difficult to both reuse T2V backbones and to reason about how audio, video and language interact over time. To address these challenges, we propose 3MDiT, a unified tri-modal diffusion transformer for text-driven synchronized audio-video generation. Our framework models video, audio and text as jointly evolving streams: an isomorphic audio branch mirrors a T2V backbone, tri-modal omni-blocks perform feature-level fusion across the three modalities, and an optional dynamic text conditioning mechanism updates the text representation as audio and video evidence co-evolve. The design supports two regimes: training from scratch on audio-video data, and orthogonally adapting a pretrained T2V model without modifying its backbone. Experiments show that our approach generates high-quality videos and realistic audio while consistently improving audio-video synchronization and tri-modal alignment across a range of quantitative metrics.

cs.MM