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Shuqin Cao

Publications and source records attributed to Shuqin Cao.

5 recordsLinked to original sources

A multimodal large language model for evidence-based autism spectrum disorder screening

The clinical management of autism spectrum disorder (ASD) faces a bottleneck in early screening, mainly because trained specialists are scarce and conventional assessment tools are subjective. Here, we introduce ASDchat, a multimodal large language model designed for evidence-based ASD screening, which takes video, audio, and dialogue as input. ASDchat adopts a dual-branch architecture, where the decision branch generates screening probabilities and the evidence branch generates traceable, timestamped behavioral evidence aligned with standardized clinical criteria (ADOS-2). The model was trained and evaluated on a dataset of 1,035 participants from 27 sites in China, which covered typically developing (TD) children, children with ASD, and children with other disorders. For ASD versus TD, ASDchat reached an area under the receiver operating characteristic curve (AUC) of 0.953 $\pm$ 0.021. On 9 held-out sites that were not used for training, the mean AUC was 0.932. Furthermore, unsupervised clustering of the behavioral dimensions split the ASD cases into six subtypes with different phenotypic profiles, and ASDchat suggests an intervention for each subtype. ASDchat provides a feasible path for large-scale, evidence-based early ASD screening in clinical practice.

cs.CV

DaringFed: A Dynamic Bayesian Persuasion Pricing for Online Federated Learning under Two-sided Incomplete Information

Online Federated Learning (OFL) is a real-time learning paradigm that sequentially executes parameter aggregation immediately for each random arriving client. To motivate clients to participate in OFL, it is crucial to offer appropriate incentives to offset the training resource consumption. However, the design of incentive mechanisms in OFL is constrained by the dynamic variability of Two-sided Incomplete Information (TII) concerning resources, where the server is unaware of the clients' dynamically changing computational resources, while clients lack knowledge of the real-time communication resources allocated by the server. To incentivize clients to participate in training by offering dynamic rewards to each arriving client, we design a novel Dynamic Bayesian persuasion pricing for online Federated learning (DaringFed) under TII. Specifically, we begin by formulating the interaction between the server and clients as a dynamic signaling and pricing allocation problem within a Bayesian persuasion game, and then demonstrate the existence of a unique Bayesian persuasion Nash equilibrium. By deriving the optimal design of DaringFed under one-sided incomplete information, we further analyze the approximate optimal design of DaringFed with a specific bound under TII. Finally, extensive evaluation conducted on real datasets demonstrate that DaringFed optimizes accuracy and converges speed by 16.99%, while experiments with synthetic datasets validate the convergence of estimate unknown values and the effectiveness of DaringFed in improving the server's utility by up to 12.6%.

cs.GT

FedCross: Intertemporal Federated Learning Under Evolutionary Games

Federated Learning (FL) mitigates privacy leakage in decentralized machine learning by allowing multiple clients to train collaboratively locally. However, dynamic mobile networks with high mobility, intermittent connectivity, and bandwidth limitation severely hinder model updates to the cloud server. Although previous studies have typically addressed user mobility issue through task reassignment or predictive modeling, frequent migrations may result in high communication overhead. Overcoming this obstacle involves not only dealing with resource constraints, but also finding ways to mitigate the challenges posed by user migrations. We therefore propose an intertemporal incentive framework, FedCross, which ensures the continuity of FL tasks by migrating interrupted training tasks to feasible mobile devices. Specifically, FedCross comprises two distinct stages. In Stage 1, we address the task allocation problem across regions under resource constraints by employing a multi-objective migration algorithm to quantify the optimal task receivers. Moreover, we adopt evolutionary game theory to capture the dynamic decision-making of users, forecasting the evolution of user proportions across different regions to mitigate frequent migrations. In Stage 2, we utilize a procurement auction mechanism to allocate rewards among base stations, ensuring that those providing high-quality models receive optimal compensation. This approach incentivizes sustained user participation, thereby ensuring the overall feasibility of FedCross. Finally, experimental results validate the theoretical soundness of FedCross and demonstrate its significant reduction in communication overhead.

cs.LG

TRAIL: Trust-Aware Client Scheduling for Semi-Decentralized Federated Learning

Due to the sensitivity of data, Federated Learning (FL) is employed to enable distributed machine learning while safeguarding data privacy and accommodating the requirements of various devices. However, in the context of semi-decentralized FL, clients' communication and training states are dynamic. This variability arises from local training fluctuations, heterogeneous data distributions, and intermittent client participation. Most existing studies primarily focus on stable client states, neglecting the dynamic challenges inherent in real-world scenarios. To tackle this issue, we propose a TRust-Aware clIent scheduLing mechanism called TRAIL, which assesses client states and contributions, enhancing model training efficiency through selective client participation. We focus on a semi-decentralized FL framework where edge servers and clients train a shared global model using unreliable intra-cluster model aggregation and inter-cluster model consensus. First, we propose an adaptive hidden semi-Markov model to estimate clients' communication states and contributions. Next, we address a client-server association optimization problem to minimize global training loss. Using convergence analysis, we propose a greedy client scheduling algorithm. Finally, our experiments conducted on real-world datasets demonstrate that TRAIL outperforms state-of-the-art baselines, achieving an improvement of 8.7% in test accuracy and a reduction of 15.3% in training loss.

cs.LG

LEAP: Optimization Hierarchical Federated Learning on Non-IID Data with Coalition Formation Game

Although Hierarchical Federated Learning (HFL) utilizes edge servers (ESs) to alleviate communication burdens, its model performance will be degraded by non-IID data and limited communication resources. Current works often assume that data is uniformly distributed, which however contradicts the heterogeneity of IoT. Solutions of additional model training to check the data distribution inevitably increases computational costs and the risk of privacy leakage. The challenges in solving these issues are how to reduce the impact of non-IID data without involving raw data and how to rationalize the communication resource allocation for addressing straggler problem. To tackle these challenges, we propose a novel optimization method based on coaLition formation gamE and grAdient Projection, called LEAP. Specifically, we combine edge data distribution with coalition formation game innovatively to adjust the correlations between clients and ESs dynamically, which ensures optimal correlations. We further capture the client heterogeneity to achieve the rational bandwidth allocation from coalition perception and determine the optimal transmission power within specified delay constraints at client level. Experimental results on four real datasets show that LEAP is able to achieve 20.62% improvement in model accuracy compared to the state-of-the-art baselines. Moreover, LEAP effectively reduce transmission energy consumption by at least about 2.24 times.

cs.GT