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Shuyang Gu

Publications and source records attributed to Shuyang Gu.

34 records · Page 2Linked to original sources

FontStudio: Shape-Adaptive Diffusion Model for Coherent and Consistent Font Effect Generation

Recently, the application of modern diffusion-based text-to-image generation models for creating artistic fonts, traditionally the domain of professional designers, has garnered significant interest. Diverging from the majority of existing studies that concentrate on generating artistic typography, our research aims to tackle a novel and more demanding challenge: the generation of text effects for multilingual fonts. This task essentially requires generating coherent and consistent visual content within the confines of a font-shaped canvas, as opposed to a traditional rectangular canvas. To address this task, we introduce a novel shape-adaptive diffusion model capable of interpreting the given shape and strategically planning pixel distributions within the irregular canvas. To achieve this, we curate a high-quality shape-adaptive image-text dataset and incorporate the segmentation mask as a visual condition to steer the image generation process within the irregular-canvas. This approach enables the traditionally rectangle canvas-based diffusion model to produce the desired concepts in accordance with the provided geometric shapes. Second, to maintain consistency across multiple letters, we also present a training-free, shape-adaptive effect transfer method for transferring textures from a generated reference letter to others. The key insights are building a font effect noise prior and propagating the font effect information in a concatenated latent space. The efficacy of our FontStudio system is confirmed through user preference studies, which show a marked preference (78% win-rates on aesthetics) for our system even when compared to the latest unrivaled commercial product, Adobe Firefly.

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Efficient Diffusion Training via Min-SNR Weighting Strategy

Denoising diffusion models have been a mainstream approach for image generation, however, training these models often suffers from slow convergence. In this paper, we discovered that the slow convergence is partly due to conflicting optimization directions between timesteps. To address this issue, we treat the diffusion training as a multi-task learning problem, and introduce a simple yet effective approach referred to as Min-SNR-$γ$. This method adapts loss weights of timesteps based on clamped signal-to-noise ratios, which effectively balances the conflicts among timesteps. Our results demonstrate a significant improvement in converging speed, 3.4$\times$ faster than previous weighting strategies. It is also more effective, achieving a new record FID score of 2.06 on the ImageNet $256\times256$ benchmark using smaller architectures than that employed in previous state-of-the-art. The code is available at https://github.com/TiankaiHang/Min-SNR-Diffusion-Training.

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InstructDiffusion: A Generalist Modeling Interface for Vision Tasks

We present InstructDiffusion, a unifying and generic framework for aligning computer vision tasks with human instructions. Unlike existing approaches that integrate prior knowledge and pre-define the output space (e.g., categories and coordinates) for each vision task, we cast diverse vision tasks into a human-intuitive image-manipulating process whose output space is a flexible and interactive pixel space. Concretely, the model is built upon the diffusion process and is trained to predict pixels according to user instructions, such as encircling the man's left shoulder in red or applying a blue mask to the left car. InstructDiffusion could handle a variety of vision tasks, including understanding tasks (such as segmentation and keypoint detection) and generative tasks (such as editing and enhancement). It even exhibits the ability to handle unseen tasks and outperforms prior methods on novel datasets. This represents a significant step towards a generalist modeling interface for vision tasks, advancing artificial general intelligence in the field of computer vision.

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Improved Vector Quantized Diffusion Models

Vector quantized diffusion (VQ-Diffusion) is a powerful generative model for text-to-image synthesis, but sometimes can still generate low-quality samples or weakly correlated images with text input. We find these issues are mainly due to the flawed sampling strategy. In this paper, we propose two important techniques to further improve the sample quality of VQ-Diffusion. 1) We explore classifier-free guidance sampling for discrete denoising diffusion model and propose a more general and effective implementation of classifier-free guidance. 2) We present a high-quality inference strategy to alleviate the joint distribution issue in VQ-Diffusion. Finally, we conduct experiments on various datasets to validate their effectiveness and show that the improved VQ-Diffusion suppresses the vanilla version by large margins. We achieve an 8.44 FID score on MSCOCO, surpassing VQ-Diffusion by 5.42 FID score. When trained on ImageNet, we dramatically improve the FID score from 11.89 to 4.83, demonstrating the superiority of our proposed techniques.

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Profit Maximization in Social Networks and Non-monotone DR-submodular Maximization

In this paper, we study the non-monotone DR-submodular function maximization over integer lattice. Functions over integer lattice have been defined submodular property that is similar to submodularity of set functions. DR-submodular is a further extended submodular concept for functions over the integer lattice, which captures the diminishing return property. Such functions find many applications in machine learning, social networks, wireless networks, etc. The techniques for submodular set function maximization can be applied to DR-submodular function maximization, e.g., the double greedy algorithm has a $1/2$-approximation ratio, whose running time is $O(nB)$, where $n$ is the size of the ground set, $B$ is the integer bound of a coordinate. In our study, we design a $1/2$-approximate binary search double greedy algorithm, and we prove that its time complexity is $O(n\log B)$, which significantly improves the running time. Specifically, we consider its application to the profit maximization problem in social networks with a bipartite model, the goal of this problem is to maximize the net profit gained from a product promoting activity, which is the difference of the influence gain and the promoting cost. We prove that the objective function is DR-submodular over integer lattice. We apply binary search double greedy algorithm to this problem and verify the effectiveness.

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Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion

This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.

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CLIP Itself is a Strong Fine-tuner: Achieving 85.7% and 88.0% Top-1 Accuracy with ViT-B and ViT-L on ImageNet

Recent studies have shown that CLIP has achieved remarkable success in performing zero-shot inference while its fine-tuning performance is not satisfactory. In this paper, we identify that fine-tuning performance is significantly impacted by hyper-parameter choices. We examine various key hyper-parameters and empirically evaluate their impact in fine-tuning CLIP for classification tasks through a comprehensive study. We find that the fine-tuning performance of CLIP is substantially underestimated. Equipped with hyper-parameter refinement, we demonstrate CLIP itself is better or at least competitive in fine-tuning compared with large-scale supervised pre-training approaches or latest works that use CLIP as prediction targets in Masked Image Modeling. Specifically, CLIP ViT-Base/16 and CLIP ViT-Large/14 can achieve 85.7%,88.0% finetuning Top-1 accuracy on the ImageNet-1K dataset . These observations challenge the conventional conclusion that CLIP is not suitable for fine-tuning, and motivate us to rethink recently proposed improvements based on CLIP. We will release our code publicly at \url{https://github.com/LightDXY/FT-CLIP}.

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Paint by Example: Exemplar-based Image Editing with Diffusion Models

Language-guided image editing has achieved great success recently. In this paper, for the first time, we investigate exemplar-guided image editing for more precise control. We achieve this goal by leveraging self-supervised training to disentangle and re-organize the source image and the exemplar. However, the naive approach will cause obvious fusing artifacts. We carefully analyze it and propose an information bottleneck and strong augmentations to avoid the trivial solution of directly copying and pasting the exemplar image. Meanwhile, to ensure the controllability of the editing process, we design an arbitrary shape mask for the exemplar image and leverage the classifier-free guidance to increase the similarity to the exemplar image. The whole framework involves a single forward of the diffusion model without any iterative optimization. We demonstrate that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity.

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StyleSwin: Transformer-based GAN for High-resolution Image Generation

Despite the tantalizing success in a broad of vision tasks, transformers have not yet demonstrated on-par ability as ConvNets in high-resolution image generative modeling. In this paper, we seek to explore using pure transformers to build a generative adversarial network for high-resolution image synthesis. To this end, we believe that local attention is crucial to strike the balance between computational efficiency and modeling capacity. Hence, the proposed generator adopts Swin transformer in a style-based architecture. To achieve a larger receptive field, we propose double attention which simultaneously leverages the context of the local and the shifted windows, leading to improved generation quality. Moreover, we show that offering the knowledge of the absolute position that has been lost in window-based transformers greatly benefits the generation quality. The proposed StyleSwin is scalable to high resolutions, with both the coarse geometry and fine structures benefit from the strong expressivity of transformers. However, blocking artifacts occur during high-resolution synthesis because performing the local attention in a block-wise manner may break the spatial coherency. To solve this, we empirically investigate various solutions, among which we find that employing a wavelet discriminator to examine the spectral discrepancy effectively suppresses the artifacts. Extensive experiments show the superiority over prior transformer-based GANs, especially on high resolutions, e.g., 1024x1024. The StyleSwin, without complex training strategies, excels over StyleGAN on CelebA-HQ 1024, and achieves on-par performance on FFHQ-1024, proving the promise of using transformers for high-resolution image generation. The code and models will be available at https://github.com/microsoft/StyleSwin.

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Vector Quantized Diffusion Model for Text-to-Image Synthesis

We present the vector quantized diffusion (VQ-Diffusion) model for text-to-image generation. This method is based on a vector quantized variational autoencoder (VQ-VAE) whose latent space is modeled by a conditional variant of the recently developed Denoising Diffusion Probabilistic Model (DDPM). We find that this latent-space method is well-suited for text-to-image generation tasks because it not only eliminates the unidirectional bias with existing methods but also allows us to incorporate a mask-and-replace diffusion strategy to avoid the accumulation of errors, which is a serious problem with existing methods. Our experiments show that the VQ-Diffusion produces significantly better text-to-image generation results when compared with conventional autoregressive (AR) models with similar numbers of parameters. Compared with previous GAN-based text-to-image methods, our VQ-Diffusion can handle more complex scenes and improve the synthesized image quality by a large margin. Finally, we show that the image generation computation in our method can be made highly efficient by reparameterization. With traditional AR methods, the text-to-image generation time increases linearly with the output image resolution and hence is quite time consuming even for normal size images. The VQ-Diffusion allows us to achieve a better trade-off between quality and speed. Our experiments indicate that the VQ-Diffusion model with the reparameterization is fifteen times faster than traditional AR methods while achieving a better image quality.

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High-Fidelity and Arbitrary Face Editing

Cycle consistency is widely used for face editing. However, we observe that the generator tends to find a tricky way to hide information from the original image to satisfy the constraint of cycle consistency, making it impossible to maintain the rich details (e.g., wrinkles and moles) of non-editing areas. In this work, we propose a simple yet effective method named HifaFace to address the above-mentioned problem from two perspectives. First, we relieve the pressure of the generator to synthesize rich details by directly feeding the high-frequency information of the input image into the end of the generator. Second, we adopt an additional discriminator to encourage the generator to synthesize rich details. Specifically, we apply wavelet transformation to transform the image into multi-frequency domains, among which the high-frequency parts can be used to recover the rich details. We also notice that a fine-grained and wider-range control for the attribute is of great importance for face editing. To achieve this goal, we propose a novel attribute regression loss. Powered by the proposed framework, we achieve high-fidelity and arbitrary face editing, outperforming other state-of-the-art approaches.

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Learnable Sampling 3D Convolution for Video Enhancement and Action Recognition

A key challenge in video enhancement and action recognition is to fuse useful information from neighboring frames. Recent works suggest establishing accurate correspondences between neighboring frames before fusing temporal information. However, the generated results heavily depend on the quality of correspondence estimation. In this paper, we propose a more robust solution: \emph{sampling and fusing multi-level features} across neighborhood frames to generate the results. Based on this idea, we introduce a new module to improve the capability of 3D convolution, namely, learnable sampling 3D convolution (\emph{LS3D-Conv}). We add learnable 2D offsets to 3D convolution which aims to sample locations on spatial feature maps across frames. The offsets can be learned for specific tasks. The \emph{LS3D-Conv} can flexibly replace 3D convolution layers in existing 3D networks and get new architectures, which learns the sampling at multiple feature levels. The experiments on video interpolation, video super-resolution, video denoising, and action recognition demonstrate the effectiveness of our approach.

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GIQA: Generated Image Quality Assessment

Generative adversarial networks (GANs) have achieved impressive results today, but not all generated images are perfect. A number of quantitative criteria have recently emerged for generative model, but none of them are designed for a single generated image. In this paper, we propose a new research topic, Generated Image Quality Assessment (GIQA), which quantitatively evaluates the quality of each generated image. We introduce three GIQA algorithms from two perspectives: learning-based and data-based. We evaluate a number of images generated by various recent GAN models on different datasets and demonstrate that they are consistent with human assessments. Furthermore, GIQA is available to many applications, like separately evaluating the realism and diversity of generative models, and enabling online hard negative mining (OHEM) in the training of GANs to improve the results.

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PriorGAN: Real Data Prior for Generative Adversarial Nets

Generative adversarial networks (GANs) have achieved rapid progress in learning rich data distributions. However, we argue about two main issues in existing techniques. First, the low quality problem where the learned distribution has massive low quality samples. Second, the missing modes problem where the learned distribution misses some certain regions of the real data distribution. To address these two issues, we propose a novel prior that captures the whole real data distribution for GANs, which are called PriorGANs. To be specific, we adopt a simple yet elegant Gaussian Mixture Model (GMM) to build an explicit probability distribution on the feature level for the whole real data. By maximizing the probability of generated data, we can push the low quality samples to high quality. Meanwhile, equipped with the prior, we can estimate the missing modes in the learned distribution and design a sampling strategy on the real data to solve the problem. The proposed real data prior can generalize to various training settings of GANs, such as LSGAN, WGAN-GP, SNGAN, and even the StyleGAN. Our experiments demonstrate that PriorGANs outperform the state-of-the-art on the CIFAR-10, FFHQ, LSUN-cat, and LSUN-bird datasets by large margins.

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Mask-Guided Portrait Editing with Conditional GANs

Portrait editing is a popular subject in photo manipulation. The Generative Adversarial Network (GAN) advances the generating of realistic faces and allows more face editing. In this paper, we argue about three issues in existing techniques: diversity, quality, and controllability for portrait synthesis and editing. To address these issues, we propose a novel end-to-end learning framework that leverages conditional GANs guided by provided face masks for generating faces. The framework learns feature embeddings for every face component (e.g., mouth, hair, eye), separately, contributing to better correspondences for image translation, and local face editing. With the mask, our network is available to many applications, like face synthesis driven by mask, face Swap+ (including hair in swapping), and local manipulation. It can also boost the performance of face parsing a bit as an option of data augmentation.

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Arbitrary Style Transfer with Deep Feature Reshuffle

This paper introduces a novel method by reshuffling deep features (i.e., permuting the spacial locations of a feature map) of the style image for arbitrary style transfer. We theoretically prove that our new style loss based on reshuffle connects both global and local style losses respectively used by most parametric and non-parametric neural style transfer methods. This simple idea can effectively address the challenging issues in existing style transfer methods. On one hand, it can avoid distortions in local style patterns, and allow semantic-level transfer, compared with neural parametric methods. On the other hand, it can preserve globally similar appearance to the style image, and avoid wash-out artifacts, compared with neural non-parametric methods. Based on the proposed loss, we also present a progressive feature-domain optimization approach. The experiments show that our method is widely applicable to various styles, and produces better quality than existing methods.

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