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Sibei Yang

Publications and source records attributed to Sibei Yang.

At least 55 records · Page 3Linked to original sources

DELMAN: Dynamic Defense Against Large Language Model Jailbreaking with Model Editing

Large Language Models (LLMs) are widely applied in decision making, but their deployment is threatened by jailbreak attacks, where adversarial users manipulate model behavior to bypass safety measures. Existing defense mechanisms, such as safety fine-tuning and model editing, either require extensive parameter modifications or lack precision, leading to performance degradation on general tasks, which is unsuitable to post-deployment safety alignment. To address these challenges, we propose DELMAN (Dynamic Editing for LLMs JAilbreak DefeNse), a novel approach leveraging direct model editing for precise, dynamic protection against jailbreak attacks. DELMAN directly updates a minimal set of relevant parameters to neutralize harmful behaviors while preserving the model's utility. To avoid triggering a safe response in benign context, we incorporate KL-divergence regularization to ensure the updated model remains consistent with the original model when processing benign queries. Experimental results demonstrate that DELMAN outperforms baseline methods in mitigating jailbreak attacks while preserving the model's utility, and adapts seamlessly to new attack instances, providing a practical and efficient solution for post-deployment model protection.

cs.CR↗

Heat kernel estimates, fractional Riesz transforms and applications on exterior domains

In this paper, we derive sharp two side heat kernel estimate on exterior $C^{1,1}$ domains in the plane, and sharp upper heat kernel bound on exterior $C^{1,\mathrm{Dini}}$ domains in $\mathbb{R}^n$, $n\ge 2$. Estimates for Green's function and Riesz potentials on exterior domains in the plane are also presented. Based on the heat kernel estimates, we show the boundedness of the fractional Riesz transforms on exterior $C^{1,\mathrm{Dini}}$ domains in $\mathbb{R}^n$, $n\ge 2$. Some further applications to product and chain rules and nonlinear Schrödinger equation are also presented.

math.CA↗

VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction

Virtual Try-On (VTON) is a transformative technology in e-commerce and fashion design, enabling realistic digital visualization of clothing on individuals. In this work, we propose VTON 360, a novel 3D VTON method that addresses the open challenge of achieving high-fidelity VTON that supports any-view rendering. Specifically, we leverage the equivalence between a 3D model and its rendered multi-view 2D images, and reformulate 3D VTON as an extension of 2D VTON that ensures 3D consistent results across multiple views. To achieve this, we extend 2D VTON models to include multi-view garments and clothing-agnostic human body images as input, and propose several novel techniques to enhance them, including: i) a pseudo-3D pose representation using normal maps derived from the SMPL-X 3D human model, ii) a multi-view spatial attention mechanism that models the correlations between features from different viewing angles, and iii) a multi-view CLIP embedding that enhances the garment CLIP features used in 2D VTON with camera information. Extensive experiments on large-scale real datasets and clothing images from e-commerce platforms demonstrate the effectiveness of our approach. Project page: https://scnuhealthy.github.io/VTON360.

cs.CV↗

Discovering Influential Neuron Path in Vision Transformers

Vision Transformer models exhibit immense power yet remain opaque to human understanding, posing challenges and risks for practical applications. While prior research has attempted to demystify these models through input attribution and neuron role analysis, there's been a notable gap in considering layer-level information and the holistic path of information flow across layers. In this paper, we investigate the significance of influential neuron paths within vision Transformers, which is a path of neurons from the model input to output that impacts the model inference most significantly. We first propose a joint influence measure to assess the contribution of a set of neurons to the model outcome. And we further provide a layer-progressive neuron locating approach that efficiently selects the most influential neuron at each layer trying to discover the crucial neuron path from input to output within the target model. Our experiments demonstrate the superiority of our method finding the most influential neuron path along which the information flows, over the existing baseline solutions. Additionally, the neuron paths have illustrated that vision Transformers exhibit some specific inner working mechanism for processing the visual information within the same image category. We further analyze the key effects of these neurons on the image classification task, showcasing that the found neuron paths have already preserved the model capability on downstream tasks, which may also shed some lights on real-world applications like model pruning. The project website including implementation code is available at https://foundation-model-research.github.io/NeuronPath/.

cs.CV↗

TransXNet: Learning Both Global and Local Dynamics with a Dual Dynamic Token Mixer for Visual Recognition

Recent studies have integrated convolutions into transformers to introduce inductive bias and improve generalization performance. However, the static nature of conventional convolution prevents it from dynamically adapting to input variations, resulting in a representation discrepancy between convolution and self-attention as the latter computes attention maps dynamically. Furthermore, when stacking token mixers that consist of convolution and self-attention to form a deep network, the static nature of convolution hinders the fusion of features previously generated by self-attention into convolution kernels. These two limitations result in a sub-optimal representation capacity of the entire network. To find a solution, we propose a lightweight Dual Dynamic Token Mixer (D-Mixer) to simultaneously learn global and local dynamics via computing input-dependent global and local aggregation weights. D-Mixer works by applying an efficient global attention module and an input-dependent depthwise convolution separately on evenly split feature segments, endowing the network with strong inductive bias and an enlarged receptive field. We use D-Mixer as the basic building block to design TransXNet, a novel hybrid CNN-Transformer vision backbone network that delivers compelling performance. In the ImageNet-1K classification, TransXNet-T surpasses Swin-T by 0.3% in top-1 accuracy while requiring less than half of the computational cost. Furthermore, TransXNet-S and TransXNet-B exhibit excellent model scalability, achieving top-1 accuracy of 83.8% and 84.6% respectively, with reasonable computational costs. Additionally, our proposed network architecture demonstrates strong generalization capabilities in various dense prediction tasks, outperforming other state-of-the-art networks while having lower computational costs. Code is publicly available at https://github.com/LMMMEng/TransXNet.

cs.CV↗

Dissecting and Mitigating Diffusion Bias via Mechanistic Interpretability

Diffusion models have demonstrated impressive capabilities in synthesizing diverse content. However, despite their high-quality outputs, these models often perpetuate social biases, including those related to gender and race. These biases can potentially contribute to harmful real-world consequences, reinforcing stereotypes and exacerbating inequalities in various social contexts. While existing research on diffusion bias mitigation has predominantly focused on guiding content generation, it often neglects the intrinsic mechanisms within diffusion models that causally drive biased outputs. In this paper, we investigate the internal processes of diffusion models, identifying specific decision-making mechanisms, termed bias features, embedded within the model architecture. By directly manipulating these features, our method precisely isolates and adjusts the elements responsible for bias generation, permitting granular control over the bias levels in the generated content. Through experiments on both unconditional and conditional diffusion models across various social bias attributes, we demonstrate our method's efficacy in managing generation distribution while preserving image quality. We also dissect the discovered model mechanism, revealing different intrinsic features controlling fine-grained aspects of generation, boosting further research on mechanistic interpretability of diffusion models.

cs.CV↗

SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Model

3D affordance segmentation aims to link human instructions to touchable regions of 3D objects for embodied manipulations. Existing efforts typically adhere to single-object, single-affordance paradigms, where each affordance type or explicit instruction strictly corresponds to a specific affordance region and are unable to handle long-horizon tasks. Such a paradigm cannot actively reason about complex user intentions that often imply sequential affordances. In this paper, we introduce the Sequential 3D Affordance Reasoning task, which extends the traditional paradigm by reasoning from cumbersome user intentions and then decomposing them into a series of segmentation maps. Toward this, we construct the first instruction-based affordance segmentation benchmark that includes reasoning over both single and sequential affordances, comprising 180K instruction-point cloud pairs. Based on the benchmark, we propose our model, SeqAfford, to unlock the 3D multi-modal large language model with additional affordance segmentation abilities, which ensures reasoning with world knowledge and fine-grained affordance grounding in a cohesive framework. We further introduce a multi-granular language-point integration module to endow 3D dense prediction. Extensive experimental evaluations show that our model excels over well-established methods and exhibits open-world generalization with sequential reasoning abilities.

cs.CV↗

MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow

In this paper, we present MVTokenFlow for high-quality 4D content creation from monocular videos. Recent advancements in generative models such as video diffusion models and multiview diffusion models enable us to create videos or 3D models. However, extending these generative models for dynamic 4D content creation is still a challenging task that requires the generated content to be consistent spatially and temporally. To address this challenge, MVTokenFlow utilizes the multiview diffusion model to generate multiview images on different timesteps, which attains spatial consistency across different viewpoints and allows us to reconstruct a reasonable coarse 4D field. Then, MVTokenFlow further regenerates all the multiview images using the rendered 2D flows as guidance. The 2D flows effectively associate pixels from different timesteps and improve the temporal consistency by reusing tokens in the regeneration process. Finally, the regenerated images are spatiotemporally consistent and utilized to refine the coarse 4D field to get a high-quality 4D field. Experiments demonstrate the effectiveness of our design and show significantly improved quality than baseline methods.

cs.CV↗

RealDex: Towards Human-like Grasping for Robotic Dexterous Hand

In this paper, we introduce RealDex, a pioneering dataset capturing authentic dexterous hand grasping motions infused with human behavioral patterns, enriched by multi-view and multimodal visual data. Utilizing a teleoperation system, we seamlessly synchronize human-robot hand poses in real time. This collection of human-like motions is crucial for training dexterous hands to mimic human movements more naturally and precisely. RealDex holds immense promise in advancing humanoid robot for automated perception, cognition, and manipulation in real-world scenarios. Moreover, we introduce a cutting-edge dexterous grasping motion generation framework, which aligns with human experience and enhances real-world applicability through effectively utilizing Multimodal Large Language Models. Extensive experiments have demonstrated the superior performance of our method on RealDex and other open datasets. The complete dataset and code will be made available upon the publication of this work.

cs.RO↗

Some remarks on Riesz transform on exterior Lipschitz domains

Let $n\ge2$ and $\mathcal{L}=-\mathrm{div}(A\nabla\cdot)$ be an elliptic operator on $\mathbb{R}^n$. Given an exterior Lipschitz domain $Ω$, let $\mathcal{L}_D$ be the elliptic operator $\mathcal{L}$ on $Ω$ subject to the Dirichlet boundary condition. Previously it was known that the Riesz operator $\nabla \mathcal{L}_D^{-1/2}$ is not bounded for $p>2$ and $p\ge n$, even if $\mathcal{L}=-Δ$ being the Laplace operator and $Ω$ being a domain outside a ball. Suppose that $A$ are CMO coefficients or VMO coefficients satisfying certain perturbation property, and $\partialΩ$ is $C^1$, we prove that for $p>2$ and $p\in [n,\infty)$, it holds $$ \inf_{ϕ\in\mathcal{K}_p(\mathcal{L}_D^{1/2})}\left\|\nabla (f-ϕ)\right\|_{L^p(Ω)}\sim \inf_{ϕ\in\mathcal{K}_p(\mathcal{L}_D^{1/2})}\left\|\mathcal{L}^{1/2}_D (f-ϕ)\right\|_{L^p(Ω)} $$ for $f\in \dot{W}^{1,p}_0(Ω)$. Here $\mathcal{K}_p(\mathcal{L}_D^{1/2})$ is the kernel of $\mathcal{L}_D^{1/2}$ in $\dot{W}^{1,p}_0(Ω)$, which coincides with $\tilde{\mathcal{A}}^p_0(Ω):=\{f\in \dot{W}^{1,p}_0(Ω):\,\mathcal{L}_Df=0\}$ and is a one dimensional subspace. As an application, we provide a substitution of $L^p$-boundedness of $\sqrt{t}\nabla e^{-t\mathcal{L}_D}$ which is uniform in $t$ for $p\ge n$ and $p>2$.

math.AP↗

Global BMO-Sobolev Estimates for Second-Order Linear Elliptic Equations on Lipschitz Domains

Let $n \ge 2$ and $Ω\subset \mathbb{R}^n$ be a bounded Lipschitz domain. In this article, we establish first-order global regularity estimates in the scale of BMO spaces on $Ω$ for weak solutions to the second-order elliptic equation $\mathrm{div}(A \nabla u) = \mathrm{div} , \boldsymbol{f}$ in $Ω$. This is achieved under minimal regularity assumptions on $Ω$ and the coefficient matrix $A$, utilizing the pointwise multiplier characterization of the BMO space on $Ω$. As an application, we also obtain global estimates of $\nabla u$ in the Lebesgue space $L^1(Ω)$ when $\boldsymbol{f}$ belongs to the Hardy space on $Ω$.

math.AP↗

A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspective

Graph Neural Networks (GNNs) have gained momentum in graph representation learning and boosted the state of the art in a variety of areas, such as data mining (\emph{e.g.,} social network analysis and recommender systems), computer vision (\emph{e.g.,} object detection and point cloud learning), and natural language processing (\emph{e.g.,} relation extraction and sequence learning), to name a few. With the emergence of Transformers in natural language processing and computer vision, graph Transformers embed a graph structure into the Transformer architecture to overcome the limitations of local neighborhood aggregation while avoiding strict structural inductive biases. In this paper, we present a comprehensive review of GNNs and graph Transformers in computer vision from a task-oriented perspective. Specifically, we divide their applications in computer vision into five categories according to the modality of input data, \emph{i.e.,} 2D natural images, videos, 3D data, vision + language, and medical images. In each category, we further divide the applications according to a set of vision tasks. Such a task-oriented taxonomy allows us to examine how each task is tackled by different GNN-based approaches and how well these approaches perform. Based on the necessary preliminaries, we provide the definitions and challenges of the tasks, in-depth coverage of the representative approaches, as well as discussions regarding insights, limitations, and future directions.

cs.CV↗

WildRefer: 3D Object Localization in Large-scale Dynamic Scenes with Multi-modal Visual Data and Natural Language

We introduce the task of 3D visual grounding in large-scale dynamic scenes based on natural linguistic descriptions and online captured multi-modal visual data, including 2D images and 3D LiDAR point clouds. We present a novel method, dubbed WildRefer, for this task by fully utilizing the rich appearance information in images, the position and geometric clues in point cloud as well as the semantic knowledge of language descriptions. Besides, we propose two novel datasets, i.e., STRefer and LifeRefer, which focus on large-scale human-centric daily-life scenarios accompanied with abundant 3D object and natural language annotations. Our datasets are significant for the research of 3D visual grounding in the wild and has huge potential to boost the development of autonomous driving and service robots. Extensive experiments and ablation studies demonstrate that our method achieves state-of-the-art performance on the proposed benchmarks. The code is provided in https://github.com/4DVLab/WildRefer.

cs.CV↗

Plain-Det: A Plain Multi-Dataset Object Detector

Recent advancements in large-scale foundational models have sparked widespread interest in training highly proficient large vision models. A common consensus revolves around the necessity of aggregating extensive, high-quality annotated data. However, given the inherent challenges in annotating dense tasks in computer vision, such as object detection and segmentation, a practical strategy is to combine and leverage all available data for training purposes. In this work, we propose Plain-Det, which offers flexibility to accommodate new datasets, robustness in performance across diverse datasets, training efficiency, and compatibility with various detection architectures. We utilize Def-DETR, with the assistance of Plain-Det, to achieve a mAP of 51.9 on COCO, matching the current state-of-the-art detectors. We conduct extensive experiments on 13 downstream datasets and Plain-Det demonstrates strong generalization capability. Code is release at https://github.com/ChengShiest/Plain-Det

cs.CV↗

Part2Object: Hierarchical Unsupervised 3D Instance Segmentation

Unsupervised 3D instance segmentation aims to segment objects from a 3D point cloud without any annotations. Existing methods face the challenge of either too loose or too tight clustering, leading to under-segmentation or over-segmentation. To address this issue, we propose Part2Object, hierarchical clustering with object guidance. Part2Object employs multi-layer clustering from points to object parts and objects, allowing objects to manifest at any layer. Additionally, it extracts and utilizes 3D objectness priors from temporally consecutive 2D RGB frames to guide the clustering process. Moreover, we propose Hi-Mask3D to support hierarchical 3D object part and instance segmentation. By training Hi-Mask3D on the objects and object parts extracted from Part2Object, we achieve consistent and superior performance compared to state-of-the-art models in various settings, including unsupervised instance segmentation, data-efficient fine-tuning, and cross-dataset generalization. Code is release at https://github.com/ChengShiest/Part2Object

cs.CV↗

The devil is in the object boundary: towards annotation-free instance segmentation using Foundation Models

Foundation models, pre-trained on a large amount of data have demonstrated impressive zero-shot capabilities in various downstream tasks. However, in object detection and instance segmentation, two fundamental computer vision tasks heavily reliant on extensive human annotations, foundation models such as SAM and DINO struggle to achieve satisfactory performance. In this study, we reveal that the devil is in the object boundary, \textit{i.e.}, these foundation models fail to discern boundaries between individual objects. For the first time, we probe that CLIP, which has never accessed any instance-level annotations, can provide a highly beneficial and strong instance-level boundary prior in the clustering results of its particular intermediate layer. Following this surprising observation, we propose $\textbf{Zip}$ which $\textbf{Z}$ips up CL$\textbf{ip}$ and SAM in a novel classification-first-then-discovery pipeline, enabling annotation-free, complex-scene-capable, open-vocabulary object detection and instance segmentation. Our Zip significantly boosts SAM's mask AP on COCO dataset by 12.5% and establishes state-of-the-art performance in various settings, including training-free, self-training, and label-efficient finetuning. Furthermore, annotation-free Zip even achieves comparable performance to the best-performing open-vocabulary object detecters using base annotations. Code is released at https://github.com/ChengShiest/Zip-Your-CLIP

cs.CV↗

Curriculum Point Prompting for Weakly-Supervised Referring Image Segmentation

Referring image segmentation (RIS) aims to precisely segment referents in images through corresponding natural language expressions, yet relying on cost-intensive mask annotations. Weakly supervised RIS thus learns from image-text pairs to pixel-level semantics, which is challenging for segmenting fine-grained masks. A natural approach to enhancing segmentation precision is to empower weakly supervised RIS with the image segmentation foundation model SAM. Nevertheless, we observe that simply integrating SAM yields limited benefits and can even lead to performance regression due to the inevitable noise issues and challenges in excessive focus on object parts. In this paper, we present an innovative framework, Point PrompTing (PPT), incorporated with the proposed multi-source curriculum learning strategy to address these challenges. Specifically, the core of PPT is a point generator that not only harnesses CLIP's text-image alignment capability and SAM's powerful mask generation ability but also generates negative point prompts to address the noisy and excessive focus issues inherently and effectively. In addition, we introduce a curriculum learning strategy with object-centric images to help PPT gradually learn from simpler yet precise semantic alignment to more complex RIS. Experiments demonstrate that our PPT significantly and consistently outperforms prior weakly supervised techniques on mIoU by 11.34%, 14.14%, and 6.97% across RefCOCO, RefCOCO+, and G-Ref, respectively.

cs.CV↗

OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers

We have recently seen tremendous progress in realistic text-to-motion generation. Yet, the existing methods often fail or produce implausible motions with unseen text inputs, which limits the applications. In this paper, we present OMG, a novel framework, which enables compelling motion generation from zero-shot open-vocabulary text prompts. Our key idea is to carefully tailor the pretrain-then-finetune paradigm into the text-to-motion generation. At the pre-training stage, our model improves the generation ability by learning the rich out-of-domain inherent motion traits. To this end, we scale up a large unconditional diffusion model up to 1B parameters, so as to utilize the massive unlabeled motion data up to over 20M motion instances. At the subsequent fine-tuning stage, we introduce motion ControlNet, which incorporates text prompts as conditioning information, through a trainable copy of the pre-trained model and the proposed novel Mixture-of-Controllers (MoC) block. MoC block adaptively recognizes various ranges of the sub-motions with a cross-attention mechanism and processes them separately with the text-token-specific experts. Such a design effectively aligns the CLIP token embeddings of text prompts to various ranges of compact and expressive motion features. Extensive experiments demonstrate that our OMG achieves significant improvements over the state-of-the-art methods on zero-shot text-to-motion generation. Project page: https://tr3e.github.io/omg-page.

cs.CV↗