Searcharxiv⌕ Search

arXiv subjects

Shunyu Liu

Publications and source records attributed to Shunyu Liu.

At least 55 records · Page 3Linked to original sources

Odyssey: Empowering Minecraft Agents with Open-World Skills

Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.

cs.AI↗

Supervised Optimism Correction: Be Confident When LLMs Are Sure

In this work, we establish a novel theoretical connection between supervised fine-tuning and offline reinforcement learning under the token-level Markov decision process, revealing that large language models indeed learn an implicit $Q$-function for inference. Through this theoretical lens, we demonstrate that the widely used beam search method suffers from unacceptable over-optimism, where inference errors are inevitably amplified due to inflated $Q$-value estimations of suboptimal steps. To address this limitation, we propose Supervised Optimism Correction(SOC), which introduces a simple yet effective auxiliary loss for token-level $Q$-value estimations during supervised fine-tuning. Specifically, the auxiliary loss employs implicit value regularization to boost model confidence in expert-demonstrated responses, thereby suppressing over-optimism toward insufficiently supervised responses. Extensive experiments on mathematical reasoning benchmarks, including GSM8K, MATH, and GAOKAO, showcase the superiority of the proposed SOC with beam search across a series of open-source models.

cs.CL↗

Bi-level Mean Field: Dynamic Grouping for Large-Scale MARL

Large-scale Multi-Agent Reinforcement Learning (MARL) often suffers from the curse of dimensionality, as the exponential growth in agent interactions significantly increases computational complexity and impedes learning efficiency. To mitigate this, existing efforts that rely on Mean Field (MF) simplify the interaction landscape by approximating neighboring agents as a single mean agent, thus reducing overall complexity to pairwise interactions. However, these MF methods inevitably fail to account for individual differences, leading to aggregation noise caused by inaccurate iterative updates during MF learning. In this paper, we propose a Bi-level Mean Field (BMF) method to capture agent diversity with dynamic grouping in large-scale MARL, which can alleviate aggregation noise via bi-level interaction. Specifically, BMF introduces a dynamic group assignment module, which employs a Variational AutoEncoder (VAE) to learn the representations of agents, facilitating their dynamic grouping over time. Furthermore, we propose a bi-level interaction module to model both inter- and intra-group interactions for effective neighboring aggregation. Experiments across various tasks demonstrate that the proposed BMF yields results superior to the state-of-the-art methods.

cs.AI↗

Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?

Centralized Training with Decentralized Execution (CTDE) has recently emerged as a popular framework for cooperative Multi-Agent Reinforcement Learning (MARL), where agents can use additional global state information to guide training in a centralized way and make their own decisions only based on decentralized local policies. Despite the encouraging results achieved, CTDE makes an independence assumption on agent policies, which limits agents to adopt global cooperative information from each other during centralized training. Therefore, we argue that existing CTDE methods cannot fully utilize global information for training, leading to an inefficient joint-policy exploration and even suboptimal results. In this paper, we introduce a novel Centralized Advising and Decentralized Pruning (CADP) framework for multi-agent reinforcement learning, that not only enables an efficacious message exchange among agents during training but also guarantees the independent policies for execution. Firstly, CADP endows agents the explicit communication channel to seek and take advices from different agents for more centralized training. To further ensure the decentralized execution, we propose a smooth model pruning mechanism to progressively constraint the agent communication into a closed one without degradation in agent cooperation capability. Empirical evaluations on StarCraft II micromanagement and Google Research Football benchmarks demonstrate that the proposed framework achieves superior performance compared with the state-of-the-art counterparts. Our code will be made publicly available.

cs.AI↗

From GNNs to Trees: Multi-Granular Interpretability for Graph Neural Networks

Interpretable Graph Neural Networks (GNNs) aim to reveal the underlying reasoning behind model predictions, attributing their decisions to specific subgraphs that are informative. However, existing subgraph-based interpretable methods suffer from an overemphasis on local structure, potentially overlooking long-range dependencies within the entire graphs. Although recent efforts that rely on graph coarsening have proven beneficial for global interpretability, they inevitably reduce the graphs to a fixed granularity. Such an inflexible way can only capture graph connectivity at a specific level, whereas real-world graph tasks often exhibit relationships at varying granularities (e.g., relevant interactions in proteins span from functional groups, to amino acids, and up to protein domains). In this paper, we introduce a novel Tree-like Interpretable Framework (TIF) for graph classification, where plain GNNs are transformed into hierarchical trees, with each level featuring coarsened graphs of different granularity as tree nodes. Specifically, TIF iteratively adopts a graph coarsening module to compress original graphs (i.e., root nodes of trees) into increasingly coarser ones (i.e., child nodes of trees), while preserving diversity among tree nodes within different branches through a dedicated graph perturbation module. Finally, we propose an adaptive routing module to identify the most informative root-to-leaf paths, providing not only the final prediction but also the multi-granular interpretability for the decision-making process. Extensive experiments on the graph classification benchmarks with both synthetic and real-world datasets demonstrate the superiority of TIF in interpretability, while also delivering a competitive prediction performance akin to the state-of-the-art counterparts.

cs.LG↗

Reinforced Model Merging

The success of large language models has garnered widespread attention for model merging techniques, especially training-free methods which combine model capabilities within the parameter space. However, two challenges remain: (1) uniform treatment of all parameters leads to performance degradation; (2) search-based algorithms are often inefficient. In this paper, we present an innovative framework termed Reinforced Model Merging (RMM), which encompasses an environment and agent tailored for merging tasks. These components interact to execute layer-wise merging actions, aiming to search the optimal merging architecture. Notably, RMM operates without any gradient computations on the original models, rendering it feasible for edge devices. Furthermore, by utilizing data subsets during the evaluation process, we addressed the bottleneck in the reward feedback phase, thereby accelerating RMM by up to 100 times. Extensive experiments demonstrate that RMM achieves state-of-the-art performance across various vision and NLP datasets and effectively overcomes the limitations of the existing baseline methods. Our code is available at https://github.com/WuDiHJQ/Reinforced-Model-Merging.

cs.AI↗

A Survey of Direct Preference Optimization

Large Language Models (LLMs) have demonstrated unprecedented generative capabilities, yet their alignment with human values remains critical for ensuring helpful and harmless deployments. While Reinforcement Learning from Human Feedback (RLHF) has emerged as a powerful paradigm for aligning LLMs with human preferences, its reliance on complex reward modeling introduces inherent trade-offs in computational efficiency and training stability. In this context, Direct Preference Optimization (DPO) has recently gained prominence as a streamlined alternative that directly optimizes LLMs using human preferences, thereby circumventing the need for explicit reward modeling. Owing to its theoretical elegance and computational efficiency, DPO has rapidly attracted substantial research efforts exploring its various implementations and applications. However, this field currently lacks systematic organization and comparative analysis. In this survey, we conduct a comprehensive overview of DPO and introduce a novel taxonomy, categorizing previous works into four key dimensions: data strategy, learning framework, constraint mechanism, and model property. We further present a rigorous empirical analysis of DPO variants across standardized benchmarks. Additionally, we discuss real-world applications, open challenges, and future directions for DPO. This work delivers both a conceptual framework for understanding DPO and practical guidance for practitioners, aiming to advance robust and generalizable alignment paradigms. All collected resources are available and will be continuously updated at https://github.com/liushunyu/awesome-direct-preference-optimization.

cs.LG↗

Dynamic Parallel Tree Search for Efficient LLM Reasoning

Tree of Thoughts (ToT) enhances Large Language Model (LLM) reasoning by structuring problem-solving as a spanning tree. However, recent methods focus on search accuracy while overlooking computational efficiency. The challenges of accelerating the ToT lie in the frequent switching of reasoning focus, and the redundant exploration of suboptimal solutions. To alleviate this dilemma, we propose Dynamic Parallel Tree Search (DPTS), a novel parallelism framework that aims to dynamically optimize the reasoning path in inference. It includes the Parallelism Streamline in the generation phase to build up a flexible and adaptive parallelism with arbitrary paths by fine-grained cache management and alignment. Meanwhile, the Search and Transition Mechanism filters potential candidates to dynamically maintain the reasoning focus on more possible solutions and have less redundancy. Experiments on Qwen-2.5 and Llama-3 with Math500 and GSM8K datasets show that DPTS significantly improves efficiency by 2-4x on average while maintaining or even surpassing existing reasoning algorithms in accuracy, making ToT-based reasoning more scalable and computationally efficient.

cs.AI↗

Reasoning with Reinforced Functional Token Tuning

In this work, we propose Reinforced Functional Token Tuning (RFTT), a novel reinforced fine-tuning framework that empowers Large Language Models (LLMs) with self-play learn-to-reason capabilities. Unlike prior prompt-driven reasoning efforts, RFTT embeds a rich set of learnable functional tokens (e.g., , , ) directly into the model vocabulary, enabling chain-of-thought construction with diverse human-like reasoning behaviors. Specifically, RFTT comprises two phases: (1) supervised fine-tuning performs prompt-driven tree search to obtain self-generated training data annotated with functional tokens, which warms up the model to learn these tokens for reasoning; and (2) online reinforcement learning further allows the model to explore different reasoning pathways through functional token sampling without relying on prompts, thereby facilitating effective self-improvement for functional reasoning. Extensive experiments demonstrate the superiority of the proposed RFTT on mathematical benchmarks, significantly boosting Qwen-2.5-7B-Instruct (70.6% to 79.8%) and LLaMA-3.1-8B-Instruct (32.2% to 60.2%) on the MATH dataset. Moreover, the performance of RFTT consistently improves with more search rollouts at inference time. Our code is available at https://github.com/sastpg/RFTT.

cs.AI↗

Holistic Semantic Representation for Navigational Trajectory Generation

Trajectory generation has garnered significant attention from researchers in the field of spatio-temporal analysis, as it can generate substantial synthesized human mobility trajectories that enhance user privacy and alleviate data scarcity. However, existing trajectory generation methods often focus on improving trajectory generation quality from a singular perspective, lacking a comprehensive semantic understanding across various scales. Consequently, we are inspired to develop a HOlistic SEmantic Representation (HOSER) framework for navigational trajectory generation. Given an origin-and-destination (OD) pair and the starting time point of a latent trajectory, we first propose a Road Network Encoder to expand the receptive field of road- and zone-level semantics. Second, we design a Multi-Granularity Trajectory Encoder to integrate the spatio-temporal semantics of the generated trajectory at both the point and trajectory levels. Finally, we employ a Destination-Oriented Navigator to seamlessly integrate destination-oriented guidance. Extensive experiments on three real-world datasets demonstrate that HOSER outperforms state-of-the-art baselines by a significant margin. Moreover, the model's performance in few-shot learning and zero-shot learning scenarios further verifies the effectiveness of our holistic semantic representation.

cs.CV↗

Disentangled Condensation for Large-scale Graphs

Graph condensation has emerged as an intriguing technique to save the expensive training costs of Graph Neural Networks (GNNs) by substituting a condensed small graph with the original graph. Despite the promising results achieved, previous methods usually employ an entangled paradigm of redundant parameters (nodes, edges, GNNs), which incurs complex joint optimization during condensation. This paradigm has considerably impeded the scalability of graph condensation, making it challenging to condense extremely large-scale graphs and generate high-fidelity condensed graphs. Therefore, we propose to disentangle the condensation process into a two-stage GNN-free paradigm, independently condensing nodes and generating edges while eliminating the need to optimize GNNs at the same time. The node condensation module avoids the complexity of GNNs by focusing on node feature alignment with anchors of the original graph, while the edge translation module constructs the edges of the condensed nodes by transferring the original structure knowledge with neighborhood anchors. This simple yet effective approach achieves at least 10 times faster than state-of-the-art methods with comparable accuracy on medium-scale graphs. Moreover, the proposed DisCo can successfully scale up to the Ogbn-papers100M graph containing over 100 million nodes with flexible reduction rates and improves performance on the second-largest Ogbn-products dataset by over 5%. Extensive downstream tasks and ablation study on five common datasets further demonstrate the effectiveness of the proposed DisCo framework. Our code is available at https://github.com/BangHonor/DisCo.

cs.SI↗

Mulberry: Empowering MLLM with o1-like Reasoning and Reflection via Collective Monte Carlo Tree Search

In this work, we aim to develop an MLLM that understands and solves questions by learning to create each intermediate step of the reasoning involved till the final answer. To this end, we propose Collective Monte Carlo Tree Search (CoMCTS), a new learning-to-reason method for MLLMs, which introduces the concept of collective learning into ``tree search'' for effective and efficient reasoning-path searching and learning. The core idea of CoMCTS is to leverage collective knowledge from multiple models to collaboratively conjecture, search and identify effective reasoning paths toward correct answers via four iterative operations including Expansion, Simulation and Error Positioning, Backpropagation, and Selection. Using CoMCTS, we construct Mulberry-260k, a multimodal dataset with a tree of rich, explicit and well-defined reasoning nodes for each question. With Mulberry-260k, we perform collective SFT to train our model, Mulberry, a series of MLLMs with o1-like step-by-step Reasoning and Reflection capabilities. Extensive experiments demonstrate the superiority of our proposed methods on various benchmarks. Code will be available at https://github.com/HJYao00/Mulberry

cs.CV↗

Powerformer: A Section-adaptive Transformer for Power Flow Adjustment

In this paper, we present a novel transformer architecture tailored for learning robust power system state representations, which strives to optimize power dispatch for the power flow adjustment across different transmission sections. Specifically, our proposed approach, named Powerformer, develops a dedicated section-adaptive attention mechanism, separating itself from the self-attention used in conventional transformers. This mechanism effectively integrates power system states with transmission section information, which facilitates the development of robust state representations. Furthermore, by considering the graph topology of power system and the electrical attributes of bus nodes, we introduce two customized strategies to further enhance the expressiveness: graph neural network propagation and multi-factor attention mechanism. Extensive evaluations are conducted on three power system scenarios, including the IEEE 118-bus system, a realistic 300-bus system in China, and a large-scale European system with 9241 buses, where Powerformer demonstrates its superior performance over several baseline methods.

cs.LG↗

Recent Advances of Foundation Language Models-based Continual Learning: A Survey

Recently, foundation language models (LMs) have marked significant achievements in the domains of natural language processing (NLP) and computer vision (CV). Unlike traditional neural network models, foundation LMs obtain a great ability for transfer learning by acquiring rich commonsense knowledge through pre-training on extensive unsupervised datasets with a vast number of parameters. However, they still can not emulate human-like continuous learning due to catastrophic forgetting. Consequently, various continual learning (CL)-based methodologies have been developed to refine LMs, enabling them to adapt to new tasks without forgetting previous knowledge. However, a systematic taxonomy of existing approaches and a comparison of their performance are still lacking, which is the gap that our survey aims to fill. We delve into a comprehensive review, summarization, and classification of the existing literature on CL-based approaches applied to foundation language models, such as pre-trained language models (PLMs), large language models (LLMs) and vision-language models (VLMs). We divide these studies into offline CL and online CL, which consist of traditional methods, parameter-efficient-based methods, instruction tuning-based methods and continual pre-training methods. Offline CL encompasses domain-incremental learning, task-incremental learning, and class-incremental learning, while online CL is subdivided into hard task boundary and blurry task boundary settings. Additionally, we outline the typical datasets and metrics employed in CL research and provide a detailed analysis of the challenges and future work for LMs-based continual learning.

cs.CL↗

Multi-Agent Continuous Control with Generative Flow Networks

Generative Flow Networks (GFlowNets) aim to generate diverse trajectories from a distribution in which the final states of the trajectories are proportional to the reward, serving as a powerful alternative to reinforcement learning for exploratory control tasks. However, the individual-flow matching constraint in GFlowNets limits their applications for multi-agent systems, especially continuous joint-control problems. In this paper, we propose a novel Multi-Agent generative Continuous Flow Networks (MACFN) method to enable multiple agents to perform cooperative exploration for various compositional continuous objects. Technically, MACFN trains decentralized individual-flow-based policies in a centralized global-flow-based matching fashion. During centralized training, MACFN introduces a continuous flow decomposition network to deduce the flow contributions of each agent in the presence of only global rewards. Then agents can deliver actions solely based on their assigned local flow in a decentralized way, forming a joint policy distribution proportional to the rewards. To guarantee the expressiveness of continuous flow decomposition, we theoretically derive a consistency condition on the decomposition network. Experimental results demonstrate that the proposed method yields results superior to the state-of-the-art counterparts and better exploration capability. Our code is available at https://github.com/isluoshuang/MACFN.

cs.AI↗

Simple Graph Condensation

The burdensome training costs on large-scale graphs have aroused significant interest in graph condensation, which involves tuning Graph Neural Networks (GNNs) on a small condensed graph for use on the large-scale original graph. Existing methods primarily focus on aligning key metrics between the condensed and original graphs, such as gradients, output distribution and trajectories of GNNs, yielding satisfactory performance on downstream tasks. However, these complex metrics necessitate intricate external parameters and can potentially disrupt the optimization process of the condensation graph, making the condensation process highly demanding and unstable. Motivated by the recent success of simplified models across various domains, we propose a simplified approach to metric alignment in graph condensation, aiming to reduce unnecessary complexity inherited from intricate metrics. We introduce the Simple Graph Condensation (SimGC) framework, which aligns the condensed graph with the original graph from the input layer to the prediction layer, guided by a pre-trained Simple Graph Convolution (SGC) model on the original graph. Importantly, SimGC eliminates external parameters and exclusively retains the target condensed graph during the condensation process. This straightforward yet effective strategy achieves a significant speedup of up to 10 times compared to existing graph condensation methods while performing on par with state-of-the-art baselines. Comprehensive experiments conducted on seven benchmark datasets demonstrate the effectiveness of SimGC in prediction accuracy, condensation time, and generalization capability. Our code is available at https://github.com/BangHonor/SimGC.

cs.LG↗

Learning a Mini-batch Graph Transformer via Two-stage Interaction Augmentation

Mini-batch Graph Transformer (MGT), as an emerging graph learning model, has demonstrated significant advantages in semi-supervised node prediction tasks with improved computational efficiency and enhanced model robustness. However, existing methods for processing local information either rely on sampling or simple aggregation, which respectively result in the loss and squashing of critical neighbor information.Moreover, the limited number of nodes in each mini-batch restricts the model's capacity to capture the global characteristic of the graph. In this paper, we propose LGMformer, a novel MGT model that employs a two-stage augmented interaction strategy, transitioning from local to global perspectives, to address the aforementioned bottlenecks.The local interaction augmentation (LIA) presents a neighbor-target interaction Transformer (NTIformer) to acquire an insightful understanding of the co-interaction patterns between neighbors and the target node, resulting in a locally effective token list that serves as input for the MGT. In contrast, global interaction augmentation (GIA) adopts a cross-attention mechanism to incorporate entire graph prototypes into the target node epresentation, thereby compensating for the global graph information to ensure a more comprehensive perception. To this end, LGMformer achieves the enhancement of node representations under the MGT paradigm.Experimental results related to node classification on the ten benchmark datasets demonstrate the effectiveness of the proposed method. Our code is available at https://github.com/l-wd/LGMformer.

cs.LG↗

Unveiling Global Interactive Patterns across Graphs: Towards Interpretable Graph Neural Networks

Graph Neural Networks (GNNs) have emerged as a prominent framework for graph mining, leading to significant advances across various domains. Stemmed from the node-wise representations of GNNs, existing explanation studies have embraced the subgraph-specific viewpoint that attributes the decision results to the salient features and local structures of nodes. However, graph-level tasks necessitate long-range dependencies and global interactions for advanced GNNs, deviating significantly from subgraph-specific explanations. To bridge this gap, this paper proposes a novel intrinsically interpretable scheme for graph classification, termed as Global Interactive Pattern (GIP) learning, which introduces learnable global interactive patterns to explicitly interpret decisions. GIP first tackles the complexity of interpretation by clustering numerous nodes using a constrained graph clustering module. Then, it matches the coarsened global interactive instance with a batch of self-interpretable graph prototypes, thereby facilitating a transparent graph-level reasoning process. Extensive experiments conducted on both synthetic and real-world benchmarks demonstrate that the proposed GIP yields significantly superior interpretability and competitive performance to~the state-of-the-art counterparts. Our code will be made publicly available.

cs.LG↗