Searcharxiv⌕ Search

arXiv subjects

Si Liu

Publications and source records attributed to Si Liu.

At least 127 records · Page 7Linked to original sources

Enhancing 3D Lane Detection and Topology Reasoning with 2D Lane Priors

3D lane detection and topology reasoning are essential tasks in autonomous driving scenarios, requiring not only detecting the accurate 3D coordinates on lane lines, but also reasoning the relationship between lanes and traffic elements. Current vision-based methods, whether explicitly constructing BEV features or not, all establish the lane anchors/queries in 3D space while ignoring the 2D lane priors. In this study, we propose Topo2D, a novel framework based on Transformer, leveraging 2D lane instances to initialize 3D queries and 3D positional embeddings. Furthermore, we explicitly incorporate 2D lane features into the recognition of topology relationships among lane centerlines and between lane centerlines and traffic elements. Topo2D achieves 44.5% OLS on multi-view topology reasoning benchmark OpenLane-V2 and 62.6% F-Socre on single-view 3D lane detection benchmark OpenLane, exceeding the performance of existing state-of-the-art methods.

cs.CV↗

Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT

Lumina-T2X is a nascent family of Flow-based Large Diffusion Transformers that establishes a unified framework for transforming noise into various modalities, such as images and videos, conditioned on text instructions. Despite its promising capabilities, Lumina-T2X still encounters challenges including training instability, slow inference, and extrapolation artifacts. In this paper, we present Lumina-Next, an improved version of Lumina-T2X, showcasing stronger generation performance with increased training and inference efficiency. We begin with a comprehensive analysis of the Flag-DiT architecture and identify several suboptimal components, which we address by introducing the Next-DiT architecture with 3D RoPE and sandwich normalizations. To enable better resolution extrapolation, we thoroughly compare different context extrapolation methods applied to text-to-image generation with 3D RoPE, and propose Frequency- and Time-Aware Scaled RoPE tailored for diffusion transformers. Additionally, we introduced a sigmoid time discretization schedule to reduce sampling steps in solving the Flow ODE and the Context Drop method to merge redundant visual tokens for faster network evaluation, effectively boosting the overall sampling speed. Thanks to these improvements, Lumina-Next not only improves the quality and efficiency of basic text-to-image generation but also demonstrates superior resolution extrapolation capabilities and multilingual generation using decoder-based LLMs as the text encoder, all in a zero-shot manner. To further validate Lumina-Next as a versatile generative framework, we instantiate it on diverse tasks including visual recognition, multi-view, audio, music, and point cloud generation, showcasing strong performance across these domains. By releasing all codes and model weights, we aim to advance the development of next-generation generative AI capable of universal modeling.

cs.CV↗

Learning Background Prompts to Discover Implicit Knowledge for Open Vocabulary Object Detection

Open vocabulary object detection (OVD) aims at seeking an optimal object detector capable of recognizing objects from both base and novel categories. Recent advances leverage knowledge distillation to transfer insightful knowledge from pre-trained large-scale vision-language models to the task of object detection, significantly generalizing the powerful capabilities of the detector to identify more unknown object categories. However, these methods face significant challenges in background interpretation and model overfitting and thus often result in the loss of crucial background knowledge, giving rise to sub-optimal inference performance of the detector. To mitigate these issues, we present a novel OVD framework termed LBP to propose learning background prompts to harness explored implicit background knowledge, thus enhancing the detection performance w.r.t. base and novel categories. Specifically, we devise three modules: Background Category-specific Prompt, Background Object Discovery, and Inference Probability Rectification, to empower the detector to discover, represent, and leverage implicit object knowledge explored from background proposals. Evaluation on two benchmark datasets, OV-COCO and OV-LVIS, demonstrates the superiority of our proposed method over existing state-of-the-art approaches in handling the OVD tasks.

cs.CV↗

Communication-Efficient Collaborative Perception via Information Filling with Codebook

Collaborative perception empowers each agent to improve its perceptual ability through the exchange of perceptual messages with other agents. It inherently results in a fundamental trade-off between perception ability and communication cost. To address this bottleneck issue, our core idea is to optimize the collaborative messages from two key aspects: representation and selection. The proposed codebook-based message representation enables the transmission of integer codes, rather than high-dimensional feature maps. The proposed information-filling-driven message selection optimizes local messages to collectively fill each agent's information demand, preventing information overflow among multiple agents. By integrating these two designs, we propose CodeFilling, a novel communication-efficient collaborative perception system, which significantly advances the perception-communication trade-off and is inclusive to both homogeneous and heterogeneous collaboration settings. We evaluate CodeFilling in both a real-world dataset, DAIR-V2X, and a new simulation dataset, OPV2VH+. Results show that CodeFilling outperforms previous SOTA Where2comm on DAIR-V2X/OPV2VH+ with 1,333/1,206 times lower communication volume. Our code is available at https://github.com/PhyllisH/CodeFilling.

cs.IT↗

Unifying Qualitative and Quantitative Safety Verification of DNN-Controlled Systems

The rapid advance of deep reinforcement learning techniques enables the oversight of safety-critical systems through the utilization of Deep Neural Networks (DNNs). This underscores the pressing need to promptly establish certified safety guarantees for such DNN-controlled systems. Most of the existing verification approaches rely on qualitative approaches, predominantly employing reachability analysis. However, qualitative verification proves inadequate for DNN-controlled systems as their behaviors exhibit stochastic tendencies when operating in open and adversarial environments. In this paper, we propose a novel framework for unifying both qualitative and quantitative safety verification problems of DNN-controlled systems. This is achieved by formulating the verification tasks as the synthesis of valid neural barrier certificates (NBCs). Initially, the framework seeks to establish almost-sure safety guarantees through qualitative verification. In cases where qualitative verification fails, our quantitative verification method is invoked, yielding precise lower and upper bounds on probabilistic safety across both infinite and finite time horizons. To facilitate the synthesis of NBCs, we introduce their $k$-inductive variants. We also devise a simulation-guided approach for training NBCs, aiming to achieve tightness in computing precise certified lower and upper bounds. We prototype our approach into a tool called $\textsf{UniQQ}$ and showcase its efficacy on four classic DNN-controlled systems.

cs.LG↗

V2X-PC: Vehicle-to-everything Collaborative Perception via Point Cluster

The objective of the collaborative vehicle-to-everything perception task is to enhance the individual vehicle's perception capability through message communication among neighboring traffic agents. Previous methods focus on achieving optimal performance within bandwidth limitations and typically adopt BEV maps as the basic collaborative message units. However, we demonstrate that collaboration with dense representations is plagued by object feature destruction during message packing, inefficient message aggregation for long-range collaboration, and implicit structure representation communication. To tackle these issues, we introduce a brand new message unit, namely point cluster, designed to represent the scene sparsely with a combination of low-level structure information and high-level semantic information. The point cluster inherently preserves object information while packing messages, with weak relevance to the collaboration range, and supports explicit structure modeling. Building upon this representation, we propose a novel framework V2X-PC for collaborative perception. This framework includes a Point Cluster Packing (PCP) module to keep object feature and manage bandwidth through the manipulation of cluster point numbers. As for effective message aggregation, we propose a Point Cluster Aggregation (PCA) module to match and merge point clusters associated with the same object. To further handle time latency and pose errors encountered in real-world scenarios, we propose parameter-free solutions that can adapt to different noisy levels without finetuning. Experiments on two widely recognized collaborative perception benchmarks showcase the superior performance of our method compared to the previous state-of-the-art approaches relying on BEV maps.

cs.CV↗

FouriScale: A Frequency Perspective on Training-Free High-Resolution Image Synthesis

In this study, we delve into the generation of high-resolution images from pre-trained diffusion models, addressing persistent challenges, such as repetitive patterns and structural distortions, that emerge when models are applied beyond their trained resolutions. To address this issue, we introduce an innovative, training-free approach FouriScale from the perspective of frequency domain analysis. We replace the original convolutional layers in pre-trained diffusion models by incorporating a dilation technique along with a low-pass operation, intending to achieve structural consistency and scale consistency across resolutions, respectively. Further enhanced by a padding-then-crop strategy, our method can flexibly handle text-to-image generation of various aspect ratios. By using the FouriScale as guidance, our method successfully balances the structural integrity and fidelity of generated images, achieving an astonishing capacity of arbitrary-size, high-resolution, and high-quality generation. With its simplicity and compatibility, our method can provide valuable insights for future explorations into the synthesis of ultra-high-resolution images. The code will be released at https://github.com/LeonHLJ/FouriScale.

cs.CV↗

Data Augmentation in Human-Centric Vision

This survey presents a comprehensive analysis of data augmentation techniques in human-centric vision tasks, a first of its kind in the field. It delves into a wide range of research areas including person ReID, human parsing, human pose estimation, and pedestrian detection, addressing the significant challenges posed by overfitting and limited training data in these domains. Our work categorizes data augmentation methods into two main types: data generation and data perturbation. Data generation covers techniques like graphic engine-based generation, generative model-based generation, and data recombination, while data perturbation is divided into image-level and human-level perturbations. Each method is tailored to the unique requirements of human-centric tasks, with some applicable across multiple areas. Our contributions include an extensive literature review, providing deep insights into the influence of these augmentation techniques in human-centric vision and highlighting the nuances of each method. We also discuss open issues and future directions, such as the integration of advanced generative models like Latent Diffusion Models, for creating more realistic and diverse training data. This survey not only encapsulates the current state of data augmentation in human-centric vision but also charts a course for future research, aiming to develop more robust, accurate, and efficient human-centric vision systems.

cs.CV↗

Eliminating Cross-modal Conflicts in BEV Space for LiDAR-Camera 3D Object Detection

Recent 3D object detectors typically utilize multi-sensor data and unify multi-modal features in the shared bird's-eye view (BEV) representation space. However, our empirical findings indicate that previous methods have limitations in generating fusion BEV features free from cross-modal conflicts. These conflicts encompass extrinsic conflicts caused by BEV feature construction and inherent conflicts stemming from heterogeneous sensor signals. Therefore, we propose a novel Eliminating Conflicts Fusion (ECFusion) method to explicitly eliminate the extrinsic/inherent conflicts in BEV space and produce improved multi-modal BEV features. Specifically, we devise a Semantic-guided Flow-based Alignment (SFA) module to resolve extrinsic conflicts via unifying spatial distribution in BEV space before fusion. Moreover, we design a Dissolved Query Recovering (DQR) mechanism to remedy inherent conflicts by preserving objectness clues that are lost in the fusion BEV feature. In general, our method maximizes the effective information utilization of each modality and leverages inter-modal complementarity. Our method achieves state-of-the-art performance in the highly competitive nuScenes 3D object detection dataset. The code is released at https://github.com/fjhzhixi/ECFusion.

cs.CV↗

Enriching Phrases with Coupled Pixel and Object Contexts for Panoptic Narrative Grounding

Panoptic narrative grounding (PNG) aims to segment things and stuff objects in an image described by noun phrases of a narrative caption. As a multimodal task, an essential aspect of PNG is the visual-linguistic interaction between image and caption. The previous two-stage method aggregates visual contexts from offline-generated mask proposals to phrase features, which tend to be noisy and fragmentary. The recent one-stage method aggregates only pixel contexts from image features to phrase features, which may incur semantic misalignment due to lacking object priors. To realize more comprehensive visual-linguistic interaction, we propose to enrich phrases with coupled pixel and object contexts by designing a Phrase-Pixel-Object Transformer Decoder (PPO-TD), where both fine-grained part details and coarse-grained entity clues are aggregated to phrase features. In addition, we also propose a PhraseObject Contrastive Loss (POCL) to pull closer the matched phrase-object pairs and push away unmatched ones for aggregating more precise object contexts from more phrase-relevant object tokens. Extensive experiments on the PNG benchmark show our method achieves new state-of-the-art performance with large margins.

cs.CV↗

LLMs as Visual Explainers: Advancing Image Classification with Evolving Visual Descriptions

Vision-language models (VLMs) offer a promising paradigm for image classification by comparing the similarity between images and class embeddings. A critical challenge lies in crafting precise textual representations for class names. While previous studies have leveraged recent advancements in large language models (LLMs) to enhance these descriptors, their outputs often suffer from ambiguity and inaccuracy. We attribute this to two primary factors: 1) the reliance on single-turn textual interactions with LLMs, leading to a mismatch between generated text and visual concepts for VLMs; 2) the oversight of the inter-class relationships, resulting in descriptors that fail to differentiate similar classes effectively. In this paper, we propose a novel framework that integrates LLMs and VLMs to find the optimal class descriptors. Our training-free approach develops an LLM-based agent with an evolutionary optimization strategy to iteratively refine class descriptors. We demonstrate our optimized descriptors are of high quality which effectively improves classification accuracy on a wide range of benchmarks. Additionally, these descriptors offer explainable and robust features, boosting performance across various backbone models and complementing fine-tuning-based methods.

cs.CV↗

ReSimAD: Zero-Shot 3D Domain Transfer for Autonomous Driving with Source Reconstruction and Target Simulation

Domain shifts such as sensor type changes and geographical situation variations are prevalent in Autonomous Driving (AD), which poses a challenge since AD model relying on the previous domain knowledge can be hardly directly deployed to a new domain without additional costs. In this paper, we provide a new perspective and approach of alleviating the domain shifts, by proposing a Reconstruction-Simulation-Perception (ReSimAD) scheme. Specifically, the implicit reconstruction process is based on the knowledge from the previous old domain, aiming to convert the domain-related knowledge into domain-invariant representations, e.g., 3D scene-level meshes. Besides, the point clouds simulation process of multiple new domains is conditioned on the above reconstructed 3D meshes, where the target-domain-like simulation samples can be obtained, thus reducing the cost of collecting and annotating new-domain data for the subsequent perception process. For experiments, we consider different cross-domain situations such as Waymo-to-KITTI, Waymo-to-nuScenes, Waymo-to-ONCE, etc, to verify the zero-shot target-domain perception using ReSimAD. Results demonstrate that our method is beneficial to boost the domain generalization ability, even promising for 3D pre-training.

cs.CV↗

Realistic Rainy Weather Simulation for LiDARs in CARLA Simulator

Employing data augmentation methods to enhance perception performance in adverse weather has attracted considerable attention recently. Most of the LiDAR augmentation methods post-process the existing dataset by physics-based models or machine-learning methods. However, due to the limited environmental annotations and the fixed vehicle trajectories in the existing dataset, it is challenging to edit the scene and expand the diversity of traffic flow and scenario. To this end, we propose a simulator-based physical modeling approach to augment LiDAR data in rainy weather in order to improve the perception performance of LiDAR in this scenario. We complete the modeling task of the rainy weather in the CARLA simulator and establish a pipeline for LiDAR data collection. In particular, we pay special attention to the spray and splash rolled up by the wheels of surrounding vehicles in rain and complete the simulation of this special scenario through the Spray Emitter method we developed. In addition, we examine the influence of different weather conditions on the intensity of the LiDAR echo, develop a prediction network for the intensity of the LiDAR echo, and complete the simulation of 4-feat LiDAR point cloud data. In the experiment, we observe that the model augmented by the synthetic data improves the object detection task's performance in the rainy sequence of the Waymo Open Dataset. Both the code and the dataset will be made publicly available at https://github.com/PJLab-ADG/PCSim#rainypcsim.

cs.RO↗

Transferring CLIP's Knowledge into Zero-Shot Point Cloud Semantic Segmentation

Traditional 3D segmentation methods can only recognize a fixed range of classes that appear in the training set, which limits their application in real-world scenarios due to the lack of generalization ability. Large-scale visual-language pre-trained models, such as CLIP, have shown their generalization ability in the zero-shot 2D vision tasks, but are still unable to be applied to 3D semantic segmentation directly. In this work, we focus on zero-shot point cloud semantic segmentation and propose a simple yet effective baseline to transfer the visual-linguistic knowledge implied in CLIP to point cloud encoder at both feature and output levels. Both feature-level and output-level alignments are conducted between 2D and 3D encoders for effective knowledge transfer. Concretely, a Multi-granularity Cross-modal Feature Alignment (MCFA) module is proposed to align 2D and 3D features from global semantic and local position perspectives for feature-level alignment. For the output level, per-pixel pseudo labels of unseen classes are extracted using the pre-trained CLIP model as supervision for the 3D segmentation model to mimic the behavior of the CLIP image encoder. Extensive experiments are conducted on two popular benchmarks of point cloud segmentation. Our method outperforms significantly previous state-of-the-art methods under zero-shot setting (+29.2% mIoU on SemanticKITTI and 31.8% mIoU on nuScenes), and further achieves promising results in the annotation-free point cloud semantic segmentation setting, showing its great potential for label-efficient learning.

cs.CV↗

Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training

In this paper, we target the adaptive source driven 3D scene editing task by proposing a CustomNeRF model that unifies a text description or a reference image as the editing prompt. However, obtaining desired editing results conformed with the editing prompt is nontrivial since there exist two significant challenges, including accurate editing of only foreground regions and multi-view consistency given a single-view reference image. To tackle the first challenge, we propose a Local-Global Iterative Editing (LGIE) training scheme that alternates between foreground region editing and full-image editing, aimed at foreground-only manipulation while preserving the background. For the second challenge, we also design a class-guided regularization that exploits class priors within the generation model to alleviate the inconsistency problem among different views in image-driven editing. Extensive experiments show that our CustomNeRF produces precise editing results under various real scenes for both text- and image-driven settings.

cs.CV↗

MARBLE: Music Audio Representation Benchmark for Universal Evaluation

In the era of extensive intersection between art and Artificial Intelligence (AI), such as image generation and fiction co-creation, AI for music remains relatively nascent, particularly in music understanding. This is evident in the limited work on deep music representations, the scarcity of large-scale datasets, and the absence of a universal and community-driven benchmark. To address this issue, we introduce the Music Audio Representation Benchmark for universaL Evaluation, termed MARBLE. It aims to provide a benchmark for various Music Information Retrieval (MIR) tasks by defining a comprehensive taxonomy with four hierarchy levels, including acoustic, performance, score, and high-level description. We then establish a unified protocol based on 14 tasks on 8 public-available datasets, providing a fair and standard assessment of representations of all open-sourced pre-trained models developed on music recordings as baselines. Besides, MARBLE offers an easy-to-use, extendable, and reproducible suite for the community, with a clear statement on copyright issues on datasets. Results suggest recently proposed large-scale pre-trained musical language models perform the best in most tasks, with room for further improvement. The leaderboard and toolkit repository are published at https://marble-bm.shef.ac.uk to promote future music AI research.

cs.SD↗

Object as Query: Lifting any 2D Object Detector to 3D Detection

3D object detection from multi-view images has drawn much attention over the past few years. Existing methods mainly establish 3D representations from multi-view images and adopt a dense detection head for object detection, or employ object queries distributed in 3D space to localize objects. In this paper, we design Multi-View 2D Objects guided 3D Object Detector (MV2D), which can lift any 2D object detector to multi-view 3D object detection. Since 2D detections can provide valuable priors for object existence, MV2D exploits 2D detectors to generate object queries conditioned on the rich image semantics. These dynamically generated queries help MV2D to recall objects in the field of view and show a strong capability of localizing 3D objects. For the generated queries, we design a sparse cross attention module to force them to focus on the features of specific objects, which suppresses interference from noises. The evaluation results on the nuScenes dataset demonstrate the dynamic object queries and sparse feature aggregation can promote 3D detection capability. MV2D also exhibits a state-of-the-art performance among existing methods. We hope MV2D can serve as a new baseline for future research. Code is available at \url{https://github.com/tusen-ai/MV2D}.

cs.CV↗

Taming Reachability Analysis of DNN-Controlled Systems via Abstraction-Based Training

The intrinsic complexity of deep neural networks (DNNs) makes it challenging to verify not only the networks themselves but also the hosting DNN-controlled systems. Reachability analysis of these systems faces the same challenge. Existing approaches rely on over-approximating DNNs using simpler polynomial models. However, they suffer from low efficiency and large overestimation, and are restricted to specific types of DNNs. This paper presents a novel abstraction-based approach to bypass the crux of over-approximating DNNs in reachability analysis. Specifically, we extend conventional DNNs by inserting an additional abstraction layer, which abstracts a real number to an interval for training. The inserted abstraction layer ensures that the values represented by an interval are indistinguishable to the network for both training and decision-making. Leveraging this, we devise the first black-box reachability analysis approach for DNN-controlled systems, where trained DNNs are only queried as black-box oracles for the actions on abstract states. Our approach is sound, tight, efficient, and agnostic to any DNN type and size. The experimental results on a wide range of benchmarks show that the DNNs trained by using our approach exhibit comparable performance, while the reachability analysis of the corresponding systems becomes more amenable with significant tightness and efficiency improvement over the state-of-the-art white-box approaches.

cs.LG↗