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Shuran Zheng

Publications and source records attributed to Shuran Zheng.

15 recordsLinked to original sources

Proper Dataset Valuation by Pointwise Mutual Information

Data plays a central role in advancements in modern artificial intelligence, with high-quality data emerging as a key driver of model performance. This has prompted the development of principled and effective data curation methods in recent years. However, existing methods largely rely on heuristics, and whether they are truly effective remains unclear. For instance, standard evaluation methods that assess a trained model's performance on specific benchmarks may incentivize assigning high scores to data that merely resembles the test set. This issue exemplifies Goodhart's law: when a measure becomes a target, it ceases to be a good measure. To address this issue, we propose an information-theoretic framework for evaluating data curation methods. We define dataset quality in terms of its informativeness about the true model parameters, formalized using the Blackwell ordering of informativeness. Under this ordering, Blackwell's theorem ensures that more informative data yields optimal models with lower expected loss on the true underlying distribution. To measure informativeness, we show that the Blackwell order can be determined by the Shannon mutual information between the curated data and the test data. To estimate this mutual information, we introduce a novel method that trains Bayesian models on embedded datasets and computes mutual information from the posteriors of model parameters. Experiments on real-world data demonstrate that our mutual information-based evaluation assigns appropriately lower scores to data curation strategies that reduce dataset informativeness, while traditional test score-based evaluation methods may favor data curation strategies that overfit to the test set but compromise the training data's informativeness.

cs.LG

Scaling Domain Data Repetition in LLM Pretraining

As large language models scale, their training-token budgets must also increase to maintain an appropriate tokens-per-parameter ratio (\(\mathrm{TPP}\)). However, high-quality domain data is much harder to scale than general web data. As model size and the training-token budget increase, its fraction in the training mixture tends to decrease. Repeating the available high-quality data provides an effective way to counteract this dilution, but excessive repetition may lead to overfitting. We study this trade-off under practical LLM scaling, where the training-token budget grows proportionally with model size. For a fixed domain, we first find that, surprisingly at a fixed \(\mathrm{TPP}\), the optimal repetition count mildly increases with model size. Across different domains, we find that the optimal repetition count is strongly negatively correlated with the final validation loss of a domain: domains with lower loss can generally benefit from more repetitions. In contrast, the amount of unique domain data is only weakly related to the optimal repetition count. These findings suggest that repetition counts tuned on smaller proxy models with the same \(\mathrm{TPP}\) can provide a practical estimate for larger models.

cs.AI

Explaining Data Mixing Scaling Laws

Recent research has established empirical scaling laws to predict model performance on multi-domain data mixtures. However, a theoretical understanding of these model loss behaviors remains absent. In this work, we propose a unified framework to explain the underlying mechanics of data mixing. Our approach extends theoretical perspectives originally developed for standard neural scaling laws (e.g., Kaplan and Chinchilla) to the multi-domain setting. Based on the distributional assumption that domains overlap on fundamental skills while diverging on specialized skills, we identify two key factors that govern the domain losses of models trained on different data mixtures: \textit{Capacity Competition}, where the allocation of finite model capacity couples domain losses globally, and \textit{Noise Reduction}, where optimal weights shift toward harder-to-learn domains to minimize overall noise. Empirical evaluations show that our framework outperforms existing baselines by fitting the loss landscape with a lower Mean Relative Error and identifying higher-performing training mixtures. Most importantly, our model successfully extrapolates across scales, predicting highly effective mixtures for large, unseen scales using parameters fitted on smaller ones. In addition, our model achieves these results using significantly fewer parameters compared to previous empirical laws. Our code is available at https://github.com/meiqwq/Explaining-Data-Mixing-Scaling-Laws.

cs.LG

Bayesian Conversations

We initiate the study of Bayesian conversations, which model interactive communication between two strategic agents without a mediator. We compare this to communication through a mediator and investigate the settings in which a mediation can expand the range of implementable outcomes. We look into the eventual outcome of two-player games after interactive communication. We focus on games where only one agent has a non-trivial action and examine the performance of communication protocols that are individually rational (IR) for both parties. We characterize the structure of the social-welfare optimal protocol of a given number of rounds and thus show a separation between Bayesian conversation and mediated protocols. We demonstrate an example where the optimal conversation protocol requires infinitely many rounds of communication, and further show that for settings with binary actions and binary types, any optimal protocol either is finite (with at most 6 rounds) or requires infinitely many rounds of communication.

cs.GT

Inferentially-Private Private Information

Information disclosure can compromise privacy when revealed information is correlated with private information. We consider the notion of inferential privacy, which measures privacy leakage by bounding the inferential power a Bayesian adversary can gain by observing a released signal. Our goal is to devise an inferentially-private private information structure that maximizes the informativeness of the released signal, following the Blackwell ordering principle, while adhering to inferential privacy constraints. To achieve this, we devise an efficient release mechanism that achieves the inferentially-private Blackwell optimal private information structure for the setting where the private information is binary. Additionally, we propose a programming approach to compute the optimal structure for general cases given the utility function. The design of our mechanisms builds on our geometric characterization of the Blackwell-optimal disclosure mechanisms under privacy constraints, which may be of independent interest.

cs.CR

Ex-post Individually Rational Bayesian Persuasion

In the Bayesian persuasion model, a sender can convince a receiver to choose an alternative action to the one originally preferred by the receiver. A crucial assumption in this model is the sender's commitment to a predetermined information disclosure policy (signaling scheme) and the receiver's trust in this commitment. However, in practice, it is difficult to monitor whether the sender adheres to the disclosure policy, and the receiver may refuse to follow the persuasion due to a lack of trust. Trust becomes particularly strained when the receiver knows that the sender will incur obvious losses when truthfully following the protocol. In this work, we propose the notion of ex-post individually rational (ex-post IR) Bayesian persuasion: after observing the state, the sender is never asked to send a signal that is less preferred than no information disclosure. An ex-post IR Bayesian persuasion policy is more likely to be truthfully followed by the sender, thereby providing stronger incentives for the receiver to trust the sender. Our contributions are threefold. First, we demonstrate that the optimal ex-post IR persuasion policy can be efficiently computed through a linear program, while also offering its geometric characterization. Second, we show that surprisingly, for non-trivial classes of games, the requirement of ex-post IR constraints does not incur any cost to the sender's utility. Finally, we compare ex-post IR Bayesian persuasion to other information disclosure models that ensure different notions of credibility.

cs.GT

Differentially Private Bayesian Persuasion

The tension between persuasion and privacy preservation is common in real-world settings. Online platforms should protect the privacy of web users whose data they collect, even as they seek to disclose information about these data to selling advertising spaces. Similarly, hospitals may share patient data to attract research investments with the obligation to preserve patients' privacy. To deal with these issues, we develop a framework to study Bayesian persuasion under differential privacy constraints, where the sender must design an optimal signaling scheme for persuasion while guaranteeing the privacy of each agent's private information in the database. To understand how privacy constraints affect information disclosure, we explore two perspectives within Bayesian persuasion: one views the mechanism as releasing a posterior about the private data, while the other views it as sending an action recommendation. The posterior-based formulation helps consider privacy-utility tradeoffs, quantifying how the tightness of privacy constraints impacts the sender's optimal utility. For any instance in a common utility function family and a wide range of privacy levels, a significant constant utility gap can be found between any two of the three conditions: $ε$-differential privacy constraint, relaxation $(ε,δ)$-differential privacy constraint, and no privacy constraint. We further geometrically characterize optimal signaling schemes under different types of constraints ($ε$-differential privacy, $(ε,δ)$-differential privacy and Renyi differential privacy), all of which can be seen as finding concave hulls in constrained posterior regions. Meanwhile, by taking the action-based view of persuasion, we provide polynomial-time algorithms for computing optimal differentially private signaling schemes, as long as a mild homogeneous condition is met.

cs.GT

Federated Learning as a Network Effects Game

Federated Learning (FL) aims to foster collaboration among a population of clients to improve the accuracy of machine learning without directly sharing local data. Although there has been rich literature on designing federated learning algorithms, most prior works implicitly assume that all clients are willing to participate in a FL scheme. In practice, clients may not benefit from joining in FL, especially in light of potential costs related to issues such as privacy and computation. In this work, we study the clients' incentives in federated learning to help the service provider design better solutions and ensure clients make better decisions. We are the first to model clients' behaviors in FL as a network effects game, where each client's benefit depends on other clients who also join the network. Using this setup we analyze the dynamics of clients' participation and characterize the equilibrium, where no client has incentives to alter their decision. Specifically, we show that dynamics in the population naturally converge to equilibrium without needing explicit interventions. Finally, we provide a cost-efficient payment scheme that incentivizes clients to reach a desired equilibrium when the initial network is empty.

cs.LG

Private Interdependent Valuations

We consider the single-item interdependent value setting, where there is a monopolist, $n$ buyers, and each buyer has a private signal $s_i$ describing a piece of information about the item. Each bidder $i$ also has a valuation function $v_i(s_1,\ldots,s_n)$ mapping the (private) signals of all buyers to a positive real number representing their value for the item. This setting captures scenarios where the item's information is asymmetric or dispersed among agents, such as in competitions for oil drilling rights, or in auctions for art pieces. Due to the increased complexity of this model compared to standard private values, it is generally assumed that each bidder's valuation function $v_i$ is public knowledge. But in many situations, the seller may not know how a bidder aggregates signals into a valuation. In this paper, we design mechanisms that guarantee approximately-optimal social welfare while satisfying ex-post incentive compatibility and individual rationality for the case where the valuation functions are private to the bidders. When the valuations are public, it is possible for optimal social welfare to be attained by a deterministic mechanism under a single-crossing condition. In contrast, when the valuations are the bidders' private information, we show that no finite bound can be achieved by any deterministic mechanism even under single-crossing. Moreover, no randomized mechanism can guarantee better than an $n$-approximation. We thus consider valuation functions that are submodular over signals (SOS), introduced in the context of combinatorial auctions in a recent breakthrough paper by Eden et al. [EC'19]. Our main result is an $O(\log^2 n)$-approximation for buyers with private signals and valuations under the SOS condition. We also give a tight $Θ(k)$-approximation for the case each agent's valuation depends on at most $k$ other signals even for unknown $k$.

cs.GT

Optimal Advertising for Information Products

When selling information products, the seller can provide some free partial information to change people's valuations so that the overall revenue can possibly be increased. We study the general problem of advertising information products by revealing partial information. We consider buyers who are decision-makers. The outcomes of the decision problems depend on the state of the world that is unknown to the buyers. The buyers can make their own observations and thus can hold different personal beliefs about the state of the world. There is an information seller who has access to the state of the world. The seller can promote the information by revealing some partial information. We assume that the seller chooses a long-term advertising strategy and then commits to it. The seller's goal is to maximize the expected revenue. We study the problem in two settings. (1) The seller targets buyers of a certain type. In this case, finding the optimal advertising strategy is equivalent to finding the concave closure of a simple function. The function is a product of two quantities, the likelihood ratio and the cost of uncertainty. Based on this observation, we prove some properties of the optimal mechanism, which allow us to solve for the optimal mechanism by a finite-size convex program. The convex program will have a polynomial-size if the state of the world has a constant number of possible realizations or the buyers face a decision problem with a constant number of options. For the general problem, we prove that it is NP-hard to find the optimal mechanism. (2) When the seller faces buyers of different types and only knows the distribution of their types, we provide an approximation algorithm when it is not too hard to predict the possible type of buyers who will make the purchase. For the general problem, we prove that it is NP-hard to find a constant-factor approximation.

cs.GT

Active Information Acquisition for Linear Optimization

We consider partially-specified optimization problems where the goal is to actively, but efficiently, acquire missing information about the problem in order to solve it. An algorithm designer wishes to solve a linear program (LP), $\max \mathbf{c}^T \mathbf{x}$ s.t. $\mathbf{A}\mathbf{x} \leq \mathbf{b}, \mathbf{x} \ge \mathbf{0}$, but does not initially know some of the parameters. The algorithm can iteratively choose an unknown parameter and gather information in the form of a noisy sample centered at the parameter's (unknown) value. The goal is to find an approximately feasible and optimal solution to the underlying LP with high probability while drawing a small number of samples. We focus on two cases. (1) When the parameters $\mathbf{c}$ of the objective are initially unknown, we take an information-theoretic approach and give roughly matching upper and lower sample complexity bounds, with an (inefficient) successive-elimination algorithm. (2) When the parameters $\mathbf{b}$ of the constraints are initially unknown, we propose an efficient algorithm combining techniques from the ellipsoid method for LP and confidence-bound approaches from bandit algorithms. The algorithm adaptively gathers information about constraints only as needed in order to make progress. We give sample complexity bounds for the algorithm and demonstrate its improvement over a naive approach via simulation.

cs.DS

The Limits of Multi-task Peer Prediction

Recent advances in multi-task peer prediction have greatly expanded our knowledge about the power of multi-task peer prediction mechanisms. Various mechanisms have been proposed in different settings to elicit different types of information. But we still lack understanding about when desirable mechanisms will exist for a multi-task peer prediction problem. In this work, we study the elicitability of multi-task peer prediction problems. We consider a designer who has certain knowledge about the underlying information structure and wants to elicit certain information from a group of participants. Our goal is to infer the possibility of having a desirable mechanism based on the primitives of the problem. Our contribution is twofold. First, we provide a characterization of the elicitable multi-task peer prediction problems, assuming that the designer only uses scoring mechanisms. Scoring mechanisms are the mechanisms that reward participants' reports for different tasks separately. The characterization uses a geometric approach based on the power diagram characterization in the single-task setting ([Lambert and Shoham, 2009, Frongillo and Witkowski, 2017]). For general mechanisms, we also give a necessary condition for a multi-task problem to be elicitable. Second, we consider the case when the designer aims to elicit some properties that are linear in the participant's posterior about the state of the world. We first show that in some cases, the designer basically can only elicit the posterior itself. We then look into the case when the designer aims to elicit the participants' posteriors. We give a necessary condition for the posterior to be elicitable. This condition implies that the mechanisms proposed by Kong and Schoenebeck are already the best we can hope for in their setting, in the sense that their mechanisms can solve any problem instance that can possibly be elicitable.

cs.GT

Truthful Data Acquisition via Peer Prediction

We consider the problem of purchasing data for machine learning or statistical estimation. The data analyst has a budget to purchase datasets from multiple data providers. She does not have any test data that can be used to evaluate the collected data and can assign payments to data providers solely based on the collected datasets. We consider the problem in the standard Bayesian paradigm and in two settings: (1) data are only collected once; (2) data are collected repeatedly and each day's data are drawn independently from the same distribution. For both settings, our mechanisms guarantee that truthfully reporting one's dataset is always an equilibrium by adopting techniques from peer prediction: pay each provider the mutual information between his reported data and other providers' reported data. Depending on the data distribution, the mechanisms can also discourage misreports that would lead to inaccurate predictions. Our mechanisms also guarantee individual rationality and budget feasibility for certain underlying distributions in the first setting and for all distributions in the second setting.

cs.GT

Selling Information Through Consulting

We consider a monopoly information holder selling information to a budget-constrained decision maker, who may benefit from the seller's information. The decision maker has a utility function that depends on his action and an uncertain state of the world. The seller and the buyer each observe a private signal regarding the state of the world, which may be correlated with each other. The seller's goal is to sell her private information to the buyer and extract maximum possible revenue, subject to the buyer's budget constraints. We consider three different settings with increasing generality, i.e., the seller's signal and the buyer's signal can be independent, correlated, or follow a general distribution accessed through a black-box sampling oracle. For each setting, we design information selling mechanisms which are both optimal and simple in the sense that they can be naturally interpreted, have succinct representations, and can be efficiently computed. Notably, though the optimal mechanism exhibits slightly increasing complexity as the setting becomes more general, all our mechanisms share the same format of acting as a consultant who recommends the best action to the buyer but uses different and carefully designed payment rules for different settings. Each of our optimal mechanisms can be easily computed by solving a single polynomial-size linear program. This significantly simplifies exponential-size LPs solved by the Ellipsoid method in the previous work, which computes the optimal mechanisms in the same setting but without budget limit. Such simplification is enabled by our new characterizations of the optimal mechanism in the (more realistic) budget-constrained setting.

cs.GT

Prior-free Data Acquisition for Accurate Statistical Estimation

We study a data analyst's problem of acquiring data from self-interested individuals to obtain an accurate estimation of some statistic of a population, subject to an expected budget constraint. Each data holder incurs a cost, which is unknown to the data analyst, to acquire and report his data. The cost can be arbitrarily correlated with the data. The data analyst has an expected budget that she can use to incentivize individuals to provide their data. The goal is to design a joint acquisition-estimation mechanism to optimize the performance of the produced estimator, without any prior information on the underlying distribution of cost and data. We investigate two types of estimations: unbiased point estimation and confidence interval estimation. Unbiased estimators: We design a truthful, individually rational, online mechanism to acquire data from individuals and output an unbiased estimator of the population mean when the data analyst has no prior information on the cost-data distribution and individuals arrive in a random order. The performance of this mechanism matches that of the optimal mechanism, which knows the true cost distribution, within a constant factor. The performance of an estimator is evaluated by its variance under the worst-case cost-data correlation. Confidence intervals: We characterize an approximately optimal (within a factor $2$) mechanism for obtaining a confidence interval of the population mean when the data analyst knows the true cost distribution at the beginning. This mechanism is efficiently computable. We then design a truthful, individually rational, online algorithm that is only worse than the approximately optimal mechanism by a constant factor. The performance of an estimator is evaluated by its expected length under the worst-case cost-data correlation.

cs.GT