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Shuquan Ye

Publications and source records attributed to Shuquan Ye.

13 recordsLinked to original sources

Modeling Long-Term Memory and Temporal Attention Shifts for Video Salient Object Ranking with a New Benchmark

Salient Object Ranking (SOR) aims to estimate the relative saliency order among multiple salient objects. While SOR has been extensively studied in static images, Video Salient Object Ranking (VSOR) remains largely underexplored due to the lack of effective temporal saliency modeling. In particular, existing VSOR methods rely on short input frame clips, which limits their ability to capture long-term saliency evolution and identify dynamic attention shifts. To address these challenges, we propose LoTAS, a long-term memory framework for VSOR that jointly models historical saliency states and temporal attention transitions. To model historical saliency, we propose a Temporal Context Decoder (TCD) and a Rank-aware Saliency State Encoder (RSSE). The TCD retrieves historical saliency states from memory queries to provide references to previously salient instances and long-range temporal context, while the RSSE encodes current predictions into rank-aware state embeddings and updates the memory for future frames, allowing reliable ranking cues to accumulate across long video sequences. To capture temporal attention transitions, we introduce explicit inter-frame rank-transition supervision and jointly learn a binary transition predictor as an auxiliary task alongside ordinal ranking. In addition, to address the limited video types and scene diversity in the existing VSOR dataset, we propose a challenging dataset that covers diverse video types and scenes with 124 videos and 16,610 frames. Experimental results demonstrate that our method outperforms state-of-the-art VSOR methods. We will make the code and our proposed dataset available.

cs.CV

ED-DiT: Physics-Guided Diffusion Pretraining for Transferable Molecular Representations from Electron Density

Pretraining has shown strong potential for learning transferable representations, yet it remains underexplored for electron-density-based molecular learning. Electron density provides a continuous three-dimensional description of molecular electronic structure, capturing both local spatial patterns and global physical quantities. This raises a key question: can electron-density fields be used for self-supervised pretraining to learn a shared representation that transfers across diverse electronic-structure-related tasks? We propose ED-DiT, a physics-guided Diffusion Transformer for self-supervised pretraining on electron-density point clouds. ED-DiT learns reusable representations by reconstructing corrupted and partially masked log-density fields across diffusion noise levels. An electron-number consistency constraint is further introduced to preserve the total electronic mass. The pretrained encoder can be adapted to property prediction, open-/closed-shell classification, molecule-electron-density retrieval, and molecule-conditioned electron-density prediction. Experiments on six EDBench tasks show that ED-DiT consistently outperforms the same architecture trained from scratch, especially under limited supervision. For molecule-conditioned electron-density prediction, it reduces RMSE from 2.2474 to 1.3753 and surpasses the available baseline. With only 10% labels, it improves orbital energy prediction RMSE from 0.0293 to 0.0138. These results demonstrate the effectiveness of physics-guided electron-density pretraining for learning transferable molecular representations.

cs.LG

Denoising-GS: Gaussian Splatting with Spatial-aware Denoising

Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable success in high-fidelity Novel View Synthesis (NVS), yet the optimization process inevitably introduces noisy Gaussian primitives due to the sparse and incomplete initialization from Structure-from-Motion (SfM) point clouds. Most existing methods focus solely on adjusting the positions of primitives during optimization, while neglecting the underlying spatial structure. To this end, we introduce a new perspective by formulating the optimization of 3DGS as a primitive denoising process and propose Denoising-GS, a spatial-aware denoising framework for Gaussian primitives by taking both the positions and spatial structure into consideration. Specifically, we design an optimizer that preserves the spatial optimization flow of primitives, facilitating coherent and directed denoising rather than random perturbations. Building upon this, the Spatial Gradient-based Denoising strategy jointly considers the spatial supports of primitives to ensure gradient-consistent updates. Furthermore, the Uncertainty-based Denoising module estimates primitive-wise uncertainty to prune redundant or noisy primitives, while the Spatial Coherence Refinement strategy selectively splits primitives in sparse regions to maintain structural completeness. Experiments conducted on three benchmark datasets demonstrate that Denoising-GS consistently enhances NVS fidelity while maintaining representation compactness, achieving state-of-the-art performance across all benchmarks. Source code and models will be made publicly available.

cs.CV

From Static Spectra to Operando Infrared Dynamics: Physics Informed Flow Modeling and a Benchmark

The Solid Electrolyte Interphase (SEI) is critical to the performance of lithium-ion batteries, yet its analysis via Operando Infrared (IR) spectroscopy remains experimentally complex and expensive, which limits its accessibility for standard research facilities. To overcome this bottleneck, we formulate a novel task, Operando IR Prediction, which aims to forecast the time-resolved evolution of spectral ``fingerprints'' from a single static spectrum. To facilitate this, we introduce OpIRSpec-7K, the first large-scale operando dataset comprising 7,118 high-quality samples across 10 distinct battery systems, alongside OpIRBench, a comprehensive evaluation benchmark with carefully designed protocols. Addressing the limitations of standard spectrum, video, and sequence models in capturing voltage-driven chemical dynamics and complex composition, we propose Aligned Bi-stream Chemical Constraint (ABCC), an end-to-end physics-aware framework. It reformulates MeanFlow and introduces a novel Chemical Flow to explicitly model reaction trajectories, employs a two-stream disentanglement mechanism for solvent-SEI separation, and enforces physics and spectrum constraints such as mass conservation and peak shifts. ABCC significantly outperforms state-of-the-art static, sequential, and generative baselines. ABCC even generalizes to unseen systems and enables interpretable downstream recovery of SEI formation pathways, supporting AI-driven electrochemical discovery.

physics.chem-ph

Do MLLMs Exhibit Human-like Perceptual Behaviors? HVSBench: A Benchmark for MLLM Alignment with Human Perceptual Behavior

While Multimodal Large Language Models (MLLMs) excel at many vision tasks, it is unknown if they exhibit human-like perceptual behaviors. To evaluate this, we introduce HVSBench, the first large-scale benchmark with over 85,000 samples designed to test MLLM alignment with the human visual system (HVS). The benchmark covers 13 categories across 5 key fields: Prominence, Subitizing, Prioritizing, Free-Viewing, and Searching. Our comprehensive evaluation reveals a significant perceptual gap: even state-of-the-art MLLMs achieve only moderate results. In contrast, human participants demonstrate strong performance, significantly outperforming all models. This underscores the high quality of HVSBench and the need for more human-aligned AI. We believe our benchmark will be a critical tool for developing the next generation of explainable MLLMs.

cs.CV

OpenScan: A Benchmark for Generalized Open-Vocabulary 3D Scene Understanding

Open-vocabulary 3D scene understanding (OV-3D) aims to localize and classify novel objects beyond the closed set of object classes. However, existing approaches and benchmarks primarily focus on the open vocabulary problem within the context of object classes, which is insufficient in providing a holistic evaluation to what extent a model understands the 3D scene. In this paper, we introduce a more challenging task called Generalized Open-Vocabulary 3D Scene Understanding (GOV-3D) to explore the open vocabulary problem beyond object classes. It encompasses an open and diverse set of generalized knowledge, expressed as linguistic queries of fine-grained and object-specific attributes. To this end, we contribute a new benchmark named \textit{OpenScan}, which consists of 3D object attributes across eight representative linguistic aspects, including affordance, property, and material. We further evaluate state-of-the-art OV-3D methods on our OpenScan benchmark and discover that these methods struggle to comprehend the abstract vocabularies of the GOV-3D task, a challenge that cannot be addressed simply by scaling up object classes during training. We highlight the limitations of existing methodologies and explore promising directions to overcome the identified shortcomings.

cs.CV

Leveraging RGB-D Data with Cross-Modal Context Mining for Glass Surface Detection

Glass surfaces are becoming increasingly ubiquitous as modern buildings tend to use a lot of glass panels. This, however, poses substantial challenges to the operations of autonomous systems such as robots, self-driving cars, and drones, as these glass panels can become transparent obstacles to navigation. Existing works attempt to exploit various cues, including glass boundary context or reflections, as priors. However, they are all based on input RGB images. We observe that the transmission of 3D depth sensor light through glass surfaces often produces blank regions in the depth maps, which can offer additional insights to complement the RGB image features for glass surface detection. In this work, we first propose a large-scale RGB-D glass surface detection dataset, \textit{RGB-D GSD}, for rigorous experiments and future research. It contains 3,009 images, paired with precise annotations, offering a wide range of real-world RGB-D glass surface categories. We then propose a novel glass surface detection framework combining RGB and depth information, with two novel modules: a cross-modal context mining (CCM) module to adaptively learn individual and mutual context features from RGB and depth information, and a depth-missing aware attention (DAA) module to explicitly exploit spatial locations where missing depths occur to help detect the presence of glass surfaces. Experimental results show that our proposed model outperforms state-of-the-art methods.

cs.CV

Robust Point Cloud Segmentation with Noisy Annotations

Point cloud segmentation is a fundamental task in 3D. Despite recent progress on point cloud segmentation with the power of deep networks, current learning methods based on the clean label assumptions may fail with noisy labels. Yet, class labels are often mislabeled at both instance-level and boundary-level in real-world datasets. In this work, we take the lead in solving the instance-level label noise by proposing a Point Noise-Adaptive Learning (PNAL) framework. Compared to noise-robust methods on image tasks, our framework is noise-rate blind, to cope with the spatially variant noise rate specific to point clouds. Specifically, we propose a point-wise confidence selection to obtain reliable labels from the historical predictions of each point. A cluster-wise label correction is proposed with a voting strategy to generate the best possible label by considering the neighbor correlations. To handle boundary-level label noise, we also propose a variant ``PNAL-boundary " with a progressive boundary label cleaning strategy. Extensive experiments demonstrate its effectiveness on both synthetic and real-world noisy datasets. Even with $60\%$ symmetric noise and high-level boundary noise, our framework significantly outperforms its baselines, and is comparable to the upper bound trained on completely clean data. Moreover, we cleaned the popular real-world dataset ScanNetV2 for rigorous experiment. Our code and data is available at https://github.com/pleaseconnectwifi/PNAL.

cs.CV

3D Question Answering

Visual Question Answering (VQA) has witnessed tremendous progress in recent years. However, most efforts only focus on the 2D image question answering tasks. In this paper, we present the first attempt at extending VQA to the 3D domain, which can facilitate artificial intelligence's perception of 3D real-world scenarios. Different from image based VQA, 3D Question Answering (3DQA) takes the color point cloud as input and requires both appearance and 3D geometry comprehension ability to answer the 3D-related questions. To this end, we propose a novel transformer-based 3DQA framework "3DQA-TR", which consists of two encoders for exploiting the appearance and geometry information, respectively. The multi-modal information of appearance, geometry, and the linguistic question can finally attend to each other via a 3D-Linguistic Bert to predict the target answers. To verify the effectiveness of our proposed 3DQA framework, we further develop the first 3DQA dataset "ScanQA", which builds on the ScanNet dataset and contains $\sim$6K questions, $\sim$30K answers for $806$ scenes. Extensive experiments on this dataset demonstrate the obvious superiority of our proposed 3DQA framework over existing VQA frameworks, and the effectiveness of our major designs. Our code and dataset will be made publicly available to facilitate the research in this direction.

cs.CV

Improving Commonsense in Vision-Language Models via Knowledge Graph Riddles

This paper focuses on analyzing and improving the commonsense ability of recent popular vision-language (VL) models. Despite the great success, we observe that existing VL-models still lack commonsense knowledge/reasoning ability (e.g., "Lemons are sour"), which is a vital component towards artificial general intelligence. Through our analysis, we find one important reason is that existing large-scale VL datasets do not contain much commonsense knowledge, which motivates us to improve the commonsense of VL-models from the data perspective. Rather than collecting a new VL training dataset, we propose a more scalable strategy, i.e., "Data Augmentation with kNowledge graph linearization for CommonsensE capability" (DANCE). It can be viewed as one type of data augmentation technique, which can inject commonsense knowledge into existing VL datasets on the fly during training. More specifically, we leverage the commonsense knowledge graph (e.g., ConceptNet) and create variants of text description in VL datasets via bidirectional sub-graph sequentialization. For better commonsense evaluation, we further propose the first retrieval-based commonsense diagnostic benchmark. By conducting extensive experiments on some representative VL-models, we demonstrate that our DANCE technique is able to significantly improve the commonsense ability while maintaining the performance on vanilla retrieval tasks. The code and data are available at https://github.com/pleaseconnectwifi/DANCE

cs.CV

Learning with Noisy Labels for Robust Point Cloud Segmentation

Point cloud segmentation is a fundamental task in 3D. Despite recent progress on point cloud segmentation with the power of deep networks, current deep learning methods based on the clean label assumptions may fail with noisy labels. Yet, object class labels are often mislabeled in real-world point cloud datasets. In this work, we take the lead in solving this issue by proposing a novel Point Noise-Adaptive Learning (PNAL) framework. Compared to existing noise-robust methods on image tasks, our PNAL is noise-rate blind, to cope with the spatially variant noise rate problem specific to point clouds. Specifically, we propose a novel point-wise confidence selection to obtain reliable labels based on the historical predictions of each point. A novel cluster-wise label correction is proposed with a voting strategy to generate the best possible label taking the neighbor point correlations into consideration. We conduct extensive experiments to demonstrate the effectiveness of PNAL on both synthetic and real-world noisy datasets. In particular, even with $60\%$ symmetric noisy labels, our proposed method produces much better results than its baseline counterpart without PNAL and is comparable to the ideal upper bound trained on a completely clean dataset. Moreover, we fully re-labeled the validation set of a popular but noisy real-world scene dataset ScanNetV2 to make it clean, for rigorous experiment and future research. Our code and data are available at \url{https://shuquanye.com/PNAL_website/}.

cs.CV

Exemplar-Based 3D Portrait Stylization

Exemplar-based portrait stylization is widely attractive and highly desired. Despite recent successes, it remains challenging, especially when considering both texture and geometric styles. In this paper, we present the first framework for one-shot 3D portrait style transfer, which can generate 3D face models with both the geometry exaggerated and the texture stylized while preserving the identity from the original content. It requires only one arbitrary style image instead of a large set of training examples for a particular style, provides geometry and texture outputs that are fully parameterized and disentangled, and enables further graphics applications with the 3D representations. The framework consists of two stages. In the first geometric style transfer stage, we use facial landmark translation to capture the coarse geometry style and guide the deformation of the dense 3D face geometry. In the second texture style transfer stage, we focus on performing style transfer on the canonical texture by adopting a differentiable renderer to optimize the texture in a multi-view framework. Experiments show that our method achieves robustly good results on different artistic styles and outperforms existing methods. We also demonstrate the advantages of our method via various 2D and 3D graphics applications. Project page is https://halfjoe.github.io/projs/3DPS/index.html.

cs.CV

Meta-PU: An Arbitrary-Scale Upsampling Network for Point Cloud

Point cloud upsampling is vital for the quality of the mesh in three-dimensional reconstruction. Recent research on point cloud upsampling has achieved great success due to the development of deep learning. However, the existing methods regard point cloud upsampling of different scale factors as independent tasks. Thus, the methods need to train a specific model for each scale factor, which is both inefficient and impractical for storage and computation in real applications. To address this limitation, in this work, we propose a novel method called ``Meta-PU" to firstly support point cloud upsampling of arbitrary scale factors with a single model. In the Meta-PU method, besides the backbone network consisting of residual graph convolution (RGC) blocks, a meta-subnetwork is learned to adjust the weights of the RGC blocks dynamically, and a farthest sampling block is adopted to sample different numbers of points. Together, these two blocks enable our Meta-PU to continuously upsample the point cloud with arbitrary scale factors by using only a single model. In addition, the experiments reveal that training on multiple scales simultaneously is beneficial to each other. Thus, Meta-PU even outperforms the existing methods trained for a specific scale factor only.

cs.GR