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Shuxin Li

Publications and source records attributed to Shuxin Li.

26 records · Page 2Linked to original sources

Population-size-Aware Policy Optimization for Mean-Field Games

In this work, we attempt to bridge the two fields of finite-agent and infinite-agent games, by studying how the optimal policies of agents evolve with the number of agents (population size) in mean-field games, an agent-centric perspective in contrast to the existing works focusing typically on the convergence of the empirical distribution of the population. To this end, the premise is to obtain the optimal policies of a set of finite-agent games with different population sizes. However, either deriving the closed-form solution for each game is theoretically intractable, training a distinct policy for each game is computationally intensive, or directly applying the policy trained in a game to other games is sub-optimal. We address these challenges through the Population-size-Aware Policy Optimization (PAPO). Our contributions are three-fold. First, to efficiently generate efficient policies for games with different population sizes, we propose PAPO, which unifies two natural options (augmentation and hypernetwork) and achieves significantly better performance. PAPO consists of three components: i) the population-size encoding which transforms the original value of population size to an equivalent encoding to avoid training collapse, ii) a hypernetwork to generate a distinct policy for each game conditioned on the population size, and iii) the population size as an additional input to the generated policy. Next, we construct a multi-task-based training procedure to efficiently train the neural networks of PAPO by sampling data from multiple games with different population sizes. Finally, extensive experiments on multiple environments show the significant superiority of PAPO over baselines, and the analysis of the evolution of the generated policies further deepens our understanding of the two fields of finite-agent and infinite-agent games.

cs.LG↗

Offline Equilibrium Finding

Offline reinforcement learning (offline RL) is an emerging field that has recently begun gaining attention across various application domains due to its ability to learn strategies from earlier collected datasets. Offline RL proved very successful, paving a path to solving previously intractable real-world problems, and we aim to generalize this paradigm to a multiplayer-game setting. To this end, we introduce a problem of offline equilibrium finding (OEF) and construct multiple types of datasets across a wide range of games using several established methods. To solve the OEF problem, we design a model-based framework that can directly apply any online equilibrium finding algorithm to the OEF setting while making minimal changes. The three most prominent contemporary online equilibrium finding algorithms are adapted to the context of OEF, creating three model-based variants: OEF-PSRO and OEF-CFR, which generalize the widely-used algorithms PSRO and Deep CFR to compute Nash equilibria (NEs), and OEF-JPSRO, which generalizes the JPSRO to calculate (Coarse) Correlated equilibria ((C)CEs). We also combine the behavior cloning policy with the model-based policy to further improve the performance and provide a theoretical guarantee of the solution quality. Extensive experimental results demonstrate the superiority of our approach over offline RL algorithms and the importance of using model-based methods for OEF problems. We hope our work will contribute to advancing research in large-scale equilibrium finding.

cs.AI↗

A Unified Perspective on Deep Equilibrium Finding

Extensive-form games provide a versatile framework for modeling interactions of multiple agents subjected to imperfect observations and stochastic events. In recent years, two paradigms, policy space response oracles (PSRO) and counterfactual regret minimization (CFR), showed that extensive-form games may indeed be solved efficiently. Both of them are capable of leveraging deep neural networks to tackle the scalability issues inherent to extensive-form games and we refer to them as deep equilibrium-finding algorithms. Even though PSRO and CFR share some similarities, they are often regarded as distinct and the answer to the question of which is superior to the other remains ambiguous. Instead of answering this question directly, in this work we propose a unified perspective on deep equilibrium finding that generalizes both PSRO and CFR. Our four main contributions include: i) a novel response oracle (RO) which computes Q values as well as reaching probability values and baseline values; ii) two transform modules -- a pre-transform and a post-transform -- represented by neural networks transforming the outputs of RO to a latent additive space (LAS), and then the LAS to action probabilities for execution; iii) two average oracles -- local average oracle (LAO) and global average oracle (GAO) -- where LAO operates on LAS and GAO is used for evaluation only; and iv) a novel method inspired by fictitious play that optimizes the transform modules and average oracles, and automatically selects the optimal combination of components of the two frameworks. Experiments on Leduc poker game demonstrate that our approach can outperform both frameworks.

cs.GT↗

Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Play

Securing networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing approaches, including the deep learning-based approaches, are inefficient to solve large-scale extensive-form NSGs. In this paper, we propose a novel learning paradigm, NSG-NFSP, to solve large-scale extensive-form NSGs based on Neural Fictitious Self-Play (NFSP). Our main contributions include: i) reforming the best response (BR) policy network in NFSP to be a mapping from action-state pair to action-value, to make the calculation of BR possible in NSGs; ii) converting the average policy network of an NFSP agent into a metric-based classifier, helping the agent to assign distributions only on legal actions rather than all actions; iii) enabling NFSP with high-level actions, which can benefit training efficiency and stability in NSGs; and iv) leveraging information contained in graphs of NSGs by learning efficient graph node embeddings. Our algorithm significantly outperforms state-of-the-art algorithms in both scalability and solution quality.

cs.AI↗

CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space

In many real-world scenarios, a team of agents coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which results in the inefficiency of the existing algorithms, e.g., Counterfactual Regret Minimization (CFR). To address this problem, we propose a new framework of CFR: CFR-MIX. Firstly, we propose a new strategy representation that represents a joint action strategy using individual strategies of all agents and a consistency relationship to maintain the cooperation between agents. To compute the equilibrium with individual strategies under the CFR framework, we transform the consistency relationship between strategies to the consistency relationship between the cumulative regret values. Furthermore, we propose a novel decomposition method over cumulative regret values to guarantee the consistency relationship between the cumulative regret values. Finally, we introduce our new algorithm CFR-MIX which employs a mixing layer to estimate cumulative regret values of joint actions as a non-linear combination of cumulative regret values of individual actions. Experimental results show that CFR-MIX outperforms existing algorithms on various games significantly.

cs.AI↗

Enriching Documents with Compact, Representative, Relevant Knowledge Graphs

A prominent application of knowledge graph (KG) is document enrichment. Existing methods identify mentions of entities in a background KG and enrich documents with entity types and direct relations. We compute an entity relation subgraph (ERG) that can more expressively represent indirect relations among a set of mentioned entities. To find compact, representative, and relevant ERGs for effective enrichment, we propose an efficient best-first search algorithm to solve a new combinatorial optimization problem that achieves a trade-off between representativeness and compactness, and then we exploit ontological knowledge to rank ERGs by entity-based document-KG and intra-KG relevance. Extensive experiments and user studies show the promising performance of our approach.

cs.AI↗

Relaxing Relationship Queries on Graph Data

In many domains we have witnessed the need to search a large entity-relation graph for direct and indirect relationships between a set of entities specified in a query. A search result, called a semantic association (SA), is typically a compact (e.g., diameter-constrained) connected subgraph containing all the query entities. For this problem of SA search, efficient algorithms exist but will return empty results if some query entities are distant in the graph. To reduce the occurrence of failing query and provide alternative results, we study the problem of query relaxation in the context of SA search. Simply relaxing the compactness constraint will sacrifice the compactness of an SA, and more importantly, may lead to performance issues and be impracticable. Instead, we focus on removing the smallest number of entities from the original failing query, to form a maximum successful sub-query which minimizes the loss of result quality caused by relaxation. We prove that verifying the success of a sub-query turns into finding an entity (called a certificate) that satisfies a distance-based condition about the query entities. To efficiently find a certificate of the success of a maximum sub-query, we propose a best-first search algorithm that leverages distance-based estimation to effectively prune the search space. We further improve its performance by adding two fine-grained heuristics: one based on degree and the other based on distance. Extensive experiments over popular RDF datasets demonstrate the efficiency of our algorithm, which is more scalable than baselines.

cs.IR↗

A Framework for Evaluating Snippet Generation for Dataset Search

Reusing existing datasets is of considerable significance to researchers and developers. Dataset search engines help a user find relevant datasets for reuse. They can present a snippet for each retrieved dataset to explain its relevance to the user's data needs. This emerging problem of snippet generation for dataset search has not received much research attention. To provide a basis for future research, we introduce a framework for quantitatively evaluating the quality of a dataset snippet. The proposed metrics assess the extent to which a snippet matches the query intent and covers the main content of the dataset. To establish a baseline, we adapt four state-of-the-art methods from related fields to our problem, and perform an empirical evaluation based on real-world datasets and queries. We also conduct a user study to verify our findings. The results demonstrate the effectiveness of our evaluation framework, and suggest directions for future research.

cs.IR↗