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Shutong Jin

Publications and source records attributed to Shutong Jin.

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MACAW: Reliable And Efficient Surgical Debridement Using Monocular Adaptive Compact Attention Windows

Augmenting the dexterity of human surgeons has the potential to free them from tedious subtasks. We consider debridement (removal of diseased or dead tissue fragments), which is challenging due to imprecision in spatial perception and cable actuation. We develop an augmented dexterity system for surgical debridement that uses visual servoing to align the cable-driven gripper with the target position in the image plane, and then introduces a novel approach to depth control, MACAW: Monocular Adaptive Compact Attention Windows. Across 100 physical trials using the da Vinci Research Kit (dVRK) robot, camera-frame servoing reduced average gripper position offset from 37 to fewer than 5 pixels within 4 optimization steps, taking an average of only 0.39s. MACAW significantly outperforms procedural and learned VLA baselines, achieving a 93% success rate at 11 seconds per fragment, yielding a throughput of 304 fragments per hour. Extending MACAW to a bimanual debridement setup maintains a 92% success rate at an average of 7 seconds per fragment, increasing the throughput to 473 fragments per hour.

cs.RO

Adversarial Attacks on Learned Policies for Surgical Robotic Tasks

Learning-based policies are being considered to augment the dexterity of human surgeons in robot-assisted surgery. Can the end-to-end mapping from visual observations to robot actions be vulnerable to adversarial attacks, potentially leading to patient injury? In this paper, we present the first study of adversarial threats to learning-based policies in surgical robotics. We investigate two threat modes: (a) disruptive attacks, where imperceptible visual perturbations interrupt policy execution, and (b) steering attacks, where such perturbations steer policy actions toward attacker-specified directions. We formulate three adversarial attack methods, each with increasing access to policy information, and evaluate their impact on two surgical subtasks: debridement and suturing. Our evaluation covers three end-to-end policy architectures: ACT, Diffusion Policy, and Pi0. In addition, we introduce a new class of photometric adversarial attacks that mimic natural visual changes, such as lighting variations, to generate effective yet visually plausible perturbations. Results from 560 physical experiments using phantoms for debridement and suturing suggest that state-of-the-art policies can be significantly disrupted, resulting in an average 61% reduction in surgical subtask success rates. Project page: https://sites.google.com/view/adversary-surgery

cs.RO

CapSeal: Capability-Sealed Secret Mediation for Secure Agent Execution

Modern AI agents routinely depend on secrets such as API keys and SSH credentials, yet the dominant deployment model still exposes those secrets directly to the agent process through environment variables, local files, or forwarding sockets. This design fails against prompt injection, tool misuse, and model-controlled exfiltration because the agent can both use and reveal the same bearer credential. We present CapSeal, a capability-sealed secret mediation architecture that replaces direct secret access with constrained invocations through a local trusted broker. CapSeal combines capability issuance, schema-constrained HTTP execution, broker-executed SSH actions, anti-replay session binding, policy evaluation, and tamper-evident audit trails. We describe a Rust prototype integrated with an MCP-facing adapter, formulate conditional security goals for non-disclosure, constrained use, replay resistance, and auditability, and define an evaluation plan spanning prompt injection, tool misuse, and SSH abuse. The resulting system reframes secret handling for agentic systems from handing the model a key to granting the model a narrowly scoped, non-exportable action capability.

cs.CR

Speculative Policy Orchestration: A Latency-Resilient Framework for Cloud-Robotic Manipulation

Cloud robotics enables robots to offload high-dimensional motion planning and reasoning to remote servers. However, for continuous manipulation tasks requiring high-frequency control, network latency and jitter can severely destabilize the system, causing command starvation and unsafe physical execution. To address this, we propose Speculative Policy Orchestration (SPO), a latency-resilient cloud-edge framework. SPO utilizes a cloud-hosted world model to pre-compute and stream future kinematic waypoints to a local edge buffer, decoupling execution frequency from network round-trip time. To mitigate unsafe execution caused by predictive drift, the edge node employs an $\epsilon$-tube verifier that strictly bounds kinematic execution errors. The framework is coupled with an Adaptive Horizon Scaling mechanism that dynamically expands or shrinks the speculative pre-fetch depth based on real-time tracking error. We evaluate SPO on continuous RLBench manipulation tasks under emulated network delays. Results show that even when deployed with learned models of modest accuracy, SPO reduces network-induced idle time by over 60% compared to blocking remote inference. Furthermore, SPO discards approximately 60% fewer cloud predictions than static caching baselines. Ultimately, SPO enables fluid, real-time cloud-robotic control while maintaining bounded physical safety.

cs.RO

RoboLight: A Dataset with Linearly Composable Illumination for Robotic Manipulation

In this paper, we introduce RoboLight, the first real-world robotic manipulation dataset capturing synchronized episodes under systematically varied lighting conditions. RoboLight consists of two components. (a) RoboLight-Real contains 2,800 real-world episodes collected in our custom Light Cube setup, a calibrated system equipped with eight programmable RGB LED lights. It includes structured illumination variation along three independently controlled dimensions: color, direction, and intensity. Each dimension is paired with a dedicated task featuring objects of diverse geometries and materials to induce perceptual challenges. All image data are recorded in high-dynamic-range (HDR) format to preserve radiometric accuracy. Leveraging the linearity of light transport, we introduce (b) RoboLight-Synthetic, comprising 196,000 episodes synthesized through interpolation in the HDR image space of RoboLight-Real. In principle, RoboLight-Synthetic can be arbitrarily expanded by refining the interpolation granularity. We further verify the dataset quality through qualitative analysis and real-world policy roll-outs, analyzing task difficulty, distributional diversity, and the effectiveness of synthesized data. We additionally demonstrate three representative use cases of the proposed dataset. The full dataset, along with the system software and hardware design, will be released as open-source to support continued research.

cs.RO

ReLumix: Extending Image Relighting to Video via Video Diffusion Models

Controlling illumination during video post-production is a crucial yet elusive goal in computational photography. Existing methods often lack flexibility, restricting users to certain relighting models. This paper introduces ReLumix, a novel framework that decouples the relighting algorithm from temporal synthesis, thereby enabling any image relighting technique to be seamlessly applied to video. Our approach reformulates video relighting into a simple yet effective two-stage process: (1) an artist relights a single reference frame using any preferred image-based technique (e.g., Diffusion Models, physics-based renderers); and (2) a fine-tuned stable video diffusion (SVD) model seamlessly propagates this target illumination throughout the sequence. To ensure temporal coherence and prevent artifacts, we introduce a gated cross-attention mechanism for smooth feature blending and a temporal bootstrapping strategy that harnesses SVD's powerful motion priors. Although trained on synthetic data, ReLumix shows competitive generalization to real-world videos. The method demonstrates significant improvements in visual fidelity, offering a scalable and versatile solution for dynamic lighting control.

cs.GR

R900: Understanding the Cost-Effectiveness of Random Exploration from 900 Hours of Robotic Data Collection

Data scarcity presents a key bottleneck for imitation learning in robotic manipulation. In this paper, we focus on random exploration data-actions and video sequences produced autonomously via motions to randomly sampled positions in the workspace-to investigate their potential as a cost-effective data source. Our investigation follows two paradigms: (a) random actions, where we assess their feasibility for autonomously bootstrapping data collection policies, and (b) random exploration video frames, where we evaluate their effectiveness in pre-training parameter-dense networks with self-supervised learning objectives. To minimize human supervision, we first develop a fully automated pipeline that handles episode labeling, termination, and resetting using cloud-based microservices for real-time monitoring. Building on this, we present a large-scale study on the cost-effectiveness of real-world random exploration in a non-trivial two-layer stacking task, drawing on statistical results from 807 hours of random actions, 71 hours of random exploration video (1.28M frames), and 1,260 times of policy evaluation. The dataset will be made publicly available and access to the robot environment with the automated pipeline is to be made accessible via cloud service for future research.

cs.RO

Physically-based Lighting Generation for Robotic Manipulation

In this paper, we propose the first framework that leverages physically-based inverse rendering for novel lighting generation on existing real-world human demonstrations of robotic manipulation tasks. Specifically, inverse rendering decomposes the first frame in each demonstration into geometric (surface normal, depth) and material (albedo, roughness, metallic) properties, which are then used to render appearance changes under different lighting sources. To improve efficiency and maintain consistency across each generated sequence, we fine-tune Stable Video Diffusion on robot execution videos for temporal lighting propagation. We evaluate our framework by measuring the visual quality of the generated sequences, assessing its effectiveness in improving the imitation learning policy performance (38.75\%) under six unseen real-world lighting conditions, and conduct ablation studies on individual modules of the proposed framework. We further showcase three downstream applications enabled by the proposed framework: background generation, object texture generation and distractor positioning. The code for the framework will be made publicly available.

cs.RO

Feature Extractor or Decision Maker: Rethinking the Role of Visual Encoders in Visuomotor Policies

An end-to-end (E2E) visuomotor policy is typically treated as a unified whole, but recent approaches using out-of-domain (OOD) data to pretrain the visual encoder have cleanly separated the visual encoder from the network, with the remainder referred to as the policy. We propose Visual Alignment Testing, an experimental framework designed to evaluate the validity of this functional separation. Our results indicate that in E2E-trained models, visual encoders actively contribute to decision-making resulting from motor data supervision, contradicting the assumed functional separation. In contrast, OOD-pretrained models, where encoders lack this capability, experience an average performance drop of 42\% in our benchmark results, compared to the state-of-the-art performance achieved by E2E policies. We believe this initial exploration of visual encoders' role can provide a first step towards guiding future pretraining methods to address their decision-making ability, such as developing task-conditioned or context-aware encoders.

cs.RO

One-Shot Federated Learning with Classifier-Free Diffusion Models

Federated learning (FL) enables collaborative learning without data centralization but introduces significant communication costs due to multiple communication rounds between clients and the server. One-shot federated learning (OSFL) addresses this by forming a global model with a single communication round, often relying on the server's model distillation or auxiliary dataset generation - mostly through pre-trained diffusion models (DMs). Existing DM-assisted OSFL methods, however, typically employ classifier-guided DMs, which require training auxiliary classifier models at each client, introducing additional computation overhead. This work introduces OSCAR (One-Shot Federated Learning with Classifier-Free Diffusion Models), a novel OSFL approach that eliminates the need for auxiliary models. OSCAR uses foundation models to devise category-specific data representations at each client which are integrated into a classifier-free diffusion model pipeline for server-side data generation. In our experiments, OSCAR outperforms the state-of-the-art on four benchmark datasets while reducing the communication load by at least 99%.

cs.LG

RealCraft: Attention Control as A Tool for Zero-Shot Consistent Video Editing

Even though large-scale text-to-image generative models show promising performance in synthesizing high-quality images, applying these models directly to image editing remains a significant challenge. This challenge is further amplified in video editing due to the additional dimension of time. This is especially the case for editing real-world videos as it necessitates maintaining a stable structural layout across frames while executing localized edits without disrupting the existing content. In this paper, we propose RealCraft, an attention-control-based method for zero-shot real-world video editing. By swapping cross-attention for new feature injection and relaxing spatial-temporal attention of the editing object, we achieve localized shape-wise edit along with enhanced temporal consistency. Our model directly uses Stable Diffusion and operates without the need for additional information. We showcase the proposed zero-shot attention-control-based method across a range of videos, demonstrating shape-wise, time-consistent and parameter-free editing in videos of up to 64 frames.

cs.CV

PACA: Perspective-Aware Cross-Attention Representation for Zero-Shot Scene Rearrangement

Scene rearrangement, like table tidying, is a challenging task in robotic manipulation due to the complexity of predicting diverse object arrangements. Web-scale trained generative models such as Stable Diffusion can aid by generating natural scenes as goals. To facilitate robot execution, object-level representations must be extracted to match the real scenes with the generated goals and to calculate object pose transformations. Current methods typically use a multi-step design that involves separate models for generation, segmentation, and feature encoding, which can lead to a low success rate due to error accumulation. Furthermore, they lack control over the viewing perspectives of the generated goals, restricting the tasks to 3-DoF settings. In this paper, we propose PACA, a zero-shot pipeline for scene rearrangement that leverages perspective-aware cross-attention representation derived from Stable Diffusion. Specifically, we develop a representation that integrates generation, segmentation, and feature encoding into a single step to produce object-level representations. Additionally, we introduce perspective control, thus enabling the matching of 6-DoF camera views and extending past approaches that were limited to 3-DoF top-down views. The efficacy of our method is demonstrated through its zero-shot performance in real robot experiments across various scenes, achieving an average matching accuracy and execution success rate of 87% and 67%, respectively.

cs.RO

How Physics and Background Attributes Impact Video Transformers in Robotic Manipulation: A Case Study on Planar Pushing

As model and dataset sizes continue to scale in robot learning, the need to understand how the composition and properties of a dataset affect model performance becomes increasingly urgent to ensure cost-effective data collection and model performance. In this work, we empirically investigate how physics attributes (color, friction coefficient, shape) and scene background characteristics, such as the complexity and dynamics of interactions with background objects, influence the performance of Video Transformers in predicting planar pushing trajectories. We investigate three primary questions: How do physics attributes and background scene characteristics influence model performance? What kind of changes in attributes are most detrimental to model generalization? What proportion of fine-tuning data is required to adapt models to novel scenarios? To facilitate this research, we present CloudGripper-Push-1K, a large real-world vision-based robot pushing dataset comprising 1278 hours and 460,000 videos of planar pushing interactions with objects with different physics and background attributes. We also propose Video Occlusion Transformer (VOT), a generic modular video-transformer-based trajectory prediction framework which features 3 choices of 2D-spatial encoders as the subject of our case study. The dataset and source code are available at https://cloudgripper.org.

cs.RO