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Sicheng Yu

Publications and source records attributed to Sicheng Yu.

At least 19 recordsLinked to original sources

GSExplorer: Interactive World Generation with a Persistent 3D Gaussian World State

Interactive world generation requires both accurate local control and stable scene consistency over long rollouts. Existing methods improve local generation through camera or geometry conditioning and extend historical context with memory mechanisms. However, long-horizon exploration remains challenging as target-view guidance becomes incomplete and inconsistencies accumulate across repeated scene updates. We present \textbf{GSExplorer}, a generation--reconstruction framework built around a persistent 3D Gaussian world state. At each step, the current 3DGS scene provides multimodal rendering conditions for a condition-driven video generator, while camera geometry is injected through a separate Relative Ray Encoding branch. Generated videos are then fed back to a SLAM-based reconstruction backend, where inconsistency filtering prevents conflicting content from corrupting the scene and cross-chunk bundle adjustment improves spatial alignment across generation steps. We further design a data-construction pipeline that reproduces realistic 3DGS degradation during scene extrapolation, yielding 293K training pairs of degraded multimodal renderings and real target videos. GSExplorer achieves the best overall performance among the compared methods on both single-step and three-step WorldScore evaluation, with strong camera control and consistency across both settings, including a Camera Control score of 99.07 in single-step extrapolation. On 481-frame leave-and-return rollouts, it also shows strong revisit consistency, demonstrating the value of maintaining a reliable 3D world state for continued exploration.

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UniGS-SLAM: Monocular Gaussian SLAM with Enhanced Geometry and Open-Vocabulary Semantics

Monocular semantic SLAM aims to reconstruct scene geometry and build semantic maps from RGB observations. Existing Gaussian-based methods often attach semantic labels or features to evolving Gaussian primitives, making semantic fusion difficult to maintain and increasing reconstruction overhead. Hybrid Gaussian--voxel representations provide more stable semantic support, but often rely on RGB-D input or known poses and do not revise historical semantic evidence after geometry updates. We present UniGS-SLAM, an RGB-only framework that decouples open-vocabulary semantics from Gaussian reconstruction while preserving bidirectional interaction. Foundation priors enhance monocular depth and pose estimation, while semantic observations are fused into an independent sparse voxel map with observation provenance, enabling historical contributions to be revised as reconstruction evolves. The fused semantics further guide Gaussian filtering and local surface refinement. Experiments on Replica, ScanNet, and KITTI-360 show leading tracking, rendering, and geometric reconstruction performance among representative RGB-only methods, together with strong open-set semantic mapping on Replica and ScanNet. We also achieve a 2.37-fold reconstruction speedup over the fastest compared semantic SLAM baseline. Project page: https://3dagentworld.github.io/UniGS-SLAM/.

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AdaGS: Confidence-Gated Diffusion Adaptation for Unposed Sparse-View 3D Gaussian Reconstruction

Sparse-view outdoor 3D reconstruction remains challenging for Gaussian splatting. Although diffusion restorers can provide additional pseudo-view supervision, we identify a failure pattern in diffusion-guided reconstruction: an unguided diffusion model may misinterpret floating artifacts and complete them into plausible but non-existent scene structures. To mitigate this challenge, we propose a confidence-gated diffusion adaptation framework for unposed sparse-view reconstruction. We introduce an artifact-aware adapter that is trained in two stages on our constructed Gaussian artifact dataset. The adapter suppresses floater-induced visual cues before diffusion restoration, while bidirectional confidence fusion accepts generated regions only when they are supported by cross-view geometric evidence. Furthermore, we introduce a Gaussian stabilization strategy to attenuate Gaussians that exhibit weak multi-view inconsistency, preventing them from repeatedly triggering hallucinations in later optimization. Extensive experiments on three outdoor datasets demonstrate that our method improves rendering fidelity and pose accuracy over existing approaches.

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Rotation-free Online Handwritten Character Recognition Using Linear Recurrent Units

Online handwritten character recognition leverages stroke order and dynamic features, which generally provide higher accuracy and robustness compared with offline recognition. However, in practical applications, rotational deformations can disrupt the spatial layout of strokes, substantially reducing recognition accuracy. Extracting rotation-invariant features therefore remains a challenging open problem. In this work, we employ the Sliding Window Path Signature (SW-PS) to capture local structural features of characters, and introduce the lightweight Linear Recurrent Units (LRU) as the classifier. The LRU combine the fast incremental processing capability of recurrent neural networks (RNN) with the efficient parallel training of state space models (SSM), while reliably modelling dynamic stroke characteristics. We conducted recognition experiments with random rotation angle up to $\pm 180^{\circ}$ on three subsets of the CASIA-OLHWDB1.1 dataset: digits, English upper letters, and Chinese radicals. The accuracies achieved after ensemble learning were $99.62\%$, $96.67\%$, and $94.33\%$, respectively. Experimental results demonstrate that the proposed SW-PS+LRU framework consistently surpasses competing models in both convergence speed and test accuracy.

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AutoV: Loss-Oriented Ranking for Visual Prompt Retrieval in LVLMs

Inspired by text prompts in large language models, visual prompts have been explored to enhance the perceptual capabilities of large vision-language models (LVLMs). However, performance tends to saturate under single visual prompt designs, making further prompt engineering increasingly ineffective. To address this limitation, we shift from prompt engineering to prompt retrieval and propose AutoV, a lightweight framework for instance-adaptive visual prompt identification. Given an input image and a textual query, AutoV automatically locates the most suitable visual prompt from a diverse candidate pool. Training such a retrieval framework requires prompt-level supervision, yet prompt quality is inherently ambiguous and difficult to assess reliably, even for humans. To enable automatic supervision, we evaluate visual prompts using a pre-trained LVLM and label them according to their prediction losses. Using the loss-oriented ranking as a robust training signal, AutoV learns to retrieve the query-aware optimal prompt for each instance without manual annotation. Experiments indicate that AutoV enhances the performance of various LVLMs on image understanding, captioning, grounding, and classification tasks. For example, AutoV improves LLaVA-OV by $\textbf{10.2}\%$ on VizWiz and boosts Qwen2.5-VL by $\textbf{3.8}\%$ on MMMU, respectively.

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Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memory overhead during large-scale mapping. In this paper, we propose KiloGS-SLAM, a highly efficient and robust monocular 3DGS-SLAM system that jointly addresses both bottlenecks. Since high-fidelity scene reconstruction fundamentally relies on drift-free camera poses, we first introduce a motion-adaptive hybrid tracking module. This module features a condition-triggered three-tier solving pipeline. It dynamically switches between Essential matrix and PnP models to handle geometric degeneracies. An on-demand foundation model can also be activated to rescue the trajectory from catastrophic drift. To ensure the system can sustain these long trajectories without memory exhaustion, we subsequently design a lifecycle-managed Gaussian mapping strategy. By integrating probabilistic initialization with chunk-based multi-view densification and pruning, this full-pipeline optimization effectively reduces primitive redundancy while preserving high-frequency details. Together, the robust tracking guarantees the geometric foundation required for accurate mapping, while the memory-efficient lifecycle-managed mapping enables large-scale operation. Extensive experiments across three challenging outdoor datasets demonstrate that our approach achieves state-of-the-art tracking accuracy and rendering quality, successfully scaling to sequences of over 10,000 frames on a single GPU.

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Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos

This paper addresses the challenge of reconstructing photorealistic and animatable 3D human avatars from monocular videos. While existing methods rely on combining per-subject optimization with generic human priors, they often fail to capture fine-grained details when training frames are limited. To mitigate this data scarcity, we propose TrioMan, a systematic tri-module framework for augmented 3D avatar learning. Our approach comprises three synergistic components. The Generator creates diverse unseen samples by imposing Gaussian perturbations on pose and camera. The Refiner improves the quality of generated data through one-step diffusion guided by texture and geometry cues. The Examiner selects subject-consistent samples using a dual-branch attention-based similarity evaluation. Experiments on the X-Humans and NeuMan benchmarks show that TrioMan outperforms state-of-the-art methods.

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MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking

While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typically rely on local sampling or fixed pruning thresholds, which often struggle to balance redundancy reduction with high-fidelity rendering. To address this, we propose a novel framework that formulates Gaussian optimization as a global geometric distribution matching problem. Specifically, our approach integrates three components: (1) we introduce a multi-view 3D Gaussian contribution ranking mechanism that filters primitives using geometric consistency instead of local heuristics; (2) we propose a global Optimal Transport (OT)-based aggregation algorithm that merges redundant primitives while preserving the underlying geometry; and (3) we design an OT-based densification operator that maintains the Gaussian's distributional properties for stable optimization. Our approach achieves state-of-the-art rendering quality with only \textbf{10$\%$} primitives and \textbf{10$\times$} accelerated training speeds compared to vanilla 3DGS.

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Sparse-to-Dense: A Free Lunch for Lossless Acceleration of Video Understanding in LLMs

Due to the auto-regressive nature of current video large language models (Video-LLMs), the inference latency increases as the input sequence length grows, posing challenges for the efficient processing of video sequences that are usually very long. We observe that during decoding, the attention scores of most tokens in Video-LLMs tend to be sparse and concentrated, with only certain tokens requiring comprehensive full attention. Based on this insight, we introduce Sparse-to-Dense (StD), a novel decoding strategy that integrates two distinct modules: one leveraging sparse top-K attention and the other employing dense full attention. These modules collaborate to accelerate Video-LLMs without loss. The fast (sparse) model speculatively decodes multiple tokens, while the slow (dense) model verifies them in parallel. StD is a tuning-free, plug-and-play solution that achieves up to a 1.94$\times$ walltime speedup in video processing. It maintains model performance while enabling a seamless transition from a standard Video-LLM to a sparse Video-LLM with minimal code modifications.

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JavisGPT: A Unified Multi-modal LLM for Sounding-Video Comprehension and Generation

This paper presents JavisGPT, the first unified multimodal large language model (MLLM) for joint audio-video (JAV) comprehension and generation. JavisGPT has a concise encoder-LLM-decoder architecture, which has a SyncFusion module for spatio-temporal audio-video fusion and synchrony-aware learnable queries to bridge a pretrained JAV-DiT generator. This design enables temporally coherent video-audio understanding and generation from multimodal instructions. We design an effective three-stage training pipeline consisting of multimodal pretraining, audio-video fine-tuning, and large-scale instruction-tuning, to progressively build multimodal comprehension and generation from existing vision-language models. For instruction tuning, we construct JavisInst-Omni, a high-quality instruction dataset with over 200K GPT-4o-curated audio-video-text dialogues that cover diverse and multi-level comprehension and generation scenarios. On JAV comprehension and generation benchmarks, our experiments show that JavisGPT outperforms existing MLLMs, particularly in complex and temporally synchronized settings.

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3D Question Answering via only 2D Vision-Language Models

Large vision-language models (LVLMs) have significantly advanced numerous fields. In this work, we explore how to harness their potential to address 3D scene understanding tasks, using 3D question answering (3D-QA) as a representative example. Due to the limited training data in 3D, we do not train LVLMs but infer in a zero-shot manner. Specifically, we sample 2D views from a 3D point cloud and feed them into 2D models to answer a given question. When the 2D model is chosen, e.g., LLAVA-OV, the quality of sampled views matters the most. We propose cdViews, a novel approach to automatically selecting critical and diverse Views for 3D-QA. cdViews consists of two key components: viewSelector prioritizing critical views based on their potential to provide answer-specific information, and viewNMS enhancing diversity by removing redundant views based on spatial overlap. We evaluate cdViews on the widely-used ScanQA and SQA benchmarks, demonstrating that it achieves state-of-the-art performance in 3D-QA while relying solely on 2D models without fine-tuning. These findings support our belief that 2D LVLMs are currently the most effective alternative (of the resource-intensive 3D LVLMs) for addressing 3D tasks.

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VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstruction

Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide accurate 3D geometry, their performance drops markedly when moving objects dominate. Existing 4D approaches often rely on external priors, heavy post-optimization, or require fine-tuning on 4D datasets. In this paper, we propose VGGT4D, a training-free framework that extends the 3D foundation model VGGT for robust 4D scene reconstruction. Our approach is motivated by the key finding that VGGT's global attention layers already implicitly encode rich, layer-wise dynamic cues. To obtain masks that decouple static and dynamic elements, we mine and amplify global dynamic cues via gram similarity and aggregate them across a temporal window. To further sharpen mask boundaries, we introduce a refinement strategy driven by projection gradient. We then integrate these precise masks into VGGT's early-stage inference, effectively mitigating motion interference in both pose estimation and geometric reconstruction. Across six datasets, our method achieves superior performance in dynamic object segmentation, camera pose estimation, and dense reconstruction. It also supports single-pass inference on sequences longer than 500 frames.

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From Long to Short: LLMs Excel at Trimming Own Reasoning Chains

O1/R1 style large reasoning models (LRMs) signal a substantial leap forward over conventional instruction-following LLMs. By applying test-time scaling to generate extended reasoning paths, they establish many SOTAs across a wide range of complex reasoning tasks. However, recent studies show that LRMs are prone to suffer from overthinking -- the tendency to overcomplicate simple problems, leading to excessive strategy switching and long, convoluted reasoning traces that hinder their interpretability. To mitigate this issue, we conduct a systematic investigation into the reasoning efficiency of a broad set of LRMs and uncover a common dilemma: the difficulty in balancing multiple generation objectives such as correctness and brevity. Based on this discovery, we propose a test-time scaling method, EDIT (Efficient Dynamic Inference Trimming), which efficiently guides LRMs to identify the shortest correct reasoning paths at test time. EDIT employs constraint-guided generation while jointly tracking length and answer distributions under varying constraints, allowing it to select responses that strike an optimal balance between conciseness and correctness. Extensive experiments across diverse models and datasets show that EDIT substantially enhance the reasoning efficiency, producing compact yet informative outputs that improve readability and user experience.

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Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, lack geometric priors in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to scale drift. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy. Project page: https://3dagentworld.github.io/S3PO-GS/.

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Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping

3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initialization, which are often derived from pretrained Multi-View Stereo (MVS) models. However, in unposed reconstruction task from hundreds of outdoor images, existing MVS models may struggle with memory limits and lose accuracy as the number of input images grows. To address this limitation, we propose a novel unposed 3DGS reconstruction framework that integrates pretrained MVS priors with the probabilistic Procrustes mapping strategy. The method partitions input images into subsets, maps submaps into a global space, and jointly optimizes geometry and poses with 3DGS. Technically, we formulate the mapping of tens of millions of point clouds as a probabilistic Procrustes problem and solve a closed-form alignment. By employing probabilistic coupling along with a soft dustbin mechanism to reject uncertain correspondences, our method globally aligns point clouds and poses within minutes across hundreds of images. Moreover, we propose a joint optimization framework for 3DGS and camera poses. It constructs Gaussians from confidence-aware anchor points and integrates 3DGS differentiable rendering with an analytical Jacobian to jointly refine scene and poses, enabling accurate reconstruction and pose estimation. Experiments on Waymo and KITTI datasets show that our method achieves accurate reconstruction from unposed image sequences, setting a new state of the art for unposed 3DGS reconstruction.

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Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition

3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant challenges in complex scene reconstruction, manifesting as incomplete holistic structural outlines and unclear local lighting effects. To address these issues simultaneously, we propose a novel decoupled optimization framework, which integrates wavelet decomposition into 3D Gaussian Splatting and 2D sampling. Technically, through 3D wavelet decomposition, our approach divides point clouds into high-frequency and low-frequency components, enabling targeted optimization for each. The low-frequency component captures global structural outlines and manages the distribution of Gaussians through voxelization. In contrast, the high-frequency component restores intricate geometric and textural details while incorporating a relight module to mitigate lighting artifacts and enhance photorealistic rendering. Additionally, a 2D wavelet decomposition is applied to the training images, simulating radiance variations. This provides critical guidance for high-frequency detail reconstruction, ensuring seamless integration of details with the global structure. Extensive experiments on challenging datasets demonstrate our method achieves state-of-the-art performance across various metrics, surpassing existing approaches and advancing the field of 3D scene reconstruction.

cs.GR↗

An Uncertainty-aware DETR Enhancement Framework for Object Detection

This paper investigates the problem of object detection with a focus on improving both the localization accuracy of bounding boxes and explicitly modeling prediction uncertainty. Conventional detectors rely on deterministic bounding box regression, ignoring uncertainty in predictions and limiting model robustness. In this paper, we propose an uncertainty-aware enhancement framework for DETR-based object detectors. We model bounding boxes as multivariate Gaussian distributions and incorporate the Gromov-Wasserstein distance into the loss function to better align the predicted and ground-truth distributions. Building on this, we derive a Bayes Risk formulation to filter high-risk information and improve detection reliability. We also propose a simple algorithm to quantify localization uncertainty via confidence intervals. Experiments on the COCO benchmark show that our method can be effectively integrated into existing DETR variants, enhancing their performance. We further extend our framework to leukocyte detection tasks, achieving state-of-the-art results on the LISC and WBCDD datasets. These results confirm the scalability of our framework across both general and domain-specific detection tasks. Code page: https://github.com/ParadiseforAndaChen/An-Uncertainty-aware-DETR-Enhancement-Framework-for-Object-Detection.

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RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration

3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to limited prior knowledge. Meanwhile, feed-forward Gaussian approaches are constrained by input formats, making it challenging to incorporate more input views. To address these challenges, we propose RegGS, a 3D Gaussian registration-based framework for reconstructing unposed sparse views. RegGS aligns local 3D Gaussians generated by a feed-forward network into a globally consistent 3D Gaussian representation. Technically, we implement an entropy-regularized Sinkhorn algorithm to efficiently solve the optimal transport Mixture 2-Wasserstein $(\text{MW}_2)$ distance, which serves as an alignment metric for Gaussian mixture models (GMMs) in $\mathrm{Sim}(3)$ space. Furthermore, we design a joint 3DGS registration module that integrates the $\text{MW}_2$ distance, photometric consistency, and depth geometry. This enables a coarse-to-fine registration process while accurately estimating camera poses and aligning the scene. Experiments on the RE10K and ACID datasets demonstrate that RegGS effectively registers local Gaussians with high fidelity, achieving precise pose estimation and high-quality novel-view synthesis. Project page: https://3dagentworld.github.io/reggs/.

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