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Shuwan Yu

Publications and source records attributed to Shuwan Yu.

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Immersive Human-Machine Teleoperation Framework for Precision Agriculture: Integrating UAV-based Digital Mapping and Virtual Reality Control

In agricultural settings, the unstructured nature of certain production environments, along with the high complexity and inherent risks of production tasks, poses significant challenges to achieving full automation and effective on-site machine control. Remote control technology, which leverages human intelligence and precise machine movements, ensures operator safety and boosts productivity. Recently, virtual reality (VR) has shown promise in remote control applications by overcoming single-view limitations and providing three-dimensional information, yet most studies have not focused on agricultural settings. Therefore, to bridge the gap, this study proposes a large-scale digital mapping and immersive human-machine teleoperation framework specifically designed for precision agriculture. In this research, a DJI unmanned aerial vehicle (UAV) was utilized for data collection, and a novel video segmentation approach based on feature points was introduced. To accommodate the variability of complex textures, this method proposes an enhanced Structure from Motion (SfM) approach. It integrates the open Multiple View Geometry (OpenMVG) framework with Local Features from Transformers (LoFTR). The enhanced SfM produces a point cloud map, which is further processed through Multi-View Stereo (MVS) to generate a complete map model. For control, a closed-loop system utilizing TCP/IP for VR control and positioning of agricultural machinery was introduced. This system offers a fully visual-based method for immersive control, allowing operators to utilize VR technology for remote operations. The experimental results demonstrate that the user-friendly remote control method also showcases its advantages over traditional video streaming-based remote operations, providing operators with a more comprehensive and immersive experience and a higher level of situational awareness.

eess.SY

Enhance-NeRF: Multiple Performance Evaluation for Neural Radiance Fields

The quality of three-dimensional reconstruction is a key factor affecting the effectiveness of its application in areas such as virtual reality (VR) and augmented reality (AR) technologies. Neural Radiance Fields (NeRF) can generate realistic images from any viewpoint. It simultaneously reconstructs the shape, lighting, and materials of objects, and without surface defects, which breaks down the barrier between virtuality and reality. The potential spatial correspondences displayed by NeRF between reconstructed scenes and real-world scenes offer a wide range of practical applications possibilities. Despite significant progress in 3D reconstruction since NeRF were introduced, there remains considerable room for exploration and experimentation. NeRF-based models are susceptible to interference issues caused by colored "fog" noise. Additionally, they frequently encounter instabilities and failures while attempting to reconstruct unbounded scenes. Moreover, the model takes a significant amount of time to converge, making it even more challenging to use in such scenarios. Our approach, coined Enhance-NeRF, which adopts joint color to balance low and high reflectivity objects display, utilizes a decoding architecture with prior knowledge to improve recognition, and employs multi-layer performance evaluation mechanisms to enhance learning capacity. It achieves reconstruction of outdoor scenes within one hour under single-card condition. Based on experimental results, Enhance-NeRF partially enhances fitness capability and provides some support to outdoor scene reconstruction. The Enhance-NeRF method can be used as a plug-and-play component, making it easy to integrate with other NeRF-based models. The code is available at: https://github.com/TANQIanQ/Enhance-NeRF

cs.CV