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Shuyan Zhou

Publications and source records attributed to Shuyan Zhou.

46 records · Page 3Linked to original sources

DocPrompting: Generating Code by Retrieving the Docs

Publicly available source-code libraries are continuously growing and changing. This makes it impossible for models of code to keep current with all available APIs by simply training these models on existing code repositories. Thus, existing models inherently cannot generalize to using unseen functions and libraries, because these would never appear in the training data. In contrast, when human programmers use functions and libraries for the first time, they frequently refer to textual resources such as code manuals and documentation, to explore and understand the available functionality. Inspired by this observation, we introduce DocPrompting: a natural-language-to-code generation approach that explicitly leverages documentation by (1) retrieving the relevant documentation pieces given an NL intent, and (2) generating code based on the NL intent and the retrieved documentation. DocPrompting is general: it can be applied to any programming language and is agnostic to the underlying neural model. We demonstrate that DocPrompting consistently improves NL-to-code models: DocPrompting improves strong base models such as CodeT5 by 2.85% in pass@1 (52% relative gain) and 4.39% in pass@10 (30% relative gain) in execution-based evaluation on the popular Python CoNaLa benchmark; on a new Bash dataset tldr, DocPrompting improves CodeT5 and GPT-Neo1.3B by up to absolute 6.9% exact match.

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Causal Reasoning of Entities and Events in Procedural Texts

Entities and events are crucial to natural language reasoning and common in procedural texts. Existing work has focused either exclusively on entity state tracking (e.g., whether a pan is hot) or on event reasoning (e.g., whether one would burn themselves by touching the pan), while these two tasks are often causally related. We propose CREPE, the first benchmark on causal reasoning of event plausibility and entity states. We show that most language models, including GPT-3, perform close to chance at .35 F1, lagging far behind human at .87 F1. We boost model performance to .59 F1 by creatively representing events as programming languages while prompting language models pretrained on code. By injecting the causal relations between entities and events as intermediate reasoning steps in our representation, we further boost the performance to .67 F1. Our findings indicate not only the challenge that CREPE brings for language models, but also the efficacy of code-like prompting combined with chain-of-thought prompting for multihop event reasoning.

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MCoNaLa: A Benchmark for Code Generation from Multiple Natural Languages

While there has been a recent burgeoning of applications at the intersection of natural and programming languages, such as code generation and code summarization, these applications are usually English-centric. This creates a barrier for program developers who are not proficient in English. To mitigate this gap in technology development across languages, we propose a multilingual dataset, MCoNaLa, to benchmark code generation from natural language commands extending beyond English. Modeled off of the methodology from the English Code/Natural Language Challenge (CoNaLa) dataset, we annotated a total of 896 NL-code pairs in three languages: Spanish, Japanese, and Russian. We present a quantitative evaluation of performance on the MCoNaLa dataset by testing with state-of-the-art code generation systems. While the difficulties vary across these three languages, all systems lag significantly behind their English counterparts, revealing the challenges in adapting code generation to new languages.

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PAL: Program-aided Language Models

Large language models (LLMs) have recently demonstrated an impressive ability to perform arithmetic and symbolic reasoning tasks, when provided with a few examples at test time ("few-shot prompting"). Much of this success can be attributed to prompting methods such as "chain-of-thought'', which employ LLMs for both understanding the problem description by decomposing it into steps, as well as solving each step of the problem. While LLMs seem to be adept at this sort of step-by-step decomposition, LLMs often make logical and arithmetic mistakes in the solution part, even when the problem is decomposed correctly. In this paper, we present Program-Aided Language models (PAL): a novel approach that uses the LLM to read natural language problems and generate programs as the intermediate reasoning steps, but offloads the solution step to a runtime such as a Python interpreter. With PAL, decomposing the natural language problem into runnable steps remains the only learning task for the LLM, while solving is delegated to the interpreter. We demonstrate this synergy between a neural LLM and a symbolic interpreter across 13 mathematical, symbolic, and algorithmic reasoning tasks from BIG-Bench Hard and other benchmarks. In all these natural language reasoning tasks, generating code using an LLM and reasoning using a Python interpreter leads to more accurate results than much larger models. For example, PAL using Codex achieves state-of-the-art few-shot accuracy on the GSM8K benchmark of math word problems, surpassing PaLM-540B which uses chain-of-thought by absolute 15% top-1. Our code and data are publicly available at http://reasonwithpal.com/ .

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Language Models of Code are Few-Shot Commonsense Learners

We address the general task of structured commonsense reasoning: given a natural language input, the goal is to generate a graph such as an event -- or a reasoning-graph. To employ large language models (LMs) for this task, existing approaches ``serialize'' the output graph as a flat list of nodes and edges. Although feasible, these serialized graphs strongly deviate from the natural language corpora that LMs were pre-trained on, hindering LMs from generating them correctly. In this paper, we show that when we instead frame structured commonsense reasoning tasks as code generation tasks, pre-trained LMs of code are better structured commonsense reasoners than LMs of natural language, even when the downstream task does not involve source code at all. We demonstrate our approach across three diverse structured commonsense reasoning tasks. In all these natural language tasks, we show that using our approach, a code generation LM (CODEX) outperforms natural-LMs that are fine-tuned on the target task (e.g., T5) and other strong LMs such as GPT-3 in the few-shot setting.

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Show Me More Details: Discovering Hierarchies of Procedures from Semi-structured Web Data

Procedures are inherently hierarchical. To "make videos", one may need to "purchase a camera", which in turn may require one to "set a budget". While such hierarchical knowledge is critical for reasoning about complex procedures, most existing work has treated procedures as shallow structures without modeling the parent-child relation. In this work, we attempt to construct an open-domain hierarchical knowledge-base (KB) of procedures based on wikiHow, a website containing more than 110k instructional articles, each documenting the steps to carry out a complex procedure. To this end, we develop a simple and efficient method that links steps (e.g., "purchase a camera") in an article to other articles with similar goals (e.g., "how to choose a camera"), recursively constructing the KB. Our method significantly outperforms several strong baselines according to automatic evaluation, human judgment, and application to downstream tasks such as instructional video retrieval. A demo with partial data can be found at https://wikihow-hierarchy.github.io. The code and the data are at https://github.com/shuyanzhou/wikihow_hierarchy.

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Partial Reduction and Cosmology at Defect Brane

Partial reduction is a Randall-Sundrum reduction for only part of the AdS region between finite tension brane and zero tension brane. This is interesting in AdS/BCFT where the AdS bulk contains a defect brane. We employ partial reduction for a AdS bulk with a brane evolving as a $2d$ Friedmann-Robertson-Walker (FRW) cosmology and demonstrate the equivalence between defect extremal surface and island formula for a large subregion fine grained entropy in boundary CFT. We then move to higher dimensions and demonstrate the existence of $4d$ massless graviton on AdS$_4$ brane in partial reduction. We also propose a partial reduction for a $4d$ FRW cosmology at defect brane and obtain the Newton constant by computing boundary entropy.

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Soft Gazetteers for Low-Resource Named Entity Recognition

Traditional named entity recognition models use gazetteers (lists of entities) as features to improve performance. Although modern neural network models do not require such hand-crafted features for strong performance, recent work has demonstrated their utility for named entity recognition on English data. However, designing such features for low-resource languages is challenging, because exhaustive entity gazetteers do not exist in these languages. To address this problem, we propose a method of "soft gazetteers" that incorporates ubiquitously available information from English knowledge bases, such as Wikipedia, into neural named entity recognition models through cross-lingual entity linking. Our experiments on four low-resource languages show an average improvement of 4 points in F1 score. Code and data are available at https://github.com/neulab/soft-gazetteers.

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Improving Candidate Generation for Low-resource Cross-lingual Entity Linking

Cross-lingual entity linking (XEL) is the task of finding referents in a target-language knowledge base (KB) for mentions extracted from source-language texts. The first step of (X)EL is candidate generation, which retrieves a list of plausible candidate entities from the target-language KB for each mention. Approaches based on resources from Wikipedia have proven successful in the realm of relatively high-resource languages (HRL), but these do not extend well to low-resource languages (LRL) with few, if any, Wikipedia pages. Recently, transfer learning methods have been shown to reduce the demand for resources in the LRL by utilizing resources in closely-related languages, but the performance still lags far behind their high-resource counterparts. In this paper, we first assess the problems faced by current entity candidate generation methods for low-resource XEL, then propose three improvements that (1) reduce the disconnect between entity mentions and KB entries, and (2) improve the robustness of the model to low-resource scenarios. The methods are simple, but effective: we experiment with our approach on seven XEL datasets and find that they yield an average gain of 16.9% in Top-30 gold candidate recall, compared to state-of-the-art baselines. Our improved model also yields an average gain of 7.9% in in-KB accuracy of end-to-end XEL.

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Towards Zero-resource Cross-lingual Entity Linking

Cross-lingual entity linking (XEL) grounds named entities in a source language to an English Knowledge Base (KB), such as Wikipedia. XEL is challenging for most languages because of limited availability of requisite resources. However, much previous work on XEL has been on simulated settings that actually use significant resources (e.g. source language Wikipedia, bilingual entity maps, multilingual embeddings) that are unavailable in truly low-resource languages. In this work, we first examine the effect of these resource assumptions and quantify how much the availability of these resource affects overall quality of existing XEL systems. Next, we propose three improvements to both entity candidate generation and disambiguation that make better use of the limited data we do have in resource-scarce scenarios. With experiments on four extremely low-resource languages, we show that our model results in gains of 6-23% in end-to-end linking accuracy.

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