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Sibaek Lee

Publications and source records attributed to Sibaek Lee.

4 recordsLinked to original sources

LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/

cs.CV

TriLift: Interpolation-Free Tri-Plane Lifting for Efficient 3D Perception on Embedded Systems

Dense 3D convolutions provide high accuracy for perception but are too computationally expensive for real-time robotic systems. Existing tri-plane methods rely on 2D image features with interpolation, point-wise queries, and implicit MLPs, which makes them computationally heavy and unsuitable for embedded 3D inference. As an alternative, we propose TriLift, a novel interpolation-free tri-plane lifting and volumetric fusion framework that directly projects 3D voxels into plane features and reconstructs a feature volume through broadcast and summation. This shifts nonlinearity to 2D convolutions, reducing complexity while remaining fully parallelizable. To mitigate spatial information loss inherent in projections, we incorporate a lightweight adaptive positional encoding module that helps bridge the spatial information gap, dynamically recovering fine geometric details with negligible overhead. To capture global context, we add a low-resolution volumetric branch fused with the lifted features through a lightweight integration layer, yielding a design that is both efficient and end-to-end GPU-accelerated. To validate the effectiveness of the proposed method, we conduct experiments on classification, completion, segmentation, and detection, and we map the trade-off between efficiency and accuracy across tasks. Results show that classification and completion retain or improve accuracy, while segmentation and detection show a trade-off, significantly reducing computational demand with only a slight decrease in accuracy. On-device benchmarks on an NVIDIA Jetson Orin Nano confirm robust real-time throughput, demonstrating the suitability of the approach for embedded robotic perception.

cs.RO

LAMP: Implicit Language Map for Robot Navigation

Recent advances in vision-language models have made zero-shot navigation feasible, enabling robots to follow natural language instructions without requiring labeling. However, existing methods that explicitly store language vectors in grid or node-based maps struggle to scale to large environments due to excessive memory requirements and limited resolution for fine-grained planning. We introduce LAMP (Language Map), a novel neural language field-based navigation framework that learns a continuous, language-driven map and directly leverages it for fine-grained path generation. Unlike prior approaches, our method encodes language features as an implicit neural field rather than storing them explicitly at every location. By combining this implicit representation with a sparse graph, LAMP supports efficient coarse path planning and then performs gradient-based optimization in the learned field to refine poses near the goal. This coarse-to-fine pipeline, language-driven, gradient-guided optimization is the first application of an implicit language map for precise path generation. This refinement is particularly effective at selecting goal regions not directly observed by leveraging semantic similarities in the learned feature space. To further enhance robustness, we adopt a Bayesian framework that models embedding uncertainty via the von Mises-Fisher distribution, thereby improving generalization to unobserved regions. To scale to large environments, LAMP employs a graph sampling strategy that prioritizes spatial coverage and embedding confidence, retaining only the most informative nodes and substantially reducing computational overhead. Our experimental results, both in NVIDIA Isaac Sim and on a real multi-floor building, demonstrate that LAMP outperforms existing explicit methods in both memory efficiency and fine-grained goal-reaching accuracy.

cs.RO

LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM

In this paper, we propose a RGB-D SLAM system that reconstructs a language-aligned dense feature field while sustaining low-latency tracking and mapping. First, we introduce a Top-K Rendering pipeline, a high-throughput and semantic-distortion-free method for efficiently rendering high-dimensional feature maps. To address the resulting semantic-geometric discrepancy and mitigate the memory consumption, we further design a multi-criteria map management strategy that prunes redundant or inconsistent Gaussians while preserving scene integrity. Finally, a hybrid field optimization framework jointly refines the geometric and semantic fields under real-time constraints by decoupling their optimization frequencies according to field characteristics. The proposed system achieves superior geometric fidelity compared to geometric-only baselines and comparable semantic fidelity to offline approaches while operating at 15 FPS. Our results demonstrate that online SLAM with dense, uncompressed language-aligned feature fields is both feasible and effective, bridging the gap between 3D perception and language-based reasoning.

cs.RO