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Sichao Liu

Publications and source records attributed to Sichao Liu.

At least 19 recordsLinked to original sources

A Numerical Refinement of an Exact Discrete Fourier Transform Bound

We refine the numerical bounds in Kartal's instantiation of Sussman's exact discrete Fourier transform construction. For every integer n >= 1, the resulting algorithm computes the length-n transform with work O(n (log n)^(1 - delta)), where delta = 0.0030201659. The bound holds in an exact complex-arithmetic RAM model with a supplied canonical root of unity. This final exponent saving exceeds the earlier certified parameter C_0 = 0.00302016 by 5.9 x 10^(-9). We retain the underlying circuit, tighten rational bounds for sums of powers of its block and target ranks, and increase the fixed tensor power from 7760 to 11640. These bounds establish the inequalities for Sussman's recursion at the intermediate certificate parameter C = 0.00302016595. The gap C - delta absorbs the overhead of recursion and Fourier reduction. The resulting transform theorem is proved in Lean and checked against the reference problem statement.

cs.CC↗

Compact Robot Policies Need Fine-Grained Visual Representations

Multi-task manipulation policies differ in architecture, scale, and pretrained priors all at once, so published comparisons cannot attribute performance to any single component. We argue that most of it comes from the visual representation, and that parameter scale and generative priors are largely incidental. To test this, we build CoRP (Compressed Representation Policy), a deliberately compact policy (48.9M parameters, no vision-language model and no video-generative prior) that factorizes into a representation extractor and a flow-matching action generator. It reaches 97.0% on LIBERO and 75.78%/73.36% on RoboTwin 2.0 Clean/Randomized, matching systems 40.9-163.6x larger. Holding the action generator fixed, we then vary one extractor property at a time. Pretrained initialization is decisive: a random ViT-S/14 drops to 78.1% and an ImageNet ResNet-34 to 74.5% on LIBERO. Pretraining alone is not enough, as freezing the encoder costs 19.8 points. Compression matters as much: resampling each view to 48 tokens beats passing all patch tokens (97.0% vs 83.2%), and a variational information bottleneck over those tokens is worse than a hard token budget, cutting LIBERO-Goal from 95.8% to 33.0% by suppressing the instruction-dependent token selection the policy relies on. Language conditioning contributes only where the observation leaves the goal ambiguous (LIBERO-Goal: 9.2% to 95.8%), while on RoboTwin 2.0, where observations are unambiguous, removing it slightly improves success. Therefore, we argue that a compact policy works when its representation is pretrained, task-adapted, and compressed. Project page: https://corp-policy.github.io/

cs.RO↗

Confidence-Ordering Reversal under Contextual Priors in Neural Decoding

Contextual priors improve neural-to-language decoding by reshaping candidate scores. However, confidence is read from the same reshaped scores, so the errors a prior leaves behind can become more confident with no change in accuracy to reveal it. We study how a prior shapes confidence in speech retrieval on MEG-MASC and MOUS using local decoding scores, a contextual prior combined by additive shallow fusion, and the fused top-two margin as confidence. Among initially incorrect predictions, we find a confidence-ordering reversal: a larger margin makes a repair more likely when the correct candidate starts near the top of the local ranking, but less likely when it starts lower. On MEG-MASC, pooled correctness AUROC is 0.87, yet AUROC separating repairs from residual errors falls from 0.70 at initial ranks 2-3 to 0.39 at ranks 21-50. Errors starting beyond rank 20, inside the reversed region, make up 46.6% of all post-fusion errors. We propose a score-level account: a repair must first close the correct candidate's initial deficit, limiting its final margin, whereas a residual error can build a large margin between two incorrect candidates. A causal intervention that changes only the fusion weight moves the reversal to deeper ranks as predicted. Under a word-level LM prior, it keeps moving after accuracy gain peaks, so a weight chosen for accuracy does not settle confidence. Reading local and prior scores separately improves selective decoding: the decoder answers on 74.5% of windows instead of 56.7%, while 92% of output sets still contain the correct candidate. Confidence after contextual fusion should retain the local and contextual evidence behind each prediction, not just the fused scores. Project website: https://confidencereversal.github.io/; Code: https://github.com/AmadeusFake/NeuDecodingConfReversal

cs.AI↗

SAKI: Maximal-Coupling-Routed Teacher Supervision for On-Policy Distillation

On-policy distillation (OPD) reduces train-test state mismatch by training a student on its own generated trajectories, but weak students may visit teacher-misaligned prefixes where supervision is less representative. We introduce SAKI (Supervision Allocation with KL-constrained Interpolation), which combines a KL-constrained teacher-guided rollout with maximal coupling and reuses realized accept/correction events to route token-level supervision. Accepted positions retain sampled-token reverse-KL supervision, while correction positions receive direct supervision on the teacher's highest-probability token. Under maximal coupling, the correction probability is exactly TV(p_t, q_t), so the same trust-region radius controls rollout deviation and upper-bounds intervention and specialized-supervision frequency. We further implement an engine-resident speculative verifier that preserves the exact-q trajectory distribution and coupling semantics while improving matched-workload rollout throughput by 4.22x. Across seven mathematical reasoning benchmarks, SAKI improves the matched teacher-guided baseline in Mean@8 and Pass@8 for both 1.7B and 0.6B students. Placement controls and fixed-prefix analysis further support correction-triggered routing as a conflict-adaptive supervision signal.

cs.AI↗

Achieve What You Imagined: Learning to Align Actions with Visual Plans

World-action models can jointly predict future visual observations and robot actions. However, discrepancies may exist between their visual predictions and the consequences implied by generated actions. We observe that WAMs can often generate visually plausible task-completion outcomes before producing action sequences that reliably achieve them. Consequently, we treat the WAM-generated visual prediction as a goal-conditioned visual proposal rather than a directly executable plan. We use a frozen action-conditioned world model to predict action-conditioned consequences and construct feedback based on consistency between the two future predictions and alignment with the terminal goal. Leveraging this feedback, we employ Flow Policy Optimization (FPO) to optimize the action head of the WAM. This framework avoids online robot interaction and additional training of task-specific reward models. Across four real-world UR5 manipulation tasks, our method increases the mean success rate from 43.4% to 75.1%, compared with 61.4% for $π_{0.5}$. These results show that cross-model prediction discrepancy can provide useful feedback for improving robot policies under the evaluated manipulation tasks. Website: https://imagine-to-achieve.github.io/

cs.RO↗

Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluation

Robotic manipulation policies are advancing rapidly with increasing reliance on vision-language models for end-to-end decision making. However, reliable deployment remains challenging because many policies lack explicit mechanisms for predicting task outcomes and evaluating whether generated actions will achieve desired final states, causing execution errors to accumulate during long-horizon manipulation. We present Robot-GST, a geometry-aware spatio-temporal behaviour representation and evaluation framework that constructs a Gaussian-SAM robotic environment for real-to-sim policy verification and improves the reliability of real-world manipulation deployment. Our approach constructs a high-fidelity robotic environment from RGB-D observations using 3D Gaussian Splatting and SAM3D, enabling ``simulation and evaluation before acting''. It integrates visual observations and language instructions with spatio-temporal reasoning for long-horizon task planning using large vision-language models. To bridge high-level planning and real-world execution, we introduce Gaussian-aware final-state estimation through geometric sampling and state-based trajectory planning. Before execution, candidate action sequences are simulated and evaluated in the Gaussian-SAM environment to filter infeasible behaviours. We validate our approach on representative manipulation tasks involving rigid, soft, and deformable objects, including cube placing, toy packing, and duck rearrangement, demonstrating that geometry-aware spatio-temporal reasoning and state-aware execution improve manipulation reliability across different object categories. Our results suggest that combining geometry-aware reconstruction with high-quality rendering and simulation provides a scalable approach for evaluating robotic manipulation behaviours. Website: https://robot-gst.github.io

cs.RO↗

Can a Robot Read Braille? - Learning to Adapt Contact via Imitation Learning for Tactile Braille Recognition

For people who are blind, touch provides an essen-tial channel for accessing written information through Braille. Bringing a similar capability to robots requires them not only to recognize tactile patterns, but also to actively establish physical contact that makes those patterns readable. Yet existing robotic Braille readers largely focus on recognition after contact, leaving contact establishment itself insufficiently addressed. We present an adaptive-contact framework for robotic tactile Braille reading that assesses contact quality and physically corrects unsuitable contact before recognition and reconstruc-tion. Multi-Head Policy Learning uses expert-guided contact-adjustment demonstrations to jointly learn contact acceptability and pose corrections. During deployment, the robot iteratively evaluates and re-establishes contact, retaining reliable tactile observations for pose-aware fusion and Braille reconstruction. Across 20 physical Braille plates used for learning and eval-uation, the proposed approach achieves 94.0% tactile quality and 88.6% tactile reconstruction on the ten online-evaluation plates. These results demonstrate the importance of actively establishing readable contact, rather than relying solely on recognition under imperfect tactile observations, for reliable robotic Braille reading.

cs.RO↗

Outcome-Sensitive Motion Search for Impact-Aware Dexterous Catching

Skilled humans can catch fast-moving objects softly by coordinating interception, velocity matching, and follow-through to mitigate impact. Learning such impact-aware catching with reinforcement learning (RL), however, is challenging, as the policy must achieve reliable interception and grasping while regulating the sensitive transition into contact. Moreover, even a capable privileged-state RL teacher may not provide ideal demonstrations for a deployable imitation-learning (IL) student: teacher failures limit task coverage, while small variations in pre-contact motion can produce substantially different impact and grasping outcomes. We characterize this phenomenon through interventional outcome sensitivity and introduce the outcome-sensitive window (OSW) to guide targeted demonstration construction. Building on this formulation, we propose Outcome-Sensitive Motion Search, which learns a task-conditioned manifold of successful OSW motions and performs local geodesic search to refine successful teacher rollouts and repair task conditions where the teacher fails. We then validate candidate motions through complete rollouts under a calibrated IL-student action-error model and retain only successful executions as demonstrations. Extensive simulation experiments demonstrate that our method effectively repairs task conditions where the teacher fails and enables the resulting IL policy to outperform the privileged RL teacher in both catching success and impact mitigation.

cs.RO↗

CAMP: Cooperative Arm-Hand Motion Planning in Constrained Spaces

Coordinated arm-hand motion planning is fundamental to dexterous robotic manipulation in complex and constrained environments. A straightforward solution is to decompose the problem into separate arm path planning and hand motion generation; however, this poses a dilemma: decomposition can miss feasible solutions that require coordinated arm-hand adaptation along the path. Alternatively, directly planning in the high-dimensional joint arm-hand configuration space captures such coupling but faces a substantially enlarged search space and nonconvex collision constraints. To characterize this coupling, we formulate feasible hand fibers that capture collision-free hand configurations for each arm configuration. Based on this formulation, we propose CAMP, a high-success and efficient cooperative arm-hand motion planner for constrained environments. CAMP constructs candidate trajectories through layered hand search with local arm relaxation, then compactly represents them using endpoint-preserving via-point movement primitives (VMPs) for coarse-to-fine joint optimization. Across six constrained simulation tasks, CAMP achieves 84.2-98.5% planning success, outperforming alternative planners with competitive efficiency. Ablation studies verify the contributions of arm relaxation, VMP representation, and coarse-to-fine optimization, while real-robot experiments demonstrate CAMP on constrained manipulation tasks. The project website is available at https://camp-armhand.github.io/.

cs.RO↗

GraspTune: Tactile-Driven Execution Refinement for Robust Grasping

Visual grasp proposal generation has advanced rapidly, yet converting a selected proposal into a stable physical grasp remains a central execution-stage challenge. This paper introduces GraspTune, a tactile-driven execution-stage refinement framework that starts from a nominal proposal and applies bounded residual TCP motions during approach, contact formation, and final grasp execution. GraspTune learns control-facing contact semantics from local depth, tactile signals, state, and history using state-conditioned expert contact queries and multi-task supervision for contact change, contact risk, and post-close readiness. The representation conditions a diffusion-pretrained residual policy and is aligned with PPO for closed-loop execution. Across more than 60,000 simulated executions over 20 object categories, GraspTune establishes an execution-layer benefit across four proposal generators, raising stable grasp success by +19.22, +9.55, +12.45, and +20.70 percentage points for GraspNet, Contact-GraspNet, AnyGrasp, and VGN. A four-fold held-out category study raises unseen-object execution from 54.58% to 70.33%, showing category-disjoint generalization of contact correction. Across more than 1,000 real-robot trials on a UR5e setup with Xense fingertip sensors, GraspTune raises GraspNet execution from 71.0% to 84.3%, validating direct transfer without realworld policy fine-tuning. Together, these results turn visually plausible proposals into stable physical grasps for downstream contact-rich manipulation. A supplementary video is available at https://youtu.be/kcq7fSLNtzU.

cs.RO↗

Vision-Based Tactile Intelligence for Robotics: Sensing, Learning, and Embodied Manipulation

Tactile sensing is essential for robots in contact-rich tasks, yet many tactile sensors still provide sparse, low-dimensional signals that do not capture sufficient information for complex robotic perception and interaction. Vision-based tactile sensors (VBTSs) offer a powerful alternative by con-verting contact-induced deformation of a soft interface into im-ages. The image-based formulation gives VBTSs high-resolution, information-rich tactile observations that enable complex robotic tasks. This review surveys the full VBTS pipeline and treats sensing hardware, learning methods, simulation, and datasets as an integrated sensing-and-learning system. We 1) organize representative VBTSs into a hardware taxonomy structured by deformable elastomer design, sensor size and shape, and optical system design to guide future sensor development; 2) present a hierarchical view of learning-based tactile intelligence from low-level signal understanding to task-level policies and foundation models; and 3) examine simulation platforms and tactile datasets as a scaling layer, together with sim-to-real transfer and cross-sensor adaptation for training, benchmarking, and deployment. Finally, we identify open challenges and future directions for VBTSs in robotics. By providing a holistic view of how hardware, AI architectures, simulation, and datasets interact, this review aims to advance tactile intelligence for contact-rich robotic tasks.

cs.RO↗

Spline Policy: A Structured Representation for Robot Policies

Modern imitation-learning policies for robot manipulation often represent actions as fixed-resolution action chunks, which are simple and effective but expose limited geometric and temporal structure before execution. This paper studies Spline Policy (SP), a structured representation that replaces action chunks with spline parameters while keeping the policy backbone unchanged. The predicted spline can be decoded as a compact continuous trajectory, queried at different temporal resolutions, constrained or edited in parameter space, and passed to downstream controllers. For quadratic spline outputs, the same representation can also be converted into a state-dependent vector field through an analytical distance-field construction. Under the regularity and projection assumptions of this construction, the induced dynamics do not increase the distance to the generated spline, yielding a principled local corrective mechanism around the predicted motion. The spline output further supports uncertainty propagation from observations to spline parameters, trajectories, and flow fields, and can be combined with classical control mechanisms such as null-space collision avoidance without retraining the policy backbone. We instantiate SP with diffusion, flow-matching, transformer-based, and vision-language-action backbones. Experiments in low-dimensional motion learning, simulated manipulation under matched backbones, dexterous manipulation, and real-robot case studies show that SP remains compatible with modern policy learners while exposing useful motion-structure properties, including compact decoding, temporal resampling, local correction around predicted motions, uncertainty evaluation, and controller compatibility.

cs.RO↗

World Models for Robotic Manipulation: A Survey

Robotic manipulation depends on the ability to anticipate how actions reshape objects, contacts, and scene geometry before execution. Learned world models provide this capability by predicting task-relevant future evolution under robot intervention, yet the term now spans latent dynamics models, action-conditioned video generators, three- and four-dimensional scene predictors, physics-informed simulators, and predictive modules inside vision-language-action systems. This breadth has fragmented the literature and obscured the design choices that matter for manipulation. We survey world models for robotic manipulation through three questions: what future representation is predicted, how prediction is connected to action, and when prediction is used in the robot-learning pipeline. We operationally define a world model as an action-conditioned predictive system and distinguish it from perception modules, inverse models, policies, rewards, and value functions. We then organize existing work into five representation families, develop a functional taxonomy that separates integrated prediction-action models from explicit predictive planners, and characterize infrastructure roles including synthetic experience generation, candidate filtering, search-based evaluation, learned environments, and outcome verification. We further map these roles across pretraining, post-training, and inference adaptation, review 34 manipulation datasets, and synthesize evaluation protocols for predictive fidelity, task performance, and simulator reliability. This survey shows that world models are evolving from task-specific dynamics predictors into predictive infrastructure for robot learning, while exposing open challenges in contact modeling, hallucination control, action alignment, and benchmarking under closed-loop use.

cs.RO↗

MindAlign: Bridging EEG, Vision, and Language for Zero-Shot Visual Decoding

Visual decoding from brain signals is a key challenge at the intersection of computer vision and neuroscience, requiring methods that bridge neural representations and computational models of vision. We introduce a tri-modal contrastive framework for EEG-based visual decoding that aligns EEG, visual, and textual representations within a unified latent space. Our approach follows a two-stage design. First, we pre-train an EEG encoder via masked reconstruction on unlabeled trials, learning spatio-temporal regularities that transfer robustly to downstream tasks. Second, we jointly align EEG, image, and LLM-generated textual descriptions through contrastive learning, where text supervision acts as a semantic regularizer that injects linguistic structure into the shared space without overwhelming the primary EEG-image signal. The encoder integrates subject-specific adaptation, graph-attention over channels, and temporal-spatial convolutional embeddings. On the Things-EEG2 200-way zero-shot benchmark, our framework achieves 54.1% Top-1 and 83.4% Top-5 accuracy, substantially exceeding the strongest prior baseline (32.4% / 64.0%), with paired Wilcoxon tests confirming significance (p < 0.01) over all in-subject baselines. We validate generalization on Things-MEG. Analysis reveals that compact embedding geometries (CN-CLIP) outperform much larger backbones, and that decoding aligns with established neurophysiology of visual processing. This work is a critical step towards robust, semantically-grounded visual decoding from non-invasive temporal neural signals. The source code is publicly available in https://github.com/anon-eeg/eeg_image_decoding.

cs.LG↗

What Are We Actually Decoding? Source Attribution for Non-Invasive Brain-to-Language Retrieval

In non-invasive neural language decoding, results can be inflated by sources that are not stimulus-evoked neural evidence: decoder priors, embedding-based metrics, and non-neural structural nuisances such as signal duration. The methodological challenge is therefore attribution: a reported gain is more informative when it can be traced to a specific source. We recast stimulus-locked MEG-to-audio retrieval as an auditing framework that separates apparent performance into three sources - structural shortcuts, window-level stimulus-locked evidence, and cross-window contextual aggregation - and provides a diagnostic for each. Signal-blind Gaussian noise reaches 66.3% Rank@1 (R@1) under variable-length decoding but collapses to near chance once fixed-duration windows and stimulus-identity splits are enforced, isolating structural leakage. Under these controls, fixed-window retrieval recovers measurable MEG-audio discriminability, while an oracle sentence-bucket diagnostic shows that 95.7% of Top-1 errors select the wrong sentence, localising the residual bottleneck to sentence-level competition. We audit this contextual source with Group Context Bias (GCB), an inference-time additive logit bias that pools sentence-consistent evidence across windows while leaving the base retrieval scores and candidate pool fixed. Used as a score-space intervention, GCB makes the contextual source measurable: R@1 shifts from 44% to 52% on Gwilliams and from 22% to 29% on MOUS under the same fixed setting. GCB is auditable under this design: its effect collapses under random-grouping perturbations and vanishes when local evidence is attenuated in MEG or is near chance in EEG, supporting its use as a controlled source-attribution intervention. These results suggest that brain-to-language performance should be source-attributed, not merely reported.

cs.LG↗

Seedance 2.0: Advancing Video Generation for World Complexity

Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.

cs.CV↗

RAP: 3D Rasterization Augmented End-to-End Planning

Imitation learning for end-to-end driving trains policies only on expert demonstrations. Once deployed in a closed loop, such policies lack recovery data: small mistakes cannot be corrected and quickly compound into failures. A promising direction is to generate alternative viewpoints and trajectories beyond the logged path. Prior work explores photorealistic digital twins via neural rendering or game engines, but these methods are prohibitively slow and costly, and thus mainly used for evaluation. In this work, we argue that photorealism is unnecessary for training end-to-end planners. What matters is semantic fidelity and scalability: driving depends on geometry and dynamics, not textures or lighting. Motivated by this, we propose 3D Rasterization, which replaces costly rendering with lightweight rasterization of annotated primitives, enabling augmentations such as counterfactual recovery maneuvers and cross-agent view synthesis. To transfer these synthetic views effectively to real-world deployment, we introduce a Raster-to-Real feature-space alignment that bridges the sim-to-real gap. Together, these components form Rasterization Augmented Planning (RAP), a scalable data augmentation pipeline for planning. RAP achieves state-of-the-art closed-loop robustness and long-tail generalization, ranking first on four major benchmarks: NAVSIM v1/v2, Waymo Open Dataset Vision-based E2E Driving, and Bench2Drive. Our results show that lightweight rasterization with feature alignment suffices to scale E2E training, offering a practical alternative to photorealistic rendering. Project page: https://alan-lanfeng.github.io/RAP/.

cs.CV↗

Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Model

Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.

cs.CV↗