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Shuyin Xia

Publications and source records attributed to Shuyin Xia.

At least 37 records · Page 2Linked to original sources

Granular Ball Guided Masking: Structure-aware Data Augmentation

Deep learning models have achieved remarkable success in computer vision but still rely heavily on large-scale labeled data and tend to overfit when data is limited or distributions shift. Data augmentation -- particularly mask-based information dropping -- can enhance robustness by forcing models to explore complementary cues; however, existing approaches often lack structural awareness and risk discarding essential semantics. We propose Granular Ball Guided Masking (GBGM), a structure-aware augmentation strategy guided by Granular Ball Computing (GBC). GBGM adaptively preserves semantically rich, structurally important regions while suppressing redundant areas through a coarse-to-fine hierarchical masking process, producing augmentations that are both representative and discriminative. Extensive experiments on multiple benchmarks demonstrate consistent improvements not only in image classification and masked image reconstruction, but also in image tampering detection, validating the effectiveness and generalization of GBGM across both recognition and forensic scenarios. Simple and model-agnostic, GBGM integrates seamlessly into CNNs and Vision Transformers, offering a practical paradigm for structure-aware data augmentation.

cs.CV↗

Finding Time Series Anomalies using Granular-ball Vector Data Description

Modeling normal behavior in dynamic, nonlinear time series data is challenging for effective anomaly detection. Traditional methods, such as nearest neighbor and clustering approaches, often depend on rigid assumptions, such as a predefined number of reliable neighbors or clusters, which frequently break down in complex temporal scenarios. To address these limitations, we introduce the Granular-ball One-Class Network (GBOC), a novel approach based on a data-adaptive representation called Granular-ball Vector Data Description (GVDD). GVDD partitions the latent space into compact, high-density regions represented by granular-balls, which are generated through a density-guided hierarchical splitting process and refined by removing noisy structures. Each granular-ball serves as a prototype for local normal behavior, naturally positioning itself between individual instances and clusters while preserving the local topological structure of the sample set. During training, GBOC improves the compactness of representations by aligning samples with their nearest granular-ball centers. During inference, anomaly scores are computed based on the distance to the nearest granular-ball. By focusing on dense, high-quality regions and significantly reducing the number of prototypes, GBOC delivers both robustness and efficiency in anomaly detection. Extensive experiments validate the effectiveness and superiority of the proposed method, highlighting its ability to handle the challenges of time series anomaly detection.

cs.LG↗

GBSK: Skeleton Clustering via Granular-ball Computing and Multi-Sampling for Large-Scale Data

To effectively handle clustering task for large-scale datasets, we propose a novel scalable skeleton clustering algorithm, namely GBSK, which leverages the granular-ball technique to capture the underlying structure of data. By multi-sampling the dataset and constructing multi-grained granular-balls, GBSK progressively uncovers a statistical "skeleton" -- a spatial abstraction that approximates the essential structure and distribution of the original data. This strategy enables GBSK to dramatically reduce computational overhead while maintaining high clustering accuracy. In addition, we introduce an adaptive version, AGBSK, with simplified parameter settings to enhance usability and facilitate deployment in real-world scenarios. Extensive experiments conducted on standard computing hardware demonstrate that GBSK achieves high efficiency and strong clustering performance on large-scale datasets, including one with up to 100 million instances across 256 dimensions. Our implementation and experimental results are available at: https://github.com/XFastDataLab/GBSK/.

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Granular-Ball-Induced Multiple Kernel K-Means

Most existing multi-kernel clustering algorithms, such as multi-kernel K-means, often struggle with computational efficiency and robustness when faced with complex data distributions. These challenges stem from their dependence on point-to-point relationships for optimization, which can lead to difficulty in accurately capturing data sets' inherent structure and diversity. Additionally, the intricate interplay between multiple kernels in such algorithms can further exacerbate these issues, effectively impacting their ability to cluster data points in high-dimensional spaces. In this paper, we leverage granular-ball computing to improve the multi-kernel clustering framework. The core of granular-ball computing is to adaptively fit data distribution by balls from coarse to acceptable levels. Each ball can enclose data points based on a density consistency measurement. Such ball-based data description thus improves the computational efficiency and the robustness to unknown noises. Specifically, based on granular-ball representations, we introduce the granular-ball kernel (GBK) and its corresponding granular-ball multi-kernel K-means framework (GB-MKKM) for efficient clustering. Using granular-ball relationships in multiple kernel spaces, the proposed GB-MKKM framework shows its superiority in efficiency and clustering performance in the empirical evaluation of various clustering tasks.

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GBGC: Efficient and Adaptive Graph Coarsening via Granular-ball Computing

The objective of graph coarsening is to generate smaller, more manageable graphs while preserving key information of the original graph. Previous work were mainly based on the perspective of spectrum-preserving, using some predefined coarsening rules to make the eigenvalues of the Laplacian matrix of the original graph and the coarsened graph match as much as possible. However, they largely overlooked the fact that the original graph is composed of subregions at different levels of granularity, where highly connected and similar nodes should be more inclined to be aggregated together as nodes in the coarsened graph. By combining the multi-granularity characteristics of the graph structure, we can generate coarsened graph at the optimal granularity. To this end, inspired by the application of granular-ball computing in multi-granularity, we propose a new multi-granularity, efficient, and adaptive coarsening method via granular-ball (GBGC), which significantly improves the coarsening results and efficiency. Specifically, GBGC introduces an adaptive granular-ball graph refinement mechanism, which adaptively splits the original graph from coarse to fine into granular-balls of different sizes and optimal granularity, and constructs the coarsened graph using these granular-balls as supernodes. In addition, compared with other state-of-the-art graph coarsening methods, the processing speed of this method can be increased by tens to hundreds of times and has lower time complexity. The accuracy of GBGC is almost always higher than that of the original graph due to the good robustness and generalization of the granular-ball computing, so it has the potential to become a standard graph data preprocessing method.

cs.AI↗

GAdaBoost: An Efficient and Robust AdaBoost Algorithm Based on Granular-Ball Structure

Adaptive Boosting (AdaBoost) faces significant challenges posed by label noise, especially in multiclass classification tasks. Existing methods either lack mechanisms to handle label noise effectively or suffer from high computational costs due to redundant data usage. Inspired by granular computing, this paper proposes granular adaptive boosting (GAdaBoost), a novel two-stage framework comprising a data granulation stage and an adaptive boosting stage, to enhance efficiency and robustness under noisy conditions. To validate its feasibility, an extension of SAMME, termed GAdaBoost.SA, is proposed. Specifically, first, a granular-ball generation method is designed to compress data while preserving diversity and mitigating label noise. Second, the granular ball-based SAMME algorithm focuses on granular balls rather than individual samples, improving efficiency and reducing sensitivity to noise. Experimental results on some noisy datasets show that the proposed approach achieves superior robustness and efficiency compared with existing methods, demonstrating that this work effectively extends AdaBoost and SAMME.

cs.LG↗

Approximate Borderline Sampling using Granular-Ball for Classification Tasks

Data sampling enhances classifier efficiency and robustness through data compression and quality improvement. Recently, the sampling method based on granular-ball (GB) has shown promising performance in generality and noisy classification tasks. However, some limitations remain, including the absence of borderline sampling strategies and issues with class boundary blurring or shrinking due to overlap between GBs. In this paper, an approximate borderline sampling method using GBs is proposed for classification tasks. First, a restricted diffusion-based GB generation (RD-GBG) method is proposed, which prevents GB overlaps by constrained expansion, preserving precise geometric representation of GBs via redefined ones. Second, based on the concept of heterogeneous nearest neighbor, a GB-based approximate borderline sampling (GBABS) method is proposed, which is the first general sampling method capable of both borderline sampling and improving the quality of class noise datasets. Additionally, since RD-GBG incorporates noise detection and GBABS focuses on borderline samples, GBABS performs outstandingly on class noise datasets without the need for an optimal purity threshold. Experimental results demonstrate that the proposed methods outperform the GB-based sampling method and several representative sampling methods. Our source code is publicly available at https://github.com/CherylTse/GBABS.

cs.CV↗

Efficient Quantum Approximate $k$NN Algorithm via Granular-Ball Computing

High time complexity is one of the biggest challenges faced by $k$-Nearest Neighbors ($k$NN). Although current classical and quantum $k$NN algorithms have made some improvements, they still have a speed bottleneck when facing large amounts of data. To address this issue, we propose an innovative algorithm called Granular-Ball based Quantum $k$NN(GB-Q$k$NN). This approach achieves higher efficiency by first employing granular-balls, which reduces the data size needed to processed. The search process is then accelerated by adopting a Hierarchical Navigable Small World (HNSW) method. Moreover, we optimize the time-consuming steps, such as distance calculation, of the HNSW via quantization, further reducing the time complexity of the construct and search process. By combining the use of granular-balls and quantization of the HNSW method, our approach manages to take advantage of these treatments and significantly reduces the time complexity of the $k$NN-like algorithms, as revealed by a comprehensive complexity analysis.

quant-ph↗

GBG++: A Fast and Stable Granular Ball Generation Method for Classification

Granular ball computing (GBC), as an efficient, robust, and scalable learning method, has become a popular research topic of granular computing. GBC includes two stages: granular ball generation (GBG) and multi-granularity learning based on the granular ball (GB). However, the stability and efficiency of existing GBG methods need to be further improved due to their strong dependence on $k$-means or $k$-division. In addition, GB-based classifiers only unilaterally consider the GB's geometric characteristics to construct classification rules, but the GB's quality is ignored. Therefore, in this paper, based on the attention mechanism, a fast and stable GBG (GBG++) method is proposed first. Specifically, the proposed GBG++ method only needs to calculate the distances from the data-driven center to the undivided samples when splitting each GB instead of randomly selecting the center and calculating the distances between it and all samples. Moreover, an outlier detection method is introduced to identify local outliers. Consequently, the GBG++ method can significantly improve effectiveness, robustness, and efficiency while being absolutely stable. Second, considering the influence of the sample size within the GB on the GB's quality, based on the GBG++ method, an improved GB-based $k$-nearest neighbors algorithm (GB$k$NN++) is presented, which can reduce misclassification at the class boundary. Finally, the experimental results indicate that the proposed method outperforms several existing GB-based classifiers and classical machine learning classifiers on $24$ public benchmark datasets. The implementation code of experiments is available at https://github.com/CherylTse/GBG-plusplus.

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GBO:AMulti-Granularity Optimization Algorithm via Granular-ball for Continuous Problems

Optimization problems aim to find the optimal solution, which is becoming increasingly complex and difficult to solve. Traditional evolutionary optimization methods always overlook the granular characteristics of solution space. In the real scenario of numerous optimizations, the solution space is typically partitioned into sub-regions characterized by varying degree distributions. These sub-regions present different granularity characteristics at search potential and difficulty. Considering the granular characteristics of the solution space, the number of coarse-grained regions is smaller than the number of points, so the calculation is more efficient. On the other hand, coarse-grained characteristics are not easily affected by fine-grained sample points, so the calculation is more robust. To this end, this paper proposes a new multi-granularity evolutionary optimization method, namely the Granular-ball Optimization (GBO) algorithm, which characterizes and searches the solution space from coarse to fine. Specifically, using granular-balls instead of traditional points for optimization increases the diversity and robustness of the random search process. At the same time, the search range in different iteration processes is limited by the radius of granular-balls, covering the solution space from large to small. The mechanism of granular-ball splitting is applied to continuously split and evolve the large granular-balls into smaller ones for refining the solution space. Extensive experiments on commonly used benchmarks have shown that GBO outperforms popular and advanced evolutionary algorithms. The code can be found in the supporting materials.

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GBFRS: Robust Fuzzy Rough Sets via Granular-ball Computing

Fuzzy rough set theory is effective for processing datasets with complex attributes, supported by a solid mathematical foundation and closely linked to kernel methods in machine learning. Attribute reduction algorithms and classifiers based on fuzzy rough set theory exhibit promising performance in the analysis of high-dimensional multivariate complex data. However, most existing models operate at the finest granularity, rendering them inefficient and sensitive to noise, especially for high-dimensional big data. Thus, enhancing the robustness of fuzzy rough set models is crucial for effective feature selection. Muiti-garanularty granular-ball computing, a recent development, uses granular-balls of different sizes to adaptively represent and cover the sample space, performing learning based on these granular-balls. This paper proposes integrating multi-granularity granular-ball computing into fuzzy rough set theory, using granular-balls to replace sample points. The coarse-grained characteristics of granular-balls make the model more robust. Additionally, we propose a new method for generating granular-balls, scalable to the entire supervised method based on granular-ball computing. A forward search algorithm is used to select feature sequences by defining the correlation between features and categories through dependence functions. Experiments demonstrate the proposed model's effectiveness and superiority over baseline methods.

cs.AI↗

A New Perspective on Privacy Protection in Federated Learning with Granular-Ball Computing

Federated Learning (FL) facilitates collaborative model training while prioritizing privacy by avoiding direct data sharing. However, most existing articles attempt to address challenges within the model's internal parameters and corresponding outputs, while neglecting to solve them at the input level. To address this gap, we propose a novel framework called Granular-Ball Federated Learning (GrBFL) for image classification. GrBFL diverges from traditional methods that rely on the finest-grained input data. Instead, it segments images into multiple regions with optimal coarse granularity, which are then reconstructed into a graph structure. We designed a two-dimensional binary search segmentation algorithm based on variance constraints for GrBFL, which effectively removes redundant information while preserving key representative features. Extensive theoretical analysis and experiments demonstrate that GrBFL not only safeguards privacy and enhances efficiency but also maintains robust utility, consistently outperforming other state-of-the-art FL methods. The code is available at https://github.com/AIGNLAI/GrBFL.

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Multi-Granularity Open Intent Classification via Adaptive Granular-Ball Decision Boundary

Open intent classification is critical for the development of dialogue systems, aiming to accurately classify known intents into their corresponding classes while identifying unknown intents. Prior boundary-based methods assumed known intents fit within compact spherical regions, focusing on coarse-grained representation and precise spherical decision boundaries. However, these assumptions are often violated in practical scenarios, making it difficult to distinguish known intent classes from unknowns using a single spherical boundary. To tackle these issues, we propose a Multi-granularity Open intent classification method via adaptive Granular-Ball decision boundary (MOGB). Our MOGB method consists of two modules: representation learning and decision boundary acquiring. To effectively represent the intent distribution, we design a hierarchical representation learning method. This involves iteratively alternating between adaptive granular-ball clustering and nearest sub-centroid classification to capture fine-grained semantic structures within known intent classes. Furthermore, multi-granularity decision boundaries are constructed for open intent classification by employing granular-balls with varying centroids and radii. Extensive experiments conducted on three public datasets demonstrate the effectiveness of our proposed method.

cs.CL↗

Graph Coarsening via Supervised Granular-Ball for Scalable Graph Neural Network Training

Graph Neural Networks (GNNs) have demonstrated significant achievements in processing graph data, yet scalability remains a substantial challenge. To address this, numerous graph coarsening methods have been developed. However, most existing coarsening methods are training-dependent, leading to lower efficiency, and they all require a predefined coarsening rate, lacking an adaptive approach. In this paper, we employ granular-ball computing to effectively compress graph data. We construct a coarsened graph network by iteratively splitting the graph into granular-balls based on a purity threshold and using these granular-balls as super vertices. This granulation process significantly reduces the size of the original graph, thereby greatly enhancing the training efficiency and scalability of GNNs. Additionally, our algorithm can adaptively perform splitting without requiring a predefined coarsening rate. Experimental results demonstrate that our method achieves accuracy comparable to training on the original graph. Noise injection experiments further indicate that our method exhibits robust performance. Moreover, our approach can reduce the graph size by up to 20 times without compromising test accuracy, substantially enhancing the scalability of GNNs.

cs.LG↗

EvoSampling: A Granular Ball-based Evolutionary Hybrid Sampling with Knowledge Transfer for Imbalanced Learning

Class imbalance would lead to biased classifiers that favor the majority class and disadvantage the minority class. Unfortunately, from a practical perspective, the minority class is of importance in many real-life applications. Hybrid sampling methods address this by oversampling the minority class to increase the number of its instances, followed by undersampling to remove low-quality instances. However, most existing sampling methods face difficulties in generating diverse high-quality instances and often fail to remove noise or low-quality instances on a larger scale effectively. This paper therefore proposes an evolutionary multi-granularity hybrid sampling method, called EvoSampling. During the oversampling process, genetic programming (GP) is used with multi-task learning to effectively and efficiently generate diverse high-quality instances. During the undersampling process, we develop a granular ball-based undersampling method that removes noise in a multi-granular fashion, thereby enhancing data quality. Experiments on 20 imbalanced datasets demonstrate that EvoSampling effectively enhances the performance of various classification algorithms by providing better datasets than existing sampling methods. Besides, ablation studies further indicate that allowing knowledge transfer accelerates the GP's evolutionary learning process.

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HumanVLM: Foundation for Human-Scene Vision-Language Model

Human-scene vision-language tasks are increasingly prevalent in diverse social applications, yet recent advancements predominantly rely on models specifically tailored to individual tasks. Emerging research indicates that large vision-language models (VLMs) can enhance performance across various downstream vision-language understanding tasks. However, general-domain models often underperform in specialized fields. This study introduces a domain-specific Large Vision-Language Model, Human-Scene Vision-Language Model (HumanVLM), designed to provide a foundation for human-scene Vision-Language tasks. Specifically, (1) we create a large-scale human-scene multimodal image-text dataset (HumanCaption-10M) sourced from the Internet to facilitate domain-specific alignment; (2) develop a captioning approach for human-centered images, capturing human faces, bodies, and backgrounds, and construct a high-quality Human-Scene image-text dataset (HumanCaptionHQ, about 311k pairs) that contain as much detailed information as possible about human; (3) Using HumanCaption-10M and HumanCaptionHQ, we train a HumanVLM. In the experiments, we then evaluate our HumanVLM across varous downstream tasks, where it demonstrates superior overall performance among multimodal models of comparable scale, particularly excelling in human-related tasks and significantly outperforming similar models, including Qwen2VL and ChatGPT-4o. HumanVLM, alongside the data introduced, will stimulate the research in human-around fields.

cs.AI↗

GBCT: An Efficient and Adaptive Granular-Ball Clustering Algorithm for Complex Data

Traditional clustering algorithms often focus on the most fine-grained information and achieve clustering by calculating the distance between each pair of data points or implementing other calculations based on points. This way is not inconsistent with the cognitive mechanism of "global precedence" in human brain, resulting in those methods' bad performance in efficiency, generalization ability and robustness. To address this problem, we propose a new clustering algorithm called granular-ball clustering (GBCT) via granular-ball computing. Firstly, GBCT generates a smaller number of granular-balls to represent the original data, and forms clusters according to the relationship between granular-balls, instead of the traditional point relationship. At the same time, its coarse-grained characteristics are not susceptible to noise, and the algorithm is efficient and robust; besides, as granular-balls can fit various complex data, GBCT performs much better in non-spherical data sets than other traditional clustering methods. The completely new coarse granularity representation method of GBCT and cluster formation mode can also used to improve other traditional methods.

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Granular-ball Representation Learning for Deep CNN on Learning with Label Noise

In actual scenarios, whether manually or automatically annotated, label noise is inevitably generated in the training data, which can affect the effectiveness of deep CNN models. The popular solutions require data cleaning or designing additional optimizations to punish the data with mislabeled data, thereby enhancing the robustness of models. However, these methods come at the cost of weakening or even losing some data during the training process. As we know, content is the inherent attribute of an image that does not change with changes in annotations. In this study, we propose a general granular-ball computing (GBC) module that can be embedded into a CNN model, where the classifier finally predicts the label of granular-ball ($gb$) samples instead of each individual samples. Specifically, considering the classification task: (1) in forward process, we split the input samples as $gb$ samples at feature-level, each of which can correspond to multiple samples with varying numbers and share one single label; (2) during the backpropagation process, we modify the gradient allocation strategy of the GBC module to enable it to propagate normally; and (3) we develop an experience replay policy to ensure the stability of the training process. Experiments demonstrate that the proposed method can improve the robustness of CNN models with no additional data or optimization.

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