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Shuwu Zhang

Publications and source records attributed to Shuwu Zhang.

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MT-Mark: Rethinking Image Watermarking via Mutual-Teacher Collaboration with Adaptive Feature Modulation

Existing deep image watermarking methods follow a fixed embedding-distortion-extraction pipeline, where the embedder and extractor are weakly coupled through a final loss and optimized in isolation. This design lacks explicit collaboration, leaving no structured mechanism for the embedder to incorporate decoding-aware cues or for the extractor to guide embedding during training. To address this architectural limitation, we rethink deep image watermarking by reformulating embedding and extraction as explicitly collaborative components. To realize this reformulation, we introduce a Collaborative Interaction Mechanism (CIM) that establishes direct, bidirectional communication between the embedder and extractor, enabling a mutual-teacher training paradigm and coordinated optimization. Built upon this explicitly collaborative architecture, we further propose an Adaptive Feature Modulation Module (AFMM) to support effective interaction. AFMM enables content-aware feature regulation by decoupling modulation structure and strength, guiding watermark embedding toward stable image features while suppressing host interference during extraction. Under CIM, the AFMMs on both sides form a closed-loop collaboration that aligns embedding behavior with extraction objectives. This architecture-level redesign changes how robustness is learned in watermarking systems. Rather than relying on exhaustive distortion simulation, robustness emerges from coordinated representation learning between embedding and extraction. Experiments on real-world and AI-generated datasets demonstrate that the proposed method consistently outperforms state-of-the-art approaches in watermark extraction accuracy while maintaining high perceptual quality, showing strong robustness and generalization.

cs.CV

RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and novel-pose synthesis. However, existing methods often struggle to accurately capture the dynamics of loose clothing, as they primarily rely on global pose conditioning or static per-frame representations, leading to oversmoothing and temporal inconsistencies in non-rigid regions. To address this, We propose RealityAvatar, an efficient framework for high-fidelity digital human modeling, specifically targeting loosely dressed avatars. Our method leverages 3D Gaussian Splatting to capture complex clothing deformations and motion dynamics while ensuring geometric consistency. By incorporating a motion trend module and a latentbone encoder, we explicitly model pose-dependent deformations and temporal variations in clothing behavior. Extensive experiments on benchmark datasets demonstrate the effectiveness of our approach in capturing fine-grained clothing deformations and motion-driven shape variations. Our method significantly enhances structural fidelity and perceptual quality in dynamic human reconstruction, particularly in non-rigid regions, while achieving better consistency across temporal frames.

cs.CV

GesGPT: Speech Gesture Synthesis With Text Parsing from ChatGPT

Gesture synthesis has gained significant attention as a critical research field, aiming to produce contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved remarkable progress, they often overlook the rich semantic information present in the text, leading to less expressive and meaningful gestures. In this letter, we propose GesGPT, a novel approach to gesture generation that leverages the semantic analysis capabilities of large language models , such as ChatGPT. By capitalizing on the strengths of LLMs for text analysis, we adopt a controlled approach to generate and integrate professional gestures and base gestures through a text parsing script, resulting in diverse and meaningful gestures. Firstly, our approach involves the development of prompt principles that transform gesture generation into an intention classification problem using ChatGPT. We also conduct further analysis on emphasis words and semantic words to aid in gesture generation. Subsequently, we construct a specialized gesture lexicon with multiple semantic annotations, decoupling the synthesis of gestures into professional gestures and base gestures. Finally, we merge the professional gestures with base gestures. Experimental results demonstrate that GesGPT effectively generates contextually appropriate and expressive gestures.

cs.CL

A Unified Editing Method for Co-Speech Gesture Generation via Diffusion Inversion

Diffusion models have shown great success in generating high-quality co-speech gestures for interactive humanoid robots or digital avatars from noisy input with the speech audio or text as conditions. However, they rarely focus on providing rich editing capabilities for content creators other than high-level specialized measures like style conditioning. To resolve this, we propose a unified framework utilizing diffusion inversion that enables multi-level editing capabilities for co-speech gesture generation without re-training. The method takes advantage of two key capabilities of invertible diffusion models. The first is that through inversion, we can reconstruct the intermediate noise from gestures and regenerate new gestures from the noise. This can be used to obtain gestures with high-level similarities to the original gestures for different speech conditions. The second is that this reconstruction reduces activation caching requirements during gradient calculation, making the direct optimization on input noises possible on current hardware with limited memory. With different loss functions designed for, e.g., joint rotation or velocity, we can control various low-level details by automatically tweaking the input noises through optimization. Extensive experiments on multiple use cases show that this framework succeeds in unifying high-level and low-level co-speech gesture editing.

cs.HC

DiffMAC: Diffusion Manifold Hallucination Correction for High Generalization Blind Face Restoration

Blind face restoration (BFR) is a highly challenging problem due to the uncertainty of degradation patterns. Current methods have low generalization across photorealistic and heterogeneous domains. In this paper, we propose a Diffusion-Information-Diffusion (DID) framework to tackle diffusion manifold hallucination correction (DiffMAC), which achieves high-generalization face restoration in diverse degraded scenes and heterogeneous domains. Specifically, the first diffusion stage aligns the restored face with spatial feature embedding of the low-quality face based on AdaIN, which synthesizes degradation-removal results but with uncontrollable artifacts for some hard cases. Based on Stage I, Stage II considers information compression using manifold information bottleneck (MIB) and finetunes the first diffusion model to improve facial fidelity. DiffMAC effectively fights against blind degradation patterns and synthesizes high-quality faces with attribute and identity consistencies. Experimental results demonstrate the superiority of DiffMAC over state-of-the-art methods, with a high degree of generalization in real-world and heterogeneous settings. The source code and models will be public.

cs.CV

Approaching the Limit of Image Rescaling via Flow Guidance

Image downscaling and upscaling are two basic rescaling operations. Once the image is downscaled, it is difficult to be reconstructed via upscaling due to the loss of information. To make these two processes more compatible and improve the reconstruction performance, some efforts model them as a joint encoding-decoding task, with the constraint that the downscaled (i.e. encoded) low-resolution (LR) image must preserve the original visual appearance. To implement this constraint, most methods guide the downscaling module by supervising it with the bicubically downscaled LR version of the original high-resolution (HR) image. However, this bicubic LR guidance may be suboptimal for the subsequent upscaling (i.e. decoding) and restrict the final reconstruction performance. In this paper, instead of directly applying the LR guidance, we propose an additional invertible flow guidance module (FGM), which can transform the downscaled representation to the visually plausible image during downscaling and transform it back during upscaling. Benefiting from the invertibility of FGM, the downscaled representation could get rid of the LR guidance and would not disturb the downscaling-upscaling process. It allows us to remove the restrictions on the downscaling module and optimize the downscaling and upscaling modules in an end-to-end manner. In this way, these two modules could cooperate to maximize the HR reconstruction performance. Extensive experiments demonstrate that the proposed method can achieve state-of-the-art (SotA) performance on both downscaled and reconstructed images.

eess.IV

From General to Specific: Online Updating for Blind Super-Resolution

Most deep learning-based super-resolution (SR) methods are not image-specific: 1) They are trained on samples synthesized by predefined degradations (e.g. bicubic downsampling), regardless of the domain gap between training and testing data. 2) During testing, they super-resolve all images by the same set of model weights, ignoring the degradation variety. As a result, most previous methods may suffer a performance drop when the degradations of test images are unknown and various (i.e. the case of blind SR). To address these issues, we propose an online SR (ONSR) method. It does not rely on predefined degradations and allows the model weights to be updated according to the degradation of the test image. Specifically, ONSR consists of two branches, namely internal branch (IB) and external branch (EB). IB could learn the specific degradation of the given test LR image, and EB could learn to super resolve images degraded by the learned degradation. In this way, ONSR could customize a specific model for each test image, and thus get more robust to various degradations. Extensive experiments on both synthesized and real-world images show that ONSR can generate more visually favorable SR results and achieve state-of-the-art performance in blind SR.

cs.CV